Realms 4e NPC Characters

Post/Author/DateTimePost
#1

keveras

Sep 09, 2008 4:30:06
This thread was created to post your versions of the NPCs found in any of the Forgotten Realms books or magazines. You can also request stats for an NPC. We will keep an index here in the first post which will be updated regularly. This will allow you to easily see what NPCs have already been posted and where to find them. The 3rd Edition Realms NPC Characters threads can be found here (#1) and here (#2).

[i][color=darkblue]Guidelines:[/i][/color]

The way this thread works is simple:
- If you want some stats post your request here.
- If you have an answer to a request or you have some stats of your own work, post it here (to build stats, you can either use the Monster/NPC rules presented in Dungeons Master's Guide page 184 and 186, or you can build NPCs according to the PC rules presented in Player's Handbook).

Note:
- If you're subscribing to D&D Insider and if you see some stats for Forgotten Realms NPCs, please let me know by sending me a PM or by posting in this thread, so that I can add the respective NPC to the official NPC list at the index post. Thanks!


[i][color=darkred]Index:[/i][/color]

[color=red]Official NPCs[/color]
Arathluth - Forgotten Realms Campaign Guide
Fzoul Chembryl, Exarch of Bane - Forgotten Realms Campaign Guide
Jarlaxle Baenre - Forgotten Realms Campaign Guide
Luthvaerynn - Forgotten Realms Campaign Guide
Manshoon - Forgotten Realms Campaign Guide
Naramus - Forgotten Realms Campaign Guide
Sath'fiss'ith the Skybinder - Forgotten Realms Campaign Guide
Shil Yargo, Captain - Forgotten Realms Campaign Guide
Szass Tam - Forgotten Realms Campaign Guide
Terpenzi, Guardian of Najara - Forgotten Realms Campaign Guide


[color=red]Unofficial NPCs[/color]
Abordabe
Amlaruil Moonflower, the Sad Queen
Aribeth de Tylmarande, Lady
Artemis Entreri
Cadderly, former Chosen of Deneir
Danchilaer, the Mad Mage
Dhelt, High Rider Lord
Drizzt Do'Urden
Eilistraee, Exarch of Corellon
Elaith Craulnober
Erevis Cale
Ghiz'kith
Hamsetis
Imbrar Heltharn, Prince-Consort
Jorunhast, the Kingslayer
Kaanyr Vhok, the Sceptered One
Pil'it'ith, former Chosen of Sseth
Sammaster
Sememmon
Shoon VII, Necroqysar
Shuruppak, the Reaper
Solom Ned'razak
Yuvaraj, Lord Artificer

[color=red]Chosen of Mystra[/color]
Alassra Silverhand a.k.a. The Simbul
Elminster Aumar
Khelben "Blackstaff" Arunsun
Storm Silverhand

[color=red]Menzoberranzan[/color]
Gromph Baenre, Archmage
Jalynfein, the Spidermage
Pharaun Mizzrym (PC)
Ryld Argith

[color=red]Myth Drannor[/color]
Araevin Teshurr, Grand Mage
Eltargrim Irithyl, Coronal
Ilsevele Miritar, Coronal
Josidiah Starym, Spell-Major
Srinshee, The
Starbrow Melruth, Captain Fflar

[color=red]Netheril[/color]
Arthindol the Terraseer
Aumvor the Undying
Ioulaum
Jeriah Chronos, the Chronomancer
Karsus
Larloch Shadowking
Parzal, the Outrageous

[color=red]Princes of Shade[/color]
Aglarel Tanthul, Prince
Brennus Tanthul, Prince
Clariburnus Tanthul, Prince
Dethud Tanthul, Prince
Faould Tanthul, Prince
Lamorak Tanthul, Prince
Mattick & Vattick Tanthul, Princes
Melegaunt Tanthul, Prince
Rivalen Tanthul, Prince
Telamont Tanthul, High Prince
Yder Tanthul, Prince

[color=red]Sshamath[/color]
Malaggar Xarann
Masoj Dhuunyl
Seldszar Elphragh
Urlkyn Khalazza

[color=red]Twisted Rune[/color]
Jymahna
Kartak Spellseer
Priamon "Frostrune" Rakesk
Rhangaun
Shangalar the Black
Shyressa
#2

naex

Sep 09, 2008 4:33:39
Added to the 4e Running the Realms Links...
#3

keveras

Sep 09, 2008 5:19:12














































#4

keveras

Sep 09, 2008 8:51:54
Hey... she isn't gone at all...





















































#5

rinonalyrna_fathomlin

Sep 09, 2008 11:25:54
Well, I like it that Eilistraee is still around, in a way.
#6

keveras

Sep 09, 2008 11:46:48
Yeah, but now that she's no longer a deiy she's just a monster or NPC, effectively.
#7

aseran

Sep 09, 2008 11:47:54
I'd consider an Exarch a pretty firm step above a generic monster or NPC, one way or another.
#8

keveras

Sep 09, 2008 11:56:35
I'd consider an Exarch a pretty firm step above a generic monster or NPC, one way or another.

I'd consider this too, yes, but according to the rules, an exarch is just an epic elite monster, effectively.

Just compare Eili with Shuruppak. A few more powers which are slightly more powerful, slightly higher ability scores, and nearly identical defenses.
#9

aseran

Sep 09, 2008 12:06:40
I'd consider this too, yes, but according to the rules, an exarch is just an epic elite monster, effectively.

It works. I like the breakdowns, too.

Though, I'd question the use of the phrase "just" an epic elite monster. Just to keep things within a certain perspective, an individual like that is still a big deal--just as such are PCs who're up to dealing with one (though the only scenario off the top of my head where Eilistraee might spar with typical PCs is if Corellon chose to openly test them).
#10

keveras

Sep 09, 2008 12:28:39
It works. I like the breakdowns, too.

Though, I'd question the use of the phrase "just" an epic elite monster. Just to keep things within a certain perspective, an individual like that is still a big deal--just as such are PCs who're up to dealing with one (though the only scenario off the top of my head where Eilistraee might spar with typical PCs is if Corellon chose to openly test them).

'Just' in comparison to some solo monsters as Orcus and, likely, deities.

Anyway, I don't share WotC's way of thinking to stat out only the evil guys. That said, Corellon could send Eilistraee to support the PCs in a fight against Lolth, Orcus, or any other Solo monster. And she would be a valuable ally.
#11

rinonalyrna_fathomlin

Sep 09, 2008 13:40:46
Yeah, but now that she's no longer a deiy she's just a monster or NPC, effectively.

Meh, that doesn't bother me, really.
#12

lohnpondai

Sep 09, 2008 17:02:23
Great work with the characters.

Like them, though its unlikely ill ever use them. As a DM i always had trouble running interesting campaigns at such high power level. Normally if my group is dumb enough to face people like Szass Tarm or Manshoon (id never use them ofc, i mean if they seek them actively), then Id just say "Ok, hand me your sheets...."

So, how about some less epic personalities of the realms? (deceased ones even) Looking foward to more stats.
#13

keveras

Sep 10, 2008 3:48:18
Great work with the characters.

Like them, though its unlikely ill ever use them. As a DM i always had trouble running interesting campaigns at such high power level. Normally if my group is dumb enough to face people like Szass Tarm or Manshoon (id never use them ofc, i mean if they seek them actively), then Id just say "Ok, hand me your sheets...."

So, how about some less epic personalities of the realms? (deceased ones even) Looking foward to more stats.

Thanks.

Though I've no intention to stat out some dabblers who are not epic. Maybe a few that I find interesting. So the NPCs will be anywhere between lvl 21 elite and... well, I placed Ioulaum at lvl 35 solo :D
#14

keveras

Sep 10, 2008 3:55:07










































#15

keveras

Sep 10, 2008 4:06:28










































#16

keveras

Sep 10, 2008 13:39:27

















































#17

keveras

Sep 11, 2008 3:42:21
So I decided to give him a few cool names which are spells from old Netheril.










































#18

keveras

Sep 11, 2008 4:44:53
Behold the indomitable Ioulaum, impenetrable to everything.
This is not the ugly brain guy (since we have no psi rules and no elder brain monster), but a humanoid who is more than a mortal but less than a deity. Well, and with spells from Netheril, of course.




























































#19

keveras

Sep 11, 2008 9:37:57
So I decreased Ioulaum's level a little bit. 34 solo is still pretty high.
#20

kossles

Sep 12, 2008 3:11:39
Thank you very much for this Keveras!!
#21

oryndoll

Sep 12, 2008 4:01:35
Firstly Keveras, thank you so much for setting up this thread!

Secondly, can I please ask for any, or as many as you can, of the following characters??

Larloch
Aumvor the Undying
Malkizid
Rhangaun of the Twisted Rune
Sammaster
Karsus

Thanks!
#22

keveras

Sep 12, 2008 4:02:39
No problem. Here's a lower level guy:







































#23

keveras

Sep 12, 2008 4:05:42
Larloch
Aumvor the Undying
Malkizid
Rhangaun of the Twisted Rune
Sammaster
Karsus

Thanks!

I don't think I'll stat out Malkizid yet, since I regard him as a cosmic entity and I want to wait for actual deity stats for comparison.

The other guys should be no problem.
#24

keveras

Sep 12, 2008 4:09:42









































#25

keveras

Sep 12, 2008 4:47:58









































#26

keveras

Sep 12, 2008 10:49:52
Inspired by Elminster's current state of mind:











































#27

lfvando

Sep 12, 2008 13:24:49
Please, post:
Simbul level 37 solo
Elminster level 39 solo
The Shades
The Twisted Rune
Xanathar
Arthandol Sarrukh Lich level 28 solo
Sammaster Lich level 27 solo
Xulla
Kaanyr Vhok
Arklem Greeth Lich level 18 controller
Salvarad level 20 leader
Cephalosk Mind Flayer level 18 leader
Drizzt Do´Urden level 21 solo
Zrie Prakis Lich level 18 solo
Zilvreen level 19 striker
Artemis Entreri level 18 solo
Cyndre level 15 solo
Dendybar the Motled
Hobarth level 13 leader
Dmetria Extaminos Yuan-ti level 7 defender
Cassana level 13 solo
#28

lord_karsus

Sep 12, 2008 14:24:22
-Just putting it out there: It doesn't seem right/realistic that Ioulaum be a Level 34 encounter, while Orcus is a Level 30 encounter.
#29

phelf_der_zemit

Sep 12, 2008 16:30:57
Please, post:
Simbul level 37 solo
Elminster level 39 solo
The Shades
The Twisted Rune
Xanathar
Arthandol Sarrukh Lich level 28 solo
Sammaster Lich level 27 solo
Xulla
Kaanyr Vhok
Arklem Greeth Lich level 18 controller
Salvarad level 20 leader
Cephalosk Mind Flayer level 18 leader
Drizzt Do´Urden level 21 solo
Zrie Prakis Lich level 18 solo
Zilvreen level 19 striker
Artemis Entreri level 18 solo
Cyndre level 15 solo
Dendybar the Motled
Hobarth level 13 leader
Dmetria Extaminos Yuan-ti level 7 defender
Cassana level 13 solo

That's one hell of an order.
#30

keveras

Sep 13, 2008 7:55:28
-Just putting it out there: It doesn't seem right/realistic that Ioulaum be a Level 34 encounter, while Orcus is a Level 30 encounter.

Orcus is lvl 33 solo ;)

And I personally see Ioulaum as the most powerful faerunian NPC. So it's ok.
#31

keveras

Sep 13, 2008 8:06:44
Please, post:
Simbul level 37 solo
Elminster level 39 solo
The Shades
The Twisted Rune
Xanathar
Arthandol Sarrukh Lich level 28 solo
Sammaster Lich level 27 solo
Xulla
Kaanyr Vhok
Arklem Greeth Lich level 18 controller
Salvarad level 20 leader
Cephalosk Mind Flayer level 18 leader
Drizzt Do´Urden level 21 solo
Zrie Prakis Lich level 18 solo
Zilvreen level 19 striker
Artemis Entreri level 18 solo
Cyndre level 15 solo
Dendybar the Motled
Hobarth level 13 leader
Dmetria Extaminos Yuan-ti level 7 defender
Cassana level 13 solo

I already did Arthindol and Telamont, though I placed them at a level that seems more appropriate to me.

Someone else wanted to post Drizzt.

Regarding the Chosen. I think I'll wait till I get my hands on the FRPG, since I heard it contains is a chosen template. However, at the lvl you placed them, they would be more powerful than some greater deities ;)

I'll do what I can with the rest, though most of them are never solo encounters.
#32

keveras

Sep 13, 2008 8:22:51
This one I wanted to stat out back in 3e, but I had no idea where to begin with. But now he's stated out, finally.



















































#33

lord_karsus

Sep 13, 2008 12:17:59
Orcus is lvl 33 solo ;)

And I personally see Ioulaum as the most powerful faerunian NPC. So it's ok.

-Thirty-three, then. Either way, the point remains: As powerful as Ioulaum is, he is not stronger than Orcus.
#34

keveras

Sep 13, 2008 12:33:41
-Thirty-three, then. Either way, the point remains: As powerful as Ioulaum is, he is not stronger than Orcus.

Well, basically, you would be right, but...

In 3e dozens of NPCs where more powerful than Orcus, simply because of WotC's policy that archfiends, or cosmic entities, should be in reach of most low-epic characters. And for the fact that this policy is still in their minds, as the 28 solo lvls of Yeenoghu suggest (and thus he's less powerful than a red dragon), I can place him above Orcus without problems (as this was the case in 3e).

The problem is that it's extremely difficult to put all the uber-powerful Realms NPCs within 30 levels. Actually, this is not possible. So don't blame me for making Ioulaum too powerful, blame the guys who are in charge for making Orcus way too weak.

Edit:
Maybe I can convince you when you see that I'll design Karsus as an actual deity ;)
#35

lord_karsus

Sep 13, 2008 13:50:13
The problem is that it's extremely difficult to put all the uber-powerful Realms NPCs within 30 levels. Actually, this is not possible. So don't blame me for making Ioulaum too powerful, blame the guys who are in charge for making Orcus way too weak.

-That is an argument that I can buy.
#36

keveras

Sep 14, 2008 5:03:14
Here's a request.



















































#37

phelf_der_zemit

Sep 14, 2008 17:52:36
This should be my first of many additions to the thread. Kervas you can spice this up with your nifty little graphic but as you can tell I made him up as an PC not using the NPC format. So things might be alittle different than strictly played; just a warning to reading DMs.

Pharaun Mizzrym; Level 22 Controller
Medium Humaniod Drow Wizard 22
Initiative +16 Senses; Perception +18
HP: 106; Bloodied: 53
AC: 37; Fortitude: 27, Reflex: 32, Will: 30
Speed 8; Healing Surges 7/day; Surge Value 26

*+4 Dancing Rapier (standard; at-will) *Material, Light Blade
+16 vs AC; This weapon isn't required to be held by it's user, instead it ma float beside him and attack freely.


*Cantrips (minor, minor, standard; at-will) *Arcane, Illusion and/or Conjuration
The ability to turn your magical skills into minor magical tricks.

*Magic Missle (standard; at-will) *Arcane, Force, Implement
+22*^ vs. Reflex; 4d4+6 against once creature.

*Scorching Burst (standard; at-will) *Arcane, Fire, Implement
+22*^ vs. Reflex; 2d6+6 against each creature in burst, Burst 1 within 10 squares


*Spectral Ram (standard; encounter) *Arcane, Force, Implement
+22*^ vs. Fortitude; 2d10+6 against one creature, Range 10. Hit: slides target 3 squares and knocks him prone.

*Crushing Titan's Fist (standard; encounter) *Arcane, Force, Implement
+22*^ vs. Reflex; 3d8+6 against each creature in Burst, Area burst 2 within 20 squares. Hit: targets become immobalized until the end of your next turn.

*Frostburn (standard; encounter) *Arcane, Cold, Fire, Implement
+22*^ vs. Fortitude; 3d6+6 against each creature in burst, Area burst 2 within 20 squares. Effected area is considered difficult terrain until end of next turn.

*Blood Pulse (standard; encounter) *Arcane, Implement
+22*^ vs. Will; 2d6+6 against each target in burst, Area burst 3 within 20 squares. Each target takes an additional 1d6 damage for every square it leaves.


*Wall of Ice (standard; daily) *Arcane, Cold, Conjuration, Implement
You conjure a wall of ice. This wall melts after an hour. Area wall 12 within 10 squares.

*Evard's Black Tentacles (standard; daily) *Arcane, Implement, Necrotic, Zone
+22*^ vs. Reflex; 2d10+6 against each target in burst, Area burst4 within 10 squares. Targets are immobilized till the end of your next turn. Sustain Minor. Each creature immobilized in the effect area during your next turn takes 1d10 damage.

*Otiluke's Resilient Sphere (standard; daily) *Arcane, Conjuration, Force, Implement
+22*^ vs. Reflex; One creature, Ranged 10. You conjure a sphere of force that traps the target inside, keeping it in and everything else out.

*Acid Wave (standard; daily) *Acid, Arcane, Implement
+22*^ vs. Reflex; 5d6+6 Each creature in blast and an Ongoing 10 acid damage. Close blast 5.

*Destructive Salutation (standard; daily) *Arcane, Implement, Physic
+22*^ vs. Will; 6d6+6 each creature in burst, Area burst 3 within 20 squares. Effected targets take 10 physic ongoing damage and are stunned (save ends).


Utility Spells: Dimmensional Door, Fly, Stoneskin, Mirror Image, Soul Burn, Invisibilty.

Rituals: Comprehend Language, Silence, Tenser's Floating Disk, Eye of Alarm, Brew Potion, Knock, Enchant Magic Item, Arcane Lock, Magic Cirlce, Disenchant Magic Item, Sending, Wizards Sight, Passwall, Shadow Walk, Linked Portal.

Racial Abilities: Cloud of Darkness, Darkfire.

Alignment: Evil; Languages: Common, Elven, Deep Speech, Draconic.
Feats: Skill Training, Burning Blizzard, Expanded Spellbook, Quick Draw, Defensive Mobility, Alertness, Arcane Reach, Lasting Frost, Spell Focus, Blood Thirst, Fleet Footed, Running Shot, Arcane Mastery, Epic Resurgence.
Skills: +22 Arcana, +22 History, +18 Insight, +22 Religion, +18 Perception (skill training), +13 Athletics (when jumping).
Str 12 (+1) Ref 20 (+5) Wis 14 (+2)
Con 12 (+1) Int 22 (+6) Cha 12 (+1)
Equipment: +6 Magic Starweave Armor, +4 Dancing Rapier, +5 Wand of Lightning Bolt, Boots of Striding and Springing, Ring of Flight, Bag of Holding, Potion of Vitality x 2.

*Can use wand of accuracy for these spells.
#38

keveras

Sep 15, 2008 4:30:25
This should be my first of many additions to the thread. Kervas you can spice this up with your nifty little graphic but as you can tell I made him up as an PC not using the NPC format. So things might be alittle different than strictly played; just a warning to reading DMs.

Great work! Keep on stating them out (and posting them).

Anyway, thanks for writing my name correctly ;)
#39

phelf_der_zemit

Sep 15, 2008 6:26:38
Anyway, thanks for writing my name correctly ;)

Oops. :embarrass . Got confused. Use to have an old character wizard going by the previously used one. Good character..
#40

Diffan

Sep 16, 2008 1:39:36
Keveras, what's the vB code for the boxes you use to stat the NPCs? I'd like to contribute (still a little new with making 4e monsters though) and I like the look.
#41

keveras

Sep 16, 2008 3:36:45
Your contribution is appreciated, Diffan.

[deck=nameXY][/deck}
#42

keveras

Sep 16, 2008 3:41:36
Here are two requests. Enjoy.

























































#43

keveras

Sep 16, 2008 3:46:48























































#44

keveras

Sep 16, 2008 8:07:46
So I updated Shuruppak, Abordabe, Jalynfein, and the Chronomancer, since they had a few minor flaws and their level fits better now in regard to their 2e/3e stats.
#45

underdark_tourist

Sep 17, 2008 12:39:01
If anyone would be kind enough to stat out Erevis Cale it would be much appreciated.
#46

keveras

Sep 18, 2008 7:35:35
Here's the Shadowking. Enjoy!









































































#47

keveras

Sep 18, 2008 7:39:35
If anyone would be kind enough to stat out Erevis Cale it would be much appreciated.

Actually, I know next to nothing about Cale, though I own the books, but can't encourage myself to read them. So either it will take a long time or somebody else stats him out.
#48

keveras

Sep 18, 2008 7:45:16

















































#49

Diffan

Sep 18, 2008 10:01:49
Hey Keveras, I'm having trouble creating the spaces between the attack powers. Am I doing something wrong here?
#50

keveras

Sep 18, 2008 13:52:53
Just edit the post, then the spaces will appear. I don't know why this is so, but that's the way it is, apparently.
#51

Shiftkitty

Sep 18, 2008 14:40:26
Can anybody toss Gromph Baenre up there? I've been intentionally avoiding using him as other than a remotely-contacted NPC as I have no idea how to stat him.
#52

phelf_der_zemit

Sep 18, 2008 17:45:32
I stat'd him up in 3.5 and I've transfered acouple of those over so I can do him if nobody else is dying to take on the challenge.
#53

Diffan

Sep 18, 2008 19:38:37

Ok, this is a revision of my original Drizzt character. I've made changes to his statistics to be more inline with what the 4e DMG said on making Monsters. Here's version #2:


Drizzt Do'Urden
A ranger of Mielikki, Drizzt is an unusual specimen of the predominantly evil drow race. Much like his father Zaknafein, he was born with a strong sense of morals and fights on the side of good and justice. Despite his tremendous skill with weapons, Drizzt is primarily a peacemaker who is always willing to avoid a fight if he can, although he makes exceptions for irredeemably evil races such as orcs, giants, yetis, and goblins. Even then he looks for exceptions to the stereotypical prejudice of those races.
________________________________________
Drizzt Do'Urden Level 22 Elite Skirmisher
Medium natural fey XP 8,300
Drow Ranger [Monster]
________________________________________
Initiative +20; Senses Perception +17; darkvision
HP 432; Bloodied 216
AC 38; Fortitude 35, Reflex 36, Will 32 
Resist cold 10, fire 10
Speed 7
Saving Throws +2
Action Points 1
________________________________________
Icingdeath (standard; at-will) - Cold, Weapon +27 vs. AC; 3d6 + 8 cold (crit. 6d6 + 27 cold), and ongoing 5 cold damage (save ends) 


Twinkle (standard; at-will) Weapon +27 vs. AC; 3d6 + 8 (crit. 5d6 + 27), and Drizzt adds a +2 bonus to all his defenses until the end of his next turn 


Blade Mastery (standard; at-will) - Weapon Drizzt makes an attack with Icingdeath and Twinkle 


Two-Blade Pounce (standard; encounter) - Weapon Special: Drizzt can shift 2 squares before making attack +27 vs. AC (two attacks); 2d8 + 8, and after attacking primary target, Drizzt can shift 2 squares and make a thrid attack; +25 vs. AC; 2d8 + 11 


Double Cross-down Parry (immediate interrupt; recharge 5, 6) Trigger When Drizzt would be subjected to a critical hit Drizzt may reduce the critical damage done by half and make an Icingdeath or Twinkle attack. 


Whirlwind Attack (standard; recharge 4, 5, 6) - Weapon Close burst 1; Drizzt makes an Icingdeath attack against each adjacent enemy. He can make secondary attacks with Twinkle against any enemy he hits. 


Cloud of Darkness (minor; 2/encounter) Close burst 1; This power creates a cloud of darkness that remains in place until the end of Drizzt's next turn. The cloud blocks line of sight for all creatures except Drizzt. Any creature except Drizzt entirely within the cloud is blinded. 


Darkfire (minor; encounter) Range 10; +24 vs. Reflex; until the end of Drizzt's next turn, all attacks against the target have combat advantage, and the target cannot benefit from invisibility or concealment. 


Onyx Panther Figurine (standard; daily) - Conjuration Drizzt uses this figurine to conjure a black panther (see below for statistics) named Guenhwyvar. As a free action, Drizzt may spend a healing surge when activating this item to give Guenhwyvar 102 temporary hit points. ________________________________________
Alignment Good; Languages Common, Elven
Class Features Hunter's Quarry (+3d6), Prime Shot
Skills Acrobatics +23, Dungeoneering +22, Nature +22, Stealth +25
Str 22 (+17) Dex 24 (+18) Wis 20 (+17)
Con 16 (+14) Int 19 (+16) Cha 16 (+14)
Possessions eladrin mithral chainmail, frost scimitar, defending scimitar, cloak of survival, elven boots, figurine of wondrous power: onyx panther


Guenhwyvar, Onyx Panther
Medium natural Animate
________________________________________
Initiative as conjurer; Senses Perception +17; low-light vision
HP 23; Bloodied 11
AC 28; Fortitude 26, Reflex 28, Will 25
Speed 8
_________________________________________________________________
Claw (standard; at-will) +19 vs. AC; 1d10 + 5 damage - Bite (standard; at-will) +18 vs. AC; 1d8 + 5 damage 


Pounce (standard; at-will) Guenhwyvar moves up to 8 squares and makes two claw attacks and one bite attack against the target. If two ore more attacks hit, the target is knocked prone and is grabbed (until escape). This power can be used as part of a charge.
_________________________________________________________________
Alignment Good; Languages -
Str 20 (+12) Dex 22 (+18) Wis 18 (+11)
Con 18 (+11) Int 4 (+4) Cha 12 (+8)

#54

Shiftkitty

Sep 18, 2008 22:49:12
I stat'd him up in 3.5 and I've transfered acouple of those over so I can do him if nobody else is dying to take on the challenge.

Pleeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeze? I'll think nice things about you!
#55

keveras

Sep 19, 2008 4:52:51
Ok Diffan, Drizzt looks good. Even more powerful than Jarlaxle. But a few things are not really evident to me.

-What exactly is he? Or, according to which rules did you build him? And could you please explain to me his AC, defenses, and attacks vs. AC?

-You don't have to explicitly list the Power Source (Martial, Arcane, Divine), but you can, of course. It could be just a bit confusing if more energy types apply, though.

-You can as well list the class features with his powers, not just separately.

-Triggering events I'd recommend writing this way: Blade Ward (immediate, when a melee attack is made against Drizzt; recharge 6)

-And the last one: Why is the damage of his weapons sometimes 2d8? I mean, effectively, with every attack he makes two. For a simple weapon this is powerful.

And regarding the space between the attacks. Try to do it with Shift + Enter.
#56

Diffan

Sep 19, 2008 7:05:58
-What exactly is he? Or, according to which rules did you build him? And could you please explain to me his AC, defenses, and attacks vs. AC?

More or less, I used the Ranger class. Instead of listing all of his Daily, Encounter, and At-will powers, I took a few that seemed to represent him the best and made them at-will, encounter (recharge), daily, etc.. To get his AC I took 1/2 his level (12) + 10 + armor bonus (+9) + enhancement bonus (+5) + Two-Weapon Defense (+1) + Armor Specialization (+1) = 38. Same for Defenses, Fort = 12 (1/2 level) + 10 + 4 (enhancement) + 6 (Str mod.) + 1 (Ranger class). Ref = 12 (1/2 level) + 10 + 4 (enhancement) + 7 (Dex mod.) + 1 (Ranger class) + 1 Feat (two-weap defense). Will = 12 (1/2 level) + 10 + 4 (enchancement) + 5 (Wis mod). For attacks 12 (1/2 level) + 6 (Str mod.) + 5 (or 4 enhancement) + 2 (proficiency).

-You don't have to explicitly list the Power Source (Martial, Arcane, Divine), but you can, of course. It could be just a bit confusing if more energy types apply, though.

True, but I figured it may be important in people's games and I like to be thorough.

-You can as well list the class features with his powers, not just separately.

Yea, but people might not understand why he's dealing an additional +3d8 because of hunter's quarry. I listed class features separately to easily define and understand where they're coming from.

-Triggering events I'd recommend writing this way: Blade Ward (immediate, when a melee attack is made against Drizzt; recharge 6)

Good idea, i'll make the changes.

-And the last one: Why is the damage of his weapons sometimes 2d8? I mean, effectively, with every attack he makes two. For a simple weapon this is powerful.

Sometimes the power used is shown with 2[W] for some higher level ranger attacks and at-will attacks over 21st level.

And regarding the space between the attacks. Try to do it with Shift + Enter.

I tried, but I don't think it worked. I'm so confused as to why, lol. (Edit) It could be because I click-shifted the info from microsoft word to the reply page as 1 whole thing?
#57

keveras

Sep 19, 2008 9:22:05
More or less, I used the Ranger class. Instead of listing all of his Daily, Encounter, and At-will powers, I took a few that seemed to represent him the best and made them at-will, encounter (recharge), daily, etc.. To get his AC I took 1/2 his level (12) + 10 + armor bonus (+9) + enhancement bonus (+5) + Two-Weapon Defense (+1) + Armor Specialization (+1) = 38. Same for Defenses, Fort = 12 (1/2 level) + 10 + 4 (enhancement) + 6 (Str mod.) + 1 (Ranger class). Ref = 12 (1/2 level) + 10 + 4 (enhancement) + 7 (Dex mod.) + 1 (Ranger class) + 1 Feat (two-weap defense). Will = 12 (1/2 level) + 10 + 4 (enchancement) + 5 (Wis mod). For attacks 12 (1/2 level) + 6 (Str mod.) + 5 (or 4 enhancement) + 2 (proficiency).

Ah, now it's clear.
Maybe we should add Monster/NPC/PC behind the XP in order to let people know what they are facing. (e.g. Medium natural fey XP 12,100 (NPC) or Medium natural fey XP 12,100 (Monster)). Because, so far, Phelf created a PC, you a NPC/PC and mine are all Monster.

Sometimes the power used is shown with 2[W] for some higher level ranger attacks and at-will attacks over 21st level.

I see, this is a power. I thought it is a simple standard attack. So 2d8 fits, of course.

I tried, but I don't think it worked. I'm so confused as to why, lol. (Edit) It could be because I click-shifted the info from microsoft word to the reply page as 1 whole thing?

Well, now with the lines between the attacks, it looks good, finally.
#58

steelwind

Sep 20, 2008 9:44:53
Ahh, your writing them as monsters, I was wondering why none of them had class levels, feats, ect. Im not overally familiar with this new hip 4e jargan as I took one look at the 4e wizard and decided to never play the edition due to how they butchered magic. Do you think its possible to stat the characters out as PC's/NPC's (same distinction imo, like how they were in 2e/3e) Keveras, I know I would personally find that much more enjoyable then all the NPC's stated out as monsters. Also i noticed you included Elaith Craulnober and was curious if there was canon as to if he survived to current day (one of my favorite NPC's). Otherwise great work my friend, I always enjoy seeing NPC's stated out, probably why the Heroes/Villians Lorebooks are two of my favorite old supplements.
#59

keveras

Sep 20, 2008 11:03:34
Well, I'm just following WotC's 4e design philosophy:

Along the same lines, treat NPCs as you would monsters. That is, only give them the things you’ll need to run them in an encounter or an adventure. Don’t stat out an NPC as a player stats out a player character.

Anyway, one could argue that NPCs should be PCs, effectively, as they were in 3e. However, a monster stat block in 3e wasn't that different from a NPC stat block either. So the distinction between PCs, NPCs, and Monsters in 3e wasn't big, really.
But with the new edition, PCs are more unique than they were in 3e, at least regarding stats. Thus, I think NPCs should be stated out either with the NPC rules or with the monster rules. And it occurs to me that the monster rules are a little bit superior to the NPC rules.
#60

steelwind

Sep 20, 2008 11:28:26
Well, I'm just following WotC's 4e design philosophy:



Anyway, one could argue that NPCs should be PCs, effectively, as they were in 3e. However, a monster stat block in 3e wasn't that different from a NPC stat block either. So the distinction between PCs, NPCs, and Monsters in 3e wasn't big, really.
But with the new edition, PCs are more unique than they were in 3e, at least regarding stats. Thus, I think NPCs should be stated out either with the NPC rules or with the monster rules. And it occurs to me that the monster rules are a little bit superior to the NPC rules.

Well bascially I just wanted to see class/PP levels and feats, abilities, ect and whatnot. I'll use Elaith as an exmaple, is he a fighter who multiclassed into wizard, a swordmage, or what. You cant tell from the stat block.
#61

keveras

Sep 20, 2008 12:02:19
Of course you cannot exactly tell what he is, because you don't have to. Classes are for the PCs. He's designed as being a monster, which means that he can do those things, which he is supposed to do. So he isn't limited to certain class powers or multiclass restrictions, although he lacks the diversity of a PC.

That said, you can always build him as a PC, or just add a few feats, or whatever. You know, since there are no short-stats and because of WotC's new design philosophy, I have to build the characters from scratch, with my knowledge from the old books the only thing I have.
#62

Shiftkitty

Sep 20, 2008 13:29:15
I copied the NPCs here and intend to flesh them out more fully as closer to PCs as I need them. I like the monster-style stat blocks because that's pretty much all you need to run them as NPCs. If you plan to let your players run them as PCs, then yeah, you'd need more of a PC stat sheet.
#63

phelf_der_zemit

Sep 21, 2008 20:55:41
My idea of Gromph has him around level 27, but that would put him above Jaynifien. Either I am way off on the power transfer or he is underpowered. I believe some one else should take over.
#64

keveras

Sep 22, 2008 3:58:36
Well, that is 4e's problem. Let's assume Gromph is lvl 27. Then there would be only a 3 lvl difference between him and Szass Tam - but remember, neither of these guys was among the most powerful in previous editions.

Well, the NPCs are not even the major problem, but the dragons are. There are roughly 15 dragons that were more powerful than a great wyrm gold dragon in 3e. So you have to put them within 4 or 5 levels, I guess. Have fun with that.

So it's not that easy to handle that.
Ok, Jarlaxle 21, Jalynfein 26, Drizzt 24, so you can put him anywhere between 25 and 27.
#65

phelf_der_zemit

Sep 22, 2008 6:31:19
I feel 26 would be the lowest to go. Maybe his recent encounters with Quenthel and surviving the WotSQ he upped himself in levels.
#66

keveras

Sep 22, 2008 6:52:31
Gromph was never the most powerful mage in Menzoberranzan, and probably shouldn't be, imo.

As for the other guys. It's likely that Jarlaxle gained more levels than the drow mages, since he travelled around and so on. Imho lvl 24 for Drizzt is a bit too high, for that matter.
#67

Diffan

Sep 22, 2008 7:07:25
Imho lvl 24 for Drizzt is a bit too high, for that matter.

Problem with Drizzt's level is the continunity issues of 3rd. His write up in the FRCS....garbage. Hells, it's not even accurate because revisions of an edition will do that. He should've been around level 16 before the hunter's blade trilogy and then gained at least a level or two during that time. Add 100 odd years of mayhem, chaos, and Realm disruption and I think adding an additional 5 or 6 levels isn't that unbelievable.
#68

keveras

Sep 22, 2008 7:24:53
Add 100 odd years of mayhem, chaos, and Realm disruption and I think adding an additional 5 or 6 levels isn't that unbelievable.

Of course, it's possible, though it's only speculation. Remember, Drizzt gained 18 Fighter lvls in few decades back in Menzoberranzan. Then he began anew and regained 16 Ranger levels in a few decades again. So after 100 years he could probably as well be a lvl 30 ranger demigod.

If we assume that the NPCs all gained half a dozen lvls, then most of the old 3e NPCs (who are still there) would be epic by now. And while this is not that unrealistic, as you say, it's not really necessary. Or at least, a few levels is ok, but not more, only for 'special' NPCs who are worthy of this enhanced power, as Fzoul (because he's an exarch) or Tam (because he's a badass :P) are.

If you look back to the beginings of 3e, you can see that many an epic character got his levels heavily reduced. Best example: Cylyria Dragonbreast (bard 26 in AD&D, bard 10/fighter 3/harper scout 4 in 3e). The only example of the other way around I can think of were some of the chosen (Dove).

Edit:
Not sure if you have read this, Diffan, but imo it would be better to add the type to the characters we are stating out. (e.g. Medium natural fey XP 12,100 (NPC) or Medium natural fey XP 12,100 (Monster)). Then people know for sure what this build is supposed to be ;)
#69

keveras

Sep 22, 2008 8:20:36
Vaxall of the Dying Orb - A very strong beholder and one of the mightiest agents of the Twisted Rune.

Halaster - The mad mage of Undermountain.

Ygnaroth the Necroseer - One of the 3 phaerimm who control Ootul (in the 3e module Underdark).

Karsus - Arguably the most powerful archmage the Realms has ever seen!

The Encephalithid - The Illithid Elder Brain in charge of Oryndoll, though not sure Oryndoll survived the Spellplague...

At the moment, we have neither an elder brain monster nor a (suitable) fan-made phaerimm. As for Karsus I'm not sure where to place him, but I think I'll wait until we see actual deities. The other two guys should be no problem, however.
#70

Par-Salian

Sep 22, 2008 8:27:34
Cheers Keveras!
#71

high_illithid_master_dup

Sep 22, 2008 8:42:13
Can we possibly see Daurgothoth the Creeping Doom, the one and only Matron Yvonnel Baenre, the Sarrukh Lich Ghiz'kith and Necroqysar Shoon VII??
#72

keveras

Sep 22, 2008 8:46:51
Here's the great Coronal of old. Enjoy!























































#73

keveras

Sep 22, 2008 8:50:45
Ok, so I added a few languages ('cause I recently got my PG) and updated a few powers (most notably the time stop powers and an aura (Yuvaraj's)). Just to let ya know ;)

Edit:
And I added race and class and the type of the stats (mine are all monsters). Finally, it looks good.
#74

keveras

Sep 22, 2008 9:00:56
Can we possibly see Daurgothoth the Creeping Doom, the one and only Matron Yvonnel Baenre, the Sarrukh Lich Ghiz'kith and Necroqysar Shoon VII??

Who is Ghiz'kith? Baenre and Shoon are no prob, though I don't know how to handle a demilich.

As for Daurgothoth, I quote myself from above:

Well, the NPCs are not even the major problem, but the dragons are. There are roughly 15 dragons that were more powerful than a great wyrm gold dragon in 3e. So you have to put them within 4 or 5 levels, I guess. Have fun with that.

If you can show me a reasonable solution to that dilemma, I'll stat him out.
#75

high_illithid_master_dup

Sep 22, 2008 9:17:30
Ghiz'kith was a Sarrukh Lich who had a major confrontation with Pil'it'ith which is described on the following link:

http://www.wizards.com/default.asp?x=dnd/rp/20040714a

I'd love to have a good answer on the dragon conundrum but I don't i'm afraid

Thanks
#76

simon_murray_dup

Sep 23, 2008 4:09:52
Brilliant thread!

Can we see some more Fey please like Queen Amlaruil, Laeroth Runemaster, Captain Fflar Starbrow and Gromph Baenre? Can we also maybe see Zhengyi the Witch-King?

Thanks for all the great work Keveras!!
#77

keveras

Sep 23, 2008 4:20:49
No problem. It will take some time, though.

Anyway, since quite a few people had requests I'll post a list at the index post.

Edit:
Ah yes, Eltargrim and the Srinshee are now High Mages!
#78

keveras

Sep 23, 2008 8:39:34
And here he is, the [insert any creature here]-battling, against-devils-struggling, world-hopping, authority-disregarding, all-kind-of-women-seducing, and goddess-bedding (in)famous old mage, who's considered to be the most powerful spellcaster in the Realms. He's also the uber-iconic D&D char of uber-iconic D&D chars, the person after whom D&D should be named (but isn't, apparently), the one who even wasn't brought down by a major cosmic event as the Spellplague one was, and a womanizer who is nearly at all times accompanied by some hot chicks (whether from Faerun or any other world (Earth included) doesn't matter): ... no, not Drizzt (Drizzt and females, haha), Elminster!
So, enjoy and take pleasure in the pride which hails from the fact that we FR fans got the winner, 'cause El would beat the crap out of such meddlers like Raistlin or Mordenkainen or Iggwilv or whoever is the respective Eberron guy.

Note that I rely heavily on the Rule of Cool with his build. And since an insane, weak, and once powerful archmage isn't anywhere near of being cool, this build shows him at the peak of his power, though without assistance from Mystra, of course ;)
Also note that since Spell Recall and Divine Miracle are nearly identical, I decided to remove the former feature. Also worth mentioning is the fact that I gave him one Cleric and one Rogue class feature to represent his 3e stats.

Moreover, I updated all the former characters, added a few lines here, removed a few things there, and so on. So now they should be at least flawless, if not perfect :P So for anyone who's copying the stats, I'd recommend doing it again, since quite a few things have changed. ;)



























































#79

keveras

Sep 24, 2008 4:24:11
The Simbul, again at the peak of her power, though I'm not entirely sure with her spell matrix. Anyway, enjoy!























































#80

Shiftkitty

Sep 24, 2008 10:05:16
*sitting up like a puppy, tail slightly wagging, all big eyed and hoping for a Gromph Baenre, a slight whimper escaping my lips*

Level 27 looks about right by my reckoning. As far as poweful mages of Menzo, I thought only the Spider Mage (I think that's the guy) and that lich drow were ahead of him, and the lich not by much? (Not familiar with all of the stories, life keeps me from my reading time!)
#81

phelf_der_zemit

Sep 24, 2008 17:01:45
SPOILER: The lich is dead; not only literally, but I meen gone from this world destroyed.

I'll make him level 27 then as your requesting him and that's about where I see him after the recent events and power swap.
#82

rinonalyrna_fathomlin

Sep 24, 2008 18:05:59
Just out of curiosity, why is the Simbul now good? She's always been portrayed as neutral (and she previously had a CN alignment).
#83

Diffan

Sep 24, 2008 20:21:07
Just out of curiosity, why is the Simbul now good? She's always been portrayed as neutral (and she previously had a CN alignment).

Yea, I'd probably make her Unaligned personally.
#84

Shiftkitty

Sep 24, 2008 22:07:31
Thank you, Phelf Der Zemit!

*Back to kitty-mode, purring happily, eyes partially closed in contentment*
#85

keveras

Sep 25, 2008 3:23:10
Just out of curiosity, why is the Simbul now good? She's always been portrayed as neutral (and she previously had a CN alignment).

Oh, yeah, I screwed up with her alignment. Thanks for pointing it out.
#86

rinonalyrna_fathomlin

Sep 25, 2008 10:24:38
Oh, yeah, I screwed up with her alignment. Thanks for pointing it out.

You're welcome.
#87

keveras

Sep 25, 2008 12:46:15
Phelf and Shiftkitty, could you explain to me how you would convert 3e NPCs to 4e? I mean, the level, and if there is an actual concept behind your suggestions.
#88

phelf_der_zemit

Sep 25, 2008 20:05:10
Well as I see it level 20 in 3e was pretty powerful, and only the big hitters (i.e. chosen, superkings, the bigger&badder bbeg) got to epic level. To my thinking close to level 23 is the new level twenty. Plenty of power but not so powered as to be any of the above examples. Gromph was lvl22, and I'm sure over the few 100 years he got alittle bit closer to the big hitter statis I think he should be. Not to mention I always think he should be closer to eliminster and at level 27 would be so much nicer.
#89

Shiftkitty

Sep 25, 2008 23:13:21
I tend to go by ratios (I guess that's what it would be called.) 3e went from 1 to 20. 4e goes from 1 to 30. 30=1.5 times 20, so each 4e level = 1.5 times a 3e level. A level 10 PC in 3e would be equal to a level 15 PC in 4e.

3e x 1.5 = 4e

From level 22, Gromph would be at 33 in 4e. To make a level 27 in 4e, he'd have to convert over from level 18 3e. In 2e he was level 20. Going from 2e, the mathematics would call for a multiplier of 1.2. This would put him at level 24 in 4e. Nooooooot quite what I had in mind for the old boy.

Going strictly by my math, Gromph would be equal to Orcus, I believe. A bit much, don't you think? I'd stat him at level 27 and attribute any imperfections in the conversion to the Spellplague.
#90

keveras

Sep 26, 2008 3:39:57
Well, since there is no official conversion guide or something else, you can actually do as you like, or course. So I'm just commenting your 'systems' from my point of view.

Well as I see it level 20 in 3e was pretty powerful, and only the big hitters (i.e. chosen, superkings, the bigger&badder bbeg) got to epic level. To my thinking close to level 23 is the new level twenty. Plenty of power but not so powered as to be any of the above examples. Gromph was lvl22, and I'm sure over the few 100 years he got alittle bit closer to the big hitter statis I think he should be. Not to mention I always think he should be closer to eliminster and at level 27 would be so much nicer.

I see, although it's a matter of fact that you simply can't convert by power level, since the things characters can do on say lvl 20 in 3e and in 4e, respectively, are actually not at all comparable.
Otherwise, when converting the uber-powerful ones (best example is Ioulaum), we would end up with the same problem as 3e had (i.e. the infinite progression, even beyond 100)

I tend to go by ratios (I guess that's what it would be called.) 3e went from 1 to 20. 4e goes from 1 to 30. 30=1.5 times 20, so each 4e level = 1.5 times a 3e level. A level 10 PC in 3e would be equal to a level 15 PC in 4e.

3e x 1.5 = 4e

From level 22, Gromph would be at 33 in 4e. To make a level 27 in 4e, he'd have to convert over from level 18 3e. In 2e he was level 20. Going from 2e, the mathematics would call for a multiplier of 1.2. This would put him at level 24 in 4e. Nooooooot quite what I had in mind for the old boy.

Going strictly by my math, Gromph would be equal to Orcus, I believe. A bit much, don't you think? I'd stat him at level 27 and attribute any imperfections in the conversion to the Spellplague.

While this might work with low-lvl characters, it never does with epic or 'epic+' characters. Again, Ioulaum. His CR 53 would be about lvl 80, or his 2e lvl 41 would be about 50 or 60, depending on the muliplier. Way too high, anway.

However, 4e's system is good, actually. The problem is that it doesn't really work with well-established settings.
#91

Shiftkitty

Sep 26, 2008 9:20:21
You're absolutely right. It's far from perfect and does work well on lower levels. At higher levels, though, you have to be honest with yourself. Sure, I love Gromph and would like to see him at as high a level as possible in the game, but "realistically" that's just not the case.
#92

keveras

Sep 30, 2008 3:02:42
Here's Rhangaun. Enjoy!





















































#93

intrepid1708

Sep 30, 2008 7:50:21
I think the 4E version of the characters you have done so far are great. I have a few I would like to see if you get the chance to do them.
Dove Falconhand
Storm Silverhand
Alustriel Silverhand
Laeral Silverhand
Sylune Silverhand
Liriel Baenre
Thorn
Sharlarra Vindrith
Qilue Veladorn
Cavatina Xarann
and
Arilyn Moonblade

Thanks
#94

keveras

Sep 30, 2008 8:16:12
Here's another request, Sammaster. Enjoy!





















































#95

keveras

Sep 30, 2008 8:52:52
I think the 4E version of the characters you have done so far are great. I have a few I would like to see if you get the chance to do them.
Dove Falconhand
Storm Silverhand
Alustriel Silverhand
Laeral Silverhand
Sylune Silverhand
Liriel Baenre
Thorn
Sharlarra Vindrith
Qilue Veladorn
Cavatina Xarann
and
Arilyn Moonblade

Thanks

I'll do what I can, though I won't have much time in the future.
#96

Diffan

Oct 01, 2008 7:08:18
Here's one for those of you who are playing in Neverwinter and don't want to make the 100 year time jump.




































#97

intrepid1708

Oct 01, 2008 7:40:29
Here's one for those of you who are playing in Neverwinter and don't want to make the 100 year time jump.





































#98

rinonalyrna_fathomlin

Oct 01, 2008 10:47:41
Regarding Aribeth--I'm pretty certain the lore about her regards her as a pure elf, even though her in-game stats have her as a half-elf. The NWN NPC stats could be wonky.

Also...

Show
Are you aware of Aribeth's appearance in Hordes of the Underdark? She's dead. From what I understand, she's a ghost in the game, and even the best possible ending for her keeps her as a ghost.
#99

Diffan

Oct 01, 2008 15:45:52
Regarding Aribeth--I'm pretty certain the lore about her regards her as a pure elf, even though her in-game stats have her as a half-elf. The NWN NPC stats could be wonky.

Ya, I've always thought her more half-elf than full elf mainly because she A.) Doesn't worship any of the elven Pantheon and B.) She's a paladin and her alignment is Lawful Good. For me, it just fits a half-elven profile more than a full blooded elf does.

Also...

Show
Are you aware of Aribeth's appearance in Hordes of the Underdark? She's dead. From what I understand, she's a ghost in the game, and even the best possible ending for her keeps her as a ghost.
#100

sfdragon

Oct 01, 2008 16:42:37
Ok, this is a revision of my original Drizzt character. I've made changes to his statistics to be more inline with what the 4e DMG said on making Monsters. Here's version #2:












































#101

rinonalyrna_fathomlin

Oct 01, 2008 17:57:40
Ya, I've always thought her more half-elf than full elf mainly because she A.) Doesn't worship any of the elven Pantheon and B.) She's a paladin and her alignment is Lawful Good. For me, it just fits a half-elven profile more than a full blooded elf does.

Ah. I just saw her as an unusual elf.

Yea, it wasn't until after I did the write up that I saw that. But games are screwy so I don't bother with their plot material.

LOL, oh, all right.:P
#102

Diffan

Oct 01, 2008 21:05:46
would not dwarven forge mail eladrin chain do better??

or the fineweave from complete adventurer..

Well, I made it dwarven mail because his armor might have been constructed by the dwarves of Mithral Hall. Now the new book, Adventure's Vault has the Mithral armor property, but I don't have the book yet nor the stats on it. When additional sources become available, I'll make changes that mirror his more recent equipment.
#103

Shiftkitty

Oct 01, 2008 21:09:58
Still hoping for a level 27 Gromph...
#104

Diffan

Oct 02, 2008 7:18:40
Here's another. The infamous Artemis Entreri











































#105

rinonalyrna_fathomlin

Oct 02, 2008 9:33:52
Well, I made it dwarven mail because his armor might have been constructed by the dwarves of Mithral Hall.

With regards to Drizzt? Yes, I believe he wore armor fashioned by Bruenor.
#106

Diffan

Oct 03, 2008 20:18:19
With regards to Drizzt? Yes, I believe he wore armor fashioned by Bruenor.

Correct, but the armor fashioned by Bruenor (+4 mithral chainmail) noted in the 3e FRCS was discarded during the Hunter's Blade trilogy. Now, he has some sorta spider-silk chain from the drow he killed, but I don't have enough game material to fashion that sort of armor....yet.
#107

keveras

Oct 04, 2008 6:49:54
Interesting take on Entreri, Diffan. I like it that he's a shadow humanoid, but not a shade. Of course, this doesn't change anything with his stats.

-Regarding his Deadly Precision attack power... I'd make it recharge 5 6, since lurkers are supposed to make a devastating attack every few rounds... and his criticals could be considered such an attack.

-And, why +28 with his dagger?
#108

Diffan

Oct 04, 2008 21:13:40
-Regarding his Deadly Precision attack power... I'd make it recharge 5 6, since lurkers are supposed to make a devastating attack every few rounds... and his criticals could be considered such an attack.

Thanks, I'll make the changes.

-And, why +28 with his dagger?

Because of his Rogue Weapon Talent ability.
#109

keveras

Oct 05, 2008 7:29:29
Because of his Rogue Weapon Talent ability.

Ah, yes, his class features.

Anyway, I forgot to say that I was told that Adventure's Vault contains a Vampiric weapon ability. This would definitely be a good choice for his dagger.

Edit:
Btw, I added Class Features to every char so that they're now more recognizable.
#110

Diffan

Oct 05, 2008 17:24:26
Anyway, I forgot to say that I was told that Adventure's Vault contains a Vampiric weapon ability. This would definitely be a good choice for his dagger.

Any idea what it does? As of now, his dagger just has the lifedrinking property.

Edit:
Btw, I added Class Features to every char so that they're now more recognizable.

I saw that, good stuff! :D
#111

18DELTA

Oct 05, 2008 19:02:49
-Great thread folks! :D Could somebody stat up "Frostrune". Please.


18DELTA
#112

Diffan

Oct 06, 2008 10:57:23
Here's another NPC, originally from the Champions of Ruin source book.













































#113

keveras

Oct 06, 2008 11:41:42
Any idea what it does? As of now, his dagger just has the lifedrinking property.

I'll check this out and pm it to you.

-Great thread folks! :D Could somebody stat up "Frostrune". Please.

I'm gonna do the other guys of the Twisted Rune right after I finished the Princes of Shade.
#114

christopher_rowe

Oct 06, 2008 11:48:17
I'm gonna do the other guys of the Twisted Rune right after I finished the Princes of Shade.

Ha! That sounds like Torm's "to do" list!
#115

keveras

Oct 06, 2008 12:07:20
Ha! That sounds like Torm's "to do" list!

If I were not that busy these days, they would already be here.
#116

keveras

Oct 06, 2008 12:24:51
Here's another NPC, originally from the Champions of Ruin source book.

-I'd recommend adding 'He can't be disarmed of this weapon.' to his Ravenous Soulsword power, since most of his attacks require his sword, and it would be pretty bad for him to be disarmed.

-And why has he just one skill? I mean, one?
#117

18DELTA

Oct 06, 2008 13:28:12
I'm gonna do the other guys of the Twisted Rune right after I finished the Princes of Shade.

-


18DELTA :D
#118

sfdragon

Oct 07, 2008 15:37:16
btw Diffan, i pm'd some time ago you the chain armors and the mithral from the adventurer's vault did you get them??
#119

Diffan

Oct 07, 2008 15:57:39
btw Diffan, i pm'd some time ago you the chain armors and the mithral from the adventurer's vault did you get them??

I did, thank you. Do you still feel that the Eladrin armor is better for Drizzt? The only reason I'm not too sure is that he doesn't have any ability to teleport and thus the armor's ability is moot.
#120

sfdragon

Oct 08, 2008 4:20:29
better for him, kind of.

the teleportation part of it is worthless yes, on the otherhand it does not restrict the movement down either or the what not check.


the darkforged in the AV would do best for him in 4e as the last armor he had absorbed damage.

now if he had his mythral chain armor repaired the eladrin in the phb....

either that or the elven battle gear.....
#121

underdark_tourist

Oct 08, 2008 15:07:59
Maybe a 4e Iggwilv? I'll throw Erevis Cale out there again as well.
#122

rinonalyrna_fathomlin

Oct 08, 2008 18:21:25
Iggwilv is a Greyhawk character. Not saying she's never been to the Realms or is totally unheard of there, but she really isn't a Realms character.
#123

Shiftkitty

Oct 08, 2008 18:57:22
... Gromph?... Anyone? ...I'd do it myself, but I'm really no good at such things...
#124

Diffan

Oct 09, 2008 7:55:46
... Gromph?... Anyone? ...I'd do it myself, but I'm really no good at such things...

I would stat him but honestly, I don't know enought about the charcter to do him any justice.
#125

keveras

Oct 10, 2008 10:55:50
... Gromph?... Anyone? ...I'd do it myself, but I'm really no good at such things...

Ok, then I'll try to stat him out this weekend
#126

phelf_der_zemit

Oct 10, 2008 17:41:56
... Gromph?... Anyone? ...I'd do it myself, but I'm really no good at such things...

Sorry. Due to lack of time I am offically releasing any prior commentments I had to the boards. Formally bowing out some would say. I've taken minor steps to stat him up but I keeping hitting road blocks, such as his magic Items. Very tricky. Alas I'll let the others have at him. I'll still due somesuch from tiem and again but making any comemitmentss are going to be troublesome.
#127

Shiftkitty

Oct 10, 2008 19:13:37
Thank you, Keveras! I look forward to it!

And thank you for making the attempt, Phelf Der Zemit. I know how it goes with time. I worked my schedule out to give myself more time to work on my writings, and it seems like life felt obligated to rush in and fill the perceived vacuum!
#128

keveras

Oct 11, 2008 11:01:52
So here are the Princes of Shade.
Note that I haven't read the latest Cale books, so I don't know which powers they really have. Anyway, enjoy!



















































#129

keveras

Oct 11, 2008 11:07:14


















































#130

keveras

Oct 11, 2008 11:14:15


















































#131

keveras

Oct 11, 2008 11:20:50


















































#132

keveras

Oct 11, 2008 11:27:15


















































#133

keveras

Oct 11, 2008 11:31:25















































#134

keveras

Oct 11, 2008 11:36:31










































#135

keveras

Oct 11, 2008 11:40:36












































#136

keveras

Oct 11, 2008 11:45:07












































#137

keveras

Oct 11, 2008 11:49:08












































#138

keveras

Oct 12, 2008 8:06:55
Here's Gromph. Enjoy!












































#139

Shiftkitty

Oct 12, 2008 9:39:29
:bounce: :pile:

Thank you!!! Ah, this is so cool! I can now safely drop him back into the campaign! I just recreated our drow party into 4e, and they're going to need their "sponsor".
#140

keveras

Oct 17, 2008 6:26:09
I updated Gromph, 'cause he was a bit too powerful in comparison to Jalynfein. Moreover, he lacked a bit in diversity.
#141

Shiftkitty

Oct 17, 2008 9:35:25
Works for me! Thanks again!
#142

keveras

Oct 17, 2008 12:55:04
Here's a request. Enjoy!



















































#143

keveras

Oct 18, 2008 12:31:58
Another one of the Rune. Enjoy!












































#144

keveras

Oct 18, 2008 12:44:40
Updated, added genders.
#145

keveras

Oct 22, 2008 7:23:10
Here's Kartak. Enjoy!

















































#146

keveras

Oct 22, 2008 8:33:27
Here's Shangalar. Enjoy!


















































#147

keveras

Oct 22, 2008 9:38:57
And the last one of the Twisted Rune, enjoy!











































#148

keveras

Oct 22, 2008 12:50:22
Another request, enjoy!

Note that I'm not sure what he's really capable of doing. So feel free to comment (and criticize) this build.

Ah yes, the Shadow Adept PP can be found here.

Next time, Khelben.





















































#149

keveras

Oct 23, 2008 6:37:38
Here's the Blackstaff. Enjoy!























































#150

underdark_tourist

Oct 23, 2008 7:52:06
Many thanks for the Cale write up. It's spot on.
#151

keveras

Oct 23, 2008 9:48:32
Here's Shoon. Enjoy!
























































#152

rinonalyrna_fathomlin

Oct 23, 2008 20:13:07
These are fun to read, thanks for posting them.
#153

springwind

Oct 24, 2008 23:20:27
A god is a god is a god is a god, she still has worshippers, she still has divine powers, ok yes her mortal form can be destroyed, but so can any gods. Even the Greater Goddess of Magic (sic), but her divine essence will hang around, unless you are silly enought to take her on in her own back yard Eilistraee is effectivly a demi power what ever form she takes. Doesn't she have a whol lot of new Miyeritari worshippers and what about the city full of worshippers in the Evermoors....Blackstaffs death has to be good for something. Beside Eilistraee picked up her brothers powers, and he was such a tricky little customer, so who is to say.........
#154

keveras

Oct 25, 2008 10:50:53
These are fun to read, thanks for posting them.

Thanks. You know, just for fun ;)

A god is a god is a god is a god, she still has worshippers, she still has divine powers, ok yes her mortal form can be destroyed, but so can any gods. Even the Greater Goddess of Magic (sic), but her divine essence will hang around, unless you are silly enought to take her on in her own back yard Eilistraee is effectivly a demi power what ever form she takes. Doesn't she have a whol lot of new Miyeritari worshippers and what about the city full of worshippers in the Evermoors....Blackstaffs death has to be good for something. Beside Eilistraee picked up her brothers powers, and he was such a tricky little customer, so who is to say.........

Whatever you're talking about, regarding her stats, I can't even design her as being a 'real' demigod as long as there is not a glimpse of what deities in 4e are capable of doing.
#155

keveras

Oct 25, 2008 13:09:19
Another one of those dabblers :D.
Actually Karsus' Avatar isn't suitable as any power, not even a daily one, but I just wanted to incorporate his spell. So although he's not an actual deity after using this power, he nonetheless greatly benefits from it. And something like a template for karsites is coming soon (or not). Anyway, enjoy!





































































#156

lord_karsus

Oct 25, 2008 22:05:52
-I take offense to that. :P
#157

keveras

Oct 26, 2008 8:02:54
-I take offense to that. :P

Hmm, and I thought this build did justice to you.

Well, here's Captain Fflar. Enjoy!












































#158

keveras

Oct 26, 2008 10:45:53
Another great fighter. Enjoy!










































#159

rinonalyrna_fathomlin

Oct 27, 2008 15:10:02
What is a "Karsite"?

I think Fflar should have been Good, but that's just me.
#160

lord_karsus

Oct 27, 2008 15:17:37
What is a "Karsite"?

-Some crap in the book with the vestiges. An entire race with the blood of Karsus. Or so they claim, anyway. I cannot recall siring an entire race. KtM, though...He did get drunk a lot...

-The long and the short of it, though, is that it's not Forgotten Realms canon, so...
#161

rinonalyrna_fathomlin

Oct 27, 2008 15:30:30
That is rather dodgy--thanks for the explanation.;)
#162

18DELTA

Oct 27, 2008 15:39:57
-Some crap in the book with the vestiges. An entire race with the blood of Karsus. Or so they claim, anyway. I cannot recall siring an entire race. KtM, though...He did get drunk a lot...

-The long and the short of it, though, is that it's not Forgotten Realms canon, so...

-Go on admit it. You were getting busy so...:P That book with "some crap" is called "Tome of Magic". :P


18DELTA ;)
#163

lord_karsus

Oct 27, 2008 21:44:44
-Go on admit it. You were getting busy so...:P

-Nope. Heresay, lies and rumors.

That book with "some crap" is called "Tome of Magic". :P

-Thank you. All I could think of was "Tome of Vestiges", but I knew that wasn't it.
#164

keveras

Oct 28, 2008 12:23:38
I think Fflar should have been Good, but that's just me.

Lawful Good ;)

Again, thanks for pointing it out.
#165

rinonalyrna_fathomlin

Oct 28, 2008 18:39:59
Lawful Good ;)

Again, thanks for pointing it out.

You're welcome.
#166

keveras

Oct 31, 2008 14:58:59
Another hero of Myth Drannor. Enjoy!

















































#167

wannabesuperman

Nov 01, 2008 7:35:10
Sweet, Dude! Can you do Drizzt and Elminster and Khelben, too?

Just kidding. Interesting reading. I like many of your choices. Has anyone actually used any of these builds in game? I'd enjoy hearing a report.
#168

keveras

Nov 01, 2008 9:46:18
Just kidding. Interesting reading. I like many of your choices. Has anyone actually used any of these builds in game? I'd enjoy hearing a report.

I'd be interested in this, too, yes, though I don't think that anyone would ever stand a chance against Ioulaum or Karsus. :P

Anyway, here's Araevin. Enjoy!
Note that Wizard of the Spiral Tower probably isn't the best choice for him.
















































#169

keveras

Nov 01, 2008 9:51:35
And the current Coronal. Enjoy!










































#170

lord_karsus

Nov 01, 2008 11:44:17
I'd be interested in this, too, yes, though I don't think that anyone would ever stand a chance against Ioulaum or Karsus. :P

-Yeah, that's right...
#171

keveras

Nov 01, 2008 13:58:22
The Sad-Queen. Enjoy!





















































#172

keveras

Nov 02, 2008 4:28:13
Here's a request. Enjoy!


















































#173

lord_karsus

Nov 02, 2008 21:22:18
-Looking at Queen Amlauril, two things:

(1) Since the FRCG has that mention where it says something along the lines of "There are no Chosen who are not Exarchs", I'd remake or retitle or whatever, Queen Amlauril, to reflect her status as Chosen/Exarch of the Seldarine. If you need to the quote exactly, let me know, and I'll dig out the book and quote it exactly.

(2) Queen Amlauril's write-up makes no mention of her power to teleport objects, stemming from her status as Chosen of the Seldarine.
#174

rinonalyrna_fathomlin

Nov 03, 2008 11:04:17
I was also wondering why Amlaruil is now a warlock?

And, I assume you are disregarding the bit about her having passed away in the new setting?
#175

keveras

Nov 03, 2008 13:11:33
-Looking at Queen Amlauril, two things:

(1) Since the FRCG has that mention where it says something along the lines of "There are no Chosen who are not Exarchs", I'd remake or retitle or whatever, Queen Amlauril, to reflect her status as Chosen/Exarch of the Seldarine. If you need to the quote exactly, let me know, and I'll dig out the book and quote it exactly.

You mean the last sentence on page 72, don't you? So what excatly would you suggest? However, the other chosen I stated out so far are no exarchs, too.

Further, would you please again explain to me the difference between an exarch and a chosen, 'cause currently, at the moment, I'm not able to see any.

(2) Queen Amlauril's write-up makes no mention of her power to teleport objects, stemming from her status as Chosen of the Seldarine.

Ok, what exactly is she supposed to be capable of doing?

I was also wondering why Amlaruil is now a warlock?

I always regarded her powers as to be received from the Seldarine or Corellon himself, rather than she gained them through extensive studying. And imo she's the best choice for the Evermeet Warlock PP, simply for the fact that in 4e she's even more fey-like than she was in previous editions.

And, I assume you are disregarding the bit about her having passed away in the new setting?

Yes, and I'm disregarding many things what the 4e authors call 'lore' ;)
#176

rinonalyrna_fathomlin

Nov 03, 2008 13:59:55
Further, would you please again explain to me the difference between an exarch and a chosen, 'cause currently, at the moment, I'm not able to see any.

An exarch is more or less an actual demigod. You may still deem it appropriate for a character, but there you go.

It's possible to be an exarch without also being a Chosen, and vice versa.

I always regarded her powers as to be received from the Seldarine or Corellon himself, rather than she gained them through extensive studying. And imo she's the best choice for the Evermeet Warlock PP, simply for the fact that in 4e she's even more fey-like than she was in previous editions.

I've always seen Amlaruil as an actual wizard, but hey--you're the one doing the stats, not I.

Yes, and I'm disregarding many things what the 4e authors call 'lore' ;)

OK.
#177

18DELTA

Nov 03, 2008 15:12:32
-Hey your are the one that is making the NPC's so make them the way you want. ;) Who is to say that she was really a wizard, when the Realms have been made a mysterious again. :D


18DELTA
#178

rinonalyrna_fathomlin

Nov 04, 2008 20:50:53
-Hey your are the one that is making the NPC's so make them the way you want. ;)

...And I already acknowledged that, as you can see.
#179

keveras

Nov 05, 2008 11:26:17
-Hey your are the one that is making the NPC's so make them the way you want. Who is to say that she was really a wizard, when the Realms have been made a mysterious again.

True, though criticism helps me improving the stats and also finding and correcting errors.
#180

keveras

Nov 06, 2008 13:37:53
Updated.
#181

keveras

Nov 14, 2008 13:37:58
The Mad Mage. Enjoy!

















































#182

keveras

Nov 18, 2008 4:04:25
Here's Jorunhast. Enjoy!















































#183

keveras

Nov 25, 2008 5:19:21
Updated, since I noticed that most of them dealt too much damage.
#184

lord_karsus

Nov 25, 2008 12:04:04
You mean the last sentence on page 72, don't you? So what excatly would you suggest? However, the other chosen I stated out so far are no exarchs, too.

-Making mention of her status as Chosen of the Seldarine.

Further, would you please again explain to me the difference between an exarch and a chosen, 'cause currently, at the moment, I'm not able to see any.

-Keeping the terminology seperate:

Exarch: Semidivine being, with the small, minor DR that in the past would have been "reserved" for Demideities.
Chosen: Mortals invested with small amounts of a deity's divine power for specific tasks, without a DR.

Ok, what exactly is she supposed to be capable of doing?

-In the Chosen of the Seldarine template that was made up for her in Elves of Faerûn, she got the following:

Abilities: Queen Amlaruil's INT, WIS and CHA increase by 1
Feats: Due to her mystical connection to the Seldarine, Queen Amlauril receives the following feats: Epic Skill Focus (Knowledge Arcana), Magic of the Land, Otherwordly, Sanctum Spell (All of Evermeet is considered her sanctum) and Spellwise
Immunities: Queen Amlauril is immune to aging, death effects, disease, disintegration, and poison
Skills: Queen Amlauril receives a +2 sacred bonus on Concentration, Diplomacy and Perform. Additionally she receives +6 bonus to all CHA based skills when dealing with Elves and Fey creatures of the Seelie and Unseelie Court
Spell Immunity: Queen Amlauril is immune to all Enchantment spells and effects
Spell-like Abilities: 3/day– Epic Teleport Object, Greater Scrying
1/day– Commune with Nature, Path of the Exalted, Plane Shift (Arvandor only), Sprites
Corellon's Blessing (Ex): Queen Amlauril can cast sanctified spells without sacrifice or abstinence components. Additionally, Amlaruil is immune to the ''caster dies without possibility of resurrection'' mitigating factor and can apply it to any Selu'Taar ritual she casts as a free action. Outside of Evermeet and Arvandor, Amlaruil's powers fade and until she is no different than any ordinary Moon Elf. In the outside world, Amlaruil can spend time as long as her next Reverie begins until she permanently passes to Arvandor. She is otherwise immortal and can live on Evermeet as long as she feels that her people need her.
#185

keveras

Nov 25, 2008 13:34:18
-Making mention of her status as Chosen of the Seldarine.

Got this already, though it doesn't explicitly say Seldarine.

-In the Chosen of the Seldarine template that was made up for her in Elves of Faerûn, she got the following:

Abilities: Queen Amlaruil's INT, WIS and CHA increase by 1
Feats: Due to her mystical connection to the Seldarine, Queen Amlauril receives the following feats: Epic Skill Focus (Knowledge Arcana), Magic of the Land, Otherwordly, Sanctum Spell (All of Evermeet is considered her sanctum) and Spellwise
Immunities: Queen Amlauril is immune to aging, death effects, disease, disintegration, and poison
Skills: Queen Amlauril receives a +2 sacred bonus on Concentration, Diplomacy and Perform. Additionally she receives +6 bonus to all CHA based skills when dealing with Elves and Fey creatures of the Seelie and Unseelie Court
Spell Immunity: Queen Amlauril is immune to all Enchantment spells and effects
Spell-like Abilities: 3/day– Epic Teleport Object, Greater Scrying
1/day– Commune with Nature, Path of the Exalted, Plane Shift (Arvandor only), Sprites
Corellon's Blessing (Ex): Queen Amlauril can cast sanctified spells without sacrifice or abstinence components. Additionally, Amlaruil is immune to the ''caster dies without possibility of resurrection'' mitigating factor and can apply it to any Selu'Taar ritual she casts as a free action. Outside of Evermeet and Arvandor, Amlaruil's powers fade and until she is no different than any ordinary Moon Elf. In the outside world, Amlaruil can spend time as long as her next Reverie begins until she permanently passes to Arvandor. She is otherwise immortal and can live on Evermeet as long as she feels that her people need her.

Thanks. I think I'm gonna integrate the Corellon's Blessing ability as some kind of power, that enables her to cast high magic rituals, but only on Evermeet (since she didn't get the Elven High Mage Epic Destiny 'cause she already got the Chosen one).
#186

18DELTA

Nov 25, 2008 14:15:54
-These are 4E FR Characters, right?


18DELTA (Chosen of Cyric) ;)
#187

keveras

Nov 26, 2008 12:54:40
Dont' know. What do they look like? :P
#188

lord_karsus

Nov 26, 2008 13:28:40
Thanks. I think I'm gonna integrate the Corellon's Blessing ability as some kind of power, that enables her to cast high magic rituals, but only on Evermeet (since she didn't get the Elven High Mage Epic Destiny 'cause she already got the Chosen one).

-You can only have one, I take it?
#189

18DELTA

Nov 26, 2008 13:33:02
Dont' know. What do they look like? :P

-Har, har, hardy, har, har, K! You got me on that one.


18DELTA (Chosen of Cyric) ;)
#190

keveras

Nov 26, 2008 13:36:28
-You can only have one, I take it?

Exactly.

-Har, har, hardy, har, har, K! You got me on that one.


18DELTA (Chosen of Cyric)

And I thought that was a serious question :D
#191

lord_karsus

Nov 26, 2008 13:40:31
Exactly.

-Keeping that in mind, and keeping the fact that NPCs aren't (so I've heard) supposed to follow the rules for creating PCs, in which the above rule would be applied...?
#192

keveras

Nov 26, 2008 13:57:09
-Keeping that in mind, and keeping the fact that NPCs aren't (so I've heard) supposed to follow the rules for creating PCs, in which the above rule would be applied...?

Well, actually, you could make her both a Chosen and an Elven High Mage. The main problem is that she would be overpowered afterwards, since she gets 'template' powers of both Epic Destinies plus all the necessary attack/utility powers. That would be quite an excess.

Of course, giving her only a few powers from each EP would be possible. I'll consider this.
#193

lord_karsus

Nov 26, 2008 16:33:57
-Just, you know, putting it out there for further NPC consideration. Because, up until now, with the one PP/ED, it wasn't unusual to have people with multiple "layers". Look at Qilue, for instance! Chosen of Mystra, Chosen of Eilistraee, and I think she was also whatever the Divine equivalent of the Archmage was.
#194

Stigger

Nov 26, 2008 17:03:54
Would be Heirophant under 3.5, something she was never really attributed with officially... kind of a crap progression for that PrC as it was really.
#195

lord_karsus

Nov 26, 2008 18:01:07
-Heirophant...I thought that was the "super Druid"? A catch-all phrase, then, I guess?
#196

Stigger

Nov 26, 2008 18:22:58
Used to be as far as I know. No idea why they changed the name of it, or failed to include spellcasting progression with it, but thems the breaks. Was in the 3.5DMG as far as I know, so I'm guessing you never picked that one up.
#197

lord_karsus

Nov 26, 2008 18:30:14
Was in the 3.5DMG as far as I know, so I'm guessing you never picked that one up.

-Nope. I have the 3e one, but not the 3.5e one. The only 3.5e Core Book I have is the PHB, and that's because my PHB was starting to unbind, rather than any edition transparency issue thing.

-Keveras, might I suggest, instead of mentioning the NPCs on the front page, link to the individual posts?
#198

Mordor11

Nov 27, 2008 7:33:46
I'd be extremely interested to know what you guys come up with for a PC build of the Great Zaknafein
#199

keveras

Nov 27, 2008 12:17:16
-Just, you know, putting it out there for further NPC consideration. Because, up until now, with the one PP/ED, it wasn't unusual to have people with multiple "layers". Look at Qilue, for instance! Chosen of Mystra, Chosen of Eilistraee, and I think she was also whatever the Divine equivalent of the Archmage was.

More than one PPs were never a problem, however. So, one power from here, another from there should be ok, yes.

-Keveras, might I suggest, instead of mentioning the NPCs on the front page, link to the individual posts?

Yeah, that's a good idea. I'm gonna do this, eventually.

I'd be extremely interested to know what you guys come up with for a PC build of the Great Zaknafein

Well, I could come up with a NPC/Monster build ;)
#200

Mordor11

Nov 27, 2008 13:28:32
Well, I could come up with a NPC/Monster build ;)

That would be interesting as well. However, I'd like to see how a "light" warrior such as Zaknafein could be built by the community using PC rules. Tempest fighter? Ranger two-handed build?
#201

keveras

Nov 30, 2008 11:09:59
Updated. Added links.
#202

erevis_cale_dup

Dec 03, 2008 15:17:23
Another request, enjoy!

Note that I'm not sure what he's really capable of doing. So feel free to comment (and criticize) this build.

Ah yes, the Shadow Adept PP can be found here.

Next time, Khelben.





















































#203

drizztsmanchild

Dec 08, 2008 23:25:19
Was looking over your Drizzt Npc stats and noticed something missing in his posessions. His speed bracers he wears on his calfs. though if thats what you meant by elven boots my bad. He got them from Dantrang Baerne in "Starless Night".
#204

lord_karsus

Dec 08, 2008 23:32:07
Dark and Empty, I didn't realize what a bad ass I am! Too bad I am
Show
dead now.
#205

Diffan

Dec 08, 2008 23:39:08
Was looking over your Drizzt Npc stats and noticed something missing in his posessions. His speed bracers he wears on his calfs. though if thats what you meant by elven boots my bad. He got them from Dantrang Baerne in "Starless Night".

This is true, but I wasn't sure how to incorporate them with 4th mechanics, so I didn't add them. Any suggestions on how they would work in 4e?
#206

lord_karsus

Dec 08, 2008 23:40:41
This is true, but I wasn't sure how to incorporate them with 4th mechanics, so I didn't add them. Any suggestions on how they would work in 4e?

-A simple magical effect similar to Boots of Springing and Striding (in 3e), where you gain speed/movement? In 4e, maybe it allows the wearer to shift extra squares (I think I'm using the right terminology)?
#207

drizztsmanchild

Dec 09, 2008 0:42:16
Lord Karsus sounds about right in his description. Drizzt believed that a fight is won more through where one places his feet rather than the hands. Which is why he moved them to his legs. Also there's something called the "ghost step" in which one uses the opponents swinging blade as a blind spot in order to move behind someone for a back strike or something similar. Don't think it had anything to do with the bracers as Cattie-Brie was able to do this as well. He also possesses Taulmaral the heartseeker pretty much full time now as Cattie-Brie is/has leaned towards the arcane.

P.S. : Not trying to make Drizzt uberpowerful here just mentioning the items and abilities that I've seen in the novels


Thanks for listening to my 2 cents.


Oh and I don't play now(stopped around 15 yrs ago.no one around) I just read the novels so my "technical" knowledge of how things actually are is pretty much non-existent
#208

elsenrail

Dec 09, 2008 9:51:21
Shouldn't Elminster & co. be Elites, not Solos? Szass Tam is just an elite and he was almost equally powerful as the former in 3E. The same goes for Fzoul.

In FRCG it is stated that the Princes of Shade are elites (they must be, because theh have shade template ;) ).
#209

erevis_cale_dup

Dec 09, 2008 12:32:17
-You've got nothing on me! And, you're not as
Show
dead
#210

wychlorne

Dec 09, 2008 12:54:48
Was looking over your Drizzt Npc stats and noticed something missing in his posessions. His speed bracers he wears on his calfs. though if thats what you meant by elven boots my bad. He got them from Dantrang Baerne in "Starless Night".

Those are Bracers of Quick Strike from 3.5. R.A. Salvatore doesn't seem to understand that magic items are created for specific purposes, and they occupy "body slots". The way Drizzt wears them is logistically preposterous, as they shouldn't be able to work. This is one of the few compunctions I have with his writings.
#211

rinonalyrna_fathomlin

Dec 09, 2008 13:20:43
RAS is well known for not really caring about D&D rules when he writes (and to be fair, it's not as if the rules don't change every few years anyway).
#212

Diffan

Dec 09, 2008 14:39:56
Those are Bracers of Quick Strike from 3.5. R.A. Salvatore doesn't seem to understand that magic items are created for specific purposes, and they occupy "body slots". The way Drizzt wears them is logistically preposterous, as they shouldn't be able to work. This is one of the few compunctions I have with his writings.

True, though I believe the "bracers/greaves" in question should work like this:

They quicken the movements of the limbs they are worn on.
If they are worn as bracers, they act like Bracers of Quick Strike.
If they are worn as greaves, they act like Boots of Speed.
This magical item would of course cost more than the sum of it's parts but you then don't have to worry about continunity with the mechanics.


RAS is well known for not really caring about D&D rules when he writes (and to be fair, it's not as if the rules don't change every few years anyway).

True, and it's one of the reasons I actually like him. I think his "playing" with how character work make innovations within the rules. For example, certian feats allow Drow to use their Globe of Darkness more often (as Drizzt does in the novels). Can this be attributed to RA? Who knows (probably not), but it may have given the designers an idea or make them feel compelled to make additional feats/skills/magical items comply with how a character is portrayed in novels.
#213

erevis_cale_dup

Dec 09, 2008 15:29:41
-You've got nothing on me! And, you're not as
Show
dead
#214

lord_karsus

Dec 09, 2008 17:53:34
On second thought, didn't 3E make you a Vestige? :embarrass

-Not in a Forgotten Realms canon book, so...Yet more wishy-washyness. Just how I like my ambiguity.
#215

drizztsmanchild

Dec 09, 2008 21:47:06
Question

Aren't Bracers of speed just that Bracers of Speed?
How can they differentiate between a forearm and a calf/shin?
Ok so its two questions
#216

lord_karsus

Dec 09, 2008 23:19:25
-In theory, in reality, it's possible. In theory, in D&D, I don't know. But, in reality, it makes some sense. I mean, knee pads and elbow pads are mostly interchangeable, so...I can at least see where he is coming from, if it violates the rules of D&D.
#217

drizztsmanchild

Dec 10, 2008 1:55:17
Ah fiction....where all rules of reality can be altered to suit ones perspective. Love it.


Again my "technical " knowledge is limited or non existent so my questions and comments are based purely from the books I've read. Hope no one is offended by my ignorance
#218

Shiftkitty

Dec 10, 2008 9:55:21
Well, if it adds anything, I worked at a place where, by handling large wooden frames, I kept getting splinters in my forearms. I bought a pair of small-sized shin guards and strapped them to my forearms, where they worked fine as body armor. I don't know about size differences between Drizzt and Dantrag, but if my players were to try such a thing, I wouldn't give them much for armor due to the size of the body part to be affected, but I'd let the magical effect remain.
#219

lord_karsus

Dec 10, 2008 10:01:32
-I, personally, never had any problems with it. But, I guess I'm a "liberal" DM and all of that, letting my players have Bandannas of Disguise instead of Hats of Disguise, if they want them like that, so...
#220

Shiftkitty

Dec 10, 2008 12:14:19
If you're using the bandanna as a head slot item, it's got no mechanical issues. But if it's more of a neckerchief, then mechanically, it might be an issue unless you just rule that a bandanna can go in either slot. However, if they were Boots of Elvenkind and you wore them on your hands and did a handstand, would you still grant the effects?

I probably would because they would still be used for their primary purpose, limb-based movement. But something like shin guards, aimed to benefit the limbs, would not grant any magical effects if you strapped them to the sides of your head as the head is not considered a limb.
#221

moltke

Dec 10, 2008 14:35:00
Those are Bracers of Quick Strike from 3.5. R.A. Salvatore doesn't seem to understand that magic items are created for specific purposes, and they occupy "body slots". The way Drizzt wears them is logistically preposterous, as they shouldn't be able to work. This is one of the few compunctions I have with his writings.

I have a few points on this.

1. RA S. is not writing based on game rules. He is writing based on game themes and concepts. We as players tend to force authors into making their ideas conform to rules.

2. I believe in one of the many versions of DnD that you could wear magic rings in your ears (a cool idea before body slots were introduced). It may have even been mentioned in an early issue of dragon. As the game changes, so do the concepts and rules of applying magic items. But does it really matter?

3. Drizzt has "girly" elf legs so the bracers easily fit around his shins.

My thoughts.

Moltke
#222

lord_karsus

Dec 10, 2008 15:47:20
-Let's keep this thread for the NPCs. If you want to keep on discussing about the bracer's and the writing (and, by all means, continue. I know I want to), start another thread about it.
#223

keveras

Dec 14, 2008 4:02:53
Shouldn't Elminster & co. be Elites, not Solos? Szass Tam is just an elite and he was almost equally powerful as the former in 3E. The same goes for Fzoul.

If you look at those 4e NPCs you can see that only the uber-powerful ones (in regard to previous 2e/3e stats) where converted to solo status, simply for the fact that as elite monsters they would be at lvl 35+ and thus would be unable to fight for the PCs.

In FRCG it is stated that the Princes of Shade are elites (they must be, because theh have shade template ;) ).

And the Princes of Shade are elite. ;)
#224

lord_karsus

Dec 14, 2008 23:21:18
-Elite...Someone who kicks ass, but has lackeys around to bump up the encounter level...Solo...Someone who kicks enough ass that they don't need lackeys around?
#225

keveras

Dec 15, 2008 12:32:08
In that way, it's perfectly clear, isn't it?

However, elite monsters count as two standard monsters, solo as five. Elite monsters can have several 'companions', whether elite, standard, or minion. Solo guys are supposed to take down the PCs on their own, though they can as well be encountered with a few minions.

In theory it looks as follows:

Minion = Standard +8 lvls
Elite = Standard -4 lvls
Solo = Standard -9 lvls

e.g. Orcus is 33 Solo or 38 Elite or 42 Standard or 50 Minion

Alright then?
#226

lord_karsus

Dec 15, 2008 13:04:12
-That's a funky way of doing CR stuff, but I get it.
#227

phelf_der_zemit

Dec 28, 2008 11:08:03
(SPOILERS!!!) So.. just finished Shadowrealm and I was wandering what you where going to do for Rivalen. He has a Spark of Divinity in him now so I figured he'd be some sort of god. I'll check your deity page in a sec, because this might be a totally unnecassary post.
#228

keveras

Dec 29, 2008 11:04:23
Haven't read all Cale books so his stats might not be correct in certain ways.
#229

phelf_der_zemit

Dec 29, 2008 18:05:52
and.. um.. wow, just kinda made a D*** move then didn't I...:embarrass

Don't worry, nothing of the aforementioned divinity deally happened or somesuch.. :D
#230

lord_karsus

Dec 29, 2008 18:40:48
-Yup. ;)
#231

phelf_der_zemit

Dec 29, 2008 22:39:17
When are they suppose to come out with a divine supplement? I'm hoping to see a number of my fav's go up in the FRForums.
#232

keveras

Dec 30, 2008 7:46:45
He has a Spark of Divinity in him now so I figured he'd be some sort of god.

Not necessarily a god, but an exarch, I suppose, as which he was stated out.

and.. um.. wow, just kinda made a D*** move then didn't I...:embarrass

Don't worry, nothing of the aforementioned divinity deally happened or somesuch.. :D

Don't worry either, I don't mind spoilers ;)
#233

lord_karsus

Dec 30, 2008 9:50:40
When are they suppose to come out with a divine supplement? I'm hoping to see a number of my fav's go up in the FRForums.

-They're not. Barring DDI and online DRAGON material, we've got everything that they're going to produce, according to their current business model.
#234

phelf_der_zemit

Dec 31, 2008 15:57:36
Well.. I've always loved guess work anyway.
#235

keveras

Jan 03, 2009 9:40:03
The first one for a long time!


















































#236

phelf_der_zemit

Jan 12, 2009 20:31:04
Let's see if this works. I went for an obscure NPC so as to make my carbon foot print small in the beganning of this experimental character classification. *Crosses Fingers*













































#237

keveras

Jan 13, 2009 5:45:31
Good first attempt on a 4e npc. I know, at first it can be a bit confusing. Anyway, just a few things.

HP 312; Bloodied 156 [((6+Con+(21*6))*2+2*Con] page 184 DMG ;)
AC 35 [21+12+2]; Fortitude 28 [33-5 for ability score penalty]; Reflex 36 [33+2 for elite+1 for ability score bonus]; Will 32 [33+2 for elite +2 for wizard class -5 for ability score penalty] [base: 21+12+two get a +2 bonus, if you want you can also give him a +2 bonus to Will for his class]
Elite guys get a Saving Throws +2

Poisoned Hand crossbow: +28 vs. AC
Forceful bolt: +26 vs. Reflex
Cascading Flame & Morcane Web: +24 vs. Reflex

Str 13 (+11) Dex 18 (+14) Wis 12 (+11)
Con 12 (+11) Int 26 (+18) Cha 13 (+11) [Always half level + modifier]
#238

phelf_der_zemit

Jan 13, 2009 17:04:58
Ok, it should be all tweaked. How do you dothe deffenses?
#239

keveras

Jan 14, 2009 7:29:07
Ok, it should be all tweaked. How do you dothe deffenses?

Fortitude:
Level (21) + Artillery Bonus (12) = 33 - ability score penalty (5) = 28

Reflex:
Level (21) + Artillery Bonus (12) = 33 + ability score bonus (1) = 34 + 2 for elite = 36

Will:
Level (21) + Artillery Bonus (12) = 33 - ability score penalty (5) = 28 + 2 for elite = 30 + 2 for Wizard class = 32 (the last one is optional).

Regarding the ability score bonus/penalty you take half the level (10) + 13 = 23 and compare it to a pair of ability scores (Str/Con, Dex/Int, Wis/Cha). Then for every two points above/below 23 you add/subtract 1.

Regarding the bonuses for elite/solo you add +2 to two defenses (e.g. Fort & Ref). You do this two times (for elite and for solo) or only one time (just for elite).
#240

phelf_der_zemit

Jan 14, 2009 14:49:23
Ah. I see. Rather... percarious.
#241

phelf_der_zemit

Jan 14, 2009 19:06:16
This second one is not that big of a jump as it is only my second I don't feel the need to jump that far.









































#242

keveras

Jan 15, 2009 7:28:24
His AC would be 37. His defenses seem a bit high, though. And Dagger of Venom wouldn't have a range. Apart form that, it's good even though a bit short.

And I forgot to say that Solom would be Artillery (Leader).
#243

phelf_der_zemit

Jan 15, 2009 7:41:58
His AC would be 37. His defenses seem a bit high, though. And Dagger of Venom wouldn't have a range. Apart form that, it's good even though a bit short.

I was curious as to the attributes of the dagger. I have him as a controller, that is why the defenses are a tad bit higher. And once I figure out what epic levels he's taking the length will change. He wasn't listed as an archmage but...

And I forgot to say that Solom would be Artillery (Leader).

I knew that... kinda. :D
#244

keveras

Jan 15, 2009 7:59:44
I was curious as to the attributes of the dagger. I have him as a controller, that is why the defenses are a tad bit higher. And once I figure out what epic levels he's taking the length will change. He wasn't listed as an archmage but...

You know that on page 184 in the DMG there's a table with all the numbers for defenses and so on, don't you? Because each role gets the same +12 to defenses. Just the AC varies.

Anyway, there should be better choices out there than Archmage for him. And instead of an Epic Destiny you could as well give him a Paragon Path.
#245

phelf_der_zemit

Jan 15, 2009 19:32:02
Even then the flavor seems a bit off. He's no battle mage, but I guess he could pull of a blood mage. That's the way I'm leaning right now. And I understand the defenses, I 'm not sure what I was thinking earlier. The AC still eludes me.

Should I give him all three Blood Mage powers or just one? I think just one and then with the blood mage class abilities tacked on he should be fine.
#246

rinonalyrna_fathomlin

Jan 15, 2009 20:21:16
Regarding Semmemon--did you know that as per one of the last printed issues of Dragon, Semmemon has since left the Zhentarim and turned neutral (specifically LN, in 4E he'd be "unaligned").

Not saying a more villianous take on him is "wrong", just pointing out that there's been an update.
#247

phelf_der_zemit

Jan 15, 2009 20:39:59
Thank you. I did indeed miss that. Darn those pesky to get to Dragon issues. The noted changes have been noted, and in short order, reformed.
#248

lord_karsus

Jan 15, 2009 20:41:07
-His "transformation" was also spotted in novels. Two that I can think of off-hand would be Son of Thunder and Blackstaff.
#249

phelf_der_zemit

Jan 15, 2009 20:58:26
I really need to finish Blackstaff sometime. I've picked it up thrice but can never finish it. The Sharn always throw me. It seems like some many things are referenced from that book you almost have to read it to be considered a decent Realmsloreologist. I'm in etymology so I can make words up like "Realmsloreologist" and know they mean the right thing.
#250

phelf_der_zemit

Jan 18, 2009 17:24:23
Edited Sememmon and Solom some.

Oh and I'm thinking about putting up the entire Sshamath Council. Any thoughts on the subject? Yah, or nah?
#251

keveras

Jan 19, 2009 6:00:20
Yah :D Yeah, of course, stat them out. There are so many npcs out there that haven't got 4e stats yet.

Btw, I'd recommend making Sememmon's Soul Burn an encounter power, since he already has a daily one.
#252

phelf_der_zemit

Jan 21, 2009 21:14:18
Hopefully this council is very nice and well placed powerwise. Any tips are apperciated.












































#253

keveras

Jan 22, 2009 6:59:59
Any tips are apperciated.

I'd say placing them all around lvl 20 or so. Except Calimar, of course, who could be 27-29.

Informed Resistance (minor; encounter)
Masoj gains 27 resistance to the next three energy types that damage him. He gains these abilities before the damage is incured.

And these resistances last how long?

Time Stop (minor; encounter -recharge when bloodied-)
Masoj gains two extra standard actions.

Just recharge when bloodied, no encounter. And you should probably clarify what type of action you're able to do - utilities, attacks, or both. However, utilities won't bring him anything, for he has none. So my suggestion would that you he only gains one standart action, but this is an attack power. Thus, he gains two times in the encounter an extra attack.

Arcane Rejuvination (Immediate inturrupt; Daily)- Healing
When Masoj reachs 0 HP he gains 20 HP.

Let him regain one-quarter of his maximum hit points. ;)

Defensive Staff +5

And you don't have to write the +5 for NPCs and monsters. Btw, why is his staff attack not included in the stats above? Btw 2, I'm looking forward to seeing the other guys.
#254

guest1267741780

Jan 22, 2009 16:28:26
Hey, this stuff is great, thanks for all of the NPCs! But, isn't Telamont more powerful than Larloch, and shouldn't Aumvor be more powerful too? In the original Lords of Darkness, Telamont was a wizard 20, Archmage 5, and shadow adept 10. That puts him at level 35, which with the Shade template, makes him around CR 39. However, Larloch was Wizard 20, Epic Wizard 12, in the same book. That puts him at level 32, and with lich, CR 34. As for Aumvor, in Champions of Ruin he was a Necromancer 15, Archmage 5, Wizard 7, and Netherese Arcanist 5 which (like Larloch) made him level 32. Similarly, his total CR also matched Larloch at 34. So, if Larloch is a 32 Solo, shouldn't Aumvor be the same, and Telamont at least a level higher?

On a different note, has anyone designed The Keeper of Thaal? He was mentioned in the pre-made adventure Anauroch The Empire of Shade. He was a level 31 Wizard with the demilich template, and the one who all of the remaining tomb tappers worked for. Given that those same tomb tappers all serve Telamont now, I don't have high hopes for his survival, but still, he was a CR 39 dude from Netheril, so how screwed could he be? I understand there is no Demilich template in 4th ed. So, if anybody ever gets around to Thaal, lich seems to be pretty much the only option.

Rhaugilath the Ageless, Larloch's shackled scribe would also be a neat NPC to see reborn for 4th ed. He was an archlich (which I am assuming has the same CR increase as a normal lich) Wizard 22, Archmage 5, Netherese Arcanist 2. While that may put him at level 29, his CR still hits 31, and if he were to be translated into 4th ed, I think he should be around level 30. After all, the dude did raise his own city into the sky, which in 4th ed means he had to have access to level 30 rituals.

There are a few other NPCs who might be interesting to see: Telbran Nelarn who is a netherese sorceror level 24 hiding out in Waterdeep pretending to be a merchant. Lady Saharel the human netherese ghost wizard 20, archmage 5, netherese arcanist 5, who still haunts the ruins of Spellgard.

Everything in this forum has been great, thanks again for all the cool characters. I'll leave with just two more notes, shouldn't Elminster be more powerfull than the Simbul (she split her levels between Sorceror and Wizard and he just went wizard), and while I understand using demigod for Karsus, shouldn't Ioulaum be an archmage? Thanks for everything, peace.
#255

phelf_der_zemit

Jan 22, 2009 17:05:20
I've got them ranging between 20 and 23 at the moment. And the master mage is hovering around 26, looks as though he is coming up a couple of levels. As of right now I have three others written up I just have to find the time to put them on the boards. Another should be up tonight.
#256

keveras

Jan 23, 2009 1:48:47
Hey, this stuff is great, thanks for all of the NPCs! But, isn't Telamont more powerful than Larloch, and shouldn't Aumvor be more powerful too? In the original Lords of Darkness, Telamont was a wizard 20, Archmage 5, and shadow adept 10. That puts him at level 35, which with the Shade template, makes him around CR 39. However, Larloch was Wizard 20, Epic Wizard 12, in the same book. That puts him at level 32, and with lich, CR 34. As for Aumvor, in Champions of Ruin he was a Necromancer 15, Archmage 5, Wizard 7, and Netherese Arcanist 5 which (like Larloch) made him level 32. Similarly, his total CR also matched Larloch at 34. So, if Larloch is a 32 Solo, shouldn't Aumvor be the same, and Telamont at least a level higher?

Ed Greenwood said Larloch might as well be at lvl 46, though this not necessarily means that he really is at lvl 46. Just that he is far more powerful than the PCs. ;) And in comparison to the four top guys (Karsus, Ioulaum, Larloch, and Telamont) Aumvor is just a dabbler.

Btw, don't trust the official 3e stats. Telamonts stats, for example, were incredible with the 3.0 rules even before there were any Epic class progressions. Same for Larloch. But not, obivously, with the 3.5 rules including Epic class progressions. So, fan-made 3e stats (JD's, primarily) are way better.

Everything in this forum has been great, thanks again for all the cool characters. I'll leave with just two more notes, shouldn't Elminster be more powerfull than the Simbul (she split her levels between Sorceror and Wizard and he just went wizard), and while I understand using demigod for Karsus, shouldn't Ioulaum be an archmage? Thanks for everything, peace.

The things the Simbul did in El in Hell (even while empowered by Mystra) were tremendously more powerful than her official 3e stats would suggest. And in raw magical power she's definitely the mightiest of Mystras Chosen.

And the 4e Archmage isn't comparable to the 3e Archmage. Demigod just fits better.

Anyway, I'm glad you like it.
#257

phelf_der_zemit

Jan 25, 2009 14:16:43
Next one. Took me a bit sorry. Busy at school and what not.












































#258

phelf_der_zemit

Jan 26, 2009 20:56:21
Next!












































#259

keveras

Jan 27, 2009 4:11:40
Some good stats, man. Though, are all of those drow going to be battle mages?
#260

phelf_der_zemit

Jan 27, 2009 14:39:44
No. I'm switching Seldszar to archmage. And the vamp is going to be.. a bloodmage :D . Just depends on the flavor. Not all have seemed like typical archmages to me.
#261

phelf_der_zemit

Jan 30, 2009 6:51:37
Hey Keveras I was curious if you had some way of obtaining Ability Scores? It's probably the most tedious part for me so I was wondering if you were in the know.















































#262

keveras

Jan 30, 2009 13:16:55
Hey Keveras I was curious if you had some way of obtaining Ability Scores? It's probably the most tedious part for me so I was wondering if you were in the know.

Well, off the top of my head I'd say that the primary ability gets a score of 16 + half level, and the other abilites get average 13 + half level. DMG page 184 pretty much covers this.
But you have to be careful, since those guys are not some big brute monsters but rather some fragile npcs. So the physical abilities should be below the average score. Of course, this depends on the class. So my suggestion would be that you just compare the ability scores with the official ones from the npcs found in FRCG and with the abilities of the other already posted npcs. And, if possible, even with 3e ability scores.
However, Malaggars abilities look good.

On a sidenote, it's for that reason that it's important that you add the class bonus to the defenses (because of low pairs of abilites) (e.g. +2 bonus to Will for wizards). Because then you can give the two +2 bonuses that come with elite status to some low defense scores. Alright?
#263

phelf_der_zemit

Jan 30, 2009 14:10:39
Yep. Sounds good. It's just doing all these wizards around the same level is making me feel so repetitve with the scores. And the next one should be up soon, the female illusionist. yayaya...
#264

drizztsmanchild

Feb 07, 2009 0:56:20
Hey I got a favor to ask one of you guys who create stat sheets for 4e NPC's. Would someone attempt to make one up for Kimmuriel Obdora? I know its not easy to do but from what I've seen created here(great work one and all) id figure i'd ask. If no one can no worries
#265

phelf_der_zemit

Feb 07, 2009 8:05:08
Have Psions even been touched in 4e?
#266

keveras

Feb 07, 2009 8:35:37
Have Psions even been touched in 4e?

No. Not even the sorcerer yet, who was the guy back in 3e who was at least somewhat comparable to a psion.
#267

keveras

Feb 08, 2009 9:47:49
Updated, and added several items.
#268

keveras

Mar 01, 2009 7:55:01














































#269

keveras

Apr 04, 2009 11:47:17
It's been a long time...



















































#270

sfdragon

Apr 04, 2009 12:12:40
man, and I thought storm was her name...
#271

akbrowncoat

Apr 24, 2009 20:34:46
Has stats for Drasek Riven been done yet?
#272

nightseer

Apr 24, 2009 21:21:34
Cool thread. One question: Are all of the NPC's Epic? Where are the Heroic, and Paragon NPC's?
#273

keveras

Apr 25, 2009 8:15:41
Has stats for Drasek Riven been done yet?

No.

Cool thread. One question: Are all of the NPC's Epic? Where are the Heroic, and Paragon NPC's?

Actually there are a few Paragon NPCs here, though no a single Heroic one. Anyway, for the moment, I've lost interest in stating out NPCs (due to other stat-out-projects), so it's rather unlikely that you'll see many in the future.
#274

phelf_der_zemit

Apr 26, 2009 17:11:30
Has stats for Drasek Riven been done yet?

I have him stated out for 3.5 so I imagine he will make the jump shortly. I will be doing him pre-divine spark and then a post one as well.
#275

Par-Salian

Apr 27, 2009 2:56:11
Please don't stop Keveras, your work here has been absolutely fantastic - it really has!! Thank you so much for your time, will you still be doing any of the cosmic entities that you have been doing so magnificently?
#276

keveras

Apr 27, 2009 5:54:12
I just stop (for the moment) stating out NPCs, but not with the Cosmics ;)
#277

Afet

Apr 30, 2009 0:52:24
Hi, Keveras.

I'm wondering if you or someone else would like to take a stab at producing a 4e version of Asbarode (aka) Nith the Entertainer. Asbarode is a Zhentarim and an agent of Ashemmi, consort of Semmemon.

Here are Asbarode's 2e stats:

NITH THE ENTERTAINER aka "Asbarode" half elf T12; AC 1 (no Armor, Dex bonus -4, cloak of protection +5); MV 12; HP 60; THAC0 16; #AT 1; Dmg 1d8/1d12 (long sword), 1d4+1 (poison dagger +1), 1d4 (hand crossbow); SA backstab x4, poison dagger 2rds 15/0; SD thief abilities and +5 to saving throws; AL N) XP 2000; Abilities: Str 9, Dex 16, Con 17, Int 12, Wis 13, Cha 16.
PERSONALITY: Outgoing, charismatic, cunning, manipulative.
MAGICL ITEMS: Cloak of protection +5; Dagger +1; Gem of teleport (limits: 20 yards, once per day)
PROFICIENCIES: dagger, hand crossbow, long sword, harp, appraising, acrobatics, juggling, singing.
thieving skills %
Pick pockets 60
Open locks 40
Find / remove traps 20
Move silently 45
Hide in shadows 80
Detect noise 40
Climb walls 70
Read languages 9
Backstab +4atk x4dmg
#278

keveras

May 08, 2009 12:39:58
Hi, Keveras.

I'm wondering if you or someone else would like to take a stab at producing a 4e version of Asbarode (aka) Nith the Entertainer. Asbarode is a Zhentarim and an agent of Ashemmi, consort of Semmemon.

Well, those thieving skills mean next to nothing to me, but a conversion is possible, of course. Unfortunately, I don't make stats for NPCs at the moment, but maybe anyone else.
#279

Afet

May 12, 2009 22:29:59
Well, those thieving skills mean next to nothing to me, but a conversion is possible, of course. Unfortunately, I don't make stats for NPCs at the moment, but maybe anyone else.

Thanks, Keveras. I know the thieving skills are condensed into a single skill, but I thought I would just provide the complete 2E stats.

If anyone else would be willing to give it a go, or knows of anyone who might be willing, I´d love to hear from you.

Cheers,
#280

guest1267741780

Jun 17, 2009 18:07:15
Hello again, it has been a long while. I was actually cruising the web to see if Wizards had released official stats for Telamont Tanthul yet when I stumbled on a passage from this forum that sounded familiar. It was a question concerning a possible balance issue on the characters posted here. It concerned Telamont and Larloch specifically, as well as Aumvor, Elminster, and the Simbul. Here I was thinking someone out there felt the same as I did about dear Mr. Telamont, that no one has ever provided concrete stats for him, that (given he is the second most powerful wizard in Faerun (tied with Thaal)) someone should do him some justice. Turns out it wasn't someone who agreed with me...it was me...

Anyway, I went ahead and read my old post, and your response. I know it is belated, but I feel the need now to disagree, someone needs to have Lord Shadow's back. Telamont is, most definitly more powerful than Larloch. They posted Telamont's levels and CR in Lards of Darkness right there with Larloch's character sheet. Even with the epic level progression rules Telamont would still have three levels on Larloch. He can still take all the epic level feats, and make all the epic level items and spells Larloch can. The only difference, is where Larloch has levels in epic wizard, Telamont took prestige classes. I know Larloch is the favored child, poor Telamont gets no love, but the only comparison between the two MUST be made in the only book in which information about them was released, that remains Lords of Darkness. Given that Telamont is ranked more powerful in that book, the only one in which the designers released comparable CRs for them, it must be assumed they (the designers) considered him more powerful.

Now, I know I've already picked too much of a fight here, I don't want to offend anyone or rock the boat too much, and I am certainly not suggesting that Larloch is anything less than a ****ing dude. I just want to see Telamont get a little credit, the man is the emperor of Netheril reborn. When the game designers made those stats, they made Telamont more powerful. No adjusted comparison has since been released, so that one should stand. In the Forgotten Realms Campaign guide for 4th ed it suggests that all 12 princes of Shade are Elite controllers. I would have Telamont as a level 33 Elite controller to leave room for Larloch AND Aumvor as level 32 elites of appropriate roles. Normally I'd have them all solos, but if Telamont is an elite, by my above logic the others should be too. As for Ioulam...I'd have his ass as a level 34 solo...given his CR was in the 70s before and a level 35 solo is divine. Lastly, I took a second look at your monsters, I don't think they are well balanced according to the rules for monster creation starting on page 172 of the DM's Guide for 4th ed. I tried to make sense of several damage and ability stats using the tables there and found that little matched properly.

I know I should just leave it alone, I've gotten negative responses for posting on these forums before, but I think the characters here need to be rebalanced, starting with the Netherese spellcasters. (because I like them the best. :D ) In the spirit of being helpful instead of just yammering suggestions, I would be happy to try my hand at editing one of the above characters, with your permission of course. I could then submit for this sample for your, and everyone else's, review. Or, if you would rather I just leave this forum alone, I understand that as well.

My apologies for the message's length, Telamont is a favorite NPC of mine no matter his relative obscurity.
#281

keveras

Jun 18, 2009 12:43:21
Well, I think I've expressed my stance on Larloch, Shadow, Ioulaum, and all the others, including their 4e level plus role, pretty clear, both here in this thread and everywhere else, too. If you want to further discuss that issue with me, and others, feel free to start a thread in the Realmslore section. Additionally, again if you want, I can also give you the 3e stats my conversions are based on.

That said, I never claimed anything I come up with is balanced. Actually, the NPCs were my first designs for 4e, and I agree with you that some of them got abilities and powers that could be re-worked or re-balanced.

And at last, feel free to post your versions of said NPCs here in this thread. 4e offers such a variety of powers that it's quite easy to come up with your own unique and interesting take on Shadow or any other NPC.
#282

lohnpondai

Aug 02, 2009 15:35:53
Loved your work so far Keveras; conversions seem pretty faithful and wellthought to me.

If you accept comissions and have some spare time, id like to ask you for the Stats on Sarya Dlardrageth, the leader of the daemonfey. I got her 3E stats and ive been trying to convert those for my 4E campaign (takes place on 3E FR). Atm running some events around the Last Mythal trilogy.

Cheers
#283

18DELTA

Nov 14, 2009 6:32:58
Bump!
#284

The_Silversword

Nov 16, 2009 22:09:21
Thank you Delta! I just knew there was a thread around here somewhere with Elminsters 4e Stats. I was thinking he would be a Bard in 4e, but after thinking about it, NPCs dont need classes, hes just Elminster, a 31st level Elminster.
#285

nalik

Dec 02, 2009 10:12:17

 


To be honest I find most of your conversion inappropriate and not fitting 4e. 


First of all, most of your NPC are way too powerful. They might have very high levels in 3e, but that doesn't mean they need to have the same(or similar) levels in 4th edition. Not to mention adding a bit of levels due to time passed (note - I'm not saying that you did that). That's just wrong. 


The thing is that 4e levels scales differently. So levels should be adjusted to existing 4th edition NPC and monsters. Orcus is 33? Then even the most powerful NPC of Realms shouldn't be stronger than him.


In my opinion the source of the problem are overpowered stats of 3ed characters. They never should have had so much power on paper. Most of them were converted from previous edition, but editions differed and the direct approach to conversion produced some highly overpowered NPC.


I hated the fact that Realms were filled with so many uber NPC. Really, most of them could be toned down and everything would be perfectly fine. The new edition get rid of that, but you're trying to recreate mistakes of 3ed Realms.


Sometimes I get the feeling that people can't uderstand the difference between fluff and stats.


#286

18DELTA

Dec 02, 2009 12:06:33
I have said just about the same thing. Read Drizzt. I plan on using his 1E FR5 write up. Drow Ranger 10(skirmisher). Yet people want Epic Characters, then others start complaining that the Epic NPC's "overshadow" my Epic PC...Embarassed

I say to each their own.Undecided
#287

intrepid1708

Jan 26, 2010 13:38:10
 just learning the workings of 4th ed. I'm not sure I understand the stat block you are using here. Is the 3rd part in the block after speed and action points, is that Feats or Powers? I can't fine them so I was tring to find out what they are to know where to look for them at. I know some are new and not in the books.
#288

Diffan

Jan 27, 2010 2:12:37

@ Nalik- I think with the usage of the D&D monster builder, it's pretty simple to create NPCs that do fit the 4E style of play. I mean, look at Drizzt's write up from his article in Dungeon (i forget the issue #) and I think his stats are pretty damn impressive if a bit "broken". And I mean broken in the sense that they do not follow the rules in reguards to starting stats and what-not.


And that is the main issue I have with 4E is that the scaling is SOOO damn intristic to staying even. It's as if the system is build for the RPGA and every monster has to have the same grade of Stats (Str, Con, Dex, etc..) as others of it's level and role.


But the best thing about Homebrews is that they don't necessarily have to follow that style to the letter. These NPCs should have different-than-normal statistics to PCs since they don't follow the same rules. I think it's what makes them Unique. Even Jarlaxle has powers in his stat block that come from his magical items.


 


@ Intrepid1708 - After the HP/Speed/Saving Throws/etc. block come the Monster's powers. This is what they do in combat and what-not. At first, I was giving them feats and I probably shouldn't have done that since Monsters blocks in 4E never have a feat section. So if you do want monsters to have feats, then just incorporate those benefits into the stat block above.

I'm curious if there is a way to do a Monster stat block on the D&D Monster creator and put it down on these forums. That's be cool.

#289

soklemon

Feb 22, 2010 15:43:24
Hey i love all the work everyone has put in, I just discovered this page.

But why is Khleben more powerful than Eleminster? im fairly new to the Realms, can somone explain this to me?
#290

The_Silversword

Feb 22, 2010 16:23:05
Hey i love all the work everyone has put in, I just discovered this page.

But why is Khleben more powerful than Eleminster? im fairly new to the Realms, can somone explain this to me?



Well one thing to keep in mind is that these are not official stats, and secondly, Blackstaff is not more powerful than Elminster, Elminsters got more hit points. Elminster is written up as a Solo, meaning he is designed to take on adventurers, or any body else, all by hisself. Where as Khelben is not, it is expected that he would have back up with him before engaging in battle. So even though Khelben is done up at a higher lever, Elminster could still kick his a$$. Does that make any sense?
#291

soklemon

Feb 22, 2010 16:42:39
Oh thank you, i should have noticed that.
My campaign hasn't moved foreward to the Post-Spellplauge yet, so could sombody please do Bruenor Battlehammer?
#292

The_Silversword

Feb 24, 2010 20:31:16
Yeah I'm suprised no ones done Bruenor yet. 2e puts him as a leverl 12 fighter, I was thinking that there was some 3e stats for him but cant find any. Well i would assume that he picked up a few more levels, Drizzt picked up 6 leveles between 2e and 3e, so maybe put Bruenor at a 16th level fighter? And he should have a headbut power. What languages does he have? Obviously Dwarven and Common, perhaps Elven as well from hanging out with Drizzt. And I'm sure he would of picked up Chondathan as well, isnt that the native human tongue of the Icewind Dale? 
#293

Zireael

Feb 25, 2010 7:26:01
3e stats of Bruenor are in Silver Marches, can't recall the exact level from the top of my head...
#294

18DELTA

Feb 25, 2010 8:04:21
13th level...
#295

Diffan

Feb 25, 2010 9:23:35
King Bruenor Battlehammer; CR 13
  hp
163 (HD 13)
_________________________________________________________________________________ 
  Male shield dwarf fighter 13
  NG Medium humanoid (dwarf)
  Init +0; Senses darkvision 60 ft.; Listen +1, Spot +3
  Languages Common, Dwarven, Giant, Goblin
_________________________________________________________________________________
  AC 23, touch 10, flat-footed 23; +4 AC against giants
     (+11 armor, +2 natural)
  Resist stability (+4 against bull rush and trip)
  Fort +14 (+16 against poison), Ref +4, Will +8; +2 to saves against spells and spell-like effects
_________________________________________________________________________________
  Speed 20 ft. (4 squares)
  Melee +3 keen greataxe +22/+17/+12 (1d12+11/19-20/x3)
  Base Atk +13; Grp +17
  Atk Options Cleave, Great Cleave, Power Attack
_________________________________________________________________________________
  Abilities
Str 18, Dex 10, Con 22, Int 15, Wis 13, Cha 13
  SQ 
stonecunning (PH 15)
  Feats Blind-Fight, Bull-headed, Cleave, Great Cleave, Greater Weapon Focus (greataxe),
     Improved Bull Rush, Improved Sunder, Iron Will, Leadership, Power Attack, Weapon Focus
     (greataxe), Weapon Specialization (greataxe)
  Skills Climb +5, Craft (weaponsmithing) +15, Diplomacy +7, Handle Animal +3, Intimidate +5,
     Jump +6, Knowledge (history [the North]) +4, Knowledge (local [the North]) +4, Ride +10
  Possessions +3 full plate, +3 keen greataxe, amulet of natural armor +2, gauntlets of ogre power,
     periapt of wound closure
, potion of cure serious wounds, potion of heroism

2 changes:
   * 1st being I gave him 2 additional languages (giant, goblin) because he already receives common and dwarven as bonus languages and has an Int of 15. 

   * 2nd being Improved Crit and keen weapons don't stack. Rather than have him waste a feat for no reason, I switched out Improved Critical (greataxe) with Greater Weapon Focus (greataxe). It just works better.

Hope that's cool for you guys.
#296

sfdragon

Feb 25, 2010 13:51:08
wouldnt he of gained a lvl after the hunter's blades??

ALL HAIL BRUENOR EXARCH OF MORADIN!!!!!
#297

soklemon

Feb 25, 2010 13:57:57
And a Cattie-Brie?
I believe I have seen some stats somwhere but not 4e...
lvl 16 Ranger?
#298

phelf_der_zemit

Feb 25, 2010 16:20:08
And a Cattie-Brie?
I believe I have seen some stats somwhere but not 4e...
lvl 16 Ranger?



She wouldn't be that High I don't think. She was stated somewhere in candlekeep, officially un-official type, if that makes any sense. Not to mention in the most resent Salvatore books she's taken a few levels in wizarding. Just saying... 4e is going to be difficult on her. Not that you have to worry, she did't make through that century jump I'm sure.

If I had to spit ball Bruenor for 4e I'd say a level 17 fighter or such. I'd gladly throw something together but I have forgotten how to find the saves for everybody. It's the Modifier part that is throwing me. Diffian or Keveras if you wouldn't mind the refresher...?
#299

soklemon

Feb 25, 2010 16:44:37
Don't count Cattie Brie out
I won't say more for fear of spoiling The Ghost King.
She gained a few levels in wizarding so should she be multiclass, or as some of you might have seen through Insider, a hybrid?
#300

The_Silversword

Feb 25, 2010 16:55:26
  
If I had to spit ball Bruenor for 4e I'd say a level 17 fighter or such. I'd gladly throw something together but I have forgotten how to find the saves for everybody. It's the Modifier part that is throwing me. Diffian or Keveras if you wouldn't mind the refresher...?



Yeah 17th level fighter sounds good to me, they really should of uped his level more for 3e, I mean its not like he was just sittin on his a$$, while Drizzt got 6 levels.

And I'm not sure about the modifiers for saves and what not, It's probably in the DMG id have to look around. I ussually rely on the Monster Builder progam, It figures all that stuff out for you.
#301

The_Silversword

Feb 25, 2010 16:58:23
Don't count Cattie Brie out
I won't say more for fear of spoiling The Ghost King.
She gained a few levels in wizarding so should she be multiclass, or as some of you might have seen through Insider, a hybrid?



Well the cool thing about monsters and NPCs in 4e is we really dont have to worry about classes or multi-classing or whatever, Just do her up and slap some ranger and wiazard powers on there.
#302

phelf_der_zemit

Feb 25, 2010 17:18:35
Don't count Cattie Brie out
I won't say more for fear of spoiling The Ghost King.
She gained a few levels in wizarding so should she be multiclass, or as some of you might have seen through Insider, a hybrid?



Well if she was 16ish level she would only be a few levels away from Drizzt which I find improbable when Bruenor is a hand ful. That's why I put her closer to the Dwarf King. Alas, I do need to read the latest book.

And yes, if I stated her for 4e I would put her as a Ranger/Wizard around 16-18 depending on what I read in The Ghost King.
#303

Diffan

Feb 25, 2010 18:34:51
In 4e, NPCs base their saves off of their stats. You break up the stats into 3 sections STR/CON, DEX/INT, and WIS/CHA. To get a creature's base ability, I believe you add 12 + 1/2 level. So for example, a 2nd level creature would have an average stat of 13. The only exception is the stat they base thier main attacks off of. That is 16 + 1/2 level. So a 8th level creature based on melee attacks using STR should have a STR score of 20. 

I'm not entirely sure that's correct since I'm AFB right now but you get the gist. When I do get home, I'll edit the post for the correct info. 

As for Cattie-brie, I'd make her around level 16-18 and Bruenor at least 18-20. She would be artillery for sure, throwing in alot of Ranger-style attacks using her famous bow (can't remember how to spell the name) and maybe one or two wizard attacks (I'm thinking magic missile or scorching burst as at-will powers). I'd also throw in a cool, teleportation power from her arcane studies.

For Bruenor, I'd say Elite Soldier (leader). Let him have a power or two that lets him attack multipul targets and definitly Cleave. I'd even give him a Warlord power or two that allows him to boost his allies attacks, damage, or give extra hit points. He's just that damn inspirational, lol.

When I get some time away from work, I'll look into statting both out.

As a side note, does anyone know how to post the 4e monster stat blocks onto these posts? I'd love to just throw it up there from my Monster Builder instead of writing it all out.
#304

The_Silversword

Feb 25, 2010 19:50:41
                   
As a side note, does anyone know how to post the 4e monster stat blocks onto these posts? I'd love to just throw it up there from my Monster Builder instead of writing it all out.



You should be able to just copy and paste, There is HTML code for tables but I havnt a clue on any of that.
#305

Diffan

Feb 25, 2010 20:24:31
I'll have to check it out when I get home. I really hate this new 4pm - 12am shift. It sucks!

I do have some cool monsters I'd like to post too, for example my Calzone Golem. I mean, who wouldn't want to fight a walking, steaming, pastry filled with piping hot tomato sauce that belches garlic gas?!?!
#306

Diffan

Feb 26, 2010 6:22:14

 ok copy image from the adventure tools directly to the forum page doesn't work. Copy image as rich text only makes it look really stupid. Copy image to say...microsoft word then to the forum doens't work either. I'm stumped.


 
 

#307

18DELTA

Feb 26, 2010 7:59:31
Kids and their Epic Uber Powered Munkins.

I remember back when Drizzit was a 10th level Drow Ranger in FR #5 The Savage Frontier.

Regis was a 5th level Thief, Wulgar was a 6th level Barbarian, and Bruenor was a 8th level fighter!

No stats for Cattie in FR #5...;)




I will now step off of my soap-box...
#308

Diffan

Feb 26, 2010 8:02:35
Kids and their Epic Uber Powered Munkins.

I remember back when Drizzit was a 10th level Drow Ranger in FR #5 The Savage Frontier.

Regis was a 5th level Thief, Wulgar was a 6th level Barbarian, and Bruenor was a 8th level fighter!

No stats for Cattie in FR #5...;)




I will now step off of my soap-box...




Well a lot has changed since those "golden" days Laughing
#309

18DELTA

Feb 26, 2010 8:05:45
I have noticed that...
#310

sfdragon

Feb 26, 2010 9:33:13
And a Cattie-Brie?
I believe I have seen some stats somwhere but not 4e...
lvl 16 Ranger?



She wouldn't be that High I don't think. She was stated somewhere in candlekeep, officially un-official type, if that makes any sense. Not to mention in the most resent Salvatore books she's taken a few levels in wizarding. Just saying... 4e is going to be difficult on her. Not that you have to worry, she did't make through that century jump I'm sure.

If I had to spit ball Bruenor for 4e I'd say a level 17 fighter or such. I'd gladly throw something together but I have forgotten how to find the saves for everybody. It's the Modifier part that is throwing me. Diffian or Keveras if you wouldn't mind the refresher...?




she had stats on the wizards site..... dont know if they are still here though.
#311

phelf_der_zemit

Feb 26, 2010 15:00:10
Kids and their Epic Uber Powered Munkins.

I remember back when Drizzit was a 10th level Drow Ranger in FR #5 The Savage Frontier.

Regis was a 5th level Thief, Wulgar was a 6th level Barbarian, and Bruenor was a 8th level fighter!

No stats for Cattie in FR #5...;)




I will now step off of my soap-box...



Ah yes.. I heard about those days. Weren't those the days when a 10th level Drow Ranger could trash a Balor fresh from the Abyss or somesuch? And a 6th level Barbarian could kill an White Dragon with a swiftly thrown War Hammer? Mhm, just as I suspected....
#312

18DELTA

Feb 26, 2010 15:36:07
Darn skippy!;)
#313

soklemon

Mar 07, 2010 13:22:06
Has anyone read Obsidian ridge? Does lvl 17 seem like a good place for Quinn?
#314

18DELTA

Apr 03, 2010 23:58:53
I read it 2 years ago. Wasn't Quinn the guy with the Claw Gauntlet?

Is the OP still around? Or should we start this thread over with a regular that can maintain the Thread? Just a thought.
#315

soklemon

Apr 04, 2010 16:39:17
Yeah the PC version i made has Claw Fighter Claws.
Counts as custom equitment.
Dont know what  to say about the thread
#316

pippenainteasy

Jul 25, 2011 6:03:06
Yeah I'm suprised no ones done Bruenor yet. 2e puts him as a leverl 12 fighter, I was thinking that there was some 3e stats for him but cant find any. Well i would assume that he picked up a few more levels, Drizzt picked up 6 leveles between 2e and 3e, so maybe put Bruenor at a 16th level fighter? And he should have a headbut power. What languages does he have? Obviously Dwarven and Common, perhaps Elven as well from hanging out with Drizzt. And I'm sure he would of picked up Chondathan as well, isnt that the native human tongue of the Icewind Dale? 



Yeah but Drizzt went up more than 6 levels, he's a 21 solo, which makes him a Level 25 or Level 26 Elite. Technically speaking he's gained TEN (10) levels.
#317

ashfar

Feb 06, 2012 17:31:30
Here's another. The infamous Artemis Entreri











































#318

pippenainteasy

Feb 06, 2012 17:41:06
Drizzt is officially Level 21 Solo. Entreri's writeup here is Level 22 Elite.

Looks fine to me. I always believed Entreri had a slight skill advantage on Drizzt.

Drizzt is a solo because his durability is off the charts. While their skill levels with the blade are similar, they are completely different animals.

Entreri is a assassin/duelist who excels in small alleys and is able to use the virtually everything in the environment to his advantage to keep fights limited to 1 on 1 affairs.

Drizzt is an open-field warrior who can fight in the midst of hundreds or thousands of opponents, and can take a preposterous amount of damage and even gets stronger the more damaged he gets (berserk mode), whereas Entreri continues to fade.

If Entreri's plan is to get into a straight boxing match with Drizzt he would lose...badly. When he has fought Drizzt he had the environmental and surprise advantage--he was going all out and Drizzt was ambivalent and yet it still ended on a draw, and the only time they fought on neutral ground was on Crenshinibon and Enterei was losing that fight even without Drizzt having to revert to his berserk mode.
#319

ashfar

Feb 06, 2012 18:04:35
Have you read Salvatore's latest book?  Entreri is a better tactician than Drizzt, has stood toe to toe with him, but is human.  Now he is not so human.  I believe Salvatore did this to even the playing field.  Drizzt is good in the open field but so to  is Entreri, remember Entreri always had more pure fighter levels than Drizzt.  And humans are more sturdy than Elves.  I think Entreri should be a Solo character.  He has survivied in Menzo, Calimport, Luskan,  a deranged Herzago, killed dragons and Liches and of course traveled around with the greatest character Salvatore has created...Jarlaxle.  I think he is a Solo.  Atleast in my book thats the way I would construct him.
#320

pippenainteasy

Feb 06, 2012 18:52:13
Have you read Salvatore's latest book?  Entreri is a better tactician than Drizzt, has stood toe to toe with him, but is human.  Now he is not so human.  I believe Salvatore did this to even the playing field.  Drizzt is good in the open field but so to  is Entreri, remember Entreri always had more pure fighter levels than Drizzt.  And humans are more sturdy than Elves.  I think Entreri should be a Solo character.  He has survivied in Menzo, Calimport, Luskan,  a deranged Herzago, killed dragons and Liches and of course traveled around with the greatest character Salvatore has created...Jarlaxle.  I think he is a Solo.  Atleast in my book thats the way I would construct him.

Hmm, well when Drizzt was in front of Crenshinibon he entertained the thought of fighting the Bregan D'aerth and believed he could one-shot Jarlaxle if he wanted too but would get overwhelmed. Some people say Drizzt is nothing more than a proxy for Salvatore himself, which is why he would be so overpowered.

And Entreri hasn't shown the durability Drizzt has. They are similar levels, yes, but the primary difference between a solo and an elite is it has more HP and NADs, that's something Drizzt clearly has an advantage over Entreri. When he's beaten to within an inch of his life he goes zombie mode and becomes even FASTER and STRONGER. That's a 6th gear Enteri doesn't have.
#321

pippenainteasy

Feb 07, 2012 3:35:06
[deck=Clariburnus]The general of the armies of Netheril has a reputation as a great warrior and tactical commander. ________________________________________ [b]Clariburnus Level 29 Elite Controller (Leader)



Amazingly, his official write up ended up being Level 10 Elite in Neverwinter Campaign Setting O_O
#322

ashfar

Feb 07, 2012 11:46:52
Sorry who are we talking about?  Do you think Jarlaxle was done justice with his official stats?  And I am curious as to what people would design for Zaknafien as far as what his stats would be.
#323

pippenainteasy

Feb 07, 2012 15:13:08
What's missing with his writeup? He was made into basically a pure rogue, which is similar to how he fights. His attacks either daze or disarm, grants combat advantage, and has his globe of darkness. He's a Level 21 Elite, same level as Drizzt except that Drizzt has solo hit points. Drizzt is a pure DPS ranger/tank and no notable abilities other than doing a sh!ton of damage.

The only thing that's probably missing is his ability to call a Nightmare steed, should have + to charm saving throws, or the fact that he can melt into walls when he's running for his life.

He thinks Entreri is the most dangerous man in Vaasa, it sounds like he believes Entreri is a far superior warrior to himself.
#324

ashfar

Feb 07, 2012 15:35:04
I think you hate Jarlaxle...I think the way they are portrayed in the books they seem a little weak.   Very weak actually.   I look at other heroic genres like Marvel and their characters portryal in the comics mirrors who they are on screen.  WoTC seems a little weak.  I think for all the Bob writes about his characters when they are put on paper seem a little less than what I thought.  But I also play Lineage II and had a zerg on Gustin server and an overpowerd Blade Dancer to boot.
#325

pippenainteasy

Feb 07, 2012 15:37:36
...not sure if serious...

Marvel characters are incredibly underpowered in their movie variants
#326

ashfar

Feb 07, 2012 15:41:16
...not sure if serious...

Marvel characters are incredibly underpowered in their movie variants

A little serious about someof it.  Main purpose is that I think Bob characters on paper are underpowered, but maybe that's becasue the villians are so medicore but are made to seem dangerous.
#327

ashfar

Feb 07, 2012 15:48:59
...not sure if serious...

Marvel characters are incredibly underpowered in their movie variants

Another thing I have trouble with is jarlaxle is the leader of Bregan daerthe and rules them completely Bob has said no one in his world can defeat Jarlaxle.  I would think that after years in the underdark he would have a respectful amount of DPS of his own.  As to your question about Entreri being the most dangerous man in Vasa...you think Drizzt matches up well with Grand Master Kane then?
#328

pippenainteasy

Feb 07, 2012 15:53:26
Kane is the strongest in Gareth's party isn't he? And their party defeated Tiamat, a Level 35 Solo. That would put them in the absolute upper tier during the Time of Troubles since they were able to slay an Intermediate Deity themselves.

Even Ancient Copper Dragons (27 Solo) are afraid of him. Obviously he's not in his prime and most of his exploits vs Dragons was based on heresay (since the Dragon Sisters weren't actually there), but I would put him no less than 27-28 Solo. That's about where most of the Dark Sun Sorcerer-Kings are at.

The other possibility is he is just a leftover of 2E/3E "save or die" spells and might not actually be that strong, it's just his Quivering Palm can 1-shot a Dragon Tongue Out
#329

ashfar

Feb 07, 2012 16:00:59
Kane is the strongest in Gareth's party isn't he? And their party defeated Tiamat, a Level 35 Solo. That would put them in the absolute upper tier during the Time of Troubles since they were able to slay an Intermediate Deity themselves.

Even Ancient Copper Dragons (27 Solo) are afraid of him. Obviously he's not in his prime and most of his exploits vs Dragons was based on heresay (since the Dragon Sisters weren't actually there), but I would put him no less than 27-28 Solo. That's about where most of the Dark Sun Sorcerer-Kings are at.

The other possibility is he is just a leftover of 2E/3E "save or die" spells and might not actually be that strong, it's just his Quivering Palm can 1-shot a Dragon

You are correct that he is the Strongest in Gareth's party.  When the bloodstone lands box set came out he was a level...i think 20ish something monk maybe 21.  Maybe I am just tired of Drizzt, love him to death but he is just too neat.  He was fantastic to me early on but with Jarlaxle and Entreri and to a certain extent Athrogates devlopment he got stale.  S*&@t I like Lady Dahlia better than Drizzt now.
#330

ashfar

Feb 07, 2012 16:02:38
Kane is the strongest in Gareth's party isn't he? And their party defeated Tiamat, a Level 35 Solo. That would put them in the absolute upper tier during the Time of Troubles since they were able to slay an Intermediate Deity themselves.

Even Ancient Copper Dragons (27 Solo) are afraid of him. Obviously he's not in his prime and most of his exploits vs Dragons was based on heresay (since the Dragon Sisters weren't actually there), but I would put him no less than 27-28 Solo. That's about where most of the Dark Sun Sorcerer-Kings are at.

The other possibility is he is just a leftover of 2E/3E "save or die" spells and might not actually be that strong, it's just his Quivering Palm can 1-shot a Dragon

You are correct that he is the Strongest in Gareth's party.  When the bloodstone lands box set came out he was a level...i think 20ish something monk maybe 21.  Maybe I am just tired of Drizzt, love him to death but he is just too neat.  He was fantastic to me early on but with Jarlaxle and Entreri and to a certain extent Athrogates devlopment he got stale.  S*&@t I like Lady Dahlia better than Drizzt now.

That is a real possibility.
#331

pippenainteasy

Feb 08, 2012 1:44:33
Oh yeah, the Gareth's party also took out Orcus in his own lair, in addition to taking out Tiamat and the Witch-King...so they are essentially the equivalent to a 4E party of 30th Level PCs. They've taken on and beaten Deities in the Level 30+ range. Even gaining a couple of levels post-Spell Plague, neither Drizzt nor Artemis are still really in their league.
#332

ashfar

Feb 08, 2012 17:29:01
Oh yeah, the Gareth's party also took out Orcus in his own lair, in addition to taking out Tiamat and the Witch-King...so they are essentially the equivalent to a 4E party of 30th Level PCs. They've taken on and beaten Deities in the Level 30+ range. Even gaining a couple of levels post-Spell Plague, neither Drizzt nor Artemis are still really in their league.

I would definetly agree.  Drizzt is seen as the greatest swordsman in the Realms...I just don't know, who do we have to compare him too?  Would he be the best in the Realms had he stayed in the Underdark?  Maybe Bob is trying to establish that by having travel to different locales.
#333

ashfar

Feb 08, 2012 17:41:21
Oh yeah, the Gareth's party also took out Orcus in his own lair, in addition to taking out Tiamat and the Witch-King...so they are essentially the equivalent to a 4E party of 30th Level PCs. They've taken on and beaten Deities in the Level 30+ range. Even gaining a couple of levels post-Spell Plague, neither Drizzt nor Artemis are still really in their league.

I would definetly agree.  Drizzt is seen as the greatest swordsman in the Realms...I just don't know, who do we have to compare him too?  Would he be the best in the Realms had he stayed in the Underdark?  Maybe Bob is trying to establish that by having travel to different locales.

Entreri took out one of Gareth's party one of the Rangers i believe.
#334

pippenainteasy

Feb 08, 2012 17:42:04
Drizzt has never gone on any epic level adventures so he's never been exposed to the challenge. It's like the saying, steel sharpens steel (the whole premise of Dragonball Z--get beat up, come back stronger). Drizzt (and Artemis) essentially have been fighting bums most of their career. His most powerful opponents were high 20 level Elites. He's never fought/defeated Level 30+ Solo opponents, or gone into adventures where he would be faced with that kind of challenge.

He's a prodigy and I'm sure if he had been in Gareth's party or a got thrown into the middle of a major struggle between Greater Deities during the Time of Troubles he would be a high epic solo character...

But in reality all of Salvatore's adventures involving have been heroic/paragon-level. Drizzt and Artemis and Jarlaxle stand out because they are the equivalent of NBA stars playing in the D-League, but they aren't at superstar/mvp level and never will be because they haven't tasted what high level competition is and as a result can't improve themselves.

#335

pippenainteasy

Feb 08, 2012 17:46:33
Oh yeah, the Gareth's party also took out Orcus in his own lair, in addition to taking out Tiamat and the Witch-King...so they are essentially the equivalent to a 4E party of 30th Level PCs. They've taken on and beaten Deities in the Level 30+ range. Even gaining a couple of levels post-Spell Plague, neither Drizzt nor Artemis are still really in their league.

I would definetly agree.  Drizzt is seen as the greatest swordsman in the Realms...I just don't know, who do we have to compare him too?  Would he be the best in the Realms had he stayed in the Underdark?  Maybe Bob is trying to establish that by having travel to different locales.

Entreri took out one of Gareth's party one of the Rangers i believe.



Wasn't he losing to Olwen then won by some kind of fluke? I gotta go back and read that again.
#336

ashfar

Feb 08, 2012 17:50:07
Drizzt has never gone on any epic level adventures so he's never been exposed to the challenge. It's like the saying, steel sharpens steel (the whole premise of Dragonball Z--get beat up, come back stronger). Drizzt (and Artemis) essentially have been fighting bums most of their career. His most powerful opponents were high 20 level Elites. He's never fought/defeated Level 30+ Solo opponents, or gone into adventures where he would be faced with that kind of challenge.

He's a prodigy and I'm sure if he had been in Gareth's party or a got thrown into the middle of a major struggle between Greater Deities during the Time of Troubles he would be a high epic solo character...

But in reality all of Salvatore's adventures involving have been heroic/paragon-level. Drizzt and Artemis and Jarlaxle stand out because they are the equivalent of NBA stars playing in the D-League, but they aren't at superstar/mvp level and never will be because they haven't tasted what high level competition is and as a result can't improve themselves.


Exactly, I believe that is what Bob is doing, moving Drizzt and his remaining characters into that realmspace.  The latest book has them going against a Primordial,  Szass Tam and Dreed Rings.  You really don't think that these characters can be in an epic adventure?  Thats a really intresting point of view.  I would like to see GM Kane and Gareth's party in 4E or atleast the right up.
#337

ashfar

Feb 08, 2012 17:51:10
Oh yeah, the Gareth's party also took out Orcus in his own lair, in addition to taking out Tiamat and the Witch-King...so they are essentially the equivalent to a 4E party of 30th Level PCs. They've taken on and beaten Deities in the Level 30+ range. Even gaining a couple of levels post-Spell Plague, neither Drizzt nor Artemis are still really in their league.

I would definetly agree.  Drizzt is seen as the greatest swordsman in the Realms...I just don't know, who do we have to compare him too?  Would he be the best in the Realms had he stayed in the Underdark?  Maybe Bob is trying to establish that by having travel to different locales.

Entreri took out one of Gareth's party one of the Rangers i believe.



Wasn't he losing to Olwen then won by some kind of fluke? I gotta go back and read that again.

He had to use his thief skills to win the battle and of course Sharon's Claw.
#338

pippenainteasy

Feb 10, 2012 17:36:27
Looking up their stats, Kane was a Level 20 Monk, Gareth was a Level 25 Paladin, the rest were unknown. I think back in 3E A Red Dragon was only cr25, rather than Level 30 Solo.

Regardless, it does seem like Kane is basically a typical Monk munchkin, he can one-shot a Dragon with the quivering palm but he's not actually going to be able to just straight up brawl against them.

If PCs are to be converted the same way as a monster like the Red Dragon from 3E to 4E (i.e., +5 levels) then Drizzt hasn't increased his skill level at all over the years (Level 16/3E, Level 21/4E), his stat block going to solo represents his increased threshold to take damage due to the beatings he took during the war against Obould.
#339

ashfar

Feb 10, 2012 17:45:56
Looking up their stats, Kane was a Level 20 Monk, Gareth was a Level 25 Paladin, the rest were unknown. I think back in 3E A Red Dragon was only cr25, rather than Level 30 Solo.

Regardless, it does seem like Kane is basically a typical Monk munchkin, he can one-shot a Dragon with the quivering palm but he's not actually going to be able to just straight up brawl against them.

If PCs are to be converted the same way as a monster like the Red Dragon from 3E to 4E (i.e., +5 levels) then Drizzt hasn't increased his skill level at all over the years (Level 16/3E, Level 21/4E), his stat block going to solo represents his increased threshold to take damage due to the beatings he took during the war against Obould.

I find that so hard to believe that Drizzt has not leveled in 100 years. 
#340

salla

Feb 10, 2012 17:47:08
I find that so hard to believe that Drizzt has not leveled in 100 years. 



He's an NPC.  His level is whatever the DM determines it to be.
#341

ashfar

Feb 10, 2012 17:52:25
I find that so hard to believe that Drizzt has not leveled in 100 years. 



He's an NPC.  His level is whatever the DM determines it to be.

True, but it is always good to get an idea of where to start if your a DM.    It's like watching a movie and seeing how a character came to be (origin) vs. just seeing the character kick-A*# the whole movie.  it adds depth, especially someone like Drizzt Do'Urden who so many people read his story.  Also this is D and D, it is all about numbers!
#342

Diffan

Feb 10, 2012 22:02:58
I find that so hard to believe that Drizzt has not leveled in 100 years. 



He's an NPC.  His level is whatever the DM determines it to be.

True, but it is always good to get an idea of where to start if your a DM.    It's like watching a movie and seeing how a character came to be (origin) vs. just seeing the character kick-A*# the whole movie.  it adds depth, especially someone like Drizzt Do'Urden who so many people read his story.  Also this is D and D, it is all about numbers!



Well he's listed here in www.wizards.com/DnD/Article.aspx?x=dnd/d..." title="www.wizards.com/DnD/Article.aspx?x=dnd/d...">Hero Battle: Drizzt as a Level 21 Solo. Also, I think he had a level of 21 in the off-line Character Builder (but that's un-official). The Hero Battle one is what I'd consider "Official" since he's done up like an NPC as is Guenhwyvar (and they're pretty awesome too!).

#343

pippenainteasy

Feb 11, 2012 0:05:55
D&D has never really had any iconic "mortal ninja" swordsmen, it's always been high level spellcasters. Levels 20-30 are almost composed entirely of spellcasters. Gareth at Level 25 is probably as high as you will find.

For mortal melee types in 4E we have:


Hamanu, Level 27 Solo (55,000xp) - monk-type


Drizzt, Level 21 Solo (16,000xp) – dual scimitars


Cradrick Dragonsworn, Level 24 Elite (12,100xp) -axe fighter


Madras Kalgore, Level 24 Elite (12,100xp) <-dual dagger assassin


Tectuktitlay, Level 22 Elite (8,300xp) -dagger magic warrior


Sceptenar Vasabhakti, Level 22 Elite (8,300xp), -dual katana  warrior


Jarlaxle, Level 21 Elite (6,400xp) – rapier and dagger duelist



As you can see there are a couple of characters more skilled than Drizzt, but the reason he's a bigger challenge than Jarlaxle is he can take a hell of a beating, thanks to endless open battlefield skirmishes against Orcs and fighting under severe injury. Entreri meanwhile, just got cut and once by Olwen and slowed down significantly and went completely on the defensive. Durability is not not on the same level. He could be something like a 22-24 Elite though.

#344

pippenainteasy

Feb 15, 2012 3:35:00
I just looked at the stats from the original Bloodstone lands module (2nd ed.) and what was bizarre is Kane is actually one of the lowest level characters on the team. He's a 16th level monk, while Gareth (paladin), Olwen (ranger), Emlyn (wizard), Riordin (bard), Dugald (Cleric) are all 19th Level.

Now Paladins lagged by 2 levels on the experience table, while bards are a level ahead, so what you get is Gareth would be 21st Level, Riordin is 18th, Kane is 16th, and the rest are 19th.

How did Kane become the strongest in the party?

The next module was written by Salvatore, and Dugald went from 19th to 22nd. Gareth from 19th to 21st (essentially 23rd), Kane went from 16th to 17th. The rest of the party went from 19th to 21st.


tl;dr

Kane from the modules was the lowest level in the party! He lagged behind by 2 levels from the team average (monks level at the same rate as fighters/clerics).

Now in 3rd edition, he was turned into 20th level, and Gareth went to 25th. Kane is said to be the most dangerous man in the Bloodstone Lands, and implied to be ahead of the others. Yet in his adventuring prime, he certainly wasn't any stronger than Olwen, who lost to Artemis Entreri in Road of the Patriarch. Did Salvatore do a retcon here?
#345

ashfar

Feb 15, 2012 12:41:35
I dont know Pip, what I do know is that all of this is kinda a moot point, becasue....they are working on 5th edition and things will probably change again.  I read a little and it seems they will be going back to THACO's which is cool...but they (WOTc) probably regret messing with FR and other worlds now that there has been so much backlash.  I wonder if this will get rid of the Solo aspects of monsters and all the stuff we have been talking about.
#346

pippenainteasy

Feb 17, 2012 3:49:21
Rereading Road of the Patriarch, I am not convinced Kane is actually that strong at all:

1) Entreri managed to cut Kane, even though Kane was perfectly prepared for the attack

and

2) He has no real feats. When he faced Athrogate, he set a trap (loose tiles) so Athrogate missed all his attacks and fell, while against Entreri, asside from obviously losing the exchange against Entreri, his Quivering Palm attack was a spectral ranged touch attack from a magical ring, something only a mage would have the capable of countering.

Salvatore's own Bloodstone Lands has Kane as the lowest level character in his party (other than Celedon, who just sucks). Now why did Salvatore say Kane was the most dangerous man in the Bloodstone Lands?

I think its a rock-paper-scissors thing. Kimmuriel (the psionicist) easily put away Knellict of the Citadel of Assassin, who according to the Bloodstone Module is a 21st level archmage, the same level as Gareth in 2E! There's absolutely no way Kimmuriel is a mage on the level of Knellict, but he used an ability that human mages do not expect. The same goes for Kane--he has a unique ability that people need to find a direct counter for, but that by no means implies that they are in the top tier in other areas or overall.
#347

keylyn

Jan 30, 2013 7:07:32
Thank you for all your hard work! I've just discovered this website and will be able to include some cool NPCs in my games.

I have got a slightly off-topic comment which I'll be glad to remove afterwards, but most of the NPCs created by Mr. K. have weird links that pop up Magic Cards Backgrounds whenever I move my mouse over them. Is there a way to fix that, or am I missing an app or extension?

Thanks!
#348

Warzdak

Sep 17, 2015 21:55:14

What happened to all of these write ups?