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| #1Mr_MiscellanyJun 06, 2011 16:06:41 | ...because Tech-Priest asked so nicely. As with the other Prayer Threads, feel free to populate this thread with your homebrew Prayers, Traditions, Sayings, Teachings and Phrases related to Tempus. If you've riffed off of something Tempus-related in Canon Realmslore, Realms novels or any other Realms media, by all means share it here. If you've riffed off of something NOT Realmslore related, but that you thought matched Tempus, by all means share it here. |
| #2AndrekanJun 21, 2011 16:14:57 | I believe the Bastard Sword was a prefer weapon once used by the clergy. The Brown Robes (which had a specific name) represented the Healing Protective aspects that were a result of war upon warriors or to aid the innocent affected by war. These clerics were either old, crippled by war, or young who were awaiting their graduation into the ranks of the War Priesthood. The Red Robes/Armor (which also had a specific name) represented the War Priest. I also remember there was a Red Tome Artifact that held Powerful Magic used by the Tempus Clergy representing Tempus ideals. One group of adventurers in my game found this and returned it to the Main or Head Temple which I believe around the Moonsea area. Unfortunately this is all off the top of my head. I'll have to look through my old 3rd Edition game design notes to find the names and places. The Clergy does collect worn Armor and Weapons that were used in battles or events where Tempus had influence or considered Sanctified. |
| #3Mr_MiscellanyJun 21, 2011 16:52:48 | Dude that's pretty awesome. Looking forward to more when you have a chance! ![]() |
| #4totalpartykilldmJul 13, 2011 19:57:42 | Battlerage Swipe Cleric (Battleguard) Attack 1 Your blows swing wide, still clipping foes that try to dodge out of the way of your power. At-Will ✦ Divine,Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level. Miss: Half Wisdom modifier damage. If you’re wielding a one-handed weapon, you deal damage equal to your Strength modifier plus half your Wisdom modifier.
Shielded Charge Cleric (Battleguard) Attack 1 You always charge headlong into battle with abandon, but this time you use your shield a little more wisely. Encounter ✦ Divine, Weapon Standard Action Melee weapon Requirement: You must charge and use this power in place of a melee basic attack. You must be carrying a shield, and because of it, you gain a +4 bonus to AC vs. opportunity attacks you provoke while moving to the targets. Target: One creature Attack: Strength vs. AC Hit: 2[W] + Strength and Wisdom modifier damage.
Healing Rampage Cleric (Battleguard) Attack 1 You jump into the thick of battle, bashing your enemies and bolstering your allies. Daily ✦ Divine, Healing,Weapon Standard Action Close burst 1 Target: Each enemy in burst you can see Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage. Special: For every enemy you drop to 0 HP or below, you grant an ally within 5 squares the option to spend a healing surge
Prayer of the Battleguard Cleric (Battleguard) 2 You shout a prayer to Tempus to protect you and your fellows and he watches you with anticipation. Encounter ✦ Divine, Healing Minor Action Personal Requirement: You must be using a shield. Effect: Until the end of your next turn, you gain a +2 power bonus to AC and Reflex and do not grant combat advantage to creatures flanking you. You or an ally within 5 squares can also use a healing surge
War God’s Charge Cleric (Battleguard) Attack 3 You slam into a group of foes with abandon, knocking them over with the force of your charge. Encounter ✦ Divine, Healing, Reliable, Weapon Standard Action Close Burst 1 Requirement: You must charge and use this power in place of a melee basic attack. Target: Each enemy in burst you can see Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage and the target is knocked prone and slid 2 squares. Effect: You or an ally within 5 squares can spend a healing surge. Special: When charging, you can use this power in place of a melee basic attack. If you are carrying a shield, you do not provoke opportunity attacks while moving to the targets.
Mindstrike Cleric (Battleguard) Attack 5 A crash o f divine steel rings out around you on the battlefield freezing an enemy in its place and giving allies newfound strength . Daily✦ Divine, Fear, Healing, Implement, Radiant Standard Action Close burst 5 Target: One creature in burst Attack: Wisdom vs. Fortitude Hit: 3d6 + Wisdom modifier radiant damage, and the target is immobilized from Fear(save ends). Effect: Every ally within the burst gains temporary hit points equal to your Wisdom and Strength Modifiers.
Nimble Medic Cleric (Battleguard) Utility 6 After healing up an ally, you get a rush of adrenalin and run to crush the foe that laid them low. Encounter ✦ Divine, Healing Immediate Reaction Personal Trigger: You use a healing power on an ally Effect: You can shift 2 squares plus your dexterity modifier in squares and regain hit points as if you had spent a healing surge.
Brazen Smash Cleric (Battleguard) Attack 7 Your power comes from savagery in battle! Who needs strategy anyway?! Encounter ✦ Divine, Healing, Reliable, Weapon Standard Action Melee weapon Target: One creature Attack: Strength –2 vs. AC Hit: 3[W] + Strength modifier damage. Effect: You and all allies within 5 squares of the target gain 5 plus your wisdom modifier in temporary hit points.
Dance of the Fallen Cleric (Battleguard) Attack 9 You call to Tempus and conjure up a whirling cloud of severed limbs, some bony and some still bearing flesh, but all curiously bloodless to fell your enemies if they choose to approach! Daily ✦ Divine, Conjuration, Implement, Necrotic Standard Action Area wall 8 within 10 squares Effect: You conjure a wall that consists of contiguous squares filled with arms and legs summoned from battlefields new and old. It can be up to 8 squares long and up to 4 squares high. The wall lasts until the end of your next turn. Any creature that starts its turn adjacent to the wall takes 1d6 + Wisdom modifier necrotic damage. If a creature moves into the wall’s space or starts its turn there, the creature takes 3d6 + wisdom modifier necrotic damage. Entering a square occupied by the wall costs 3 extra squares of movement. The wall blocks line of sight. Sustain Minor: The wall persists.
Berserker’s Blood Cleric (Battleguard) Utility 10 As your blood flows from your wounds, Tempus’ spirit enters you and fuels your battle lust until it’s sated. Daily ✦ Divine, Healing Standard Action Melee touch Trigger: You or an ally within 10 squares is bloodied Target: You or one ally Effect: You or one ally gains regeneration 10 until no longer bloodied. |
| #5totalpartykilldmJul 13, 2011 20:04:49 | Battlelord “TEMPUS!!!! I SPILL BLOOD ON THIS FIELD FOR YOU!!!”
Prerequisite: Cleric class Tempus demands battle to accomplish the tenets of your faith, and you are the chosen priest at the forefront of the war. When you call upon your divine powers, your weapons glow blood red with holy light.
Battlelord Path Features Combat Instincts (11th level): When you spend an action point to take an extra action, you also add one-half your level to the attack roll and damage dealt by any of your standard action attacks this turn.
Battlelord Rage (11th level): Once per encounter, if you roll a critical hit while making a melee attack or a close attack, you can make a close burst 1 basic attack against any targets available.
Battlelord’s Training (11th level): You receive proficiency in a melee weapon of your choice, heavy armor, and gain a +1 bonus to AC when wearing heavy armor.
Challenge of Tempus (16th level): When you hit an enemy with an at-will melee attack, you can choose to mark that enemy for the rest of the encounter. The next time that enemy moves away from you, shifts, or attacks a creature other than you, it takes half your level in damage and must save or have its movement stopped. If you mark a new enemy with this feature, any previous marks you have made with this feature end.
Battlelord Prayers
Cry of the War God Battlelord Attack 11 In a bloody rage, you call for Tempus’ eyes to fall upon you as you savagely attack every enemy within your reach. Encounter ✦ Divine, Healing,Weapon Immediate Reaction Close burst 2 Trigger: You are bloodied by an opponent’s attack. Target: Each enemy in burst Attack: Wisdom vs. Fortitude Hit: 3[W] + Wisdom modifier damage. Effect: You and each bloodied ally within 10 squares of you can spend a healing surge.
Bloody Shield Battlelord Utility 12 When the blood of your allies starts to drench the field, you return their vigor to them with battle-rage added to it . Daily ✦ Divine, Healing Free Action Trigger: Two or more of your allies within a close burst 15 are bloodied. Effect: You and your bloodied allies can spend a healing surge and gain a bonus equal to your Intelligence modifier to damage until the end of the encounter.
Spirits of Warriors Past Battlelord Attack 20 You call upon the souls of fallen warriors of Tempus to ravage your enemies and hasten their demise. Daily ✦ Divine, Implement, Psychic, Summoning Standard Action Close burst 10 Primary Target: Each enemy in burst Attack: Wisdom vs. Will Hit: 2d10 + Wisdom modifier damage, and ongoing Psychic damage equal to your Wisdom modifier (save at -2 ends).
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| #6Mr_MiscellanyJul 15, 2011 11:50:35 | totalpartykilldm, I like your name! My 4E mechanics knowledge isn't all that great, but these prayers are pretty awesome. How long did it take you to write these up? |
| #7totalpartykilldmJul 15, 2011 16:41:23 | Not that long. Wanted to give my player's cleric of Tempus a little more flavor. Glad you like!! TEMPUUUUUUUUUS!!! |