| Post/Author/DateTime | Post |
|---|---|
| #1magodeskyJan 26, 2009 21:05:08 | I was reading the section in the Forgotten Realms guide about the King's Forest in Cormyr. Anyway, it briefly mentions a prophecy about a "Queen of Thorns" who sleeps beneath the forest. I was just wondering, does anyone know or has it ever been stated who or what this Queen of Thorns is? |
| #2zananJan 27, 2009 5:08:18 | I think I'll refer that question to Ed over at Candlekeep, shall I not? |
| #3Evergreen_AldaronJan 27, 2009 20:43:14 | I think I'll refer that question to Ed over at Candlekeep, shall I not? Excellent idea Zanan. Will you post reply please? |
| #4baldurs_gate_99_dupJan 29, 2009 15:11:35 | I think I saw something about a Queen of Thornns in one of my Eberron books. Ill have to check. |
| #5markustay63Jan 29, 2009 15:40:23 | This thread reminds me of one of my favorite lines from The Mask - "My love is like a red, red rose... and I'm feeling a little thorny" :D I think I'll refer that question to Ed over at Candlekeep, shall I not? I can pretty-much gaurantee you won't get an answer. Especially if it's 4e (since the OP said 'Guide' and not 'Setting', I'm assuming he is referencing the 4e book, and aside from returned Abeir, Ed had little input on the rest of the world, and doesn't really like to answer questions about it). I think I saw something about a Queen of Thornns in one of my Eberron books. Ill have to check. Ack!!! ![]() ============================================ Edit: I thought I found her - ![]() But since that's Yu-Gi-Oh!, and NOT Pokémon, I doubt thats the one WotC is referrring to. :D Edit Again: Found a comicbook with that title, but the one I think the above poster was thinking of was a novel with a similar title by Keith Baker (one of The Fabulous Baker Boys :P). For those of you who don't feel like clicking the link, it's entitled Queen of Stone: Thorn of Breland |
| #6magodeskyJan 29, 2009 18:30:03 | Especially if it's 4e (since the OP said 'Guide' and not 'Setting', I'm assuming he is referencing the 4e book, and aside from returned Abeir, Ed had little input on the rest of the world, and doesn't really like to answer questions about it). Yeah, I guess I should have specified, this is from the 4E FR book. Not sure if it's new to 4E or if it's mentioned anywhere in earlier sources. I'm starting to think that it's not judging by how little info I've been able to find so far. I kind of like the image on that Yu-Gi-Oh! card, though. The little information they give on the Queen of Thorns does make me think of something fey-like. |
| #7markustay63Jan 29, 2009 18:40:15 | I'm heavily into using visual references, so I'm glad I could help somehow, at any rate. ![]() |
| #8lord_karsusJan 29, 2009 21:08:45 | -That card seems pretty good. It's been a while, though, and I don't know if I remember the Yu-Gi-Oh! card rules anymore. -I like the concept of it looking something like the image on the card, and it being a Fey entity, though. |
| #9lord_karsusFeb 20, 2009 16:31:18 | -I remember reading someone writing something about Archfey, that are mentioned in 4e sources, somewhere. I, personally, like the concept of a 'Queen of Thorns' being a fairly powerful Fey entity "trapped" in a forest somewhere. Perhaps summoned and binded by Elves somewhere. |
| #10ianten_silverbladeFeb 20, 2009 17:44:14 | "My love is like a red, red rose... and I'm feeling a little thorny" Owwwww...my bbrraaiinn... |
| #11JudgeDookieFeb 20, 2009 21:32:03 | Sounds like Shadowrun to me--not D&D. But, hey--4e, who I be? ![]() |
| #12lord_karsusFeb 24, 2009 14:24:29 | -I went and made stats for my own "Queen of Thorns". If anyone wants to see them, let me know, and I'll post them. It's all homebrew stuff, but the 'Queen of Thorns" name, I took. |
| #13addle-cove-anarchistFeb 24, 2009 14:35:09 | speaking of homebrew Thorns is a negative part of Faerie (Wood), positive would be Flowers just like Razors is of Metal there are also some kind of thorn fey in MM2 or 3, may be her unseelie servants |
| #14fabius_maximusFeb 25, 2009 16:45:23 | Sounds like Shadowrun to me--not D&D. I thought almost the same thing, though it was in the age of Earthdawn when some elves grew thorns. It's actually a pretty nifty (and nasty) idea. Those elves altered their physiology to literaly grow thorns out of their flesh. Through their flesh, actually. Must have been pretty messy, since they leaked all the time... It was supposed to protect them from demons, though how, I cannot say. Never really got into Earthdawn. |
| #15rinonalyrna_fathomlinFeb 25, 2009 21:59:42 | -I went and made stats for my own "Queen of Thorns". If anyone wants to see them, let me know, and I'll post them. It's all homebrew stuff, but the 'Queen of Thorns" name, I took. Show them.;) speaking of homebrew Thorns help some plants survive to bear flowers in the first place, so they aren't negative. ![]() |
| #16markustay63Feb 25, 2009 23:25:51 | There is a Oghman Spell in Prayes from the faithful called Manythorns which could suit this purpose, and a nastier version in the same tome (although part of Loviatar's repertoire) called Body Blades. Both cause the recipient to grow pointy potrussions out from all over their body (harmless to them), but the Body Blades are both longer and nastier. Both are designed with un-loving hugging in mind. :D Sounds like something Dwarves would love to get their hands on (like Pwent). Still (and more on-topic), a Queen of Thorns is pretty cool sounding, and I'm thinking the Queen of Air and Darkness needs a daughter... |
| #17lord_karsusFeb 25, 2009 23:40:31 | -I'm pretty sure that none of the Skill Points, or attack stuff is correct, because I don't know how to do that stuff with such high Level creatures. Basically, I copied the stats of Zuggtmoy, used that as a starting point, and then worked from there, deleting and adding there when necessary: [SBLOCK= LK's Queen of Thorns] The Queen of Thorns Large Outsider (Chaotic, Fey) Hit Dice: 35d8+385 (541 HP) Initiative: +14 Speed: 40 Armor Class: 44 (-1 Size, +10 DEX, +25 Natural), Touch 19, Flat-Footed 24 Attack: Pseudopod +25 (2d6+14/19-20) Full Attack: 4 Pseudopods (2d6+14/19-20) +25 melee and four leaves (1d4+4/20) +25 Space/Reach: 10 Feet/15 Feet Special Attacks: Constrict 2d6+4, Improved Grab, Spell-like Abilities, Spores, Telekinesis Special Qualities: Damage Reduction 25/+5, Darkvision 120’, Fast Healing 5 (10 when standing on soil), Plant Body, Immunity to Acid and Electricity, Fire Vulnerability, Outsider Traits, Resist Cold 10, Spell Resistance 33, Tremorsense 120’ Saves: Fort +21, Ref +32, Will +28 (+31 vs. Enchantments) Abilities: STR 18, DEX 30, CON 33, INT 22, WIS 24, CHA 24 Skills: Bluff +45, Climb +33, Concentration +45, Diplomacy +20, Hide +20, Intimidate +35, Knowledge (Arcana) +40, Knowledge (Nature) +49, Knowledge (The Planes) +30, Listen +30, Move Silently +45, Search +30, Spellcraft +40, Spot +35 Feats: Combat Expertise, Fey Heritage, Fey Legacy, Fey Power, Fey Presence, Great Fortitude, Improved Disarm, Improved Initiative, Improved Trip, Iron Will, Multiattack, Power Attack Environment: The Plane of Faerie Organization: Solitary, or the Queen of Thorns and 20 Hit Dice of Plant and/or Fey Creatures Challenge Rating: 25 Treasure: Quadruple Standard Alignment: Chaotic Neutral Advancement: --- The creature seems a combination of plant and person. She stands nearly nine feet tall, and is surprisingly beautiful, with pale white skin that seems almost translucent and shimmering, and dark brown eyes. Her hair is rosy red, and has green vines intertwined within it, as well as a crown of intertwined vines and flowers upon her brow. Her clothing is a mix of diaphanous white and red robes and living plant matter. She smells of a fragrant floral garden. Constrict (Ex): The Queen of Thorns deals 2d6+4 points of damage on a successful grapple check with a pseudopod. Improved Grab (Ex): To use this ability, the Queen of Thorns must make a hit with a pseudopod. She can then attempt to start a grapple as a free action without provoking an attack of opportunity. If she wins the grapple, she establishes a hold and can constrict the victim. Spores (Su): The Queen of Thorns, as a swift action, can release spoors into the air that have different effects. The amount of spoors that the Queen of Thorns can produce is unlimited. When released, the spoor cloud engulfs everything for a radius of 10 feet from the Queen of Thorns. These spoors linger in the air for a single round; anything that enters into the affected area before the spoor cloud dissipates must roll to see if the effects of the spoors affect them. When the Queen of Thorns is attacked by any attack that deals damage to her body, there is a 10% chance that spoors are released into the air unintentionally. The spoors that the Queen of Thorn can release have different effects. She chooses what sort of spores she releases. When she releases spoors in unintentionally, the spoors in the air are determined randomly, with each type of spoor having an equally likelihood of being released. Allergen Spoors: Those who inhale these spoors receive are sickened, and take a –2 penalty on attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. Furthermore, any individuals who fail their saving throw have a 25% chance that they cannot take any action, due to fits of coughing, sneezing, and blurry eyes. A creature affected by these spoors remains sickened for 1 minute per number the individual failed his/her saving throw by. The DC to resist these spoors is 22. Charm Spoors: Those who inhale these spoors receive must roll a saving throw. If they fail, those affected by these spores are treated as if they were under the effects of a Charm Person spell. A creature affected by these spoors remains charmed for 1 round per number the individual failed his/her saving throw by. The DC to resist these spoors is 22 The DC to resist these spoors is 22. Domination Spoors: Those who inhale these spoors receive must roll a saving throw. If they fail, those affected by these spores are treated as if they were under the effects of a Dominate Person/Dominate Animal spell. A creature affected by these spoors remains dominated for 1 round per number the individual failed his/her saving throw by. The DC to resist these spoors is 18. Parasitic Spoors: Those who inhale these spoors receive must roll a saving throw. If they fail, those affected by these spores lose 1d4 Hit Points per round. These Hit Points are channeled to the Queen of Thorns, who gains the same amount of Hit Points. A creature affected by these spoors remains under their effects for 1 round per number the individual failed his/her saving throw by. The DC to resist these spoors is 20. These Parasitic Spoors can be removed by the application of a Remove Disease spell, or anything higher. Telekinesis (Ex): The Queen of Thorns can, as a standard action, release up to four large leaves from her body, and can be controlled telepathically, as they are living extensions of her body. These leaves can be used either offensively or defensively. If the Queen of Thorns decides to use these leaves defensively, she can designate any of them to protect her. They act as Animated Heavy Wooden Shields. If the Queen of Thorns decides to use these leaves offensively, she can attack with any of them. They act as Dancing Chakrams. The Queen of Thorns can designate up to all four leaves to either protect her, or fight for her. She can designate at least one leaf to protect her, and for the others to fight for her, and likewise, at least one leaf to fight for her, and for the others to protect her. Unlike normal Animated shields, or Dancing weapons, these leaves function indefinitely, and cease only when the Queen of Thorns wills them to, or is incapacitated. Spell-Like Abilities (Sp): At Will: Detect Animals or Plants, Diminish Plants, Entangle (DC 22), Plant Growth, Speak With Plants, Vine Strike, Warp Wood (DC 17) 3/Day: Poison Thorns, Poison Vines, Vine Mine, Wall of Thorns 1/Day: Charm Monster, Confusion, Deep Slumber, Dimension Door, Disguise Self, Shambler, Summon Nature’s Ally V Plant Body (Ex): Although she is an Outsider, the Queen of Thorns’ plantlike body grants her many traits of a plant creature. She is immune to poison, sleep effects, paralysis, polymorph, stunning, and not subject to critical hits or sneak attack damage. Fire Vulnerability (Ex): The Queen of Thorns takes double damage from fire attacks unless the attack allows a save, in which she takes double damage on a failure, and no damage on a success. [/SBLOCK] |
| #18JudgeDookieFeb 26, 2009 15:23:10 | I thought almost the same thing, though it was in the age of Earthdawn when some elves grew thorns. No. It was Shadowrun to begin with, as far as I know (maybe ). Once they brought in the horrors, then they backtracked and created Earthdawn.And I definitely digged it. Elves brought low? Forced to suffer for their own survival? ;) Oh, yeah. |
| #19fabius_maximusFeb 27, 2009 8:54:55 | No. It was Shadowrun to begin with, as far as I know (maybe I also read the first description of the effect in an Shadowrun novel. But it was a memory of the Earthdawn elves. And I was making a statement relevant to the in-world continuity. ;) |
| #20markustay63Feb 27, 2009 9:00:10 | Man has this thread gone off-course. ![]() But since it has, let me ask you guys something... I tried to play in a Shadowrun game once, but after one session I didn't like it. I love the idea of mixing all the races together in a modern setting, but I just didn't like the Shadowrun setting. Earthdawn is the same world set at an earlier time-period? Maybe thats what I was looking for. I'd like a setting with an early-Victorian feel, but with fantasy creatures thrown in the mix (Gothic Earth came VERY close). |
| #21JudgeDookieFeb 27, 2009 14:06:23 | I also read the first description of the effect in an Shadowrun novel. But it was a memory of the Earthdawn elves. Which were probably recounting their time in the 4th world. As far as I recall, all Earthdawn based "lore" came from those few elves that survived the 5000 year cycle. Man has this thread gone off-course. Done right, Shadowrun is quite kickin', I must say. And it depends a lot on where the GM launches the campaign. Earthdawn is the same world set at an earlier time-period? Maybe thats what I was looking for. Earthdawn is Earth, but around 6000 years earlier. It's sort of a retro-Shadowrun/D&D setting. Only played it a couple times, but liked it. Probably due to my love of Shadowrun. |
| #22markustay63Feb 28, 2009 0:25:02 | Ahhh... so no 'Victorian' version, eh? I guess I'll have to stick to my Weird West games. I avoid Cthulhu by Gaslight like the plague (pun intended). ;) |
| #23JudgeDookieFeb 28, 2009 18:58:21 | Ahhh... so no 'Victorian' version, eh? Not quite, no. I think that, in order to really enjoy Earthdawn, you need to enjoy Shadowrun and the subterfuge that is part of the game. The former only manages to exist properly with the latter's influence. Otherwise, just stick with FR. |
| #24markustay63Mar 01, 2009 11:50:00 | Otherwise, just stick with FR. It gets harder by the day. ![]() |
| #25judge_dookieMar 01, 2009 11:57:12 | You'll manage, I'm sure. |
| #26addle-cove-anarchistMar 01, 2009 12:27:49 | Show them.;) yes, everything there is a part of the cycle, actually the Thorns are places closer to danger, bordering parts of the plane, these serve the purpose of protection, but some are too twisted like the razor vines of Sigil |
| #27judge_dookieMar 01, 2009 12:45:22 | Dope smoker!! ![]() |