| Post/Author/DateTime | Post |
|---|---|
| #118DELTAAug 14, 2008 23:12:16 | -Rose Keep Show The Red Wizards form a powerful mercantile force in the Realms. Dig into one of their enclaves, Rose Keep, in this article. Learn about the Wizards who run the enclave, explore the compound with the included map, and learn about the goals these Red Wizards pursue when not peddling their wares. See it now! (1.6 Mbs PDF) When one speaks of Red Wizards, one is most likely referring to merchants who specialize in scrolls, magic items, and sometimes, illicit substances and questionable trade goods. The average Red Wizard enclave exists as small mercantile manor or trading compound within the walls of a city large enough to support even minuscule magical trade. Customers usually interact with Red Wizards (or their agents) on the enclave’s grounds. Red Wizard enclaves are in many of the major coastal cities of the Sea of Fallen Stars, as well as in the Moonsea region. |
| #2TheriseAug 14, 2008 23:23:32 | -Rose Keep |
| #3yarethonAug 14, 2008 23:33:05 | To be honest, I kind of like it. |
| #4quale_Aug 15, 2008 2:51:33 | dwarf Red Wizard ![]() simplification goes that far that Veleprintalar is Veltalar not bad for an enclave, thought they were abandoning that concept |
| #5colmanAug 15, 2008 3:07:28 | Having read that, the suggestion that the Mages of Salruua in H2 could be converted to Red Wizards makes a lot of sense. It'd be a good place for a new franchise for them. |
| #6colmanAug 15, 2008 3:19:16 | I'm already thinking that a secret brotherhood of *real* Red Wizards within the merchantile houses would be a good (well, an evil) thing. Dedicated to Kossuth, with a secret HQ somewhere and linked to the Brotherhood of the Flame in Zakhara, they'd be just what my campaign needs to tie up some loose ends. |
| #7gomeztooAug 15, 2008 7:29:20 | A red wizard dwarf? I though red wizards were originally a human subrace? And I miss the tattoos. They were one of those things that made the wizards stand out. And Rose Keep is in Aglarond. I mean. Like. Seriously. |
| #8yarethonAug 15, 2008 9:25:23 | I'm already thinking that a secret brotherhood of *real* Red Wizards within the merchantile houses would be a good (well, an evil) thing. I like that. ![]() |
| #9red_wizardAug 15, 2008 10:37:27 | *Vomits in mouth. Swallows, and vomits again* Wow do I ever detest this. I was extremely pumped for this article, and now I'm sorry I looked at it. I like to keep an open mind on things, but these Red Wizards could be anyone in red robes, not the true Thayan stock. And I think, more than even the article, I hate the artwork. If it was done well, it might help sell it, but I am sorely tempted to begin fireing off samples to Wizards, so they at least have passable images to attach to their products. *Get's out crayons and drags it roughly across the page* See? Already a step up. ![]() -RW |
| #10fire_wraithAug 15, 2008 11:05:44 | Honestly... this is kinda ridiculous. The 'Red Wizards of Thay' were defined by certain things, and from what it sounds like here, this organization being presented here shares nothing with that save in name, and to some degree the 3E notion of using enclaves to sell magic items. Perhaps I'm overreacting here, or being too harsh, but that's how it comes off. If anything, it seems like an example of how someone can take the things that make a campaign world unique and special, and then genericize them to the point of blandness. And you know, maybe this is just a realistic evolution of the order - however, I'm not convinced it makes for a good setting (or a good story). |
| #11markustay63Aug 15, 2008 11:37:46 | Somewhat generic, but fixable...I'm already thinking that a secret brotherhood of *real* Red Wizards within the merchantile houses would be a good (well, an evil) thing. Very nice... I didn't really like this new take on them, but when I gave it some thought, I realized they really left everything vague enough for us to spin it back into something recognizable - this is what I posted over at CK, which is similar to how you were thinking - Now I picture that group being undecided and fractious - they are the true legacy of Thay, after all. I assume that their would be two major factions within the Enclave-Camp - the ones who want to try and re-take Thay from Szass and his minions, and the ones that want to establish a new Thay elsewhere, rather then waste what precious resources they have on a fruitless war. I can even add your idea in as well - have those 'Young Mavericks' be the Kossuthan element you were talking about. I would also keep the 'Old Thay' crowd VERY traditionalist, still having tattoos and shaving their heads, and being against the all the non-humans now part of their organization. The other group would be busy trying to get ahold of a large chunk of land somewhere (possibly in Chult) to build their 'New Thay', and would be more tolerant of the non-humans. Maybe it's time for a new project on the other FR board. ![]() |
| #12colmanAug 15, 2008 12:07:26 | I like those complications: I was just focused on what I need for my campaign, and a link between these Red Wizards and the Zakharan brotherhood is just what I need. Add in the sort of factions you're talking about and you have a campaign right there. Something along the lines of - was it Maelstrom? No, Arcane something. I forget: it was a system based in an almost realistic Europe completely focused about houses of wizards who lived in remote places. You could be a retainer, a wizard, whatever. Ars Magica! That was it: You play these magi, gathered in covenants with your allies and servants, unlocking secret powers and creating wonders. You and your friends will also portray the loyal companions and grogs who stand with the magi, as a buffer between them and the mundane world that often misunderstands their power and motives. When adventures draw you out into the medieval world of Mythic Europe, your stories are the stuff of legend. Beautiful system and setting. Not that I was ever inclined to play it, but very pretty. Anyway, a Red Wizard campaign as you describe could be a lot of fun. Politics, intrigue and fire magic. What could go wrong? |
| #13markustay63Aug 15, 2008 12:59:09 | That is the one BIG positive I try to get across to my fellow 'Grognards' (;) ) - you can really take this setting anywhere you want now. There is definately something to be said for just having a basic backdrop to set your own stories in. |
| #14fire_wraithAug 15, 2008 13:08:14 | That is the one BIG positive I try to get across to my fellow 'Grognards' (;) ) - you can really take this setting anywhere you want now. There is definately something to be said for just having a basic backdrop to set your own stories in. I'm not really sure how this wasn't true before, though... and to some extent, I think many people of the 'old guard' who were fans of the Realms were attracted to it in part because it was more than just a basic backdrop. |
| #1518DELTAAug 15, 2008 13:14:11 | -Well the 100 year jump and the Spellplague can change some things. I like the "New Breed of Red Wizard" ploting against the "Old Guard". The "New Breed" is more liberal, while "The Old Guard" is quite conservative and stuck in their ways. ![]() ![]() sounds like some people I know! ;)18DELTA :P |
| #16markustay63Aug 15, 2008 13:42:23 | I'm not really sure how this wasn't true before, though... and to some extent, I think many people of the 'old guard' who were fans of the Realms were attracted to it in part because it was more than just a basic backdrop. You are 100% correct. The thing that first got my attention and stole my Greyhawk love was all the detail. On the other hand, the new setting is just like circa 1980 GH setting, and I can use it the same way - to plunk down whatever I want, wherever I want. Although you are VERY much correct in saying this was always possible, I feel the depth of the setting before was such that it tied your hands a bit. I don't want to go down that 'detractor' road again, but basically, the old stuff was just so good you didn't WANT to change it. The new FRCG is so sparse that it DEMANDS you add in your own fluff, so that the setting now becomes more like an amalgam of an official setting and a homebrew one. I suppose you could simply use it as-is, and go from dungeon to dungeon, and thats fine too. I, on the other hand, like designing my own stuff, but don't always have all the time required to create a 100% hombrew world. Now I can take the planet and what little information we have, and build upon it as my campaign develops. In a way, we are no longer chained to canon, because there really isn't much of any. Its hard to explain, but I hope I at least got the gist across. |
| #17umbralknightAug 15, 2008 13:49:39 | Not bald? No tattoos? This is blashpemy! |
| #18fire_wraithAug 15, 2008 13:52:34 | The new FRCG is so sparse that it DEMANDS you add in your own fluff, so that the setting now becomes more like an amalgam of an official setting and a homebrew one. You, sir, have an amazing talent for finding a silver lining in otherwise ...well, to put it diplomatically, 'not so good' aspects. ;) |
| #19markustay63Aug 15, 2008 14:06:28 | At 45, you learn not to dwell on the negative... else you hang yourself in a garage. ;) |
| #20colmanAug 15, 2008 14:08:14 | Except that there's a pile of pre-existing lore to build on ... Anyway, it's nowhere near as sparse as it was when the grey box was published! |
| #21thecasualoblivionAug 15, 2008 14:08:45 | The new ambiguity of the Red Wizards has some possibilities. It makes it easier to have dealings with them if you're the "good guys". |
| #22TheriseAug 15, 2008 14:12:52 | Hm... maybe their "evil" is in how overpriced their magic items will be for PCs to purchase. Ooooh, that mean old Szass Tam and his lackeys who charge too much, grr! A paladin of Waukeen, who champions "fair prices", just might be the ticket for a 4E character! [INDENT]Maximus the Holy grabs the red-garbed dwarf wizard roughly shaking him, "Fiend! How DARE you set exhorbitent prices for wands that assist lvl 1 parties in healing?!" Coinius Spellanvil gulps, "G-good sirrah, w-we are but simple merchant-wizards, and our country is in dire need of trickle-down economic support for the masses. We set our prices at 150% of the FRPG because Lord Tam desires renewed prosperity for our people!" Maximus drops the dwarf unceremoniously, "Lord 'Tam' you say," his eyes narrowing on a new goal. "I suppose this is the same Lord Tam who rules your depraved country of "Y-yes, my lord," stammers the dwarf. "Well, my friends, it seems we have a new goal." Maximus glances back to his allies, "We ride for the Empire of Thay!" "Uhm, Chad... I mean Maximus, Thay is like halfway across the world and we're only lvl 8. Tam is like lvl 30 or something." "No problem, my good orcish friend, this is clearly the seed for an Epic quest! We'll be level 30 before we'll get there." "HEY SARAH!" yells a distant voice. "Where's the Mountain Dew?"[/INDENT] |
| #23markustay63Aug 15, 2008 14:20:50 | Except that there's a pile of pre-existing lore to build on ... Which is why I made the 'spoiled children' analogy in the other thread. If this were a brand new setting, we probably wouldn't say 90% of the bad stuff we are saying, because we wouldn't have any previously built-up expectatons. Its human nature - when people are used to getting a certain level of something, they go nuts when you take it away. If the old setting wasn't so DAMN GOOD, we wouldn't be caring like we do. The Old Grey Box caught our attemntion, and after that it was like a run-away train crashing through our imagination. Now its like we got one of those electric 'Green' cars and are chuggin' along at 20 mph. It does the job, sure, but its just not what we are used to. Once you have Filet Mignon, Hamburger just doesn't cut it anymore. BUUUUUT, Hamburgers are still good in their own way. ;) |
| #2418DELTAAug 15, 2008 14:25:41 | -It's all in perspective my friends. ;) Where is that Bravehart picture you like to post Markus. 18DELTA ![]() |
| #25colmanAug 15, 2008 14:27:05 | Well, as you'll have seen elsewhere, I'm not convinced that a lot of the old setting was so good. Given the choice between good steak that has been over-sauced ("blue-cheese, pineapple and avatar sauce") and cooked into oblivion ("medium") or a good honest hamburger, I'd take the hamburger. |
| #26rinonalyrna_fathomlinAug 15, 2008 14:29:00 | simplification goes that far that Veleprintalar is Veltalar Wow, I didn't even notice that. Now, I do think "Rose Keep" is a wussy name (*snicker*) but that said the actual content of the article isn't so bad. If I were to use it, I would definitely tweak it, but the overall setup between the characters could make for a fun, intriguing adventure. You could (with tweaking) take the basic information and plop it into the pre-Spellplague Realms, or a totally different setting. I wasn't disappointed with this article. |
| #27colmanAug 15, 2008 14:33:15 | Anyhow, back on topic. "Rose Keep" brings to mind some real-life fortress with a similar name. Any ideas? |
| #28rinonalyrna_fathomlinAug 15, 2008 14:44:51 | I like to keep an open mind on things, but these Red Wizards could be anyone in red robes, not the true Thayan stock. I agree with you. As an article on "Red Wizards", this does nothing for me, because I don't plan to use the 4E Realms setting. However, as an article that features some interesting plothooks, it works for me, especially because it's so generic it can be used anywhere (the "Red Wizard enclave" can be tweaked into just a "merchant house"). |
| #29rinonalyrna_fathomlinAug 15, 2008 14:45:47 | Anyhow, back on topic. My posts are on topic. "Rose Keep" brings to mind some real-life fortress with a similar name. Not for me. |
| #30umbralknightAug 15, 2008 14:48:55 | Hm... maybe their "evil" is in how overpriced their magic items will be for PCs to purchase. Ooooh, that mean old Szass Tam and his lackeys who charge too much, grr! ![]() |
| #3118DELTAAug 15, 2008 14:56:18 | I agree with you. As an article on "Red Wizards", this does nothing for me, because I don't plan to use the 4E Realms setting. However, as an article that features some interesting plothooks, it works for me, especially because it's so generic it can be used anywhere (the "Red Wizard enclave" can be tweaked into just a "merchant house"). -Yeah one could use it in Eberron as a Dragonmarked House! :D 18DELTA :lightbulb :evillaugh ![]() |
| #32TheriseAug 15, 2008 15:12:32 | Anyhow, back on topic. It initally reminded me of Stephen King's "Rose Red", but the cleverness didn't extend quite that far. At first, I thought it'd be an interesting take on a mansion-turned-trading center, and would have a ghost upstairs (knowing Cordell and his overworked penchant for making things supposedly spooky). But it's really just a sad play on the fact that roses are red... red wizards and all that. Too obvious, too normal, too simple. Cordell has taken the teeth out of what was once a very interesting cabal of evil wizards by reducing them to this. This is just a -very- generic keep with a few generic wizards. Nice map, but zero creativity, and what was once quite inventive and unique has been erased. |
| #33GrazelAug 15, 2008 16:51:38 | Well other than the art showing non-Thayan (or non-traditional Thayans) they do mention that the enclaves often don't take in new people other than through marriage or adoption. Most Red Wizards are born into it. As such it'd seem most are still pureblood Thayan/Mulan. As for the shaving the hair from their bodies that may have changed since they have probably adapted to some degree to their new homes and others may have done it as a 'memory' to the Thay they've lost to Tam and his undead. It's hard to be the 'Red Wizards of Thay' when your Thay no longer exists. Even in Unclean there's mention that many Thayans when outside of Thay will let their hair grow out so they don't stand out as much from others. From the article all these Red Wizard enclaves are amongst the ex-patriots of Thay who left with the Zulkirs (or were already at these enclaves from before the war) who refused to bow to Tam. As such they may not wish to keep the 'of Thay' part since they want to distance themselves from what Thay has become. |
| #34gomeztooAug 15, 2008 17:37:44 | Well other than the art showing non-Thayan (or non-traditional Thayans) they do mention that the enclaves often don't take in new people other than through marriage or adoption. Most Red Wizards are born into it. As such it'd seem most are still pureblood Thayan/Mulan. Except for the one enclave they choose to detail... As to the bald/attoos: the fact that it can all have grown naturlaly to be somethign else is irrelevant. The baldness/tattoos defined the wizards'looks, gave them a certain air. Removing that seems to me a bit dumb. And I still don't get how it can manage to be in Aglarond. I mean, they were and are at war with Thay. And the red wizards have an enclave? In the Simbul's time, too? |
| #35christopher_roweAug 15, 2008 18:39:30 | Hey, anybody running the H series modules in the 4E Realms, check this out. I've seen some people suggest dropping this enclave into Thunderspire Labyrinth in place of the "Mages of Saruun" who run the Seven-Pillared Hall in H2. While it wasn't mentioned in the Realms conversion notes for either H1 or H2, it's certainly synergistic that the current majority owner of the Rose Keep, Tharna Shavres, "...had a son named Kalarel, but he has not been seen in decades. Apparently Tharna and Kalarel had a nasty falling-out over a cursed magic item--a sort of portal mouth. Tharna wanted it destroyed, but Kalarel wanted it for himself" (Cordell/WotC, "Rose Keep," Dragon #366 p. 3). Kalarel, of course, is the name of the priest attempting to fulfill Shar's deal with the shadow dragon Shadraxil in the FR version of H1, The Keep on the Shadowfell. (I originally posted this at Candlekeep, and crossposted it in a Dungeon thread above.) |
| #36lord_karsusAug 15, 2008 20:04:16 | -I don't like a lot of it, but it was a decent article. Again, another DRAGON article that seems superior to the information actually in the FRCG and/or FRPG book, based on the excerpts we've seen. |
| #37christopher_roweAug 15, 2008 20:18:42 | Anyhow, back on topic. I don't know about a similar name, but the famous "rose" fortification is Alhama, isn't it? In Granada? |
| #38lord_karsusAug 15, 2008 20:26:32 | -There's also Scarletcia Castle, from Suikoden. |
| #39rauricAug 15, 2008 21:37:21 | I thought the wizards were blad and tattooed because that was the fashion of Thay. Well to me if the Red Wizards are no longer living in Thay then after 100 years that custom will probably disappear. There may be some holdouts that like tradition or others who think it was a rather sharp look but it makes sense that they drop the look that was sported by an evil nation of slavers. |
| #40lord_karsusAug 15, 2008 21:59:11 | I thought the wizards were blad and tattooed because that was the fashion of Thay. Well to me if the Red Wizards are no longer living in Thay then after 100 years that custom will probably disappear. There may be some holdouts that like tradition or others who think it was a rather sharp look but it makes sense that they drop the look that was sported by an evil nation of slavers. -It was their Mulan heritage, not their Thayvian nationality. |
| #41gomeztooAug 16, 2008 3:18:41 | Besides, whether it was fashion or culture is besides the point. if you remove from a group all its cultural habits and looks and change them into a bunch of people whose only distinction is the color of their robes, you basically cut away quite a bit of what is interesting about them. |
| #42umbralknightAug 16, 2008 3:56:37 | The tattoos were magical in nature, not cultural custom. |
| #43umbralknightAug 16, 2008 4:08:17 | I have to admit, having slept on it, that this change rather affected me. I didn't like a lot of the changes with the gods and half the setting getting blown up, but I didn't really feel those. This article, however, even though its not really a bad article in itself, I find that I am strangely upset about the Red Wizards not being, well, the Red Wizards anymore. Strange, I didn't know that I cared so much. Heh. I think I have a greater appreciation for what a lot of folks round here are going through now. |
| #44gomeztooAug 16, 2008 18:24:14 | The tattoos were magical in nature, not cultural custom. That didn't help me much... it makes removing it feel worse. |
| #45umbralknightAug 16, 2008 18:31:48 | That didn't help me much... it makes removing it feel worse. I'm with ya, buddy. |
| #46Mr_MiscellanyAug 16, 2008 18:40:26 | Kalarel, of course, is the name of the priest attempting to fulfill Shar's deal with the shadow dragon Shadraxil in the FR version of H1, The Keep on the Shadowfell. Good call, Christopher. |
| #47fire_wraithAug 16, 2008 19:38:47 | The tattoos were magical in nature, not cultural custom. This was also the reason that they shaved their heads, or one of them. It gave them more skin on which to ink magical tattoos (though why they couldn't then let the hair grow back was another matter). It was referenced a few times that cutting of hair was regulated by cultural laws (slaves weren't allowed to cut their hair, for instance), as well. I did actually play a Red Wizard, once, who didn't shave his head. In his case, it was used as an example of his overweening arrogance. :P I do recall an instance of a female Red Wizard who did the same in one of the novels, though which slips my mind now (Unclean, maybe?). |
| #48IrvingAug 16, 2008 21:35:47 | Dunno. I can roll with this change, really. It's a sensible evolution of the Red Wizards over time, and there's no reason that you can't have a "conservative" bald, tattooed, old-school Red Wizard enclave out there. That enclave would a threat to the neighborhood, and not a World-Spanning Conspiracy, but the Realms had too many of those in any event. With this set up, you can even have a Red Wizard PC. An unaligned, arrogant wizardling who thinks that she can shape the world for good with her ancestor's magics, and only gradually uncovers the true depth of their depravity. You can even fold an infernal warlock pact into that story without much trouble. Oooh, tasty. |
| #49meldreadAug 16, 2008 21:55:27 | This was also the reason that they shaved their heads, or one of them. It gave them more skin on which to ink magical tattoos (though why they couldn't then let the hair grow back was another matter). It was referenced a few times that cutting of hair was regulated by cultural laws (slaves weren't allowed to cut their hair, for instance), as well. If I am not mistaken, the whole point of shaving ones head was to differentiate ones status from common people / slaves. By not shaving your head, you'd basically be telling everyone, 'Look at me! I'm a slave!' It would be akin to a Red Wizard refusing to wear his red robes, because he likes the color green. Sure, it might be slightly 'rebellious' but culturally speaking, he'd only be telling everyone that he is a lesser person. I'd imagine such an individual would be ostracized as well as being mocked outright and ridiculed. It is not as if fellow Red Wizards want to be seen working with a slave, which is more-or-less the signals you'd be sending. Although, some Red Wizards do let their hair grow if they are outside of Thay, I think. It makes it easier for them to blend in and they get less hate that way. :P |
| #50markustay63Aug 16, 2008 22:06:40 | This was also the reason that they shaved their heads, or one of them. It gave them more skin on which to ink magical tattoos (though why they couldn't then let the hair grow back was another matter). It was referenced a few times that cutting of hair was regulated by cultural laws (slaves weren't allowed to cut their hair, for instance), as well. Maybe it was the one with the canal? Anyhow, I also had an NPC Red Wizard who didn't shave his head - this was quite normal outside of Thay. Bald guys wearing Red and sporting tattoos get way too much attention in Faerûn. Strangely, not so much in San Francisco... |
| #51lord_karsusAug 16, 2008 22:48:26 | It would be akin to a Red Wizard refusing to wear his red robes, because he likes the color green. -What a rebel. |
| #52fire_wraithAug 17, 2008 5:36:47 | If I am not mistaken, the whole point of shaving ones head was to differentiate ones status from common people / slaves. By not shaving your head, you'd basically be telling everyone, 'Look at me! I'm a slave!' It would be akin to a Red Wizard refusing to wear his red robes, because he likes the color green. Sure, it might be slightly 'rebellious' but culturally speaking, he'd only be telling everyone that he is a lesser person. I vaguely recall that the length you were allowed to keep it at was directly related to your social status, yes. Of course, my choice was also affected by the fact that he a) wasn't in Thay, and b) was being played on Neverwinter Nights, where the only bald/Thayan type heads didn't fit the character at all. ;) |
| #53markustay63Aug 17, 2008 11:12:24 | It initally reminded me of Stephen King's "Rose Red", but the cleverness didn't extend quite that far. Yeah - I was actually disappointed they weren't dirivitive this once. If I run this at all (which I doubt), I might just add all that cool 'Rose Red' stuff into it - you know, a haunted house with it's own agenda (Probably a female Red Wizard Spirit, so it dooesn't bother the other Red Wizards), and play up the 'moving rooms' aspect of it, lik the RW Winchester House Rose Red is based on. ![]() |
| #54lord_karsusAug 17, 2008 11:20:21 | -I was expecting more garden related stuff, to be honest. I had in my head a giant rose that gave off poisonous spores, and a lot of man-easting plants. |
| #55markustay63Aug 17, 2008 11:26:23 | The above house - at least in the Rose Red movie - had a spooky, weird greenhouse full of exotic plants, so I'll definately be playing that up. I might even try my hand at mapping this place out - although the 'moving rooms' thing will be hard to simulate... |
| #56lord_karsusAug 17, 2008 11:31:27 | The above house - at least in the Rose Red movie - had a spooky, weird greenhouse full of exotic plants, so I'll definately be playing that up. -You definitely need and exotic and deadly rose garden. |
| #57markustay63Aug 17, 2008 11:39:24 | Yup, with Giant Coliar-Flytraps. :D |
| #58TheriseAug 17, 2008 16:16:51 | Yeah - I was actually disappointed they weren't dirivitive this once. See, now -those- ideas would've been interesting and fun. Maybe the spirit (perhaps a baelnorn?) of the Red Wizard lady has issues with the "new" Red Wizards in some way. I also like Karsus' idea of a rose garden amplified by magic. That would've been Realmsy, for sure. |
| #59markustay63Aug 17, 2008 16:32:50 | Yup - a Wizard's garden 'gone mad' - even the Red Wizards don't go in there anymore (I'm picturing a small-scale war between Myconids and Vegepygmys). There will also be a door leading to the outside, with more Garden (and critters) beyond. I will assume that only a small portion of the house is being used by the current RWs - maybe two dozen rooms at most. Like its Real-World counterpart, the total of rooms would float around 160 - give or take a dozen at any given time. I might even name the Ghostly Wizard (no Lich or Baelnorn, perhaps an Archlich - she should be more like Lady Saharel of Spellgard) Sarrahh Paardie, after Sarah Winchester who owned the real house. As an 'Old School' Red Wizard, she takes exception to anyone with hair, or any non-human Red Wizards, so the 'Traditionalist' faction is definately in-charge in this enclave. Also, some of the rooms that 'come and go' will also appear elsewhere in the realms, so they acts as portals, so as to maintain that 'Realms Feel' with this re-make. |
| #60TheriseAug 17, 2008 17:01:39 | Yup - a Wizard's garden 'gone mad' - even the Red Wizards don't go in there anymore (I'm picturing a small-scale war between Myconids and Vegepygmys). There will also be a door leading to the outside, with more Garden (and critters) beyond. ![]() |
| #61Cohen95Aug 17, 2008 17:13:59 | Does the 4e FRCG have the regional info/benefits in it? If so, can someone post that? This is....interesting....and even though my DM has clearly stated he is openly reserving the right to change/ignore anything in the FRCG he doesn't like, I may be able to not only talk him into keeping this, but into allowing my character to be a Red Wizard. That'd be....fun, maybe. That's why I'm asking about the Regional Info. |
| #62markustay63Aug 17, 2008 17:18:52 | I think that stuff will be in the FRPG. Your DM is doing exactly what the NEW FR is designed to do - allow the DMs to hand-tailor the world to their own needs, rather then let the canon run rampant over them. ![]() I'm going to take the bare-bones they gave us, and add equal amounts of the old Realms and my HB stuff in. Thats what we are supposed to do - make it OURS. So you like the idea of.. vs ?:D |
| #63Cohen95Aug 17, 2008 17:37:33 | So, basically, from what I'm seeing, the "Red Wizards of Thay" are now two groups: • The Red Wizards who were basically the "Rebel Army" to Tam's "Galactic Empire." They apparently all either went into hiding or were killed by Tam's decree that they were the bad guys, not Tam himself. Now that everybody knows Tam's the bad guy, they've come out of hiding and started resuming their former past time as Magic Merchants™ • Tam's followers, who are now presumably all either dead, undead, or are generally serving Tam as part of his Legions of Terror™ Is this generally accurate? |
| #64markustay63Aug 17, 2008 17:40:18 | Yuppers. |
| #65TheriseAug 17, 2008 17:43:46 | So you like the idea of.. Yep! Myconids and vegepygmies deserve more love. :D |
| #66markustay63Aug 17, 2008 17:48:44 | I like them on my salad. With Blue Cheese dressing, of course. :D |
| #67TheriseAug 17, 2008 17:49:47 | I like them on my salad. HERETIC! It's Ranch or nothing!!! ![]() |
| #6818DELTAAug 17, 2008 17:52:04 | Yup - a Wizard's garden 'gone mad' - even the Red Wizards don't go in there anymore (I'm picturing a small-scale war between Myconids and Vegepygmys). There will also be a door leading to the outside, with more Garden (and critters) beyond. -Why does that remind me of 'Hogwarts'? :D 18DELTA :P |
| #69Cohen95Aug 17, 2008 17:52:28 | Yuppers. This plays, rather beautifully, into my character's history. He grew up in a frontier-esque town in Aglarond, and, early in his life, was training to become a Cleric, when he found an ancient tome and a few belongings that had belonged to his grandfather, and in an epiphany moment, changed course and self-trained himself (thanks to the collection of books left behind) as a Wizard. Hand to god, that's how I wrote his history. Everything except Aglarond itself was how I wrote the character's history for CORE before I translated him into FR. When I did, I picked Aglarond as his home region, and said he'd grown up in a small town there. This is hilariously awesome. For me, at least. |
| #70lord_karsusAug 17, 2008 18:06:56 | -I have always enjoyed Myconids, but I wasn't really picturing any sentient vegetable-matter in their evil gardens, like them. A lot of Greenvises (MM2), those vine monsters from Super Mario World, and Seymour, from Little Shop of Horrors. -You know what? This gives me an idea. A thread in the Running-The-Realms section to Realmsify the Rose Keep. :lightbulb |
| #71markustay63Aug 17, 2008 18:44:04 | Ummm... isn't it just a little... sad... that we need to 'Realmsify' an article about Red Wizards? ![]() Note: The extremely large conservatory (Rich people's Greenhouse) house all the bizzaro plants, a'la Poison Ivy's Lab in Batman and Robin meets Little Shop of Horrors. I'm thinking a connected outdoor garden, just as large (that can only be accessed through the Conservatory), wherein the Vegepygmys rule by day, and the Myconids come out at night (from their rotted gardener's toolhouse). It just tickles me no end to imagine a couple of stuffy, old Wizards making an off-hand mention of their little "Vegepygmy infestation". Also, Jermlaine living in parts of the rest of the house - those guys used to give me nightmares. They remind me of Borrowers gone bad. HERETIC! It's Ranch or nothing!!! I save the Ranch for Pizza and French Fries. :D I like a little Mold with my fungus though - something so wrong about pouring Blue Cheese over Mushrooms... and yet, SO delicious. ![]() |
| #7218DELTAAug 17, 2008 18:47:41 | -:heehee 18DELTA ;) |
| #73lord_karsusAug 17, 2008 18:53:16 | Ummm... isn't it just a little... sad... that we need to 'Realmsify' an article about Red Wizards? -Yes, yes it is. But, there are the times we live in... ![]() |
| #74fire_wraithAug 17, 2008 19:27:06 | -Yes, yes it is. But, there are the times we live in... We can rebuild it. We can make it stronger, faster - we have the technology. ![]() |
| #75markustay63Aug 17, 2008 20:35:04 | So, now we have the 'Bionic Red Woman"? ![]() Would she be a half-Golem, or a demi-forged? ![]() |
| #76merrikcaleAug 18, 2008 10:44:12 | So, now we have the 'Bionic Red Woman"? as long as it ain't one of them warforged |
| #7718DELTAAug 18, 2008 11:19:55 | as long as it ain't one of them warforged -Didn't you hear, The Red Wizards will create the Warforged to help reclaim Thay from the Ebil Lich Tamy. Or failling that a weak country somewhere! :P 18DELTA ;) |
| #78red_wizardAug 18, 2008 11:33:31 | Personally I like the concept of the Enclaves being devided into old school vs new school ideals. Some wish for a return to the "glorious" past, in which only Mulani were eligable for Red Wizard membership, and Thay was a land of exotically beautiful vistas, kept perfect by magic, While others are content with the change, and just wish to continue petty power struggles, while growing as merchants. I'm sure we all know which side of that fence I am on. :P -RW |
| #7918DELTAAug 18, 2008 11:35:12 | Personally I like the concept of the Enclaves being devided into old school vs new school ideals. Some wish for a return to the "glorious" past, in which only Mulani were eligable for Red Wizard membership, and Thay was a land of exotically beautiful vistas, kept perfect by magic, While others are content with the change, and just wish to continue petty power struggles, while growing as merchants. I'm sure we all know which side of that fence I am on. :P -Petty Merchants? :P 18DELTA :D |
| #80red_wizardAug 18, 2008 11:44:31 | -Petty Merchants? :P I was wondering who would jump all over that. My guesses involved you. :P -RW |
| #8118DELTAAug 18, 2008 11:48:28 | -I really like that Red Wizard Warforged idea I just had. Instead of hiring Merc's they start creating an army of Warforged to fight Tamy's Undead Legions! ![]() -Yeah I couldn't resist it either!!!;) 18DELTA :D |
| #82lord_karsusAug 18, 2008 11:49:33 | I was wondering who would jump all over that. My guesses involved you. :P -At least you didn't accidentally hit 'R' and type 'pretty merchants'. |
| #83markustay63Aug 18, 2008 12:12:41 | And don't forget the 'Young Upstarts' (:P LK) who "yes" all the older guys to death (both traditionalists and 'reform'), the whole while plotting their downfall so they can take all the goodies for themselves. Those guys wouldn't give a rat's ass about Thay or Red Wizarding, but rather money and power. Being a Red Wizard, to them, is just a means to an end (although, unbenownst to them, thats pretty much how it was back in Thay, in a lot of cases). I figure just about all the remaining Enclaves would either be Tradtionalist or Reform - with a few 'fence-sitters' - and each would most likely have at least one member of the Crimson Cabal (my name for the 'Upstarts'). mostly they just "talk the talk" and complain about the 'old-timers' running things, but occasionlly they fund 'private endeavors' outside of the Enlaves. Also, unlike most of the regular Red Wizards, they worship gods other then Kossuth (which isn't exactly against the rules, but is frowned upon). I see some darker members turning to Shar, or even Cyric, while more neutral ones would venerate Waukeen. Aditionally, a yet 'unknown' 4th faction exists, hidden within the traditionalists (for the most part). It is a super-covert cell within the Enclaves, that act as the eyes an ears of Szass Tam - it consists of peple who had re-sworn their allegiance to Thay and Tam, and now report back to him with news of the outside world. This group is very small for now - perhaps a dozen, but they are trying to recruit more. So, it seems, the more things change, the more they remain the same. ![]() |
| #8418DELTAAug 18, 2008 12:15:35 | And don't forget the 'Young Upstarts' (:P LK) who "yes" all the older guys to death (both traditionalists and 'reform'), the whole while plotting their downfall so they can take all the goodies for themselves. Those guys wouldn't give a rat's ass about Thay or Red Wizarding, but rather money and power. Being a Red Wizard, to them, is just a means to an end (although, unbenownst to them, thats pretty much how it was back in Thay, in a lot of cases). -This is pure WIN! ![]() ![]() ![]() ![]() :lightbulb :evillaugh ![]() ![]() ![]() ![]() ![]() :bounce: 18DELTA ;) |
| #85red_wizardAug 18, 2008 12:32:24 | And don't forget the 'Young Upstarts' (:P LK) who "yes" all the older guys to death (both traditionalists and 'reform'), the whole while plotting their downfall so they can take all the goodies for themselves. Those guys wouldn't give a rat's ass about Thay or Red Wizarding, but rather money and power. Being a Red Wizard, to them, is just a means to an end (although, unbenownst to them, thats pretty much how it was back in Thay, in a lot of cases). Essentially what I had in mind, though better communicated than my little piddly post. ;) -RW |
| #86Cohen95Aug 18, 2008 15:06:03 | I like this. You would essentially have four factions within the Red Wizards. The largest groups would be the Reform and the Traditional parties (Liberals and Conservatives?). You'd also have the more neutral Red Wizard, Inc, who don't really care about the exact political leanings of the organization as a whole, as long as it's financially beneficial for them, and then you'd have the sect-within-a-sect Red Wizards of Thay (Fundamentalists; Thayan National Revivalists). I like that, a lot, actually. |
| #87markustay63Aug 18, 2008 18:48:13 | Thank You, thank you... I'll be here all week. ![]() :D Basically, I put things back the way they were in 3e, with a wider geographic spread, so that now the 'Machievellian Intrigues' go on outsdide of Thay, rather then in (where Szass rules supreme). They've also obviously taken the place of the Zhents for FR's 'Black Market' - no one really likes them, but they're the guys to see when you need to purchase something a little 'less then legal', They probably have a great many local officials, Port Authorities, Tax Collectors, and Constabulary chiefs bribed to look the other way. Not quite as pervasive as the RW Mafia - they'd be the guys the local thieves guilds go to to move stuff around, or take care of some business outside of their territory - sort of like 'neutral bad-guys' that everyone has to deal with. They'd even act as go-betweens in deals involving other guilds (thieves, assassins, cults, etc), or even other consortiums (Rundeen, Twisted Rune, Kraken Society). They aren't quite 'bad guys' themselves anymore; more like where all the bad-guys 'go shopping'. They bill themselves as "Providers and Procurers of hard-to-find Items and Antiquities". ![]() Actually... I think instead of a 'Black Market', in Faerûn it would be referred to as the "Red Market" in the vernacular. "pssst... you know where I can find some Baalgyreum Toxin?" "Thats stuff illegal... but I know where to purchae some on the Red Market" |
| #88lord_karsusAug 18, 2008 20:44:46 | Actually... I think instead of a 'Black Market', in Faerûn it would be referred to as the "Red Market" in the vernacular. -The Zhents coined the term 'Black Market', with them being the 'Black Network'. |