| Post/Author/DateTime | Post |
|---|---|
| #1TyranthraxusJul 09, 2013 1:35:35 | Hi, A bit of background. I havnt dm'd a 'homebrew' in a long time (not since 3.0... Im mostly a Pathfinder society GM now). I decided rather than be completely original Id co-opt the very old Ruins of Adventure module (ie the one that SSI game pool of radiance is sorta based on). Ive incoporated changes (there are reprensentatives from both Zhentil Keep and Hillsfar now in Civilised Phlan), there is a wooded area adjacent to Podal Plaza ( a parkland area) and Ive decided to scale as the pcs decide to do or not do things (They have cleared out the slums, the Kutos Well area (as well as the basement complex.. but have avoided Sokal Keep). Characters started at Level 2 and are now level 3 (nearly 4). To increase the difficulty of Sokal Keep, what undead forces should I look at? SKeletons with more HD? or just different types of undead?. I also decided that the forces in control of the rest of Phlan are starting to fight and bicker amongst themselves and these skirmishes (now) are starting to disrupt the pcs efforts. |
| #2The_SilverswordJul 09, 2013 2:28:28 | Awesome Idea, Ruins of Adventure is one of my all time favorite module, and the Pool of Radiance was my introduction to the Realms and the AD&D game itself, So im willing to help out in any way that I can. So, as far as increasing the difficulty of Sokal Keep, keep in mind that the undead there were the defenders of the keep, so yeah I would keep them as zombies and skeletons, but add some fighter levels to them. |
| #3TyranthraxusJul 15, 2013 1:45:02 | Awesome .. thanks for the reply. Ive currently got a group of Kobolds led by some Hillsfarian mercenaries in the forrested area near Podol Plaza. Unlike the computer game version the Plaza is current abandoned. It IS used as a meeting ground however, no meeting was going on whaen the party entered the area. The forested area is where the Kobolds are currently lurking (have a base camp) and are not getting along with the orcs who are also serving the same master.. but arnt. I have decided to keep some elements the same.. the Noble mansions, the grand library, the graveyard!. i have done away with the 'codeword' for Sokol keep. It didnt make a lot of thematic sense to me. However should the pcs go there I am still likely to have a 3rd party run an intercept play to stop the party. |