| Post/Author/DateTime | Post |
|---|---|
| #1necromaton_dupJul 28, 2008 18:16:47 | Hi all! I am currently in the process of designing a lost dwarven city in the Novularond Mountains. What I need is someone to review the information I am presenting here, and direct me to any source material I might be missing. Any thoughts would be appreciated. Here is what I Know: -9000 DR Drow overwhelm Bhaerynden (present day Great-Rift. Dwarves flee to other regions. Paraphrasing AGHotR here. - As part of the great migration, one isolated branch of dwarves settles in Novularond. Again AGHotR. In the artic dwarf entry in Races of Faerun, they say that the Inugaakalikurit do not trace their ancestry back to Bhaerynden. I am proposing that just because they don't say that, it doesn't mean its not true. In FR11 Dwarves Deep, there is a mention of the vanished dwarven realm of Dareth in roughly the same area. It also mentions in the "Current Clack" section of FR11 of dwarves being found frozen in the Great Glacier, "armed and armored with gear of an excellence and design rarely seen in the Realms these days.". I also have The Year of Rogue Dragons trilogy which has quite a bit written about arctic dwarves and their role in Sammaster/Iyraclea doings. The way I plan on writing is thing up is to say that the Inguaakalikurit were once more akin to their southern cousins and that the lost city is from their distant past. Leaning towards a Illithid/white dragon war that left them defeated and on the run. Maybe a curse or something to keep them from retaking the city, not sure about that one yet. Anyway, what I am wanting to know is....does this sound plausible? Is there lore I have overlooked? Has anyone done anything similar? And finally, on a more personal note. Though this is my first post, I have been reading these forums for quite sometime. For those frequent posters, (you know who you are) I want to thank you for the information, insights, and entertainment. |
| #2naexJul 28, 2008 19:14:52 | Given the current state of the realms, what isn't plausible? Seriously though, since it is unlikely you will be stepping on cannons toes, I would say it sounds good so far. |
| #3necromaton_dupJul 28, 2008 19:41:05 | True, the realms are getting quite a shake up. I will save my final judgment until I have the new FR books in hand though. I just want to make sure that I'm not completely missing something concerning the origin of the arctic dwarves at this point. |
| #4naexJul 28, 2008 22:09:37 | From FR14 The Great Glacier276. A clan of dwarves from the Tortured Land refuse to participate in a dwarven war party preparing to raid peaceful settlements in the Border Forest. Convicted as traitors, the clan is exiled to the Great Glacier. The clan begins a Hope that helps a bit. |
| #5lord_karsusJul 28, 2008 22:16:40 | -Keep in mind, if you're gonna be using the 4e rules, Dwarves don't have Darkvision any longer so...Make of that what you will. |
| #6necromaton_dupJul 28, 2008 22:17:01 | Excellent, that is just the kind of thing I was looking for. Thank you. |
| #7necromaton_dupJul 28, 2008 22:23:36 | -Keep in mind, if you're gonna be using the 4e rules, Dwarves don't have Darkvision any longer so...Make of that what you will. Not sure what to think about 4th ed. yet. But dwarves without darkvision...seriously? That just doesn't seem right, why would they do that? |
| #8lord_karsusJul 28, 2008 22:25:17 | But dwarves without darkvision...seriously? -Totally. That just doesn't seem right, why would they do that? -I honestly don't know. |
| #9naexJul 28, 2008 22:31:47 | Not sure what to think about 4th ed. yet. But dwarves without darkvision...seriously? That just doesn't seem right, why would they do that? They went with low-light vision, so dwarves can still see very well even in dim light such as torches, forge fires or phosphorescent lichens. Just can't see in absolute darkness. I am thinking about a feat for it though, something like: Cavern Dweller You gain limited darkvision. No details, but a sense of walls and objects. Basically a limited form of blindsight with a few penalties to attacks and to perception. |
| #1018DELTAJul 28, 2008 22:35:34 | -WotC wants 'Dungeons' to be well lit now. ![]() -Why make players waste spells by memorizing 'Darkvision' if they don't have the ability. :embarrass -OP what you got planned sounds good. ![]() 18DELTA ;) |
| #11markustay63Jul 28, 2008 22:58:27 | There are several other mentions of the Arctic Dwarves (two branches, IIRC) in the GHotR - I'll try to find 'em tomorrow. If you are going to use the 'Cursed Dwarven City' angle, you should reference the stuff on Thunderholme in the 2e's PGttFR. -WotC wants 'Dungeons' to be well lit now. Dwarven Citadels are always depicted as being torch-lit - what would be the point of that if they could see in the dark? They aren't really creating new lore; they are just trying to make old lore make more sense. This is one of those small changes I don't mind at all (and I LIKE Dwarves, unlike those pesky Elves). ;) |
| #12necromaton_dupJul 29, 2008 12:26:13 | Don't currently have access to the 2e Player's Guide. Is there another source with good detail concerning Thunderholme? I remember it being full of undead dwarves, but I don't remember the details. |
| #13old_sageJul 29, 2008 20:03:16 | The Player's Guide mostly. Also, Eric Boyd decided to expound upon it in the development of Cult of the Dragon. |
| #14lord_karsusJul 31, 2008 21:54:48 | Dwarven Citadels are always depicted as being torch-lit - what would be the point of that if they could see in the dark? -Visitors. Dwarves are a friendly lot. |
| #15lord_karsusAug 02, 2008 23:01:47 | -I seem to recall, a while ago, someone attempting to start some kind of Dwarves of Faerûn thread, at Candlekeep. I don't know what ever became of it (it probably died), but there might be some useful Dwarf information in there, if there's any meat on the bones. |