Prayers of the Faithful: Bane

Post/Author/DateTimePost
#1

Mr_Miscellany

May 26, 2011 11:31:11
A thread to post prayers, chants and priestly dedications to Bane that you've made up for your Forgotten Realms characters or NPCs.
#2

Mr_Miscellany

May 27, 2011 10:37:33

Prayer before praying for spells:  

I ask not for protection.
Protection is for the weak.  

I ask not for luck.
Good fortune is a byproduct of
a well executed plan.  

I ask not for endurance.
With conviction in your cause
I march for leagues
without stopping.  

I ask not for strength.
A brutal, well-timed strike
fells any foe.  

I ask not for magical charms.
I slay any who defy me
and dominate through force of will.

I seek to spread fear of Bane.
I seek power in Bane’s name.
I seek to emulate my betters.
I seek to emulate Bane.

Bane guide me.


—the basic idea of this prayer is to repudiate all the porfolios/spheres of other deities that don't overlap with Bane's portfolio, while extoling the virtues of Bane's portfolio (Tyranny) and sphere's of influence (Fear, Hatred and Tyranny).
#3

de4df1sh

May 28, 2011 2:38:44
In our home campaign we just finished, Bane and a bunch of other gods were killed by agents of Cyric, which sorta kicked off the whole Wailing Years thing with the spellplague an' all. In the epic conclusion, the party killed Cyric and one of the players (an imp) took his profile as the new god of murder, lies, etc. It was a good run!

Now I'm starting a new campaign, but without Bane, I'm not sure what the Zhentarim will do...
#4

Mr_Miscellany

Jun 01, 2011 12:07:13
Battle Sayings:



  • Do not injure when you can kill. (winks at Machiavelli)

  • Leave no enemy alive on the field of battle.

#5

Andrekan

Jun 21, 2011 16:35:38
Defy Bane and Die.
In Death Find Loyalty to Him, for He shall compell it.
Submit to the Word of Bane-
Feel the Black Hand of Doom!
Taste the Dark Fear.

Prayers would be spoken before going into Battle, taking a Drink, and Meals to give thanks to Bane for allowing one to taste the fare. 
#6

totalpartykilldm

Jul 29, 2011 2:16:29

Just a few Banite flavored powers to check out. A little original stuff and some reskins. Use at yr own descretion.Laughing


Channel Divinity: Furious Hex              Evil Cleric Feature                            


You curse your enemies to fail by invoking the ire of Bane!                                 


Encounter ✦ Divine, Implement


Free Action      Range 10


Target: One creature


Attack: Wisdom +2 vs. Will


Effect: The target suffers a penalty equal to half your level on his next roll


 


Channel Divinity:  Dominate Undead                                   Evil Cleric Feature


Undead normally don’t care who they kill, so what does it matter if you give them a little direction?  .


Encounter                    Divine, Implement


Standard Action                                    Close burst 2   (5 at 11th level, 8 at 21st level)


Target: All undead within burst      Special: Target undead must be at least one level lower than you for you to dominate them


Attack: Wisdom vs. Will


Hit: The target is Dominated until the end of the encounter. For each attack in the burst that succeeds, the next is made at a stacked -1. You must spend a move action to direct dominated undead. When the encounter is over, the dominated undead will ignore you and your allies if no one attacks any of them.


 


Channel Divinity:  Wave of Fear                                          Evil Cleric Feature


Fear is a powerful force…and one that Bane’s followers use with his blessing .


Encounter                    Divine, Fear, Implement                  Standard Action                                    Close Blast 3  


Target: All opponents within burst             Attack: Wisdom vs. Will


Hit: The targets are all immobilized (save ends). If their first save fails, they fall prone and are no longer immobilized.
 


Gruesome Brand Cleric Attack 1


You smite your foe with your weapon and brand it with the black hand of Bane. By naming one of your allies when the symbol appears, you add divine power to that ally’s attacks against the branded foe.


At-Will ✦ Divine,Weapon           Standard Action Melee weapon                        Target: One creature         Attack: Strength vs. AC


Hit: 1[W] + Strength modifier damage, and one ally within 5 squares of you gains a power bonus to melee attack rolls against the target equal to your Strength modifier until the end of your next turn.


Increase damage to 2[W] + Strength modifier at 21st level.


 


Profane Inferno Cleric Attack 1


Profane black flames rain from above, searing a single enemy with its evil kiss while at the same time burning another enemy with unholy flames.


At-Will ✦ Divine, Implement, Fire         Standard Action Ranged 5                            Target: One creature         Attack: Wisdom vs. Reflex


Hit: 1d6 + Wisdom modifier Fire damage, and one target you can see takes fire damage equal to your Charisma modifier + one-half your level


Increase damage to 2d6 + Wisdom modifier at 21st level.


 


Cause Fear Cleric Attack 1


Your holy symbol ignites with the fury of your god. Uncontrollable terror grips your enemy, causing him to instantly recoil.


Encounter ✦ Divine, Fear, Implement   Standard Action Ranged 10   Target: One creature   Attack: Wisdom vs. Will


Hit: The target moves its speed + your Charisma modifier away from you. The fleeing target avoids unsafe squares and difficult terrain if it can. This movement provokes opportunity attacks. 


 


Blaze of Darkness Cleric Attack 1


You slam your weapon into your foe causing them to burst into black flames. The terrible fire avenges each attack your enemy dares to make.


Daily ✦ Divine, Fire, Weapon     Standard Action Melee weapon                  Target: One creature                         Attack: Strength vs. AC


Hit: 2[W] + Strength modifier damage, and ongoing 5 fire damage (save ends).


Miss: Half damage, and no ongoing fire damage. 
 
Special: If the target attacks on its turn, it can’t attempt a saving throw against the ongoing damage.


 


Gauntlet of the Black Lord Cleric Attack 5


You conjure the massive shadowy gauntlet that is the Black Hand of Bane. The weapon attacks one of your foes and guides your allies’ attacks against the same target.


Daily ✦ Conjuration, Divine, Implement


Standard Action Ranged 10          Target: One creature         Attack: Wisdom vs. AC      Hit: 1d10 + Wisdom modifier damage.


Effect: You conjure a large gauntlet that appears in the target’s square and attacks. Your allies gain combat advantage against the target. You can move the weapon up to 10 squares to another enemy’s square as a move action. The weapon lasts until the end of your next turn.


Sustain Minor: When you sustain the power, repeat the attack. Your allies continue to gain combat advantage against the weapon’s target.


 


Curse Cleric Utility 2


You call to Bane, blaspheming the gods of your enemies so he will curse them and grant you victory.


Daily ✦ Divine


Standard Action Close burst 20 Targets: Each opponent in burst


Effect: Until the end of the encounter, all targets gain a -1 penalty to attack rolls.