Possibilities

Post/Author/DateTimePost
#1

chaosharlequin

Aug 14, 2008 9:44:03
The wall went poof!

Not a paladin or cleric? Feel free to follow Banjo the hand puppet! Or any of the numerous now possibly or probably dead and/or deceased deity type personages. Divine power, bah! Who needs it? Patron deity? Thrown out with the bath water baby!



When all seems lost, and hope unseen
Turn your face to the moon, where our lady once gleamed.
Dance in the forest, sing with the breeze;
But also in darkness that no other light sees.
Lend your strength to the needy; battle evil with steel.
Join in the hunt; to no other cause kneel.
Purge the monster within and the monster without;
Their blood washes you clean, of this have no doubt.
Trust your sisters and brothers; lend your voice to their song.
By joining the circle, the weak are made strong!


Chaos Harlequin, laughing and crying in and around the changes
#2

chaosharlequin

Aug 14, 2008 11:38:40
All joking aside, I do see possibilities open up with the way the afterlife is now handled. This is especially true for DMs that want to go to 4th but have players that have lost favorites. Before, if a character wasn't faithful to they knew their fate was not going to be so great. Also, not having a divine character in the party (cleric), in my experience, tended to, well, suck. From what I've seen this isn't so true anymore. I feel it helps by allowing players to hold on to something they liked and not have to feel like their characters have to be shoehorned in to another religion or face dire consequences.

The changes in the Realms afterlife, I feel, also opens up avenues for plots and explanations.

For example, having warlords and their abilities have come about through clerics of various faiths who wished to remain true to their ideals and their abilities. Better yet, have your player's characters be the ones to discover how to do these things through what used to be rituals and practices of their faith(s).

The same holds true for the likes of Mystra's and Azuth's followers when it comes to magic.

I feel this even brings up ways to bring back some old favorites without having to actually bring them back, so to speak. For example, old followers of say, Moander, can now have a bit more bite in the healing department without having to resort to channeling dead deity type powers.

While I don't feel the new afterlife is really realms-like (i.e. Kelemvore tried to change things once and found that didn't work very well; possible end of the long standing patron deity stuff; possible lessoning of the importance of deities in the Realms, etc) I do feel the changes may help cushion the massive decide.

Just some thoughts
#3

fire_wraith

Aug 14, 2008 11:44:36
I'm just waiting for someone to bust out Karsus's Avatar (the spell, that is), now that Mystra isn't around to stop them.

#4

Belorin

Aug 14, 2008 14:09:33
I'm just waiting for someone to bust out Karsus's Avatar (the spell, that is), now that Mystra isn't around to stop them.


They might be, but it's probably a year long ritual.

Bel
#5

naex

Aug 14, 2008 14:19:21
Yeah, and the two final components: gold dragon gizzard and tarrasque pituitary gland, are a little hard to come by, so not going to be too many people using it. Especially since now if you do that much damage to the tarrasque it just sinks into the ground, which means you have to keep it alive to extract the gland.
Although I am thinking of building a Mythallar for some remote town and building some pseudo-magic items.
#6

lord_karsus

Aug 14, 2008 17:19:06
-Please. It's not that hard, the spell. But, I guess, only genius archmagi like myself can handle it...

-Anyway, concerning the changes to the afterlife, I don't really like them, from what I've read of them. I never liked the structure of the Forgotten Realms' afterlife to begin with, but the new format, I feel, is even worse. The Wall hasn't been mentioned, however, so if it is gone, that much I like.
#7

naex

Aug 14, 2008 17:26:23
It also helps that the only complete copy of the spell in question was at ground zero, and I have never even heard a reference, at least among those knowledgeable of such things, of a spellbook of Karsus, or any scroll that contained any part of the spell. Although I have been offered such by questionable merchants in various cities in the realms. Most people still don't even know that such a spell existed, and are ignorant of the cause of the fall of Netheril, as they were at the time it occurred.
#8

lord_karsus

Aug 14, 2008 17:34:13
Most people still don't even know that such a spell existed, and are ignorant of the cause of the fall of Netheril, as they were at the time it occurred.

-I think, in one of the books, there is a Knowledge check DC.

-That said, the church of Mystra does tell this story (their version of it) to those who listen to them preaching, as a 'precautionary' tale.
#9

rinonalyrna_fathomlin

Aug 15, 2008 15:08:00
Patron deity? Thrown out with the bath water baby!

I have to admit I never liked the 3E patron deity concept in a setting that was supposed to be polytheistic.
#10

rinonalyrna_fathomlin

Aug 15, 2008 15:09:23
I never liked the structure of the Forgotten Realms' afterlife to begin with...

Neither did I.
#11

thecasualoblivion

Aug 15, 2008 15:14:36
Having to have a god put me off as a player in some of the few odd Realms games I was involved with in the past.

"I have to have a god? What if I'm some ambiguous person who just doesn't care?"


I rarely play pious characters.
#12

markustay63

Aug 15, 2008 15:16:26
When applied to the greater 'mega-setting', it just didn't work.

FR's Cosmology and Magic worked perfectly within itself, but it just didn't fit into the Planescape Universe very well, or even Ravenloft or Spelljammer, for that matter (although with RL's 'Domains', explanations could be made).
#13

colman

Aug 15, 2008 15:20:46
They required you to choose a patron deity?
#14

rinonalyrna_fathomlin

Aug 15, 2008 15:24:13
They required you to choose a patron deity?

It was held over your head (in the 3E FRCS) that if your PC did not choose a "patron deity", they'd have no one to "pick them up" from the Fugue Plane after death and (most likely) would wind up in the ill-conceived Wall of the Faithless.
#15

thecasualoblivion

Aug 15, 2008 15:24:22
They required you to choose a patron deity?

Wasn't one of the better DM's I've encountered.
#16

colman

Aug 15, 2008 15:24:41
It was held over your head that if your PC did not choose a "patron deity", they'd have no one to "pick them up" from the Fugue Plane after death and (most likely) would wind up in the ill-conceived Wall of the Faithless.

Uh-huh. Glad I missed that. Or did I just ignore it in 2e?
#17

rinonalyrna_fathomlin

Aug 15, 2008 15:25:41
Uh-huh. Glad I missed that.

No doubt, though you could always change it in your own game (that's what I'd do, anyway).
#18

lord_karsus

Aug 15, 2008 18:48:33
Having to have a god put me off as a player in some of the few odd Realms games I was involved with in the past.

"I have to have a god? What if I'm some ambiguous person who just doesn't care?"


I rarely play pious characters.

-You don't have to be pious, or worship a deity. But, as has been mentioned, the afterlife is rearranged such that anyone who doesn't have a deity gets screwed. Playing in D&D, of course, this really wouldn't matter too much, since, when you're dead, you're dead. New character.