Phaerimm

Post/Author/DateTimePost
#1

lohnpondai

Sep 08, 2008 16:38:22
Well, this is something i made up for my campaign some time ago. I didnt post it before but someone asked for the stats in the FR forums, and i decided someone else might find this useful.

I took as template another Lvl 12 Solo Monster, and then changed a bit the powers to suit my needs. I decided to make an adult phaerimm a solo monster, since reading the Return of the Archwizards trilogy, the first Phaerimm appearance was quite frightening and one single of them was quite problematic for a bunch of people. So far the Phaerimm has worked great in my campaign; its quite terrific.

Phaerimm

Adult Phaerimm Level 12 Solo Artillery
Large aberrant magical beast XP 3,500
Initiative +9 Senses Perception +13; Blindsight 20
HP 580; Bloodied 290
AC 28; Fortitude 31; Reflex 28; Will 30
Resist 20 magic.
Saving Throws +5
Speed 4, fly 10 (hover), overland flight 15
Action Points 2

BMA Claw (standard; at-will)
Reach 2; +14 vs AC; 1D6+5 and target is pushed 3 squares and knocked prone.

BRA Force Blast (standard; at-will)
Reach 10; +16 vs Ref. 1D8+8 force damage.

Phaerim Fury (standard; at-will).
The Phaerim makes a Force Blast attack and two Claw attacks.

Stinger Implant (standard; at-will).
+13 vs Fortitude; 1D6+3 and the target takes 5 ongoing poison damage and is immobilized (save ends both). Phaerimm can use this attack against a target it has grabbed.
Aditionally, once per encounter, an adult or older Phaerimm will use its stinger to lay an egg inside the creature. The young emerges about 90 days later, literally devouring the host from inside. A Remove affliction ritual rids a victim of the egg, as does a successful Heal DC 25 check made by a trained character. If the check fails, the healer can try again, but each attempt deals 1D6 damage to the patient.

Mind Control (minor action; recharge 6)
Ranged 5; +13 vs Will; the target is dominated (save ends, with a -2 penalty on the saving throws). Aftereffect: The target is dazed (save ends). The Phaerimm can only dominate one creature at a time.

Force Barrage (standard; recharge 5+)
Phaerimm targets up to 3 creatures; first target must be within 10 squares of the Phaerimm, second target within 10 squares of the first, and third within 10 squares of the second. +16 vs Reflex; 2D12 + 10 Force damage. Miss: Half damage. This attack does not provoke opportunity attacks.

Force Burst (standard; at-will)
Area Burst 3 within 20; +16 vs Reflex; 2D6+4 force damage. Miss: half damage.

Alignment: Evil Languages: Deep Speech, Common.
Str 14 (+8) Dex 18 (+10) Wis 19 (+10)
Con 18 (+10) Int 16 (+9) Cha 23 (+12)

I guess you could make up stats for young and ancient Phaerimms if you need different encounter levels.

I hope you find it useful.
#2

lord_karsus

Sep 08, 2008 21:45:04
-This belongs in the Running the Realms section. I'll have it moved there.