Realms 4e Cosmology, Deities, & More

Post/Author/DateTimePost
#1

keveras

Dec 20, 2008 8:53:56
[i][color=darkblue]INDEX[/i][/color]

[i][color=darkred]Cosmology[/i][/color]
(Overview & thoughts about the Planes)
Astral Sea, The
Elemental Chaos, The
Far Realm, The
Feywild, The
Shadowfell, The


[i][color=darkred]Cosmological Stuff[/i][/color]
[color=red]Cosmic Entities[/color]
[color=darkblue]Court of Stars[/color]
Gwynharwyf, the Whirling Fury
Koliada, the Winter Witch – Dungeon #162
Prince of Frost, The - Dragon #374

[color=darkblue]Demon Lords[/color]
Cormanda, the Plaguechanged Lord
Baphomet, Demon Prince of Beasts - Manual of the Planes
Eltab, Lord of the Hidden Layer
Turaglas, the Ebon Maw - Dragon #376
Yeenoghu, Demon Prince of Gnolls - Dragon #364

[color=darkblue]Demon Princes[/color]
Astaroth, the Diabolus
Dagon, Prince of the Lightless Depths - Monster Manual 2
Fraz-Urb'luu, Demon Prince of Deception
Pazuzu, Prince of the Lower Aerial Kingdoms
Rhyxali, Demon Princess of Shadow
Sertrous, Prince of Heretics (Aspect) - Elder Evils Conversion

[color=darkblue]Dukes of Hell[/color]
Beleth, the Witch's Viscount - Dragon #365
Eblis, Nemesis of the Heavens
Zargon, the Returner (Aspect) - Elder Evils Conversion

[color=darkblue]Elder Evils[/color]
Atropus, the World Born Dead (Aspect) - Elder Evils Conversion
Dendar, the Night Serpent
Father Llymic - Elder Evils Conversion
Hulks of Zoretha, The - Elder Evils Conversion
Kyuss, the Spawner of Corruption, the Worm that Walks - Open Grave
Leviathan, The (Greater Aspect) - Elder Evils Conversion
Mind Shard of Pandorym - Elder Evils Conversion
Pandorym
Ragnorra, True Mother, the Mother of Monsters - Elder Evils Conversion

[color=darkblue]Lords of the Nine[/color]
Bael, Lord of the First
Beelzebub, Lord of the Seventh
Dispater, Lord of the Second - Manual of the Planes
Livyatan, Lord of the Fifth
Mephistopheles, Lord of the Eighth

[color=darkblue]Monarchs of Demonium[/color]
Abaddon, the Destroyer
Demogorgon, the Prince of Demons - Monster Manual 2
Graz'zt, the Dark Prince - Manual of the Planes
Kardum, King of the Fire Demons
Orcus, Demon Prince of the Undead - Monster Manual
Zuggtmoy, Demon Queen of Fungi

[color=darkblue]Nameless Ones[/color]
Dancer in Darkness, The

[color=darkblue]Nether Fiends[/color]
Charon, the Boatman of the River Styx

[color=red]Deities[/color]
[color=darkblue]Faerunian Deities[/color]
Bane, the Black Lord
Lolth, the Spider Queen

[color=darkblue]Points of Light (Core) Deities[/color]
Maglubiyet, the Mighty One - Dragon #372
Tiamat, the Chromatic Dragon - Draconomicon I
Vecna, the Maimed God, the Undying King - Open Grave

[color=red]Primordials[/color]
[color=darkblue]Faerunian Primordials[/color]
Blazing Rorn the Fury - Forgotten Realms Campaign Guide
Kossuth, the Lord of Flames

[color=darkblue]Points of Light (Core) Primordials[/color]
Mual-Tar, the Thunder Serpent - Dragon #370

[color=red]Monsters[/color]
Aasimon - Agathion
Aasimon - Asura
Aasimon - Light Aasimon
Aasimon - Planetar
Aasimon - Solar
Daemon - Cacodaemon
Daemon - Charonadaemon
Daemon - Nycadaemon
Daemon - Piscodaemon
Daemon - Skerodaemon
Daemon - Ultrodaemon
Daemon - Yagnodaemon
Demon - Shadow Demon
Fiendish Aranea
Infernal
LeShay
Unique - Bjornganal

[color=red]Miscellaneous[/color]
Cult - Cult of Penumbra
Disease - Soul Rot
History - General
History - Lords of the Nine
Houserules (General; Cosmic Entities Revised)
List - Archdevils & Demon Lords
List - Demons & Devils
List - Expanded Experience Points
Vehicle - Charon's Boat
Weapon - LeShay Blade
#2

keveras

Dec 20, 2008 9:01:44
[i][color=red]Overview[/i][/color]

Note: All numbers are considered Level Solo.

COSMIC ENTITIES
[color=red]Archdevils[/color]
Asmodeus 37; Zargon 35, Mephistopheles 34, Eblis 34, Beelzebub 33, Livyatan 32, Glasya 32, Alastor 32, Mammon 31, Belial 31, Adramalech 31, Hutijin 31, Dispater 30, Bael 30, Lilith 30, Geryon 29, Merorem 29, Arioch 28, Fierana 28, Moloch 28, Agares 27, Malkizid 27, Nergal 27, Beleth 26

[color=red]Archfey[/color]
Morwel 35, Faerinaal 33, Gwynharwyf 31

[color=red]Celestial Paragons[/color]
Akatriel 36, Metatron 35, Cassiel 34, Gazardiel 33, Zora Sebirati 33, Haniel 32, Xerona 32, Raziel 31, Penemue 31, Sealtiel 30, Zadkiel 30, Erathaol 29, Zephon 29, Al Dimeneira 28, Tarahiel 28, Vestenor 28

[color=red]Darklords[/color]

[color=red]Demon Lords[/color]
He Who Dreams 44, Foundation 42, Demon Mother 41, Silence at the End of Eternity 41, Dancer in Darkness 39; Demogorgon 35, Abaddon 34, Obox-Ob 34, Orcus 33, Rahab 33, Sertrous 33, Graz’zt 32, Pazuzu 32, Zortolagon 32, Kardum 31, Mandrillagon 31, Pale Night 31, Zuggtmoy 30, Fraz-Urb’luu 30, Turaglas 30, Astaroth 29, Nocticula 29, Rhyxali 29, Shaktari 29, Baphomet 28, Eltab 28, Sess’innek 28, Yeenoghu 28, Jubilex 27, Kostchtchie 27, Lupercio 27, Cormanda 26, Sifkhu 26

[color=red]Elder Evils[/color]
Pandorym 40, Dendar 36, Atropus 35, Ityak-Ortheel 34, Kezef 33, Ragnorra 32, Father Llymic 28; Mak Thuum Ngatha

[color=red]Nether Fiends[/color]
Inthracis 32, Charon 28

[color=red]Primal Spirits[/color]

[color=red]Slaad Lords[/color]
Ssendam 34, Ygorl 33, Xaos 30, Renbuu 29, Chourst 28

[color=red]Other Powers[/color]
Lady of Pain 45; Asgorath, Ilsensine

DEITIES
[color=red]Faerunian Deities[/color]
Ao 50; Chauntea 39, Selune 39, Shar 39, Corellon Larethian 38, Moradin 38, Gruumsh 38, Bane 38, Torm 38, Silvanus 38, Amaunator 37, Sune 37, Tempus 37, Oghma 37, Kelemvor 37, Set 36, Lolth 36, Ghaunadaur 36, Cyric 36; Bahamut 35, Tiamat 35; Angharradh, Auril, Berronar Truesilver, Beshaba, Garl Glittergold, Gond, Ilmater, Loviatar, Luthic, Mielikki, Sheela Peryroyl, Talona, Tymora, Umberlee, Waukeen, Zehir; Mystryl 40, Mystra 39, Ariel Manx 38; Ouroboros

[color=red]Other Deities[/color]
Tharizdun 43; Jazirian 37, Shekinester 37

PRIMORDIALS
[color=red]Faerunian Primordials[/color]
Akadi 38, Grumbar 38, Istishia 38, Kossuth 38; Rorn 33, Bazim-Gorag 32; Achazar, Annam, Karshimis, Telos, Ubtao; Seven Lost Gods (Borem, Camnod, Haask, Maram, Tyranthraxus)

[color=red]Other Primordials[/color]
Mual-Tar 35; Cryonax, Imix, Ogremoch, Olhydra, Sunnis, Ty-h’kadi, Yan-C-Bin, Zaaman Ruul

[color=red]Official[/color]
Bane 39 (?), Moradin 38 (?), Mual-Tar 35, Tiamat 35, Vecna 35, Bel Shalor 34, Demogorgon 34, Orcus 33, Rorn 33, Dagon 32, Graz’zt 32, Maglubiyet 32, Kyuss 31, Prince of Frost 31, Turaglas 30, Baphomet 28, Belashyrra 28, Dispater 28, Yeenoghu 28, Beleth 26, Koliada 26
#3

keveras

Dec 20, 2008 9:12:38
CULT OF PENUMBRA
As worshipping any deity but Shar is forbidden in the lands of Netheril since the Spellsplague, some disillusioned shadovar began looking for a new possibility of gaining power. They found one in the Demon Princess of Shadow, Rhyxali.

Cult of Penumbra Lore
A character knows the following information with a successful skill check.
History DC 15: Some few shadovar grew disillusioned with Shar being the one and only legitimate deity for the people of Netheril. In spite the Most High made clear that abandoning Shar’s faith in favor of a different deity means death, some of those rebels came up with a solution – worshipping not a deity but a demon instead.
Religion DC 30: Rhyxali is a female Demon Lord who rules the shadow demons. Unlike other lords, she maintains a low profile. She controls an entire layer in the Abyss, the home of the shadow demons, Shaddonon. Although Rhyxali has slight regard for the Material World or its mortal inhabitants, in recent years a small and secretive cult has spread in the lands of Netheril on the world of Toril.

Organization
As of the chaotic nature of Rhyxali and the fact that her cult is relatively new and thus small, her mortal servants don’t maintain any particular hierarchy. The only thing she requires is secrecy and gathering all kind information.
Headquarters: None in particular; City of Shade
Hierarchy: None. All cultists, who refer to themselves as the Shrouded, are independent and report recently gathered valid information and secrets to a summoned shadow demon, who in turn reports them to Rhyxali herself.
Members: Any evil being associated with shadow that turns her back on her deity, and that is sly enough not to be executed for her treachery, can join Rhyxali’s cult. Those of her cultists, who offer their mistress the most valuable information, gain some vile abyssal secret in return, though so far only the most skilled of her cultists have gained anything, except the support of summoned shadow demons.

Rhyxali Lore
A character knows the following information about Rhyxali with a successful Arcana check.
DC 15: Rhyxali, also known as the Demon Princess of Shadow is a female demon lord who rules the abyssal layer of Shaddonon, the home of the shadow demons.
DC 20: Unlike such princes as Demogorgon, Orcus, and Graz’zt, she maintains a low profile. Her servants run a brisk trade in both souls and information as they flit amid the infinite Abyss. Rhyxali seems content to gain more personal power by trafficking in secrets and souls, although she delights in killing and deceit.
DC 25: Rhyxali’s layer of the Abyss, called Shaddonon, is a place of darkness. Within its dim twilight, nestled among forests of shadows, lie hidden cities full of outcast demons and rogue beings of all sorts. The main inhabitants, however, are shadow demons.
DC 30: Few have seen Rhyxali’s true form and lived to tell the tale. She is a tall, humanoid woman with jet-black skin. The color of her flesh, and the fact that she has six fingers on each hand, lends credence to the idea that she is related to Graz’zt – perhaps his sister. Neither speaks of the issue; they seem to have no special like or dislike for each other. In reality, Rhyxali is Pale Night’s second most powerful child (behind Graz’zt, apparently), and where Graz’zt’s father is said to be Asmodeus, rumors hold that Rhyxali’s might be a dangerous demonic creature associated with darkness and shadows.

Rhyxali’s Rituals
Rhyxali is familiar with various rituals, thus performing a ritual does not require her a component cost. Such rituals include: Dark Light (3/day, self only, Stealth check), Guards and Wards (1/day, Religion check), Far Sending (2/day, Diplomacy check), Forbiddance (1/day, Religion check), Observe Creature (2/day, Stealth check), Shadow Walk (3/day, self only, Stealth check), Silence (3/day, Religion check), Ward the True Name (1/day, Bluff check)















































#4

keveras

Dec 20, 2008 10:02:28
Gwynharwyf Lore
A character knows the following information about Gwynharwyf with a successful Arcana check.
DC 15: Gwynharwyf, or the Whirling Fury as she’s known among eladrin and other fey creatures, belongs to the Court of Stars, the assemblage of three of the most powerful Fey Lords.
DC 20: A patron of good barbarians, Gwynharwyf is Queen Morwel’s loyal champion and a barbarian of unparalleled ferocity. As one of Morwel’s consorts, she attends to the queen’s desires when not leading eladrin hordes in the eternal struggle against darkness and evil.
DC 25: The Whirling Fury holds her title not without reason. Few can match the intensity when she’s raging, and she’s often compared to a whirlwind of glittering sand to which she often transforms in the middle of a furious battle.
DC 30: Gwynharwyf is primarily responsible for leading attacks against the various and numerous enemies of the eladrin people and, especially, of the Court of Stars. Such foes include, apart from other powerful evil fey and the dark creatures from the Shadowfell, mainly elementals, especially demons and primordials. Above all, Gwynharwyf despises Demogorgon most, for he tried to conquer the Court of Stars and to corrupt its inhabitants many times in the past and will likely do so again in the future. Until today, he hasn’t succeeded, however.























































#5

keveras

Dec 21, 2008 11:08:30
Kossuth Lore
A character knows the following information about Kossuth with a successful Arcana or Religion check.
DC 15: Kossuth, the Lord of Flames, is also known as the Fire God, the Firelord, and the Elemental God of Fire. Although he is not a deity he is sometimes worshipped as being one.
DC 20: The Firelord cares little for his followers, and even less for his cultists on Abeir-Toril. He does, however, reward them frequently, and his cult continues to spread at what some might term an alarming rate.
DC 25: As a matter of fact, Kossuth at least despises the other three elemental lords. For Istishia, however, he harbors especial hatred, whom Kossuth views as pathetic and weak. Thus the Lord of Flames’ followers actively work against Istishia’s cults at every turn. Somewhat surprisingly, Kossuth holds neither a special like nor dislike for the faerunian deities. With Moradin and Bane, however, he interacts to some extent, at least.
DC 30: A supremely powerful elemental being known as Kossuth has always lorded over fire since the creation of the multiverse, though whether or not the contemporary Kossuth is the same primordial or one in a long line of similarly named successors is a matter of much conjecture. Of course, cultists of Kossuth insist on their claim that the current Lord of Flames has ever been their Lord of Flames.





















































#6

keveras

Dec 21, 2008 11:16:21

IMAGE(http://fc02.deviantart.com/fs10/i/2006/135/b/6/Gargoyle_by_nJoo.jpg)


Art by Andrew Hou

Fraz-Urb’luu Lore
A character knows the following information about Fraz-Urb’luu with a successful Arcana check.
DC 15: Fraz-Urb’luu is known as the Demon Prince of Deception and the Father of Treacheries. Depending on region people refer to him as Fraz-Urb-Loo, Var-Az-Hloo, or Zhar-Ub-Luur.
DC 20: Fraz-Urb’luu is one of the most hated of the Demon Lords, as several other demons are still smarting from the memory of their past “audiences” with the Prince of Deception. Most notable among his many enemies are Demogorgon, the Prince of Demons and Graz’zt, the Dark Prince.
DC 25: Before his imprisonment Fraz-Urb’luu’s layer known as Hollow’s Heart appeared to be a paradise rivaling the beauty of some astral dominions, but all was a cruel illusion. Gentle rain was really rain of maggots, beautiful orchards trees were really columns tied up with corpses, waterfalls were really blood and chunks of flesh. Since Fraz-Urb’luu’s absence, it has been invaded by a host of Demon Lords and he is still in the process of expelling them from the now largely featureless layer.
DC 30: After his imprisonment on the Material World for a time he now seeks to recover his power by finding his lost staff (an artifact that gives its wielder power over the minds of others) and by regaining control over his abyssal layer. After he has achieved these goals, Fraz-Urb’luu intends to take revenge on humanity for his imprisonment and humiliation in the past century.













































#7

keveras

Dec 22, 2008 4:12:19
Dendar Lore
A character knows the following information about Dendar with a successful Arcana check.
DC 15: Dendar the Night Serpent is one of the terrible Elder Evils, an ancient and particularly dangerous sort of evil creatures dedicated to destroying both the Material World and the deities.
DC 20: Dendar is known throughout Faerun. The ancient Rus called her Nidhogg. In Calimport she is incorrectly known as the Mother of the Night Parade. And in Chult she is called the Eater of the World who will eventually devour the sun and thus bringing doom to Abeir-Toril.
DC 25: Dendar’s purpose is the destruction of the world and to consume all life, both mortal and immortal. She delights in the nightmares of mortals and deities alike, and she looks forward to the day when she has collected enough of the fears of humankind to begin devouring the world.
DC 30: Although the Night Serpent can freely roam the Elemental Chaos she is almost always found in her lair. Dendar lives in a vast cave near an oozing river on a comparably small floating rock somewhere in the Astral Sea. The hiss of her breathing echoes for many miles as she sleeps, contentedly gorged on the world’s unremembered nightmares. Anyone who approaches her cave finds her awake and awaiting them with anticipatory delight as she savors and relives their worst unremembered nightmares.



















































#8

keveras

Dec 22, 2008 4:18:45
Kardum Lore
A character knows the following information about Kardum with a successful Arcana check.
DC 15: The so called King of Fire Demons, Kardum is one of the oldest balors in existence and beyond a shadow of a doubt the most powerful among them.
DC 20: Kardum, who is sometimes referred to as the Lord of the Abyssal Flames, is counted among the dreaded Monarchs of Demonium, the undisputable rulers of all demonkind. Although their reign is far from supreme, most creatures in the Abyss and in the entire Elemental Chaos fear them, even Demon Princes and some primordials.
DC 25: The King of the Fire Demons in fact isn’t the ruler of all balors but rather the utmost example of what vile and wicked things the Abyss is able to spawn. Nonetheless, Kardum holds authority over most balors, regardless of their servitude to whichever demon lord.
DC 30: While Kardum either loosely rules an unexplored and unknown abyssal layer or simply doesn’t rule one at all, he holds considerable influence wherever balors dwell, that is, in fact, in the entire Abyss. Some claim that his layer might be the Sixth Pyre.
DC 35: Not the least of reasons for his dire reputation is the Firefan, a vile abyssal artifact that primarily affects demons by weakening their attacks against Kardum. In addition, all creatures affected by the Firefan become vulnerable to Kardum’s foremost elemental force, fire.


















































#9

Zireael

Dec 23, 2008 8:34:53
Where's Lloth? :D
#10

keveras

Dec 24, 2008 9:25:46
Still on my computer and not finished yet ;)

Pazuzu Lore
A character knows the following information about Pazuzu with a successful Arcana check.
DC 15: Pazuzu, the Prince of the Lower Aerial Kingdoms is an ancient Demon Lord, predating even mighty Demogorgon. Sometimes he is also called Pazrael or Pazazeus.
DC 20: Pazuzu doesn’t control an abyssal layer, but rather rules the skies above all the layers. The layer he is most active on, however, is Pazunia, the Plain of Infinite Portals, the first layer of the Abyss.
DC 25: A unique ability among the demon lords, Pazuzu is able to instantly travel to another plane. He prefers to travel to the Material World, for he’s heavily interested in mortal life, especially in corrupting those he deems innocent and pure. In addition, Pazuzu wields a unique weapon, Blinding Claw, a powerful abyssal artifact.
DC 30: Since he takes great delight in tempting mortals to chaos and evil Pazuzu may establish a link between himself and a mortal who utters Pazuzu’s name three times in succession. If the mortal begs for aid Pazuzu can instantly plane shift to the location of the mortal and either tempt or force her to worship the Prince of the Lower Aerial Kingdoms.


















































#11

keveras

Jan 01, 2009 11:30:48
[i][color=red]Houserules[/i][/color]

[color=red]General[/color]
Aura (collective range)
Level 25-32 Solo = 10-15; Level 33-40 Solo = 15-20
Hit Points
[(8*level+1)+Con]*4/5 or *6 for overpowers
Regeneration
Level 25-32 Solo = 10; Level 33-40 Solo = 15
Defenses
In addition to the two +2 bonuses for Elite and Solo status respectively, add an extra +2 bonus to one defense or an extra +1 bonus to two defenses (excluding AC).
Immune
Deities, elder evils, primal spirits, and primordials above level 35 are immune to attacks by creatures below level 25. Otherwise they are immune to attacks by creatures below level 20.
Level 25-30 Solo = 1 bonus; Level 31-35 Solo = 2 bonus; Level 36-40 Solo = 3 bonus
Resist
Variable resistances are for chaotic powers only.
Level 25-28 Solo = 20 variable (2/encounter) or 15 variable (3/encounter); Level 29-32 Solo = 20 variable (3/encounter); Level 33-36 Solo = 25 variable (3/encounter) or 20 variable (4/encounter); Level 37-40 Solo = 30 variable (3/encounter) or 25 variable (4/encounter)
Saving Throws
Regardless of accumulated penalties, a cosmic entity always succeeds on a saving throw on rolling a natural 19-20.
Action Points
Cosmic entities get 2, primordials get 2 (3 above level 35), deities get 4 (5 above level 35), and overpowers get 6.
Powers (approx. number)
Level 25-30 Solo = 8-9; Level 30-35 Solo = 9-10; Level 35-40 Solo = 10-11
Artifacts & Items
Cosmic entities, deities, and primordials usually have access to numerous artifacts and are in possession of any (magic) item they need to.
Monster Races
Aasimon are immortal humanoids with the aasimon subtype, the denizens of Celestia and other good-aligned dominions, and the celestial counterpart to devils. The five most common types are: Solar, Planetar, Asura, Agathion, Light Aasimon. Alignment can be either Lawful Good or Good.
Daemons are immortal humanoids with the daemon subtype, the denizens of Corpsehaven and other evil-aligned dominions (mostly where the River Styx flows), and a race of schemers and mercenaries. Nowadays only seven types exist: Ultrodaemon, Nycadaemon, Cacodaemon, Yagnodaemon, Charonadaemon, Piscodaemon, Skerodaemon. Alignment is usually Evil.
Devils are immortal humanoids with the devil subtype, the denizens of Baator, and the fiendish counterpart to aasimon. Generally they are neither fallen nor were once angels in the service of a deity known as He Who Was. They were the original rulers of Baator and only a few unique devils fell to the Nine Hells. Alignment is always Evil.
Overpowers/Uberpowers
Overpowers are even beyond the deities and primordials to both comprehend and match in power. Although it is actually incorrect, most such entities are called overdeities since the majority of the known uberpowers originally hail from the Astral Sea.
________________________________________

[color=red]Baphomet[/color]
- Add cosmic entity (demon) to the description
- Increase aura to aura 10
- Add Regeneration 10
- Change speed to Speed 8 (earth walk), teleport 6
- If necessary recalulate Abilities, Skills, and Defenses
- Add the following power:

Threatening Reach
Baphomet can make opportunity attacks against all creatures within his reach (3 squares with Heartcleaver).
________________________________________

[color=red]Beleth[/color]
- Change to Small size
- Add cosmic entity (devil, shapechanger) to the description
- Add Regeneration 10
- Add one of the following powers:

Flames of Phlegethos (standard; recharge 5 6) – Fire
Ranged 10; +29 vs. Reflex; 3d8 + 9 fire damage, and the target takes ongoing 10 fire damage (save ends). Miss: Half damage.

Minions of Malbolge (standard; encounter) – Conjuration, Fire
Beleth conjures flames in the shape of diabolic imps that appear at his feet. He gains 130 temporary hit points. Any enemy that enters a square adjacent to Beleth takes 3d8 + 10 fire damage and is pushed 2 squares. This effect applies once per creature per round. It ends when Beleth has no temporary hit points remaining.
________________________________________

[color=red]Dispater[/color]
- Increase to level 30
- Change to Large size (including appropriate Reach)
- Add cosmic entity (devil) to the description
- Add Aura of Fear (Fear) aura 5; enemies in the aura take a -2 penalty to all attack rolls and damage rolls.
- Add Diabolic Presence (Charm) aura 10; enemies in the aura cannot attack Dispater unless they first make a successful DC 33 Charisma check or Dispater attacks that enemy first.
- Add Regeneration 10
- Replace Resist 30 fire with Resist 40 fire, 25 poison
- Change speed to Speed 8
- Recalulate Hit Points & Bloodied, Abilities, Skills, Defenses, and Attacks
- Add the following powers:

Infernal Summons (standard; encounter) - Summoning
Dispater summons a group of devil allies. Summoned devils roll initiative to determine when they act in the initiative order and gain a +4 bonus to attack rolls as long as Dispater is alive. They remain until they are killed, dismissed by Dispater (free action), or the encounter ends. PCs do not earn experience points for killing these summoned creatures. Dispater chooses to summon one of the following groups of devils:
- 2 brazen devils (level 28) and 5 legion devils (advanced; level 26), or
- 2 pit fiends (level 26) and 4 legion devils (advanced; level 26), or
- 1 pit fiend (level 26) and 1 brazen devil (level 28) and 4 legion devils (advanced; level 26)
Summoned pit fiends have only half their normal amount of hit points, and they cannot use their Infernal Summons power.

Iron Curtain (free, when Dispater takes damage or whenever an attack applies an effect to Dispater that a save can end; recharge 4 5 6)
The Iron Curtain absorbs half the damage dealt, but only up to one-quarter of Dispater’s maximum hit points. After that he cannot absorb any more damage until the end of the day. Dispater can adjust the Iron Curtain to ignore certain types of damage, however. In addition, Dispater makes a saving throw. If he succeeds, Dispater is unaffected by the effect.
________________________________________

[color=red]Graz'zt[/color]
- Change to Large size (including appropriate Reach)
- Add cosmic entity (demon, shapechanger) to the description
- Add Benighted Presence aura 5; light-producing effects within the aura whose level is lower than Graz’zt’s can create only dim light.
- Add Tyranny (Fear, Psychic) aura 15; enemies in the aura take a –2 penalty to all defenses. While Graz’zt is bloodied, enemies in the aura also take 10 psychic damage.
- Add Regeneration 10
- Change speed to Speed 8
- If necessary recalulate Abilities, Skills, and Defenses
- Change the power Sorrow Cyclone to recharge 3 4 5 6
- Add the following powers:

Chaotic Precision (minor, 1/round; recharge 4 5 6)
If Graz’zt hits with his next Wave of Sorrow attack, the attack is treated as a critical hit.

Reign of Terror (standard; encounter) – Reliable
Close blast 5; +34 vs. Will; 5d12 + 9 damage, and all of Graz’zt’s enemies he can see are marked (save ends; each enemy has to save separately). Miss: Graz’zt regains the use of this power.
________________________________________

[color=red]Orcus[/color]
- Change to Huge size (including appropriate Reach)
- Add cosmic entity (demon) to the description
- Decrease Aura of Death to aura 15
- Add Regeneration 15
- Replace Resist 10 variable (3/encounter) with Resist 15 variable (3/encounter)
- Change the power Touch of Death to encounter
- Add the following powers:

Black Fire (standard; recharge 4 5 6) – Fire, Necrotic
Ranged 15; +34 vs. Reflex; 3d8 + 10 fire and necrotic damage, and the target is dazed (save ends). Miss: Half damage, and the target is not dazed.

Divine Legacy (immediate reaction, when first bloodied; encounter)
Orcus recharges his Touch of Death power and makes a saving throw against each effect that a save can end.

Soul Displacement (standard; recharge 5 6) – Necrotic
Ranged 10; +34 vs. Will; 4d10 + 9 necrotic damage, and the target takes ongoing 10 necrotic damage (save ends). Until it successfully saves against the effect Orcus may target powers as if he was in the same square as the target. Miss: Half damage.
________________________________________

[color=red]Turaglas[/color]
- Add cosmic entity (blind, demon, ooze) to the description
- Add Regeneration 10
- Replace Resist 10 variable (3/encounter) with Resist 15 variable (3/encounter)
- Change speed to Speed 4, climb 4 (spider climb), teleport 10
- Drop the Teleport power
________________________________________

[color=red]Yeenoghu[/color]
- Add cosmic entity (demon) to the description
- Increase aura to aura 10
- Add Regeneration 10
- Replace Resist 10 variable (2/encounter) with Resist 20 variable (2/encounter)
- Change speed to Speed 10, teleport 8
- If necessary recalulate Abilities, Skills, and Defenses
- Drop the Teleport power
#12

keveras

Jan 01, 2009 11:35:23
Zuggtmoy Lore
A character knows the following information about Zuggtmoy with a successful Arcana check.
DC 15: Zuggtmoy, or Tsuggtmoy as her name is also spelled, is known as the Demon Queen of Fungi, and she also holds the titles of Queen of Rot and Lady of Fungi.
DC 20: Zuggtmoy rules Shedaklah, or the Slime Pits, which is populated with poisonous fungi and deadly rot. She is also said to have other realms scattered among a number of layers of the Abyss. In general, they appear as normal environments overrun by fungus and lit by a purplish light.
DC 25: Nonetheless, Zuggtmoy isn’t the unquestionable ruler of Shedaklah. Jubilex, who is by all accounts kin to her, took the opportunity and seized most of Shedaklah’s underground caverns and some remote corners for himself when Zuggtmoy was imprisoned on the Material World.
DC 30: The Demon Queen of Fungi’s ultimate goal has ever been establishing and maintaining viable cults in the Material World. The main problem, however, is that most mortal races simply don’t want to worship fungi. A notable exception are the various races that live in the Underdark, although the devoted followers of Zuggtmoy’s most hated enemy Lolth make it clear that Zuggtmoy won’t rise to prominence among the Underdark races.

















































#13

keveras

Jan 01, 2009 12:03:07
History
General history and origin as in established FR (and where there is no FR lore yet, canon) lore (i.e. when, where, by whom the various races and places came into existence, etc.), with the following exceptions.

Creation of the World
  • The known cosmology (there is something even beyond this cosmos, for that matter) and the resulting two infinite fundamental planes (the Astral Sea and the Elemental Chaos, respectively) weren’t created by accident or even by the deities or primordials, but rather by unfathomable and unknowable entities only known as overpowers (or uberpowers).
  • The first and highest of these entities were responsible for maintaining the cosmic balance between space, time, and order. The next two ‘generations’ personified the most vital concepts of the cosmos, on the one hand creation, existence, fate, magic, oblivion, and time and various other larger facets of the cosmos on the other hand.
    After that came the uberpowers of the Astral Sea (LG, G, E) and the Elemental Chaos (G, E, CE), respectively, and it was they who created these infinite fundamental planes. And the last overpowers where the ones who were set in charge of the numerous crystal spheres and planets of the Material World (like Lord Ao).
    Most uberpowers have already departed from the known cosmos, leaving only a few overdeities on some remote planets behind.
    However, the reason why and who or what in turn created the overpowers is unclear, and it remains a mystery whether or not there exists indeed such a being (or thing) as the Creator.


  • Before the Spellplague the Abyss was an outer plane. Scholars suggest that it wasn’t created by Tharizdun (against popular belief, since not even in the Realms is the Elder Elemental Eye unheard of) but actually is the remnants of a deceased uberpower. How it came that this overpower deceased, or how an overpower can decease at all is unresolved. The Shard of Evil would then be, by this logic, the heart of this uberpower, and the source of the Abyss’ corruption. The first creatures spawned by the foul energies of the Abyss weren’t demons, but rather living extensions of the Abyss itself, the Nameless Ones. Thus the Demon Lords never were primordials but have always been demons.
  • Asmodeus has always been more than a ‘mere’ fiend, yet a powerful one, without doubts. In his very essence a spark of divinity always dwelt, and only through the consumption of Azuth this hidden divinity became active, and Asmodeus became a greater deity in turn.
    However, rumors hold that it wasn’t Asmodeus at all who hurled the Abyss into the Elemental Chaos in the aftermath of the Spellplague. Something that’s even greater than Asmodeus alone could achieve such a feat, and some experts on all matters diabolical claim that the entity responsible for the relocation of the Abyss is also the source for Asmodeus’ newly gained divinity, a still active but severely weakened overpower – one of the last that is still remaining in this, our part of the cosmos.
#14

keveras

Jan 01, 2009 14:09:30
Mentioned in Fiendish Codex I page 41.

Bjornganal
Bjornganal, as every other goristro but even more so, is a living siege engine capable of destroying castles and fortresses, and laying waste to cities and sometimes even entire abyssal layers.

Bjornganal Lore
A character knows the following information about Bjornganal with a successful Arcana check.
DC 20: Bjornganal serves no one but himself. He wanders through the Abyss and destroys or eats anything he encounters. Due to this typically abyssal way of treating things he is hated but also feared by many demon lords, to several of whom he is more than a match.
DC 25: Bjornganal carries an entire village of fiendish araneas on his back that also benefit from his resistances, and that sometimes even join in Bjornganal’s frenzy.
DC 30: The only Demon Lord who considers Bjornganal useful is Baphomet, the Prince of Beasts, who in the past has tricked Bjornganal into destroying that or laying waste to this. Baphomet still does so, but with extraordinary care.












































#15

keveras

Jan 01, 2009 14:15:16
LeShay
The leShay, thought to be one of the legendary Creator Races (Iqua’Tel’Quessir in elven), are an immortal, enigmatic, and exceptionally powerful race of fey.

LeShay Lore
A character knows the following information with a successful Arcana check.
DC 20: There is only one empire of leShay left in the current multiverse. This empire is known as Sarifal, which had strong influences on Faerun before the Spellplague (Imaskar, the Moonshaes), and now resides in a remote corner of the Feywild.
DC 25: LeShay look like tall, thin, albino elves (but with ears the size of half-elven ears) and, while they have the glossy dead-white hair of true albinos, their eyes are pits of darkness. All are deeply concerned with etiquette, decorum, and receiving the respect they feel due; failure to meet their standards or politeness, or simply crossing one of their whims, can often be fatal.
DC 30: LeShay never die from age or disease; they perish only if killed. LeShay are the mere remnant of a once-great race whose origins are lost to history. They claim to predate the current universe and refer darkly to some catastrophe that not only wiped out most of their people but changed time so that their era never existed, even in the remotest past.
DC 35: Rumors hold that the deity of the leShay was killed by an unknown overdeity due to reasons unbeknownst. That same overdeity completely rewrote millions of years, thus destroying even the remotest hint of this ancient period and more than one civilization in his path. However, apparently, he saved a few exclusive members of the leShay race.











































#16

keveras

Jan 04, 2009 11:11:48
Thoughts about the Astral Sea.

[color=red]Astral Sea[/color]
DESCRIPTION:
The Astral Sea is a fundamental plane, infinite in extent, that serves as the home of the deities (known as astral dominions) and as the final destination for a mortal soul to journey after death.

LOCATIONS:
While the astral dominions are generally separately located in the Astral Sea, some of them are somewhat gathered, forming groups, or clusters. These so-called clusters are mostly arranged according to alliances, formed eons ago between like-minded groups of deities. For that reason, one might get the impression the astral dominions are arranged according to general alignments.
Distances between astral dominions within one cluster are significantly smaller than distances between dominions that don’t share one cluster. In addition, more portals and other means of transportation exist within a given cluster.

“Good Cluster” a.k.a. “Dominions Above”
Arvandor (Corellon Larethian, Angharradh, Garl Glittergold; Angels, Eladrin, Elves, Gnomes)
Dwarfhome (Moradin, Berronar Truesilver; Angels, Dwarves)
Eternal Sun (Amaunator, Waukeen; Angels)
Gates of the Moon (Selune, Sune, Tymora; Angels)
Green Fields (Chauntea, Sheela Peryroyl; Angels, Halflings)
Seven Heavens of Celestia [As in core, seven finite mountains; exact high unknown; one cannot reach higher mountains separately – only by ascending from Lunia to the next mountain and so on] (Celestial Paragons; Torm, Jazirian, Bahamut, Ilmater; Aasimon [Solar, Planetar, Asura, Agathion, Light Aasimon], Angels, Couatls, Dragons)
-> Lunia (Zadkiel; Al Dimeneira, Zephon; Ilmater)
-> Mercuria (Sealtiel; Vestenor; Bahamut)
-> Venya (Raziel; Erathaol, Zora Sebirati)
-> Solania (Haniel; Metatron; Jazirian)
-> Mertion (Gazardiel; Torm)
-> Jovar (Cassiel; Tarahiel, Xerona)
-> Chronias (Akatriel; Penemue)

“Evil Cluster” a.k.a. “Dominions Below”
Banehold (Bane, Loviatar, Tiamat; Angels, Dragons)
Corpsehaven [Demiplane] (Inthracis, Charon; Daemons [Ultrodaemon, Nycadaemon, Cacodaemon, Yagnodaemon, Charonadaemon, Piscodaemon, Skerodaemon])
Dismal Caverns, The (Ghaunadaur; Angels)
Nine Hells of Baator [As in previous editions, nine finite layers, like a pit; not a planet; layers are connected through a high mountain on each layer that serves as an entrance between the layers; one cannot reach deeper layers separately – only by descending from Avernus to the next layer and so on] (Asmodeus, Archdevils; Set; Devils [Malefircarim], Lizardfolk, Yuan-ti)
-> Avernus (Bael; Geryon, Malkizid, Nergal)
-> Dis (Dispater; Arioch, Merorem)
-> Minauros (Mammon; Lilith)
-> Phlegethos (Belial; Fierana)
-> Stygia (Livyatan; Agares; Set)
-> Malbolge (Glasya; Beleth)
-> Maladomini (Beelzebub; Moloch, Zargon)
-> Cania (Mephistopheles; Hutijin)
-> Nessus (Asmodeus; Adramalech, Alastor)
Nishrek (Gruumsh, Luthic; Angels, Ogres, Orcs)
Supreme Throne, The (Cyric [imprisoned]; Angels)
Towers of Night, The (Shar, Talona, Zehir; Angels, Sorrowsworn)

“Unaligned Cluster” a.k.a. “Dominions of Conflict”
In truth this cluster isn’t really a cluster of dominions; it is just a term to describe all astral dominions that are not part of the two other clusters. Thus, these dominions here are neither arranged in a cluster nor even located near each other.
City of Union [Demiplane]
Cynosure [Demiplane]
Deep Wilds, The (Silvanus, Auril, Mielikki, Umberlee; Angels, Dryads, Treants)
Fugue Plane, The (Kelemvor; Angels)
House of Knowledge (Oghma, Gond; Angels, Gnomes)
Sigil, City of Doors [Demiplane] (The Lady of Pain)
Tu’narath, City of the Githyanki [Demiplane] (Vlaakith; Githyanki)
Warrior’s Rest (Tempus, Beshaba; Angels)

MAJOR INHABITANTS:
Archdevils
-> (Lords of the Nine [Asmodeus, Tyrant of Perdition; Mephistopheles, Lord of the Eighth; Beelzebub, Lord of the Seventh; Glasya, Lady of the Sixth; Livyatan, Lord of the Fifth; Belial, Lord of the Fourth; Mammon, Lord of the Third; Dispater, Lord of the Second; Bael, Lord of the First])
-> (Dukes of Hell [Adramalech, Chancellor of Hell; Agares, Duke of Opportunity; Alastor, the Executioner; Arioch, the Iron Avenger; Beleth, the Witch’s Viscount; Fierana, Duchess of Passion; Geryon, the Infernal Beast; Hutijin, Duke of the Infernal Legions; Lilith, the Witch Duchess; Merorem, the Darkwind; Moloch, the Twice Fallen; Nergal, the Outcast; Zargon, the Returner])
Celestial Paragons
-> (Seven Virtues [Akatriel, Lord of Hosts; Cassiel, Virtue of Temperance; Gazardiel, Virtue of Awakening; Haniel, Virtue of Grace; Raziel, Virtue of Mystery; Sealtiel, Virtue of Blessing; Zadkiel, Virtue of Prayer])
-> (High Aasimon [Al Dimeneira; Erathaol, the Heavenly Seer; Metatron, Chancellor of Heaven; Penemue, the Keeper of the Suns; Tarahiel, Archimandrite of Tempered Souls; Vestenor, Chief Counselor of the Heavenly Order; Xerona, Warden of the Bridge of al-Sihal; Zephon, Champion of Heaven; Zora Sebirati, the Arch-Penitar of the Parliament of the Celestial Concordance])

Charon, the Boatman of the River Styx
  • Charon offers passage across the River Styx by his unique astral skiff.
  • The River Styx connects certain astral dominions to each other via portals. Thus it is a fast and relatively safe method to travel those inhospitable and dangerous dominions. Such astral dominions include Banehold, Corpsehaven, the Fugue Plane, the Nine Hells, Nishrek, and the Towers of Venom.
  • For the transport Charon charges either a magic item, a silk bag of 100 pp or two gems of 500+ gp value. Charon never carries this treasure but distributes it among his servants, the charonadaemons.
  • In former days Charon traveled regularly to the Abyss. He still transports passengers to the Abyss, if necessary, though the price doubles, or even triples if the layer is particularly hazardous.
  • Unlike other daemons, Charon is not necessarily evil, though he only cares for himself and his possessions (his skiff and his servants). However, Charon answers to no one but Inthracis, the Oinodaemon.

Faerunian Deities
-> (Ao; Chauntea, Selune, Shar, Corellon Larethian, Moradin, Gruumsh, Bane, Torm, Silvanus, Amaunator, Sune, Tempus, Oghma, Kelemvor, Set, Lolth, Ghaunadaur, Cyric; Bahamut, Tiamat, Angharradh, Auril, Berronar Truesilver, Beshaba, Garl Glittergold, Gond, Ilmater, Loviatar, Luthic, Mielikki, Sheela Peryroyl, Talona, Tymora, Umberlee, Waukeen, Zehir; Jazirian, Shekinester)

Inthracis, the Oinodaemon
  • A.k.a. The Archgeneral of Corpsehaven
  • Inthracis rules Corpsehaven that serves as the home astral dominion of the daemons.
  • Inthracis has only recently achieved the right to call himself the Oinodaemon. Although he has always been a powerful necromancer and an influential ultroloth commander, only the unexpected cosmic event known as the Spellplague gave him the opportunity to usurp the position and power of Kexxon, the former Archgeneral.
  • The Oinodaemon is a cautious, cunning, and tremendously intelligent being of pure evil that studies an opportunity for some time before finally making his move. It is for that reason that Inthracis is not only one of the few Nether Fiends (a.k.a. Daemon Masters) who survived the Spellplague but also the one who actually benefited greatly from that cosmic disaster.
  • The only known Nether Fiend who survived to this day and serves under Inthracis’ reign is Charon. In addition, his former loyal servant, the raavasta Nisviim still serves as the seneschal of Corpsehaven.
  • Inthracis always carries Arcane Razor, a powerful daemon artifact that allows him to dispel magic. It’s primary function, however, is to dominate and tyrannize his servants.

The Lady of Pain
  • A.k.a. Her Dread Majesty, Her Serenity, the Bladed Queen
  • The Lady of Pain is the protector of Sigil, and although she doesn’t rule the City of Doors, she keeps it secure.
  • The Lady’s origin, history, and true nature are a mystery, although she has existed as long as Sigil has. Due to her ability to keep out even deities of her city she is considered something beyond deities – perhaps something that’s in between the deities and some uberpowers.
  • The Lady does not accept worshippers, and beings who try to worship her risk banishment into an extradimensional maze from where there’s no escape.

Other Individuals (Dendar, the Night Serpent; Kezef, the Chaos Hound; Ragnorra, True Mother; Vlaakith, the Lich Queen)
Various Races (Aasimon, Abominations, Angels, Daemons, Devils, Githyanki, Maruts)
#17

keveras

Jan 04, 2009 11:13:03
Thoughts about the Elemental Chaos.

[color=red]Elemental Chaos[/color]
DESCRIPTION:
The Elemental Chaos is a fundamental plane, infinite in extent, which is the raw material of creation from which the universe arose.

LOCATIONS:
Unlike the Astral Sea, the Elemental Chaos does not support such definite structures as clusters are. Instead, the various elemental dominions are as unorganized located as one would expect it from the place where the raw elements clash together, creating entropic energies that threaten to destroy reality itself, but turn out to be the pillars upon which creation was built.
In fact, one elemental dominion, the Abyss, might be as vast, or even greater, than a cluster of dominions in the Astral Sea.

Abyss, The (Tharizdun; Demon Lords, Nameless Ones; Demons)
City of Brass, The (Bashamgurda; Archons, Azers, Demons, Efreets, Elementals, Fire Giants, Fire Titans, Genasi, Salamanders)
Crimson Pillar, The (Kossuth; Archons, Efreets, Elementals, Genasi)
Demonweb Pits, The (Lolth; Demons, Drow)
Fimbulwinter (Thrym; Frost Giants, Frost Titans)
Great Funnel, The (Akadi; Archons, Elementals, Genasi)
Great Mountain, The (Grumbar; Archons, Elementals, Genasi)
Hidden Realm, The (Annam; Giants, Titans)
Muspelheim (Surtr; Fire Giants, Fire Titans)
Sea of Timelessness, The (Istishia; Archons, Elementals, Genasi)
Shra’kt’lor (Zaerith Menyar-Ag-Gith; Githzerai)
Spawning Stone, The (Slaad Lords; Slaadi)
Steading (Grolantor; Earth Giants, Earth Titans, Hill Giants, Hill Titans)
Thraotor (Memnor; Storm Giants, Storm Titans)
Tower of Burnt Ash, The (Eblis; Devils)

MAJOR INHABITANTS:
Demon Lords
-> Monarchs of Demonium:
-> Abaddon
  • A.k.a. Apollyon, The Destroyer, Lord of the Bottomless Pit
  • Abaddon rules an unexplored abyssal layer only known as the Bottomless Pit.
  • The being nowadays known as Abaddon was once the mighty aasimon Apollyon who was instructed with the guardianship of the Abyss. Unfortunately for the Celestial Paragons and the Material World alike, eventually, he fell, thus becoming the first of the Fallen, in personal power even surpassing other prominent fallen aasimon like Belial, Eblis or Triel (Beelzebub).
  • Recently, he gained a place as one of the Monarchs of Demonium, instead of Lolth.
  • Abaddon is destruction personified, whose only true goal is to tear the Material World and, eventually, the entire cosmos apart.
  • Due to the chaotic and entropic energies that dominate the Abyss and, of course, the Elemental Chaos, Abaddon is associated with the aspect of destruction.

-> Demogorgon
  • A.k.a. Ahmon-Ibor, Lord of All That Swims in Darkness, Prince of Demons, The Sibilant Beast
  • Demogorgon rules the 88th layer of the Abyss, known as the Gaping Maw.
  • He is said to be the first of the tanar’ri, and the third one to earn the right to call himself Prince of Demons (after Obox-Ob and Miska, the Wolf-Spider).
  • Demogorgon belongs to the Monarchs of Demonium, and he is considered to be the most powerful creature in the Abyss.
  • His mortal enemies are Graz’zt and Orcus, with whom he wages an endless war. His younger brother is Mandrillagon. Some sources describe Demogorgon as “the Child”, and hold that Demogorgon often assumes the form of a young human girl.
  • Demogorgon is the patron of ixitxachitl and ixzan, and he claims to be the creator of both the death knights and the retrievers.
  • Due to the chaotic and entropic energies that dominate the Abyss and, of course, the Elemental Chaos, Demogorgon is associated with the aspect of magic.

-> Graz’zt
  • A.k.a. The Dark Prince, Lord of the Triple Realm, Prince of Shadow
  • Graz’zt rules Azzagrat, the Triple Realm, which covers the 45th, 46th, and 47th layers of the Abyss.
  • Graz’zt is one of the six Monarchs of Demonium, and the most human-like of all Demon Lords (though only in appearance).
  • The mysterious entity only known as Pale Night is his mother and various Demon Lords (Lupercio and Rhyxali among others) are his siblings. No one knows who their father is though rumors hold that the Lord of Hell, Asmodeus might be.
  • Graz’zt wages an endless war against Demogorgon and Orcus, and among his countless enemies are such powerful beings as the deities Lolth and Waukeen, and the Demon Lady of Fungi, Zuggtmoy.
  • In combat Graz’zt wields the acid dripping wavy bladed bastard sword known as Doomscreamer, though he prefers subtlety and charm over brutish violence.
  • His preferred servants are female fiends and monsters of all sorts, with lamias being one of his foremost worshippers and supporters.
  • Due to the chaotic and entropic energies that dominate the Abyss and, of course, the Elemental Chaos, Graz’zt is associated with the aspect of darkness.

-> Kardum
  • A.k.a. Lord of the Abyssal Flames, The King of the Fire Demons
  • Kardum’s layer is unknown, though as the undisputed ruler of all balors he may has some influence in the entire Abyss. Rumors hold that his layer might be the 21st layer of the Abyss, known as the Sixth Pyre.
  • He is one of the six Monarchs of Demonium, and the only ascended demon (balor).
  • Kardum wields the terrible Firefan, a vile abyssal artifact.
  • Due to the chaotic and entropic energies that dominate the Abyss and, of course, the Elemental Chaos, Kardum is associated with the aspect of fire.

-> Orcus
  • A.k.a. The Blood Lord, Prince of the Undead, Tenebrous
  • Orcus rules the 113th layer of the Abyss, known as Thanatos or the Belly of Death.
  • He is one of the six Monarchs of Demonium, and hungers for the title Prince of Demons, currently held by Demogorgon. Thus Orcus endlessly wars with both Demogorgon and Graz’zt.
  • Orcus is served by many undead creatures, and no other Demon Lord (save Lolth) commands as many mortal servants as Orcus does.
  • Orcus is also one of the few Demon Lords who achieved divinity at a time.
  • His greatest possession is the Wand of Orcus, a powerful artifact that can kill with but a touch.
  • Due to the chaotic and entropic energies that dominate the Abyss and, of course, the Elemental Chaos, Orcus is associated with the aspect of death.

-> Zuggtmoy
  • A.k.a. Demon Queen of Fungi, Lady of Fungi, Mother of Blights, Mistress of Shedaklah, Queen of Rot
  • Zuggtmoy rules the 222nd layer of the Abyss, known as Shedaklah or the Slime Pits.
  • She is one of the six Monarchs of Demonium, though her power was diminished somewhat in the last time, due to her imprisonment in the Material World (from which she already escaped).
  • The Demon Lord Jubilex is supposedly kin to Zuggtmoy, and the two share a layer together (whether willingly or not).
  • Her mortal enemies are Graz’zt and Lolth; the latter contests her dominion over the Underdark on various planets in the Material World.
  • Due to the chaotic and entropic energies that dominate the Abyss and, of course, the Elemental Chaos, Zuggtmoy is associated with the aspect of decay.

-> Demon Princes (Obox-Ob, Prince of Vermin; Rahab, Prince of the Lightless Depths; Sertrous, Prince of Heretics; Pazuzu, Prince of the Lower Aerial Kingdoms; Pale Night, the Mother of Demons; Fraz-Urb’luu, Demon Prince of Deception; Astaroth, the Diabolus; Rhyxali, Demon Princess of Shadow)
-> Demon Lords (Zortolagon, the Great Lord; Mandrillagon, Kin to the Demonprince; Turaglas, the Ebon Maw; Nocticula, the Undeniable; Shaktari, Queen of Poison; Baphomet, Demon Prince of Beasts; Eltab, Lord of the Hidden Layer; Sess’innek, the Lizard Emperor; Yeenoghu, Demon Prince of Gnolls; Jubilex, the Faceless Lord; Kostchtchie, Prince of Wrath; Lupercio, the Baron of Sloth; Cormanda, the Plaguechanged Lord; Sifkhu, the Loumara Lord)

Eblis, Nemesis of the Heavens
  • A.k.a. Archdevil of Fire, Duke of Pride, Iblis
  • Eblis resides in the Tower of Burnt Ash, located somewhere in the Elemental Chaos where he schemes to destroy both the Material World and Celestia.
  • Eblis was once one of the High Aasimon, even their greatest champion, a paragon dedicated to goodness and law. He served the Seven Virtues and the deities of righteousness alike, though he refused to serve mortals. Thus he was cast out of Celestia. At first into Hell, but even there, where tyranny and oppression rule, his pride wasn’t tolerated and he was banished even further, into the Elemental Chaos.
  • Although he counts almost all beings as his enemies, the Celestial Paragons of Celestia and the lawful good-aligned deities in the Astral Sea he despises most. Thus he works relatively close with some of Hell’s denizens to undermine Celestia’s and the deities’ actions. In addition, Eblis holds a special hatred for the mortal pawns of the deities and for Abaddon, the only Fallen who even surpasses mighty Eblis in power.
  • The only beings he tolerates except other fallen aasimon like Beelzebub or Belial are some fire-related primordials. Most notably among them is Kossuth.

Lolth, the Spider Queen
  • A.k.a. Dark Mother of All Drow, Demon Queen of Spiders, The Hunted, Lady of Spiders, Lloth, Queen of the Demonweb Pits, Spider B*i*t*c*h, Weaver of Destiny, Zinzerena
  • Lolth rules the Demonweb Pits, the former 66th layer of the Abyss, which is now a separate elemental dominion in the Elemental Chaos.
  • Unlike other Demon Lords, Lolth was at a time a lesser elven deity and a member of the Seldarine. When she attempted to take control of them, her consort Corellon Larethian himself cast her into the Abyss where she was transformed into a spider demon.
  • Lolth once belonged to the Monarchs of Demonium, the rulers of all demonkind. With her separation from the other Demon Lords and the entire Abyss, however, her place was taken by Abaddon.
  • She is the deity of drow and spiders, and the yochlols are her creations.

Faerunian Primordials
-> (Akadi, Grumbar, Istishia, Kossuth; Achazar, Annam, Bazim-Gorag, Karshimis, Rorn, Telos, Ubtao; Seven Lost Gods [Borem, Camnod, Haask, Maram, Tyranthraxus]; Cryonax, Imix, Mual-Tar, Ogremoch, Olhydra, Sunnis, Ty-h’kadi, Yan-C-Bin, Zaaman Ruul)
Slaad Lords
-> (Ssendam, Slaad Lord of Madness; Ygorl, Slaad Lord of Entropy; Xaos, Guardian of the Spawning Stone; Renbuu, Slaad Lord of Colors; Chourst, Slaad Lord of Randomness)

Other Individuals (Bashamgurda, the Lord of the Efreets; Ityak-Ortheel, the Elf Eater; The Nameless Ones; Tharizdun, the Chained God; Zaerith Menyar-Ag-Gith, the Great Githzerai)
Various Races (Archons, Demons, Efreets, Elementals, Genasi, Giants, Githzerai, Raavastas, Salamanders, Slaadi, Titans)
#18

keveras

Jan 04, 2009 11:15:53
Mentioned in FRCG page 213.

Cormanda Lore
A character knows the following information about Cormanda with a successful Arcana check.
DC 15: Cormanda, nowadays referred to as the Plaguechanged Lord, is an ascended balor who wanted to take advantage of the Spellplague, but underestimated its cosmos-shattering might.
DC 20: Since his ascension Cormanda didn’t control a layer in the Abyss, thus the Material World got his whole attention instead. When the cosmic event known as the Spellplague occurred he became aware of a troubled planet known as Abeir-Toril where chaos and havoc reigned at that time.
DC 25: Cormanda intended to seize the opportunity to carve out a realm or even a continent of this planet for his own. However, he was trapped in a volcano. His lower body was fused to the stone of an empty lava tube when a pocked of raw energy flared up and snared it.
DC 30: A creature of fire and evil, now plaguechanged and with the power of lava at his command, Cormanda is yet unable to win free of his prison, and he would promise almost anything for its freedom.












































#19

lord_karsus

Jan 04, 2009 11:29:04
-Ilsensine wouldn't come from Far Realms. Ilsensine is a Mind Flayer, which have their origins (as we know it) outside the Far Realm. Ilsensine's Divine Realm is/was in the Outlands.
#20

keveras

Jan 04, 2009 11:49:33
-Ilsensine wouldn't come from Far Realms. Ilsensine is a Mind Flayer, which have their origins (as we know it) outside the Far Realm. Ilsensine's Divine Realm is/was in the Outlands.

In previous editions Illithids are from the future, yes, though several sources suggest that they might be from the Far Realm (I think it even was Lords of Madness). I personally prefer that they come from a distant future, along with Ilsensine, or due to.

However, in 4e the Illithids originate from the Far Realm, so I assume their deity does so, too.
#21

lord_karsus

Jan 04, 2009 12:02:31
However, in 4e the Illithids originate from the Far Realm, so I assume their deity does so, too.

-Regardless of their origins, it is already stated that Ilsensine lives in the Outlands, which is what I was getting at. Illithid, their origins (in general, not in the setting) have always been very wishy-washy. You'd be moving him...her...it. It.
#22

keveras

Jan 04, 2009 12:23:01
-Regardless of their origins, it is already stated that Ilsensine lives in the Outlands, which is what I was getting at. Illithid, their origins (in general, not in the setting) have always been very wishy-washy. You'd be moving him...her...it. It.

He, uhm, it lived in the Outlands, though, unfortunately, there are no Outlands in 4e anymore. Of course, I could establish the astral dominion Outlands, but for what reason. The Far Realm will suit him just fine in 4e.
#23

keveras

Jan 05, 2009 10:43:10
Added several paragraphs to the Astral Sea and the Elemental Chaos.
#24

keveras

Jan 05, 2009 11:48:44
Thoughts about the Feywild and the Shadowfell.

[color=red]Feywild[/color]
DESCRIPTION:
The Feywild (sometimes called Faerie) is a parallel plane with dimensions and topography similar to the Material World. It is a verdant, wild twin of the Material World, where arcane power thrums through every tree and rock and all existence is highly magical.

LOCATIONS:
Court of Stars (Morwel, Faerinaal, Gwynharwyf; Eladrin)
Evermeet (Amlaruil Moonflower; Eladrin, Elves)
Mag Tureah (Bres; Fomorians)
Sarifal (Ordalf, Araithe; LeShay)
Sildeyuir (Eladrin, Star Elves, Elves)

MAJOR INHABITANTS:
Court of Stars
-> (Queen Morwel, Faerinaal, Gwynharwyf)
Other Individuals (Amlaruil Moonflower, the Sad Queen; Prince Araithe, Queen Ordalf; King Bres)
Various Races (Eladrin, Elves, Firbolg, Fomorians, Gnomes, Goblins, LeShay)


[color=red]Shadowfell[/color]
DESCRIPTION:
The Shadowfell (sometimes called Plane of Shadow) is a parallel plane with dimensions and topography similar to the Material World. It is a dark echo of the Material World, a twilight realm that exists on the other side of the world and its earthly denizens.

LOCATIONS:
Shadow Keep

MAJOR INHABITANTS:
Various Races (Dark Ones, Death Giants, Death Titans, Nightwalkers, Shadar-Kai, Sorrowsworn, Undead)
#25

keveras

Jan 05, 2009 11:49:19
Thoughts about the Far Realm.

[color=red]The Far Realm[/color]
DESCRIPTION:
There exist several possibilities for the true nature of the Far Realm:
  • Another Material World within the known multiverse.
  • Another multiverse/universe outside of the known multiverse.
  • The space/void that surrounds the known multiverse.


MAJOR INHABITANTS:
Elder Evils
-> Elder Evils is a term to describe alien beings from the Far Realm (but not exclusively) that are on par in regard to power with the deities and primordials of the Cosmic/World Axis.

Note: The following five Elder Evils are quoted from this thread by “the Slayer of Heroes”.

“…they also know that the Elder Evils existed before the deities of the current world, and they know that the Elder Evils will remain after the world has come to an end. They are beyond eternity.”

-> Bolothamogg (Him Who Watches From Beyond The Stars)
“More of a primal force than a physical entity, Bolothamogg is said to be the darkness between the stars, the guardian force or entity that exists to ensure that nothing in the multiverse can escape to taint the true reality of the outer dimensions.”

-> Holashner (The Hunger Below)
“Holashner is one of the few Elder Evils to exist fully in the physical world. Appearing as part squid and part centipede, this massive creature burrows through the deepest reaches of the world, driven only by its unending hunger. It eats stone, magma, creatures, and anything else in its path.”

-> Piscaethces (The Blood Queen)
“Piscaethces, the source of the aboleth race, is depicted as a vast aboleth with no tentacles and with mucus the color of blood. The aboleths believe that the Blood Queen travels the currents of probability between infinite realities, spreading her seed almost as an afterthought as she moves from one world to another.”

-> Shothotugg (Eater of Worlds)
“Shothotugg is one of the few Elder Evils to exist entirely within the realm of the Material World. Shothotugg dwells in a distant corner of the multiverse, physically far removed from the world itself. An undulant mass of seething fluid the size of a mountain, Shothotugg travels through the gulfs of space from world to world, poisoning and parasitizing any world on which it alights.”

-> Y’chak (The Violet Flame)
“Y’chak is unique among the Elder Evils in a terrible way—it is actively interested in the development of life or, to be more precise, in the development of the destruction of life. Its true form is said to be a brilliant pillar of violet flames that conceal an inner form so horrifying that to see it clearly is to invite utter destruction upon the body and soul.”

Other Entities (Father Llymic, Ilsensine, Mak Thuum Ngatha, Pandorym)
Various Races (Nilshai, Tsochars, Uvuudaums)
#26

keveras

Jan 05, 2009 13:04:39
The descriptions of the six Monarchs of Demonium are complete now.
#27

keveras

Jan 06, 2009 13:55:45
Added small bits of lore to Rhyxali, Fraz, and Cormanda.
#28

keveras

Jan 10, 2009 9:32:05
Lolth Lore
A character knows the following information about Lolth with a successful Arcana or Religion check.
DC 15: Lolth, the Spider Queen has countless names on many worlds. Some of the most frequent include the Demon Queen of Spiders, the Lady of Spiders, and the Queen of the Demonweb Pits.
DC 20: The Spider Queen is the primary deity of the drow and the master of a race of demons that are her own creation, the yochlols, or handmaidens of Lolth.
DC 25: Until recently Lolth ruled the 66th layer of the Abyss, the Demonweb Pits. A few years before the cosmic event known as the Spellplague occurred, however, she managed to tear the Demonweb Pits out of the Abyss and established it as her own plane. Now it is a dangerous dominion located near the Abyss in the Elemental Chaos, where drow, demons, and even more wicked creatures dwell.
DC 30: Although Lolth appears as a vile creature corrupted by foul magic and full of hate, she hasn’t always been tainted by evil. Once, she had been a lesser elven deity called Araushnee, the Weaver of Destiny who had been Corellon Larethian’s consort and a beloved champion of both the eladrin and the elven race.




















































#29

Zireael

Jan 10, 2009 10:21:02
Great, thanks!
#30

keveras

Jan 10, 2009 12:07:59
No prob. Added some lore to Dendar and Kossuth.
#31

keveras

Jan 18, 2009 12:20:24
Added lore to Gwyn, Lolth, Pazuzu, and Zuggtmoy.
#32

keveras

Jan 18, 2009 12:24:49
Inspired by an early write-up of Dicefreaks.

Astaroth Lore
A character knows the following information about Astaroth with a successful Arcana or Religion check.
DC 15: Astaroth the Diabolus holds the title of Demon Lord of Prophecy and Lord of Lost Lore, for he is widely known to make predictions based upon the past.
DC 20: The Diabolus rules a secret and well-hidden abyssal layer that only the truly knowledgeable are able to find. It is said that the featureless layer contains only a single site, the Terminal Archive, one of the most extensive libraries in the Elemental Chaos.
DC 25: The library is termed neutral ground for hostilities, even those between elementals and immortals, between demons and devils, and even between primordials and deities. All are welcome within the Terminal Archive, as long as they bring knowledge to be added to the collection.
DC 30: Astaroth was once a Duke of Hell in the service of Mephistopheles, and some claim later (actually even before) the Lord of the First. One of the Cold Lord’s mightiest servants, the Diabolus served his master with loyalty, all the while plotting to depose him and usurp his throne. He was placed in charge of organizing Mephistopheles’ library, Librus Diabolica, where he, eventually, gained access to the secret of the coming apocalypse. This was too much for his mind, so he left for the Abyss to await the impending doom.














































#33

keveras

Jan 24, 2009 11:09:50

IMAGE(http://fc46.deviantart.com/fs18/f/2007/158/f/a/Charon_by_nJoo.jpg)


Art by Andrew Hou

Charon Lore
A character knows the following information about Charon with a successful Arcana check.
DC 15: Charon, or Cerlic as he is known in some remote corners of the multiverse, is the legendary Boatman of the River Styx, and some claim, its master.
DC 20: As his title would suggest, Charon transports passengers across the waters of the River Styx, for a proper price, of course. Styx connects to a couple of astral dominions including Banehold, Corpsehaven, the Fugue Plane, the Nine Hells, Nishrek, and the Towers of Venom. To summon Charon and his skiff to the shores of the river one simply has to call his name. People from the Material World are recommended to be careful with calling his name; to summon Charon to the shore without the intention to travel or to pay can be fatal, and usually it is.
DC 25: If the passengers agree to pay his price, Charon almost always holds his promise of a relatively safe travel, since in some astral dominions one is never entirely safe. While under attack, Charon’s aura will benefit to the travelers but only if they actively defend the boat.
DC 30: Charon is one of the two last remaining Nether Fiends of old. Of course, one might never know if there’s not a few of them still hiding somewhere in the Astral Sea, but besides the Boatman, the Oinodaemon Inthracis, the daemons undisputable ruler also survived the cosmic catastrophe.
















































#34

keveras

Jan 31, 2009 8:50:54
Solar Lore
A character knows the following information with a successful Religion check.
DC 30: Solars are, without question, the most powerful good-aligned beings next to the deities and the Celestial Paragons themselves. These celestials are the very epitome of goodness, purity, devotion, and honor. Little can stand their way, and no evil being fails to shudder in their presence.









































#35

keveras

Feb 01, 2009 9:03:57
Planetar Lore
A character knows the following information with a successful Religion check.
DC 25: Planetars serve their deities directly, rarely leaving their astral dominions except to carry out critical tasks or bring aid to powerful mortal servants of good. Theses awe-inspiring beings are defenders of truth, avengers of fallen heroes, and messengers of the deities. Their missions are among the most perilous celestials can perform – defeating a devil who has enslaved a portion of the Mortal World and captured the high priest of a good deity or slaying a demon on his home layer in the Abyss. When not serving as generals in the celestial armies, planetars typically act alone, and they are more likely than any other aasimon to inspire goodness in others through their actions rather than their words.





































#36

keveras

Feb 01, 2009 9:10:25
I'm well aware that the asuras where once a seperate race, but now they rather act as a replacement for the devas.

Asura Lore
A character knows the following information with a successful Religion check.
DC 20: Asuras are noble avengers and righteous warriors. They travel throughout the good-aligned astral dominions, serving the deities as messengers and heralds. Asuras are voices of knowledge, bringing wisdom to mortal priests and seers. They also carry messages of revenge, punishment, and death to those who have angered the deities.































#37

keveras

Feb 02, 2009 8:49:54
Infernal Lore
A character knows the following information with a successful Arcana or Religion check.
DC 20: Infernals are born of the ill-starred meeting of deity and fiend, or in rare cases, of primordial and demon.
DC 25: Even the deities are seduced, and from the union of heaven and hell are born fiendish abominations called infernals. Those born of a deity and a devil are evil, and infernals born of a deity (or primordial) and a demon are chaotic evil.
DC 30: All infernals are horrors of fiendish form, pitch-black scaled humanoids standing 15 feet or more tall. Vast dragonlike wings enfold each infernal, but are unable to hide the tearing claws, the hellish maw, or the eyes from which gleam the promise of eternal damnation.
DC 35: Unlike many other abominations, infernals have more freedom to roam areas of their hells of origin, though they are proscribed by divine decrees from moving farther afield. This suits the various regents of the Nine Hells and the Abyss, because many infernals are possessed of such might that they could challenge even a lord’s or a prince’s supremacy. For this reason, most powers of those evil dominions seek to further isolate infernals if possible, of even slaying them when they can. For their part, infernals plot and scheme with malice unlike any other until the time is right to tear the multiverse to ribbons.







































#38

keveras

Feb 02, 2009 9:44:12
Last time I ran over the pages of the Monster Manual I noticed some severe disequilibrium between demons and devils. While I'm aware that back in 3e there were more demons with higher CRs, but now with 4e we have only 1 elite devil but 5 elite demons alone in the MM. So this is just a short listing of those demons and devils we've got so far in 4e.

Demons:
3e CR - 4e Level
---
Infernal 26 - 30 Elite (unofficial)
Balor 20 - 27 Elite
Molydeus 19
Deathdrinker 18
Myrmyxicus 18
Klurichir 17
Marilith 17 - 24 Elite
Sorrowsworn 17 - Sorrowsworn (not a demon anymore)
Golothoma 16 - 29 Standard
Goristro 16 - 19 Elite
Nabassu 15
Sibriex 15
Blood Fiend 14 - Abomination (not a demon anymore)
Kelvezu 14
Nalfeshnee 14
Glabrezu 13 - 23 Elite
Jarilith 13
Ghour 12
Lilitu 12
Manitou 12
Hezrou 11 - 22 Standard
Retriever 11
Wastrilith 11
Alkilith 10
Bebilith 10 - 18 Solo
Cerebrilith 10
Chasme 10 – 14 Standard
Maurezhi 10
Bulezau 9
Vrock 9 – 13 Standard
Dybbuk 8
Palrethee 8
Shadow Demon 8 - 12 Elite
Yochlol 8 – 17 Standard
Armanite 7
Arrow Demon 7
Succubus 7 – Devil (not a demon anymore)
Zovvut 7
Artaaglith 6
Babau 6
Broodswarm 6
Caligrosto 6
Uridezu 6
Barlgura 5 – 8 Standard
Jovoc 5
Skurchur 5
Water Demon 5
Abyssal Eviscerator 4 - 14 Standard
Ekolid 4
Evistro (Carnage Demon) 4 – 6 Standard
Guecubu 4
Skulvyn 4
Rutterkin 3
Dretch 2 - 2 Standard
Nashrou 2
Quasit 2
Mane 1
---
Abyssal Rotfiend - 26 Standard
Abyssal Spitter - 14 Solo
Arctide Runespiral Demon - 12 Standard
Bloodseep Demon - 7 Standard
Canoloth 5 – 7 Standard
Canoloth Harrier – 13 Minion
Demongfang Golem - 27 Elite
Gnaw Demon - 5 Standard
Hezrou Mangler - 24 Standard
Immolith – 15 Standard
Kazrith - 20 Standard
Mezzodemon 6 – 11 Standard
Needle Demon - 12 Standard
Neldrazu - 8 Standard
Nycademon 10 - 22 Standard
Pod Demon - 15 Elite
Podspawn - 15 Minion
Runespiral Demon - 5 Standard
Rupture Demon - 5 Minion
Solamith – 15 Standard

Devils:
3e CR - 4e Level
---
Malefircarim 33
Infernal 26 - 30 Elite (unofficial)
Pit Fiend 20 - 26 Elite
Paeliryon 18 - 24 Elite (unofficial)
Cornugon (Horned Devil) 16
Ghargatula 16
Xerfilstyx 15
Logokron 14
Malebranche (War Devil) 14 - 22 Standard
Gelugon (Ice Devil) 13 - 20 Standard
Scyllan 13
Ayperobos Swarm 12
Brachina (Pleasure Devil) 11
Dogai (Assassin Devil) 11 - 24 Standard
Hamatula (Barbed Devil) 11 - 18 Standard
Gathra 10
Narzugon 10
Orthon 9
Osyluth (Bone Devil) 9 – 17 Standard
Erinyes 8 - 13 Standard
Red Abishai 8
Amnizu 7
Blue Abishai 7
Falxugon (Harvester Devil) 7
Hellcat 7
Excruciarch (Pain Devil) 7 – 8/11 Standard
Bueroza (Steel Devil) 6
Green Abishai 6
Kyton (Chain Devil) 6 – 11 Standard
Barbazu (Bearded Devil) 5 – 13 Standard
Black Abishai 5
Canomorph 5
Marrash 5
Narzugon 5
Rejkar 5
Spinagon (Spined Devil) 4 – 6 Standard
White Abishai 4
Bloodbag Imp 3
Euphoric Imp 3
Merregon (Legion Devil) 3 – 6 to 21 Minion
Filth Imp 2
Imp 2 – 3 Standard
Kalabon 2
Nupperibo 2
Lemure 1
---
Brazen Devil - 28 Standard
Gorechain Devil - 12 Elite
Infernal Armor Animus - 3 Minion
Misfortune Devil - 15 Standard
Shocktroop Devil - 16 Standard
Storm Devil - 23 Standard
Succubus 7 – 9 Standard
Withering Devil - 14 Standard

Latest 4e source(s) included: Monster Manual 2
#39

keveras

Feb 05, 2009 7:34:05
So here's Pandorym, probably the most powerful entity that exists in Realmspace, aside from Ao, of course. Well, those stats are quite exzessive, though on lvl 40 you have to be a badass and all.

Pandorym Lore
A character knows the following information about Pandorym with a successful Arcana or Religion check.
DC 20: Pandorym was summoned by an ancient and powerful nation of godless wizards as the ultimate weapon against divine beings, and fortunately for deities and mortals alike, it was never used.
DC 25: The ancient Imaskaran Empire brought Pandorym to Faerun to prevent the deities from seeking vengeance for the Imaskari’s genocide. Before they could use their weapon, though, the deities laid low the whole empire. Pandorym remains to this day, its mind entrapped within the Imperial Weapon Cache under the Palace of the Purple Emperor.
DC 30: Pandorym actually exists in two distinct parts: its thought-breaking mind and its reality-ending body. Were the two to be reunited, Pandorym would resemble nothing from this reality, and it would be able to give pause to even the most powerful of the deities.
DC 35: Pandorym’s first and foremost goal is to seek revenge for the crimes of the ancient wizards. After it slakes its thirst for vengeance, Pandorym intends to complete its end of the bargain it struck millennia ago. Although Pandorym’s summoners didn’t respect that binding covenant, the quasi-living weapon possesses an unremitting sense of honor.
DC 40: That bargain is nothing less than the complete destruction of every faerunian deity. Pandorym will fulfill its contract by obliterating every deity it finds in this reality. It knows that deities can’t easily die, but it plans to rip them from existence, and educated sages and scholars alike know that Pandorym should easily be capable of doing this. Once it has finished these tasks, however, Pandorym will return to its home reality - if it can. If it is prevented from leaving the multiverse, whether through a conscious act or because the rift created to summon it cannot be remade, Pandorym will end the Material World, one world at a time.
























































#40

suin_bahhar_02

Feb 08, 2009 17:17:57
Wasn't Astaroth tricked and eaten by Gargauth (with some sort of gemmed bracer that allowed him to eventually become a diety) on Toril?
#41

keveras

Feb 09, 2009 14:19:10
Wasn't Astaroth tricked and eaten by Gargauth (with some sort of gemmed bracer that allowed him to eventually become a diety) on Toril?

Yes, though I never liked this story nor Gargauth (who isn't even around anymore). That said, I see this story and the one from the Book of Fiends where Astaroth is depicted as a fallen angel as some kind of propaganda, just to hide the truth (which was originally created by Dicefreaks).
#42

suin_bahhar_02

Feb 09, 2009 17:48:54
I take it you wont make Gargauths statblock?
#43

keveras

Feb 10, 2009 8:02:12
Unlikely, since there are so many Realms deities that still exist and that need some stats, since it's also unlikely that many FR deities will be given stats. Especially after WotC (inofficially) declared that no stats above lvl 35 will be published.
#44

keveras

Feb 14, 2009 12:49:22
Bane Lore
A character knows the following information about Bane with a successful Arcana or Religion check.
DC 15: Bane, the Black Lord has always sought to become the most feared and respected tyrant the world has ever known, and some claim he has achieved his goal already.
DC 20: Although the Black Hand transcended mortality centuries ago, his primary goal remains notably human – he seeks nothing short of the total domination of Faerun.
DC 25: Only when his servants sit upon the throne of every land, when commoners serve their masters in fear for their very lives, and when altruism and hope have been erased from the world, then will Bane rest. Until that dark day, however, Bane has eternity to hatch demented plots and vile intrigues.
DC 30: Bane prefers to keep to the shadows, allowing his servants to carry out his intricate plans. He has no tolerance for failure and seldom thinks twice about submitting even a loyal servant to rigorous tortures to ensure complete obedience to his demanding, regimented doctrine. Though possessed of an unforgiving wrath when aroused, Bane is slow to anger, existing in perpetual state of controlled burn. One his right hand, the Black Lord carries his only weapon, the Black Hand of Bane, and the only weapon he needs to dispatch the few foes brave (or foolhardy) enough to attack him.




















































#45

keveras

Feb 15, 2009 13:15:05
Agathion Lore
A character knows the following information with a successful Religion check.
DC 20: Agathions are the warriors among angels, while the other angels are considered celestial stewards. These helpful spirits are found in multitudes in the Astral Sea, where they seek to serve good beings. They appear in their natural humanoid form, with males and females equal in size and power. Sometimes agathions choose to travel to the Material World, or are ordered to go there. They travel there singularly, and always adopt another material form. Agathions are stern beings, serious and unyielding in their righteous mission. They are devoted to their constant pursuit of doing good deeds. They aid mortals in confrontations against evil on the orders of higher celestials (or even deities), lending all of their abilities to the fight.































#46

Mirtek

Feb 15, 2009 13:32:28
So here's Pandorym, probably the most powerful entity that exists in Realmspace, aside from Ao, of course.

IMO there's room to disagree with this assessment. Pandorym was summoned to threaten the manifestations the mulhorandi deities send to Faerun, not the deities' true forms on the planes. So he's more of an "aspect eater" then a "deity eater" which is of course still enough to terrify mortals.
#47

keveras

Feb 16, 2009 13:38:58
IMO there's room to disagree with this assessment. Pandorym was summoned to threaten the manifestations the mulhorandi deities send to Faerun, not the deities' true forms on the planes. So he's more of an "aspect eater" then a "deity eater" which is of course still enough to terrify mortals.

To be honest, I can't rememeber exactly what it's true purpose was, but did Darkvision excalty say their manifestations, or did it just say gods (or the mulhorandi gods)? Elder Evils, however, says Pandorym aims at the deities themselves.
#48

Mirtek

Feb 17, 2009 17:19:37
Elder Evils talks about the deities themselves, yet in it's FR history the Imaskari who summoned it were only threatened by the manifestations as the true deities were sealed off by the barrier and unable to affect Toril. I also think I read somewhere how Bruce did confirm that Pandorym was intended to fend off the manifestations, but I can't find such a post now.
#49

keveras

Feb 18, 2009 12:04:56
Light Aasimon Lore
A character knows the following information with a successful Religion check.
DC 15: Light aasimon are energy creatures, champions of good that inhabit the good-aligned astral dominions. They seem to be composed of swirling mists of light that shift shapes constantly. Looking deep into a light aasimon, a creature can see its interior; a chaotic rainbow of colors that changes rapidly and randomly. Rumors imply that good-aligned creatures that look at this colorful nimbus will see a memory of their finest moment in life, whereas evil creatures will see the life they could have led if they had made better choices.


























#50

Promitheas

Feb 18, 2009 15:23:14
Wow, very nice keveras, tyvm for sharing
#51

keveras

Feb 19, 2009 13:23:01
Thanks and I'm gonna share more with you, since I'm quite generous ;)
#52

keveras

Feb 20, 2009 9:13:16
Ultrodaemon Lore
A character knows the following information with a successful Arcana check.
DC 25: The rulers of the daemon race, the ultrodaemons are perfectionists and schemers. They consider law and chaos beneath them, disdaining both in favor of a commitment to purest evil. Of course, they don’t call themselves evil; ultrodaemons seek perfection in all things, and they don’t care who they step on to reach it.









































#53

keveras

Feb 20, 2009 10:31:18
Nycadaemon Lore
A character knows the following information with a successful Arcana check.
DC 20: Nycadaemons act as elite cavalry in daemon armies, swooping down onto enemy flanks and tearing up unsuspecting troops. They pride themselves in their ability to strike without warning, then disappear before the enemy has time to launch a reprisal.

































#54

keveras

Feb 20, 2009 13:31:41
Cacodaemon Lore
A character knows the following information with a successful Arcana check.
DC 20: The dreaded and feared cacodaemons are employed as guards and soldiers in the Oinodaemon’s palace. A select few are used as the Oinodaemon’s personal assassins and can be found wandering the astral dominions (usually on a mission for the Oinodaemon). Cacodaemons are completely loyal to the Oinodaemon and never question their position or authority; they do not take orders from any other daemon. Even the mighty ultrodaemons hold no power over the cacodaemons.


































#55

keveras

Feb 21, 2009 7:06:16
Inspired by Dicefreaks' The Gates of Hell.

Bael Lore
A character knows the following information about Bael with a successful Arcana or Religion check.
DC 15: Bael, the Lord of the First layer of the Nine Hells is probably the most visible of the Lords of the Nine for he fought eons in an endless war against the infinite hordes of demons, in the infamous Blood War.
DC 20: Bael’s main goal was to end and win the Blood War once and for all, and to eradicate all demons from the cosmos. With the ascension of Asmodeus to godhood and the resulting relocation of the Abyss, Bael focuses on defeating the other enemies of Hell instead, most notably the Celestial Hosts.
DC 25: The origins of Bael is everything but well-known. Before his ascension to Lord of the First he was a mere pit fiend commander (and the only pit fiend to ever achieve lord status, for that matter) who served several lords, Astarte and some claim even Mammon among others. His success was so overwhelming that he was considered the most brilliant warrior and tactician within the Hells, and it was this fame that brought him in position to eventually overthrow and imprison the previous Lord of Avernus.
DC 30: Bael has few allies, even among the other lords. The older lords regard him as unworthy and lesser devils only fear him. Nonetheless, it is generally believed that if it ever comes to open warfare between the true lords and the fallen lords, Bael, being a true lord, would side with the former group. However, one of the few allies (besides his troops) Bael got is Tiamat, the Chromatic Dragon.
DC 35: Bael’s favorite weapon is a huge greatsword named Abyssbane, a gift from Asmodeus himself, upon gaining lordship (beforehand Bael wielded an unholy, reach-extending morningstar), with which Bael has destroyed countless demons, against which it is especially effective, dealing maximum damage on a hit.






















































#56

keveras

Feb 21, 2009 7:24:32
Inspired by Dicefreaks' The Gates of Hell.

Beelzebub Lore
A character knows the following information about Beelzebub with a successful Arcana or Religion check.
DC 15: Beelzebub, the Lord of the Seventh layer of the Nine Hells knows more about external ongoings than any other lord, thanks to his complex network of spies.
DC 20: Beelzebub, who refers to himself in the third person, seeks above else absolute perfection, even more so than he seeks the Serpent’s Throne (it is worth mentioning that he already thinks of himself as being perfect). After he achieved this flawlessness he intents to purge all imperfection from the cosmos, uniting it under his banner, since Beelzebub alone is the standard upon which everything should be measured.
DC 25: Outside of Hell, Beelzebub has no allies, and even within only the other fallen are on his side, although only for the fact that they greatly fear him. His enemies are numerous, however, with Asmodeus and Mephistopheles as his primary opponents. His most notable enemies include the Seldarine and their pawns, the elves, and, according to Beelzebub, the most chaotic, imperfect, and impure beings in the entire cosmos, the slaadi.
DC 30: Before his fall from grace Beelzebub, the Lord of Flies, the Lord of Lies, was known as Triel, although his real name was Beelzebul, the Lord from On High. Aside from Abaddon and Eblis, Beelzebub is probably the most powerful celestial to ever be tainted by imperfection, something Beelzebub always sought to avoid.

























































#57

keveras

Feb 21, 2009 9:29:09
Inspired by Dicefreaks' The Gates of Hell.

IMAGE(http://photos1.blogger.com/blogger2/4712/3872/1600/Mephistopheles.0.jpg)


Art by Howard Lyon

Mephistopheles Lore
A character knows the following information about Mephistopheles with a successful Arcana or Religion check.
DC 15: Mephistopheles, the Lord of the Eighth layer of the Nine Hells is the self-proclaimed God of Hellfire, and he has many names and titles of which Cold Lord, Lord of Hellfire, Lord of No Mercy, Molikroth, and Mephisto are just a few.
DC 20: Among mortals Mephistopheles is one of the best known of the Lords of the Nine, for it was he who condemned many powerful men and women to the fires of Hell by granting them secret knowledge that, eventually, almost always corrupted their souls. Mephistopheles is the patron of countless warlocks and no other devil has cast more mortal souls into the Nine Hells.
DC 25: Aside from Asmodeus, Mephistopheles might the most powerful creature in the Nine Hells, and quite possibly even one of the oldest, if not the oldest. Only the ancient Zargon, a horribly deformed malefircarim comes close to Mephistopheles both in age and power.
DC 30: The greatest of intellect among the malefircareim, Mephistopheles didn’t prove to be the wisest as well for he was prepared to battle the Tyrant of Hell. He lost the battle, but chose servitude instead of oblivion. Thus he became the first to receive his own layer, his own dukes, his own lesser devils, and his own chance to condemn mortals to Hell.

























































#58

space_dragon

Feb 21, 2009 16:56:14
Hey there, I like your Lords of the Nine (I too have read Gates of Hell). There's just a few things I'd have to ask about.

1. The lords all have the ability to summon pit fiends, which, even without their infernal summons ability, are still elite monsters with tons of hit points. I'm not sure if summoning multiple elite monsters into an already hard boss battle is a good idea, if only because they take annoyingly long to kill. I'd consider replacing them with advanced war or ice devils or some such.

2. What is a brazen devil? Aside from the fact that your Bael can apparently summon them, I have no clue what they are. Is it a monster from MotP or something?

3. Bael is missing the pit fiend frenzy (sword and tail combo) that normal pit fiends have. Is this deliberate to balance his genocidal strike, or just an oversight?

4. Mephistopheles' soul freeze ability. That's way too close to 1hk territory, even compared to Orcus' touch of death cheese in the MM. If this attack hits, the target is taken out of the battle completely for at least a few rounds (unable to act at all), cannot be healed (if Orcus ToD's you, at least the party cleric can still get you back on your feet), and it can kill epic characters just by having them fail a single save. This ability needs hella watering down (get it? "HELLa?" See what I did there?).

Other than this, they look pretty good.

I was just about the stat my own versions of a few of them, including Bael, Mammon, Mephistopheles, and the Belial/Fierna duo. I had a really awesome idea for Dispater, but Manual of the Planes beat me to it...I'm considering whether or not to stat my version of him anyway. Mind if I steal a couple of abilities from your Bael, btw? I like Hellish Triumph a lot.
#59

keveras

Feb 22, 2009 7:08:17
1. The lords all have the ability to summon pit fiends, which, even without their infernal summons ability, are still elite monsters with tons of hit points. I'm not sure if summoning multiple elite monsters into an already hard boss battle is a good idea, if only because they take annoyingly long to kill. I'd consider replacing them with advanced war or ice devils or some such.

Or I simply reduce the pit fiends' and brazen devils' HP by half.

2. What is a brazen devil? Aside from the fact that your Bael can apparently summon them, I have no clue what they are. Is it a monster from MotP or something?

Yep. Brazen Devil Level 28 Soldier. They look like zombie-gladiators and are supposed to live in Nessus only, but I thought the ability to summon such guys is a boon granted from Asmodeus himself.

3. Bael is missing the pit fiend frenzy (sword and tail combo) that normal pit fiends have. Is this deliberate to balance his genocidal strike, or just an oversight?

Yes. Either the Pit Fiend Frenzy or Genocidal Strike. So I took the latter to distinguish him a bit form other normal pit fiends.

4. Mephistopheles' soul freeze ability. That's way too close to 1hk territory, even compared to Orcus' touch of death cheese in the MM. If this attack hits, the target is taken out of the battle completely for at least a few rounds (unable to act at all), cannot be healed (if Orcus ToD's you, at least the party cleric can still get you back on your feet), and it can kill epic characters just by having them fail a single save. This ability needs hella watering down (get it? "HELLa?" See what I did there?).

Well, actually, upon creating it I was already afrait it might be a little bit too badass. Anyway, I think the reason for your reaction is that the targets don't get enough changes to escape. How about now?

I was just about the stat my own versions of a few of them, including Bael, Mammon, Mephistopheles, and the Belial/Fierna duo. I had a really awesome idea for Dispater, but Manual of the Planes beat me to it...I'm considering whether or not to stat my version of him anyway. Mind if I steal a couple of abilities from your Bael, btw? I like Hellish Triumph a lot.

Steal as you like :D And stat out everything you got. I'm too considering if I should stat out my version of Graz'zt. Anyway, u know, I'm looking forward to seeing your guys.
#60

space_dragon

Feb 22, 2009 12:25:36
Mephisto is way less OP now. I'd just reword it so that its "save sends; this saving throw suffers a -5 penalty" instead of saying that you have no save in one line and the opposite the next. Probably just an editing mistake.

Personally, I'd reduce the saving throw penalty to -2, but that's more a matter of personal taste. Your -5 should work just fine.

Anyway, I'll be doing either Mephistopheles or Mammon next.
#61

keveras

Feb 23, 2009 1:10:20
Mephisto is way less OP now. I'd just reword it so that its "save sends; this saving throw suffers a -5 penalty" instead of saying that you have no save in one line and the opposite the next. Probably just an editing mistake.

Done. Thanks for your advice.
#62

keveras

Feb 23, 2009 8:07:43
Yagnodaemon Lore
A character knows the following information with a successful Arcana check.
DC 20: Yagnodaemons are minor lords of the daemon race. Each rules over a small territory, either in Corpsehaven or anywhere where daemons managed to seize a portion for their own, with vassal daemons at its beck and call. The rationale behind this arrangement is not clear, since yagnodaemons are neither stronger nor brighter than many of their subjects. Nonetheless, the fact that the yagnodaemon’s authority exceeds their personal power has earned them a special sort of resentment.































#63

keveras

Feb 23, 2009 8:14:18
Charonadaemon Lore
A character knows the following information with a successful Arcana check.
DC 20: Charonadaemons resemble their master, Charon, the Boatman of the River Styx, and are often mistaken for him. Unlike their master, they care nothing for ferrying souls across the River Styx and seek to murder or steal from those that request passage. Travel across Styx by a charonadaemon costs as well though less than by Charon himself. Even if the price is paid, the charonadaemon usually betrays his passengers, attempting to dump them into the river or kill them outright. If more money or fare is offered, the charonadaemon can be persuaded not to attack.































#64

keveras

Feb 24, 2009 11:59:57

IMAGE(http://fc54.deviantart.com/fs16/f/2007/165/c/9/Demogorgon_by_nJoo.jpg)


Art by Andrew Hou

Demogorgon Lore
A character knows the following information about Demogorgon with a successful Arcana check.
DC 15: Demogorgon, who is also known as Ahmon-Ibor, is the Lord of All That Swims in Darkness and the greatest and most horrible of all demons in the Abyss.
DC 20: The endless Abyss houses many horrors of which the Demon Lords are the greatest. Some of these unique lords are more powerful than the others, but most powerful of them all is their prince, the first to rise from the primal fears of mortals, Demogorgon, the Prince of Demons.
DC 25: After eons of plotting and scheming Demogorgon has achieved many things, although his main goal is still to destroy his most hated enemies Graz’zt and Orcus, against whom he wages a never-ending war since the very rise of their race.
DC 30: Demogorgon has a few allies and countless enemies. Besides Graz’zt and Orcus, Demogorgon fights fiercely against Fraz-Urb’luu and, of course, against the first Prince of Demons, Obox-Ob, whom Demogorgon fears more than anything else. Among his few allies (if ally is an appropriate term at all) are Zuggtmoy, who has several businesses with Demogorgon, and mighty Rahab, who sometimes acts as an advisor to the prince.
DC 35: Demogorgon is a creature with two personalities. Aameul, his left head, is more charismatic and calculating and Hethradiah, his right head, is more feral, savage, and impulsive. In fact, Demogorgon greatest enemy is Demogorgon himself, and if he ever is about to find a way of uniting his two minds Demogorgon wouldn’t be any longer only the Prince of Demons, he would be their king.





































































#65

keveras

Feb 28, 2009 13:10:56
Piscodaemon Lore
A character knows the following information with a successful Arcana check.
DC 15: Piscodaemons are found throughout the Astral Sea bullying and killing weaker creatures. They are often themselves used as cannon fodder or slaves by the more powerful races of the daemons, particularly the ultrodaemons.


























#66

keveras

Feb 28, 2009 13:15:46
Skerodaemon Lore
A character knows the following information with a successful Arcana check.
DC 15: Spies, thieves, infiltrators, and wretched scum, the skerodaemons are the dregs of the daemon armies. They serve because they must, fawning over the nearest powerful daemon and betraying former masters whenever given a glimpse of richer rewards. Skerodaemons are quick to attack those they think weak, and even quicker to cry out for mercy when threatened by more powerful foes. The insectoid skerodaemon has six legs and moves about equally well on two, four, or all six of its limbs. The pale red-gray skin of a skerodaemon fades to a milky white whenever the creature is frightened, which is nearly all the time. Other daemons regard skerodaemons as weak and worthless. Although they are driven into battle ahead of more formidable fighting units, no one really thinks of the wretches as a real fighting force. Skerodaemons are at their most useful as spies, and they are often sent on scouting missions.

























#67

keveras

Mar 07, 2009 8:26:05
Inspired by Dicefreaks' The Gates of Hell.

Note
His name was not inspired by DF. I'm not a fan of Levistus and since there is already an elder evil named Leviathan, a monster named leviathan, and another monster named kuo-toa leviathan, again another guy named Leviathan just isn't necessary. So instead I gave him a slightly modified version for his name.

Livyatan Lore
A character knows the following information about Livyatan with a successful Arcana or Religion check.
DC 15: Livyatan, the Lord of the Fifth layer of the Nine Hells has many names, among which Prince of Stygia, Lord of Oblivion, and the Leviathan are just the most common.
DC 20: Like a few other lords and dukes in Hell, Livyatan has no known allies. Not even outside of Hell although his efforts have largely centered on events within the Nine Hells. Some claim he might maintain a secret alliance with Zargon, but this is either a lie or a rumor. Of course, even a lie contains a spark of truth within the Hells.
DC 25: Livyatan is the ultimate traitor. He betrayed his fellow hellspawn, many of whom where lords, his own dukes, his own court, and even Asmodeus. This last betrayal however, and the subsequent death of the Queen of Hell, Benzonia, led to Livyatan’s eternal imprisonment.
DC 30: After the treachery of Livyatan Geryon was given rulership over Stygia, although this wouldn’t last long, since Asmodeus reestablished Livyatan to Lord of the Fifth not long thereafter, but still the Lord of Hell didn’t free him from his imprisonment. Curiously enough, these events only strengthened Livyatan’s treacherous ways, and he now openly declares that he will someday claim the Serpent’s Throne and consume all the other Lords of the Nine.






















































#68

keveras

Mar 14, 2009 13:20:29
Inspired by Green Ronin's Book of Fiends: Armies of the Abyss and by a write-up of Dicefreaks.

Abaddon Lore
A character knows the following information about Abaddon with a successful Arcana or Religion check.
DC 15: Abaddon, the Destroyer, the Lord of the Bottomless Pit, was once known as Apollyon, whose titles now are Angel of the Abyss, Dark Angel, and First Fallen, among others.
DC 20: Abaddon is responsible for many catastrophes and disasters on the Material World. As the Lord of the Apocalypse it is generally thought that it is he who will bring doom to mortals and deities alike, when the final celestial trumpets sound out the ultimate end of the cosmos.
DC 25: When the cosmos was still young the Seven Virtues decided that there were places that needed to be guarded. The Abyss was not only such a place, it was the foremost one. Thus the Seven Virtues sent their greatest champion, Apollyon, to guard and to make its evil stay in the Abyss for all eternity.
DC 30: Unfortunately, beings can never change places, and Apollyon was no exception to this rule. Although Apollyon wasn’t able to purge the evil from the Abyss, the Abyss was able to seed evil within Apollyon’s soul, thus he became Abaddon, the First of the Fallen.
DC 35: Abaddon always carries three powerful artifacts. The first one, his weapon, Revelation, both protects him from damaging effects and makes his enemies suffer effects again, even those that have already ended. The second one, the Crown of the End Times, grants Abaddon the ability to petrify any creature he gazes at. And the last one, the Shattering Breastplate, makes him virtually immune to any melee attacks.





















































#69

lord_karsus

Mar 14, 2009 23:16:04
-Your disdain for Levistus makes me sad.
#70

keveras

Mar 15, 2009 7:31:37
-Your disdain for Levistus makes me sad.

Livyatan is way cooler. Trust me.
#71

keveras

Mar 15, 2009 11:39:59
Inspired by Dicefreaks' The Gates of Hell.

Eblis Lore
A character knows the following information about Eblis with a successful Arcana or Religion check.
DC 15: The Nemesis of the Heavens, Eblis, was once the most dedicated of Celestia’s defenders. Now, after his fall, Eblis is also known as Iblis, the Archdevil of Fire and Duke of Pride.
DC 20: Eblis is among the greatest foes of both the deities of righteousness and the Celestial Paragons. Although (or rather because of) he aided and effectively served them for countless eons, his hatred against the denizens of the Material World is unmatched, and Eblis seeks nothing less than their utter annihilation.
DC 25: How it came that Eblis fell is generally unknown to all but the most informed mortal sages and scholars. Eblis was once imbued with the responsibility to promote goodness in the Material World and he was often sent to aid the deities against the powers of evil. He even served as a general of the Celestial Hosts under the Star of the Morning himself.
DC 30: However, for all his glory and power Eblis was not above one of the most obvious and common flaws of all, pride. He came to view the deities as weak creatures, being nothing better than their servants. Thus he gathered like-minded celestials around him and began to work against their former masters. When this erupted into a full-scale war, Eblis was captured and, eventually, cast out.
DC 35: Eblis still carries the weapons he once acquired as a gift from the Seven Virtues for his bravery in the battles against evil. Heaven’s Sorrow is a greatsword entirely composed of magical flames and Heaven’s Tears is effectively a corrupted solar’s bow.






















































#72

keveras

Mar 27, 2009 8:02:34
Inspired by Mongoose Publishing's The Slayer's Guide to Demons.

Dancer in Darkness Lore
A character knows the following information about the Dancer in Darkness with a successful Arcana check.
DC 20: The Dancer in Darkness belongs to a group of entities only known as the Nameless Ones, who might be so vast and terrible that no mortal mind could ever hope to comprehend them.
DC 25: Contradictory to most scholars’ theories it is not the influence of the Elemental Chaos that the layers of the Abyss are in constant movement. In fact it is the Dancer’s influence, and the constant disarray in the Abyss is actually the rhythm set by the Dancer.
DC 30: Although the Dancer in Darkness is certainly the least powerful of the Nameless Ones, it is the one who is most active. Actually the Dancer is the only one who is consciously active at all. The other four Nameless Ones are either sleeping (if such entities sleep in a traditional sense) or being basically the embodiment of an abyssal layer or the personification of certain abyssal concepts. Such inactive conditions, however, are inactive insofar that these Nameless Ones cannot be found or challenged, which does not mean that their evil does not corrupt the Abyss as heavily as the Dancer’s evil does.
DC 35: Rumors hold that the Nameless Ones where the first demons to arise in the Abyss. Some demonologists, however, claim that it was they (and not Tharizdun) who created the Abyss, and again others (generally those who would be considered insane anywhere in the cosmos) argue that they not only created it but are actually part of the Abyss. While only the most ancient beings in the cosmos might be aware of it, it is those insane individuals who are as close to the truth as it is possible for anyone or anything save the Nameless Ones themselves.
DC 40: Only few creatures know the identities of the other Nameless Ones. These entities consist of He Who Dreams, Foundation, Demon Mother, and Silence at the End of Eternity.






































































#73

keveras

Apr 09, 2009 13:14:26
Since effectively every campaign world has it's own history, I decided to alter my cosmology somewhat. So here's a short listing of archdevils and demon lords, and my take on the history of the Lords of the Nine.

Demons & Devils:
Ascended Pit Fiends: Alastor, Hutijin, Bael, Arioch
Ascended Malefircareim: Zargon, Mephistopheles, Livyatan, Mammon, Adramalech, Dispater, Lilith, Merorem
Fallen Aasimon: Eblis, Beelzebub, Belial, Moloch, Malkizid
Other Ascended Devils: Beleth (Imp)
Unique Devils: Asmodeus, Glasya, Geryon, Fierana, Agares, Nergal

Ascended Demons: Kardum (Balor), Shaktari (Marilith), Cormanda (Balor)
Fallen Aasimon: Abaddon
Former Devils: Graz’zt, Astaroth
Unique Loumaras: Sifkhu
Unique Obyriths: Obox-Ob, Rahab, Sertrous, Pazuzu, Pale Night
Unique Tanar’ri: Demogorgon, Orcus, Zortolagon, Mandrillagon, Fraz-Urb’luu, Turaglas, Nocticula, Rhyxali, Baphomet, Eltab, Sess’innek, Yeenoghu, Jubilex, Kostchtchie, Luperico


Lords of the Nine History:
First Lords: Astaroth, Dispater, Mammon, Adramalech, Livyatan, Lilith, Zargon, Mephistopheles, and the first Fallen Aasimon, nowadays only known as the Morningstar, form the first Lords of the Nine. Before the fall of the Morningstar, various malefircareim reigned over the layers of Hell, save Nessus, where Hell’s overpower is said to dwell. Greatest among them where Zargon and Mephistopheles. The former was the leader of the hellspawn who opposed the Morningstar, and without the appearance of the Morningstar the latter would have been able to defeat Zargon and become the first Tyrant of Hell.

War of Light and Greed: Tiamat, Dispater, Mammon, Adramaelch, Livyatan, Lilith, Zargon, Mephistopheles, and Asmodeus form the next Lords of the Nine. Astaroth becomes a Duke in the court of Mephistopheles (later he becomes a Demon Prince). The Morningstar is defeated and cast out by Asmodeus, who is spawned and supported by the ancient overpower of Hell. The Morningstar’s fate is still unknown.

Great Fall: One third of the aasimon fall, most of them descent into Hell. Chief among these are Astarte, Beelzebul, Belial, Eblis, and Moloch. Shortly thereafter, many of them become Lords of Hell. Tiamat, Dispater, Mammon, Belial, Livyatan, Moloch, Beelzebub, Mephistopheles, and Asmodeus now form the Lords of the Nine. The Fallen defeat and replace the former Lords. Adramalech goes to Nessus and becomes the Hidden Lord. Lilith is dethroned by Moloch with the help of Beelzebub. Zargon takes the opportunity and again tries to seize control of Hell but is defeated by Asmodeus, who then hurls him into the unknown depths of Hell.

Classic Hell: Astarte, Dispater, Mammon, Belial, Geryon, Moloch, Beelzebub, Mephistopheles, and Asmodeus form the Lords of the Nine. Astarte replaces Tiamat and Geryon betrays Livyatan. Both become Lords. Livyatan is imprisoned into an iceberg by Asmodeus for killing the Queen of Hell. This is the longest period of time in which these Lords reigned supreme within Hell.

Dies Irae: Bael, Dispater, Mammon, Belial, Livyatan, Lilith, Beelzebub, Mephistopheles, and Asmodeus now form the Lords of the Nine. Astarte is overthrown and imprisoned by Bael. Livyatan regains lordship by Asmodeus to punish Geryon for his loyalty, and Moloch literally falls for the second time.

Current Lords: Bael, Dispater, Mammon, Belial, Livyatan, Glasya, Beelzebub, Mephistopheles, and Asmodeus form the final Lords of the Nine. Glasya succeeds on dethroning Lilith with Asmodeus’ help.
#74

RUMPLESTIX

Apr 10, 2009 12:08:24
I just have to say, wow. I thought this was a discussion thread and hadn't bothered to look at it. That is a lot of work you have done here, thanks and appreciation.

RUMPLESTIX
#75

keveras

Apr 10, 2009 12:35:33
Thanks a lot. This isn't all, of course, so more stuff is going to follow, that's for sure ;)
#76

phelf_der_zemit

Apr 10, 2009 15:15:07
Thoughts about the Astral Sea...
...
Celestial Paragons
-> (Seven Virtues [Akatriel, Lord of Hosts; Cassiel, Virtue of Temperance; Gazardiel, Virtue of Awakening; Haniel, Virtue of Love; Raziel, Virtue of Mystery; Sealtiel, Virtue of Protection; Zadkiel, Virtue of Prayer])
-> (High Aasimon [Al Dimeneira; Erathaol, the Heavenly Seer; Metatron, Chancellor of Heaven; Penemue, the Keeper of the Suns; Tarahiel, Archimandrite of Tempered Souls; Vestenor, Chief Counselor of the Order of the Planes-Militant; Xerona, Warden of the Bridge of al-Sihal; Zephon, Champion of Heaven; Zora Sebirati, the Arch-Penitar of the Parliament of the Celestial Concordance])...

*added bolding and underlining.

I know this is a tad bit late in rereading but I just perused this section and saw that you too went to the old bible for inspiration of celestial names. As to this I'm curious if you would have another suggestion for my own Angel of which you've already made comment of in the Forgotten Realms General Forum. His backround is there as well if you wish to garner a supplement for a feel on his name.
#77

keveras

Apr 11, 2009 9:47:52
Off the top of my head I can't think of one, but I'll look at it and let you know.
#78

keveras

May 28, 2009 13:17:43
Updated. All entries for creatures that were posted so far are now complete (lore, stats, and tactics).
#79

keveras

May 31, 2009 6:10:56
Eltab Lore
A character knows the following information about Eltab with a successful Arcana check.
DC 15: Eltab, also known as the Lord of the Hidden Layer or the Ruler of Eltabranar, was once one of the most powerful demons in the Abyss, and he still lusts for nothing less than claiming the prestigious title of Prince of Demons for himself alone.
DC 20: Although he was once the fourth player in the infamous abyssal war now fought between Demogorgon, Orcus, and Graz’zt, Eltab nowadays is only hardly able to participate, due to his summoning to the Material World by powerful demonbinders of Narfell and his subsequent loss of prestige and power.
DC 25: The abyssal layer of Eltab is known as the Hidden Layer. Due to his summoning and binding to the Material World small parts of his layer were also relocated, thus creating strange magical areas which are called Demoncysts – hostile extensions of the Abyss itself that merged with the land. The largest of those Demoncysts, known as the Hall of the Hidden Throne, contains the throne room of Eltab’s long-abandoned palace, wrenched from the Abyss by his summoners centuries ago, and is the Demon Lord’s latest seat of power.
DC 30: Since he was forcefully removed from the war with the other Demon Lords, Eltab is effectively imprisoned in the Material World. As a result, he has lost most connections, alliances, and also enmities with the other powerful demons and elemental creatures. Only the followers of Orcus, Eltab still has the chance to fight against, since the Prince of the Undead’s influence in north-eastern Faerun has always been like a lurking shadow hanging over the land.


















































#80

keveras

Jun 29, 2009 10:00:33
[HTML]
Expanded Experience Points
Level Standard Minion Elite Solo
41 127,000 31,750 254,000 635,000
42 159,000 39,750 318,000 795,000
43 191,000 47,750 382,000 955,000
44 223,000 55,750 446,000 1,115,000
45 255,000 63,750 510,000 1,275,000
46 331,000 82,750 662,000 1,655,000
47 407,000 101,750 814,000 2,035,000
48 483,000 120,750 966,000 2,415,000
49 559,000 139,750 1,118,000 2,795,000
50 719,000 179,750 1,438,000 3,595,000
51 879,000 219,750 1,758,000 4,395,000
52 1,039,000 259,750 2,078,000 5,195,000
53 1,199,000 299,750 2,398,000 5,995,000
54 1,519,000 379,750 3,038,000 7,595,000
55 1,839,000 459,750 3,678,000 9,195,000
56 2,159,000 539,750 4,318,000 10,795,000
57 2,479,000 619,750 4,958,000 12,395,000
58 3,119,000 779,750 6,238,000 15,595,000
59 3,759,000 939,750 7,518,000 18,795,000
60 4,399,000 1,099,750 8,798,000 21,995,000
61 5,039,000 1,259,750 10,078,000 25,195,000
62 6,319,000 1,579,750 12,638,000 31,595,000
63 7,599,000 1,899,750 15,198,000 37,995,000
64 8,879,000 2,219,750 17,758,000 44,395,000
65 10,159,000 2,539,750 20,318,000 50,795,000[/HTML]
#81

arohkthedark

Jul 02, 2009 12:16:33
bump. This is just too cool to let sink
#82

rangerfreund

Apr 21, 2010 2:10:15
Excellent thread! Thanks!
#83

suin_bahhar_02

Apr 21, 2010 17:05:16
I'll add my little work on Cyric here then...

Show

Cyric_p21.jpg

________________________________________

Cyric Level 36 Solo Lurker (Controller)
Medium immortal humanoid, greater deity XP 335,000
________________________________________
Initiative +38 Senses Perception +31; darkvision
Maddening Frenzy (Fear, Psychic) aura 20; enemies that enter or start their turns in the aura take a -2 penalty to attack rolls and damage rolls. While Cyric is bloodied, enemies in the aura also take 20 damage.
HP 1,070; Bloodied 535; see also Discorporation
Regeneration 15
AC 59; Fortitude 51, Reflex 57, Will 54
Immune to attacks by creatures below level 25, fear, poison; Resist 15 to all damage
Saving Throws +5; whenever an attack applies an effect to Cyric that a save can end, he immediately rolls a saving throw. If he succeeds, Cyric is unaffected by the effect. Cyric also makes saving throws at the end of each of his turns as normal.
Speed 9, teleport 10
Action Points 4
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Sneak Attack  Cyric deals +5d6 damage to creatures that grant him combat advantage

Cyrics targets that are weakened cannot regain hit points nor use healing surges.

(M) Razor's Edge (standard; at-will) - Necrotic, Weapon
Reach 2; +45 vs. AC; 4d8 + 9 damage (critical 5d8 + 43 plus 6d8 necrotic damage), and the target is weakened (save ends). Miss: Half damage, and the target is not weakened.

(R) Divine Blast (standard; at-will) - Necrotic, Arcane
Ranged 40; +45 vs. Reflex; 4d8 + 9 necrotic damage, and the target is pushed 5 squares and is weakened (save ends). Miss: Half damage, and the target is pushed 2 squares and is dazed.

Shadow Sting (move; recharge 4 5 6) - Teleportation, Weapon
Cyric teleports up to 8 squares and makes a melee basic attack either after the teleportation or at any point during that teleportation.

Dark Lies (minor, 1/round; recharge 4 5 6) - Charm, Fear
Ranged 15; +42 vs. Will; the target is dominated (save ends). Aftereffect: The target cannot use powers with the Necrotic or Radiant keyword (save ends). Saving throws against these effects take a –2 penalty.

Phantom Misdirection (standard; recharge 5 6) - Illusion
Close blast 5; +41 vs. Will; 4d10 + 9 psychic damage, and the target takes ongoing 10 psychic damage (save ends) and grants combat advantage to Cyric. Miss: Half damage, and the target takes ongoing 5 psychic damage (save ends).

Invisibility (minor, 1/round; at-will) - Illusion
Cyric becomes invisible until he attacks or until he is hit by an attack. He remains invisible while using Phantom Misdirection and Shadow Sting.

Gate (standard; encounter) - Summoning
Cyric summons a group of demonic or abberrant allies. Summoned creatures roll initiative to determine when they act in the initiative order and gain a +4 bonus to attack rolls as long as Cyric is alive. They remain until they are killed, dismissed by Eblis (free action), or the encounter ends. PCs do not earn experience points for killing these summoned creatures. Cyric chooses to summon one of the following groups of creatures:
- 2 Dark Angels (level 28) and 5 marilith (advanced; level 26), or
- 1 Balor (level 26) and 1 Elder Beholder (advanced; level 26) and 4 soldier demons (advanced; level 26), or
- 1 Balor (level 26) and 1 dark angel (level 28) and 3 marilith (advanced; level 26)
Summoned Beholders, Balors and Mariliths have only half their normal amount of hit points, and they cannot use their Infernal Summons ability.

Inescapable Wrath
If an enemy is within Cyric’s reach and an ally is adjacent to the same enemy, that enemy grants combat advantage to Cyric and the adjacent ally.

Conquerer’s Reach
Cyric can make opportunity attacks against all enemies within his reach (2 squares with Razors Edge). In addition, Cyric can make any number of opportunity attacks per turn.

Discorporation
When Cyric becomes bloodied, he discorporates and is unable to take physical form for a time. He looks like a boiling green black inferno at this time.________________________________________
Alignment Chaotic Evil Languages Common, Supernal
Skills Acrobatics +36, Arcana +33, Athletics +31, Bluff +40, Diplomacy +37, Insight +38, Intimidate +31, Religion +33, Stealth +36, Thievery +36
Str 25 (+26) Dex 30 (+29) Wis 21 (+24)
Con 22 (+25) Int 32 (+30) Cha 36 (+32)
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Equipment Razors Edge

Cyric’s Tactics
While Cyric is an expert martial combatant he prefers to somewhat keep a distance between him and his opponent. Cyric usually begins combat with a basic attack and with Dark Lies. He frequently makes use of Invisibility and Inescapable Wrath to make as many sneak attacks per round as possible. Aganst a single closing target Cyric uses Shadow Stings repeatedly turning invisible. Against multiple enemies that get close to him he uses Phantom Misdirection after becoming invisible and moving into a favorable position to make melee opportunity basic attacks. Cyric rarely uses his Gate ability. When bloodied, Cyric always dicorporates due to Discorporation.
#84

dave2008

Jan 27, 2013 5:32:44
Keveras,
Can I use some of your creations here and update them to the more recent design guidelines for me 4e dieties thread?   community.wizards.com/go/thread/view/758...
#85

mvincent

Jan 28, 2013 17:21:15
Since this thread has been reanimated, here is a link to my:
"3e locations in 4e cosmology" thread