Plaguechanged Template

Post/Author/DateTimePost
#1

chaotic_blue

Nov 28, 2008 16:02:46
I've scoured the existing FR books and searched these boards, and don't see a template for Plaguechanged anywhere. I guess this makes sense, as supposedly each plaguechanged creature is different. But I'm running an adventure dealing with spellfire, and I needed a quick-and-dirty template to apply to creatures, so I came up with this.

I'd welcome any suggestions, or even better, other templates - the more the merrier!

The idea is to have a creature that's filled with nasty blue fire. It heals fairly quickly and it's resistant to many forms of magic, and the fire within it lashes out seemingly at random to sear and confuse. However its structure is warped and unstable, and prone to sudden (icky) collapse.

Plaguechanged Elite Controller<br /> Humanoid or Natural Beast XP Elite<br /> <br /> Defenses AC +2, +4 Will, +2 Fortitude<br /> Saving Throws +2<br /> Action Point 1<br /> Hit Points +8/level + Con score<br /> Resist 5 to Fire, Cold, Acid, Thunder; Increases to 10 at 11th level, 15 at 21st<br /> Regeneration 5. If the plaguechanged creature takes necrotic damage, its <br /> regeneration doesn't function on its next turn.<br /> ---<br /> Spellplague Flexibility<br /> Pick an encounter power - that power automatically recharges <br /> when the Plaguechanged creatures becomes bloodied.<br /> c Bluefire Burst (immediate reaction, when first bloodied; encounter)<br /> Close burst 2; +level+5 vs. Reflex, 3d6+4 force damage and the<br /> target is slowed (save ends). Damage increases to 3d10+6 at 11th<br /> level, and to 4d8+8 at 21st level.<br /> r Spellplague Confusion (minor; at-will)<br /> ranged 5; +level+5 vs. Will, 1d6+4 psychic damage and the target is<br /> slowed until the beginning of the Plaguechanged creature's next turn. <br /> Damage increases to 1d10+6 at 11th level and to 2d6+8 at 21st<br /> level.<br /> Unstable Anatomy (immediate reaction)<br /> After becoming bloodied, roll 1d6 every time the creature is hit. <br /> On a 6, the creature performs the following attack and then dies:<br /> close burst 1; +level+5 vs. Reflex, 2d8+4 acid damage. Damage<br /> increases to 3d6+6 at 11th level, and to 4d6+8 at 21st level.
#2

serphet

Nov 28, 2008 16:17:49
Everything looks really good, I think I'll use this myself. It would be cool if they had a single attack that only effected speallscared.
#3

lord_karsus

Dec 03, 2008 10:53:48
-My only comment is that it shouldn't be confined to Humanoids or Natural Beasts. Magic permeated through everything, so let the template be applied to anything. Plants, Undead, whatever...