Post-Sundering: Some Questions

Post/Author/DateTimePost
#1

daedel

Sep 23, 2014 8:30:02

I've kinda lost track of FR lately and now with the coming of the new edition my interest is renewed. But I've got some doubts about the Sundering:

 

Exactly, in what year does it take place?

What are the consequences for Akanul and Tymanther? They just disappear? What remains in its places?

What dead gods are coming back? Bhaal? Myrkul? Tyr?

 

 

#2

Irennan

Sep 23, 2014 8:49:53

daedel wrote:
#3

bille

Sep 23, 2014 14:21:21

I'm in the same boat, but there is an interesting article on the main D&D site recently posted by Ed Greenwood that details some of the changes that occur after his Novel "The Herald", concentrating on the post-sundering situation for Netheril and Myth Drannor.

 

http://dnd.wizards.com/articles/features/after-fall

 

 

#4

DoctorBadWolf

Oct 04, 2014 19:36:19

Wow. So, Myth Drannor is a ruin again, and the unique element of floating Netherese cities, and the tense cold war they facilitated, is just nuked away by the god NPC. 

 

 

Great. 

 

How boring. 

#5

DoctorBadWolf

Oct 04, 2014 19:38:58

My annoyed first response aside, do we know anything about the Dragonborn and Genasi that are decended from Abeirians but were born in Faerun, and weren't in their home nations when things went down? Are there nationless dragonborn and genasi running around, or did they get "totally not a ret-con"ed out of the setting entirely?

#6

DoctorBadWolf

Oct 04, 2014 19:41:55

Oh! sorry for the triple post, but, it seems like there's now probably a decent number of Netherese Shadar-kai from Shade wandering around, since I figure they would be even less likely than a human to willingly go back to being ruled over as before. Do we know anyting about that yet? 

 

 

Also, are all the earthmotes just gone now, or what? 

#7

BrianCritchley

Oct 05, 2014 4:42:57

DoctorBadWolf wrote:
#8

BrianCritchley

Oct 05, 2014 4:43:06

DoctorBadWolf wrote:
(Reply to #7)

DoctorBadWolf

BrianCritchley wrote:
#10

Evergreen_Aldaron

Oct 05, 2014 14:54:44

BrianCritchley wrote:
#11

BrianCritchley

Oct 05, 2014 16:48:33

I had no problem with the Return of Nethril myself (honestly that was occuring as early as 3rd edition) although I thought there was a bit of a logical disconneted between people worshipping the goddess of Nihilism building an empire.  now abck in third edition I thought the shadow weave wasn't that great and lead to people unfortunatly taking a dark side/ Light side view of magic in the realms. 

 

 

but yeah ultimatly 4th edition changed waaay too much and this drove a lot of old fans into the arms of Pazio.   Ultimatly WOTC never should have tried to force those extreme changes on the realms. some of them may have been good ideas, but they wheren't Forgotten Realms. WOTC would have been better off launching a new campaign setting if they thought there was a genuine desire for something radically differnt 

#12

Tyranthraxus

Oct 05, 2014 18:52:52

As FR is more or less continuing with AL Expeditions. (Its set in the Moonsea/Phlan region and has setting information), Im creating a document that details the NPCs of note in that city. Its most as aid for GMs running Expeditions adventures who want to know who Fat Mar is (he owns the Laughing Goblin) or who the Head Cleric of the Temple to Kelemvor is (Doomguide Yovil). I was going to just post it in the AL facebook files area but Ill try  to update the Wiki where I can.  So much interesting lore Ive read in the first few scenarios.

#13

BrianCritchley

Oct 05, 2014 19:23:12

AL expeditions?

#14

Tyranthraxus

Oct 05, 2014 22:11:21

Adventurer's League: Expeditions (ITs the 4 hour Organised Play sessions) that are set in Phlan/Moonsea. They are quite generous with information on whats going on there now. If you scroll up to the top of the forums they have their own forum subsection.

#15

BrianCritchley

Oct 06, 2014 2:49:09

Tyranthraxus wrote:
#16

Tyranthraxus

Oct 06, 2014 19:37:58

Well im a big story buff so Ill take any info on Phlan in any form. I really like what they have done with the place.

#17

Mirtek

Oct 07, 2014 12:05:54

BrianCritchley wrote:
#18

Stigger

Oct 07, 2014 13:03:50

Well, for the record, I hated the Return of the Archwizards events, largely because I just can't see a bunch of supposedly devout Sharrans building much of anything, and I was never much of a fan of Netheril in the first place. Anything rather than Shar, except that whole Tiamat thing, that's kinda out of place to me as well.  I just have this issue with the ancient coming back and threatening the present or future... it's a notion that's just never sat well with me in any genre, not just the Realms.  If they really wanted to depopulate and screw over whole regions, I'd have rather they had Talona make some huge push and spread horrible plagues that had the same effect, rather than just blaming everything on Mystra again.  Or even Lathander starting a massive Holy War that had repurcussions across the Realms and the Planes.  There's a lot of different ways they could have accomplished the same ends within the framework they had established, that didn't have that feel of a prick DM doing a lot of handwaving and telling us to suck it up.

#19

BRJN

Oct 14, 2014 7:04:08

I had thought that Netheril should have rebuilt some of its super-high-tech magic items and used them to tell Shar to go pound sand.  Awesome magic plus overweening pride is a cool villian, without having to drag the goddess of shadows into it, too.  Given the description of classic Netheril, I didn't see them playing second fiddle to anybody.  The last 3.5 novels would have supported my proposed metaplot, too.

 

Oh well, I've got another metaplot thread that probably won't get picked up anytime soon, because Psionics is not wildly popular or profitable.  You see, there's this long-lost Lesser Deific Being who was not resurrected over the course of the Sundering...

#20

Jorunhast

Oct 14, 2014 8:16:08

DoctorBadWolf wrote:
#21

Huntsman57

Oct 15, 2014 0:02:37

I'm glad to hear myth drannor got a "reset." That was the place to go when a party wanted to test their mettle. The potential for high reward...but a running battle for survival. There was simply no room for mistakes or bad luck, and a team had to have their act together with stellar teamwork and a plan. I'm quite nostalgic for it truth be told.

(Reply to #21)

Jorunhast

Huntsman57 wrote:
#23

Mirtek

Oct 15, 2014 14:05:53

Jorunhast wrote:
(Reply to #17)

DoctorBadWolf

Mirtek wrote: