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| #1markustay63Jul 13, 2008 11:28:44 | Okay, I was going through 2e's Spellbound looking for a reference for another thread (which I didn't find), but I did stumble across something that could provide hope for Unther - Altumbel was founded by Unther! That means that the majority of blood (which has been diluted over the years) was originally Mulan, and more specifically Untheric, which mean that the Untherin (Babylonian/Sumerian) Pantheon could still have a foothold there (or whats left of it). Its a tiny country with very little in the way of canon lore about it, so it would be pretty easy to establish a strong presence for Hoar there. Add to that that the Thayans were trying to help the Untherites against Mullhorand toward the end, and we have a scenario wherein the Thayans - during that final 3e decade - began a mass evacuation of the greatful (:devil Untherites to their former colony of Altumbel.Why would the Thayans do that? After all, they were only helping the Untherites against Mulhorand because they did not want Mulhorand to be able to focus on Thay alone in the fututre. Once Unther fell, there really wouldn't be much of a reason for them to further help Unther... unless they decided to switch tactics. Thay's other big nemesis is Aglarond, and what better way to use their investment into their 'Free Unther" campaign then dump a ton of greatful (loyal?) people on the otherside of Aglarond! Szass Tam's a clever one, and would be like him not to waste such a valuable resource of people by using them against a different enemy - albeit covertly. Thay's navy is more then adequate for a such a large-scale evacuation (not to mention the Wizard's opening portals). Now Thay would have something they've always wanted - access to a port more central to the Inner Sea, and a legitimate reason to be skirting Aglarond's coast. Once the Spellplague hits, all bets are off, so a DM could play this any way he wanted - a puppet-state of Thay, or a new, free 'Unther' on the northern coast of of the Sea of Fallen Stars (for those that are sorry to see the original fall). Considering that all the southern cities on Aglarond's coast were originally Untherin and most of them are controlled by Thay these days, I think this would be a natural projection forward of Zsass Tam's cunning. So, what does everyone think about using Altumbel this way? |
| #2lord_karsusJul 13, 2008 12:40:21 | -As long as there are people with that particular bloodline, Unther will always live, in theory. A nation-state lives on in not only it's particular boundaries and government, but in it's people. Such as, say, Israel, for the past couple of thousand years. |
| #3markustay63Jul 13, 2008 16:14:43 | Yup - I know there are several canon locations that have Untheric blood (mostly Citystates), but Altumbel is an entire (small) country, that is easily revised for whatever we want because of the lack of lore. So if you like 4e (or even post 1375 DR 3e), but also liked Unther, you can have your cake and eat it to. Which is always good, because just keeping the cake lying around isn't really all that good an idea... ;) |
| #4StiggerJul 14, 2008 0:34:03 | Was any of the pantheon even left by the end of the ToT? Or is Tiamat part of it too or something... should be, no idea if that's the case or not officially though. |
| #5lord_karsusJul 14, 2008 1:05:12 | Was any of the pantheon even left by the end of the ToT? Or is Tiamat part of it too or something... should be, no idea if that's the case or not officially though. -Tiamat...Hoar...And, I think that's all. |
| #6StiggerJul 14, 2008 1:23:42 | Oh yeah, Hoar... forgot about him completely. |
| #7lord_karsusJul 14, 2008 1:29:08 | -He's really the only/best example of their pantheon, with Tiamat being very iffy with the Draconic stuff and all. |
| #8StiggerJul 14, 2008 1:43:04 | True... never sure how to interpret Tiamat to be honest... she shows up in the same region of Earth historically, sort of, but I've no idea if she migrated with the Untheric Pantheon or not. |
| #9lord_karsusJul 14, 2008 1:47:50 | -In the Draconic format that she has, she's fairly different from the "real" Tiamat, as I'm sure you know. That certainly muddies the waters. But, being as that she has a lot of worshipers in Unther, even though she's already a Draconic deity and all, she can be classified as being an Untheric Deity. That's why Ghaunadaur is a Drow deity. It's not that it's a Drow itself, but that the majority of it's worshipers happen to be Drow. |
| #10StiggerJul 14, 2008 1:56:23 | Indeed... never much cared for her myself though, the whole dragon thing with Bahamut always bothered me too much to ever use it. I tend to ignore the draconic deities entirely because of those two really. |
| #11lord_karsusJul 14, 2008 1:57:27 | -I tend to ignore most other Draconic deities except for them. Tiamat embodies the evil that exists in Dragonkind, Bahamut embodies all of the good that exists in Dragonkind, everyone else is pretty much irrelevant, and that's that. |
| #12StiggerJul 14, 2008 2:20:45 | The other ones were a lot more interesting to me really... maybe if they changed the names I'd find them less irritating. |
| #13quale_Jul 14, 2008 6:38:32 | I use Xymor not Bahamut Null, Sardior, Nathair Sgiatach, Io, Kereska are far more interesting |
| #14meldreadJul 14, 2008 14:29:23 | One Organization: Sons of Hoar. Altumbel was largely founded by those who were angered by the Elf (and Half-Elf) vs Human war that took place between the years 1033 DR to 1065 DR. It was after this that an embittered group of humans fled to the rocky coast of Altumbel - humans that held a grudge against the Elves and rejected the new kingdom. Altumbel itself is mostly a barren rock with little in the way of natural resources. It is surrounded by an archipelago of islands known as the Thousand Swords, with the largest island called Ghevden, being more than thirty miles wide. Most people who live in Altumbel or its archipelago (around 1/3rd of the population lives out on the Thousand Swords) are fishers and herders, with a small number being merchants and a larger number being Pirates. Although, it should be noted, that since the Simbul's "death to all pirates" proclamations the "trade" of Piracy has drop dramatically - despite being a separate nation. Overall Altumbel does not appear to be a unified nation, simply a loosely knit together group of villages and larger settlements scattered across a largely uninhabited region. They seem to mostly be connected via their dislike of the Simbul, their dislike of Elves, and their resentment of Aglarond - a sizable majority might even dislike and distrust magic. I would imagine life would be more difficult than in other places - there are few trees in Altumbel, and only a handful of places suitable for gardening (note I say gardening and not farming). The only saving grace for Altumbel is the deep trench off its fog-covered northern coast which brings a seasonal upwelling of cold, nutrient-rich water, making it a fishers paradise. The Capital of Altumbel is Spandeliyon, which is known as the City of Pirates, it is likely that the most farmable land is located near there. It should be pointed out that, despite it's name, thanks to the Simbul (as noted above), it isn't much of a Pirate city anymore. It is likely that the Sons of Hoar have a large base of operations somewhere in Altumbel, most likely Spandeliyon, and likely other bases scattered throughout the region. The Sons of Hoar is a newly formed group (in terms of 3E Lore) that is dedicated to removing the Simbul from the throne to install a "normal" person in her place. By normal, they mean a non-magic using human of Velprin's old line. They play upon Aglarondans' natural distrust of magic, primarily as a result of their dealings with the Red Wizards. To give a direct quote: "They want a real hero on the throne, one of the people, not someone capitulated to power through pacts with unnatural forces." While it is obvious that they have a strong base of support in Altumbel, they also have support within the Fang and the more independent human regions of Aglarond. They are nominally divided between two groups: cynical racists acting out of ambition and hatred and idealists who envision a different (albeit in their minds a better) future for Aglarond. In 3E the core of the Sons (the racist faction) were planning a well-orchestrated coup to seize power over their homeland, while the rank and file (the idealists) believe the leaders of the group to be largely honorable. The leaders are carefully feeling out the appointed rulers of every major settlement in the nation and region, attempting to convince them to side with them or step aside for someone who will. They make frequent public calls for the Simbul to give up her throne, and when or if she does, they plan to install one of their own as a ruler over an entirely human-dominated Aglarond. This will likely once again give rise to a new elf (and half-elf) war against the Humans. The most likely candidate for this is Prince Auvur Mindosel (LG human male Ari9), the hereditary Prince of Milvarune, a tiny independent city-state that is located across the Sea of Dlurg, and is loosely affiliated with Thesk. He is a young and flamboyant man whose ambitions are too large for his tiny kingdom. He has the best claim to Aglarond's throne, because his great-great-grandfather Elthas married one of the Gray Sisters who ruled that kingdom more than a hundred years ago, and the rest of the royal line (to the best of his knowledge) has since died out. The Sons of Hoar are in secret negotiations with him, though he is unusually cautious. The Sons of Hoar also have a base of operations in the Fang. Quelzur Naismen, a pirate captain, has recently captured a light house in the region and is using it to lure ships onto the reefs - which then crash - and his pirates loot. Naismen is in the pay of the Sons of Hoar to disrupt trade in the region, and they are likely blaming it on the Simbul. Alright: Now let's talk about ancestral ties in regard to Altumbel. The people of Aglarond and thus also Altumbel are a mixed folk - they have ties to Unther, who first established themselves on the coast of Aglarond in -1250 DR. However, after Jhaamdath was destroyed, some of its survivors settled in Altumbel in -255 DR, so they were the first. This also likely means that Altumbel has a small percentage of psionicists among the population, maybe slightly higher than normal. Between the years -100 DR to 250 DR Jhaamdathan settlements begin to dot Altumbel's islands, and Chessentans colonize a broad stretch of coastline from Delthuntle to Laothkund in Aglarond. In 400 DR Escalant is founded by Chessentans. Then in 482 DR Delthuntle and Loaothkund rebel from Unther, forming the League of Samathar. Unther then begins a campaign to retake their cities in 504 DR, which is largely unsuccessful, as by 625 DR Esclant also rebels from Unther, joining the League. In 677 DR Gilgeam of Unther organizes an expedition to crush the rebels, and suffers terrible losses in a great storm and turns back without even landing. Two years later in 670 DR Unther recognizes the League of Samathar, and Unther never recovers from the long and costly campaign. Almost a hundred years later in 756 DR the humans begin to push further inland, and in 773 DR Velprintalar, one of the towns founded in 756 DR along with other towns in northern Aglarond unite as Velprin, a human kingdom with the goal of taking the entire peninsula. Nearly a hundred years after that, between 870 DR to 880 DR the humans come into contact with the Yuir Elves who had avoided contact with the humans for centuries. The Elves and humans then mix, giving rise to a nation of half-elves in the Yuirwood. In 929 DR Chessenta rebels against Unther, followed by Tchazzar attacking the Wizard's Reach cities in 953 DR, which results in the League of Samathar breaking up as various cities fall to him or make separate peace agreements with him to become tributary states. Of course, Tchazzar disappears fighting sahuagin in 1019 DR. It was not long after that, in 1033 DR that the half-elves of the Yuirwood take up arms to resist the humans of Velprin in a border clash that quickly grows bitter. This quickly escalates to full fledged war as Indrila Demaz becomes Queen of Velprin in 1058 DR, she quickly marshals an army to invade the Yuirwood in a war that would last between 1058 DR to 1065 DR. The Yuir defeat the human army and dictate a peace to the human settlements of Velprin, forging a single nation. The Half-Elven King Brindor Olossyne becomes the first king of the new nation of Aglarond. It was after this act that humans from Aglarond, bitter from the loss and their hatred of half-elves and elves, migrated to Altumbel in a number of small waves. So in conclusion: Altumbel has a base mix of three main nationalities Jhaamdathan (the original settlers), Untherian and Chessentian. It is likely, however, by the time the Untherian and Chessentians migrated that they had interbred with one another. However, as evidenced Hoar has some worshipers in Altumbel and it is likely his primary stronghold of worship now that Unther has fallen. It is likely here that he first became known as "Hoar" instead of "Assuran". As we push forward into 4E Lore, we know the Simbul is missing. All of the original Sons of Hoar are dead because they were all humans. The Spellplague has likely given rise to an even greater measure of mistrust of magic among the people of Aglarond. Much depends on the Red Wizards and their rise to power. Hoar may have grown in strength during this time, and perhaps even been altered all together. Untherian people fleeing the conquest of Unther by Mulhorand may have also fled to Altumbel. As we do not know what has happened to Mulhorand, aside from the fact it has changed drastically, it would not be shocking to learn that a sizable number of Mulhorandi people relocated in Aglarond or Altumbel. Thus I would say this by the start of 4E: Altumbel has had a mix of Mulhorandi, Untherian, Chessentian and Jhaamdathan ancestry. They dislike arcane magic and have an intense dislike for non-human races, they are even xenophobic toward all non-humans born outside of their culture. They have an above average number of psions in their midst, and it is likely if they formed any sort of cohesive nation, that it is ruled by psions, or at least psionists have a great deal of influence there. If you want to go further, during the chaos that followed the Spellplague, the Sons of Hoar finally got the chance to make their move and retook Aglarond in a bloodless coup. The Simbul has gone missing, we know this much, we do not know for how long, and with her gone that gives them the perfect opportunity to strike. Aglarond and Altumbel are reunited and have spent the last hundred years battling Red Wizards and battling the remnants of the Elves and Half-Elves of the Yuirwood. This gave rise to the need of psionists, which now have strong influence over the nation, acting as a counter balance to the arcane powers of Thay. There are a lot of things you can do here over the course of 100 years. Both Chessenta and Unther are gone. Mulhorand has changed dramatically, Aglarond could become a sort of last refuge for the Old Empires. Hoar could get his vengeance against Anhur and defeat Horus-Re. He could become known as Assuran again, the god of the sun, vengeance, rulership, war and poetic justice. A handful of the survivors of the Mulhorandi Pantheon could then serve under him (Hathor, Isis, Nephthys, Osiris and Thoth). They would stand opposed to Mulhorand (likely taken over by Set), Thay, and more-or-less everyone outside their nation. The Church of Assuran (Hoar) would rule alongside a hereditary king. Those are some possibilities. |
| #15markustay63Jul 14, 2008 14:42:23 | VERY nice. If you don't mind, and Alediran excepts it, I'd like to use that as part of our 1385 DR and beyond history we are putting together for people who want to play through the Spellplague and use 3e rules. ![]() I have also brought back Anu in the South (in Ulgarth and the Ue), so he would be a third candidate (alongside Hoar and Tiamet), but thats certainly NOT canon. Several of the surviving members of the Pantheon left after most were killed during the Orcgate wars - it is possible they could return if 'their people' were in dire need (although Ishtar gave her FR power over to Isis before she left). We've also discussed the possibility of Druaga being active at one point in the Ue, possibly under the alias Ysdar. |
| #16meldreadJul 14, 2008 15:58:07 | Sure, go ahead and feel free to use it. I don't know when the Simbul goes missing, or of the activities of the Sons of Hoar since the publication of the Unapproachable East. I think they were briefly touched upon in some novel (not sure which one). I doubt Anu's worship would travel that far north, even within one hundred years without a massive migration. I also doubt the Untherian pantheon would return, especially for those in Aglarond. Keep in mind that they really aren't Untherian anymore, they've separated culturally, but there may have been a new wave of immigration after Mulhorand began its conquest of Unther... but that would only be limited to a couple or several thousand, I think. Tiamat likely also has a base of power in Aglarond via the Cult of the Dragon. As per 3E lore the Cult of the Dragon has a secret cell in the village of Glarondar, who venerate Nartheling, the fang dragon of Umbergoth. They were making regular pilgrimages to the mountain. As per canon their leader Winn Kardzen (CE half-elf Nec7) was plotting to use the dragon in an attack against the fortress at Glarondar by reanimating corpses in the Umber Marches to simulate a Thayan attack. It was designed to draw the patrols from the Watchwall, giving Nartheling a chance to ravage the town while the army was off chasing decoys. Of course, I don't know what happened to Nartheling during the Rage of the Dragons in 1373 DR. Thankfully the WotC Website has some information on him here. I would say the following: During the Rage of Dragons Nartheling, to avoid madness, and to give him an edge against the upcoming battle against the beholders underwent the process to become a Dracolich. Perhaps he already agreed to it prior to the Rage. In any event, he destroys the beholders and becomes the undisputed ruler of Umbergoth. The Cult of the Dragon then successfully pull off their scheme to take Glarondar around the same time Tam makes his play for power in Thay. This can distract the Simbul, or alternatively she can go missing around the same time. Not long after that the Spellplague happens, thus pretty much making this move by the cult insignificant to more-or-less everyone in Aglarond. This allows the Cult to prosper, opening the door for the faithful of Tiamat to put down some roots, and maybe even over time open up the possibility of Nartheling becoming an exarch of Tiamat. Since Glarondar is primarily populated by Half-Elves from the Yuirwood it is not something the Sons of Hoar would care much about. Additionally, since Hoar and Tiamat are at odds with one another, it pretty much sets up a nice little conflict to have there. |
| #17lord_karsusJul 14, 2008 18:08:14 | -I'm all for removing the Simbul from the throne. |
| #18StiggerJul 14, 2008 18:09:29 | Yep, Shar's creature is what you are... :P Markus was right! Though I agree, the throne was never a great fit for her... |
| #19lord_karsusJul 14, 2008 18:21:57 | -I just never was a big fan of the Simbul. |
| #20StiggerJul 14, 2008 18:24:27 | Sharran minion that you are, I can see that being the case... :P I like her myself, just not as queen of anything. Doesn't really suit her temperment from what I've gathered of it. |
| #21rinonalyrna_fathomlinJul 15, 2008 19:11:09 | I like the Simbul, and I even like her as Queen of Aglarond, but even I can admit that being away from your country for long stretches of time (and sometimes without telling anyone, from what I understand) is definitely not the best way to rule a realm! |
| #22nymrohdJul 15, 2008 19:22:36 | Well she doesn't really rule the place in the common sense. She just expects people to follow her orders when she is around. Considering she can slay half of Avernus on a picnic and that her moods are worse than a bipolar on crack I think following her orders when she is around is good sense whether she rules your country or not . . . |
| #23StiggerJul 15, 2008 21:44:21 | And to think, she's actually calmed down quite a bit... |
| #24nymrohdJul 15, 2008 21:48:40 | Yeah as long as you don't mess with her boyfriend she won't hurl mountain tops at you . . . Personally I never really thought that the Simbul cared that much about Aglarond. She is an agent of Mystra and she has one of the biggest nations of mages to police, so the job was just convenient. |
| #25StiggerJul 15, 2008 21:59:30 | Given her name, I suspect you're wrong there. I think she cares a great deal about Aglarond... not necessarily the people mind you, but the country. ;) |
| #26nymrohdJul 15, 2008 22:03:18 | Back to the OP, the thing is the people of Unther have had a rather depressing history. I for one do not see them as a majority as people that have a strong national identity or national pride. They seem more likely to disperse than to gather up in a separate location. |
| #27StiggerJul 15, 2008 22:07:49 | I'd agree with that assessment... been more a series of what prick is ruling us this century than a really cohesive nation. |
| #28nymrohdJul 15, 2008 22:17:02 | Unther was a land with massive cities were the grandeur of times past has decayed and serves as a constant reminder of the fall from grace, of oppressive Dark Sun like templarates, of little villages that still worship long dead gods and strive to manage the constant taxes. A land so defiled by dictatorship that the rebels were willing to make the most unsavory alliances. And this was its condition for a very long time; so many generations that the glorious past could no longer serve as banner and a reminder but rather as mocking vision of what might have been that many might be relunctant to even believe in anyway. So no I don't think the Untherites would stick together. They probably got eaten by abeirations anyway. |
| #29meldreadJul 15, 2008 23:37:39 | I laughed at the thought of them scattering in all directions after being sucked into Abeir, and then eaten one by one - finally exclaiming in the end, "If only we had stuck together!" But seriously, I'm more-or-less in agreement. It is why I suggested a culture of assimilation, with a higher focus on the Mulhorandi deities. Being recently conquered by Mulhorand almost every Untherian knows the Mulhorandi deities by name, and pays homage to them at least on some level. |
| #30rinonalyrna_fathomlinJul 16, 2008 13:44:56 | Given her name, I suspect you're wrong there. I think she cares a great deal about Aglarond... not necessarily the people mind you, but the country. ;) And she was after all chosen for the job by the former queen, although you could still argue that she was wrongly chosen. |
| #31StiggerJul 16, 2008 13:48:31 | Wouldn't say wrongly, so much as poorly. ;) |
| #32nymrohdJul 16, 2008 13:50:04 | Anyway what I find most interesting about Unther is the way they treated their gods after they died. The tombs of the dead Untheric deities have always struck me as some of the best adventuring locales you can find in Faerun. It is just sad we never got more on them than the Great Barrow. |
| #33lord_karsusJul 16, 2008 14:02:56 | Back to the OP, the thing is the people of Unther have had a rather depressing history. I for one do not see them as a majority as people that have a strong national identity or national pride. They seem more likely to disperse than to gather up in a separate location. -Depends on the group you are looking at. The elite, the affluent, the important, all are more likely to regard themselves as Untheric, as opposed to the poor, the poverty stricken, the unimportant nobodies, who trudge on day in and day out. |
| #34nymrohdJul 16, 2008 14:04:38 | They are also more likely to have been killed or enslaved by the invading mulhorandi |
| #35lord_karsusJul 16, 2008 14:17:33 | -The poor and downtrodden? Yeah. |
| #36StiggerJul 16, 2008 15:34:15 | Thought it mentioned that those poor and downtrodden were the most helpful to the Mulhorandi... more than happy to be enslaved, since they had a quality of life better than they had as commoners in Unther. Could be wrong about that, but I remember something to that effect being said somewhere. |
| #37nymrohdJul 16, 2008 15:56:04 | I meant the nobles but was not in the mood for a debate It is simply intelligent to decapitate the local power structure by either eliminating them or enslaving them and transfering them away from their former location. Technically it is good to do the same to the rest of the population as well, but only after consolidating your sovereignty, while with the nobles this is more imminent. |
| #38lord_karsusJul 16, 2008 15:57:37 | I meant the nobles but was not in the mood for a debate -They're the ones with the money, the power, and the influence. They're the ones you leave alone, that you absorb into your own. |
| #39StiggerJul 16, 2008 16:02:44 | Nope, those are the ones you loot, disenfranchise, and execute to make sure they don't threaten your new balance of power. Kids too, lest they become a rallying point. Never leave an enemy alive that you don't have to... ;) |
| #40meldreadJul 16, 2008 16:05:38 | It's slightly off topic, but... You know, I've always found it interesting that Mulhorand held slaves despite being a largely LG society. I mean, the large bulk of the slaves were held by the church of Horus-Re, a LG deity and the leader of the nation is a LG Paladin. This seems to imply that slavery is not inherently evil, but is something along the Law / Chaos axis instead. Slavery only seems to be evil in regard to how you treat your slaves, not the fact that you actually possess them - and I believe, if I am not mistaken, that slavery in Mulhorand, while being unfree, is perhaps better than (or at least equal too) being a peasant in Cormyr. I actually had a thread that was stickied on the mature boards dealing with various types of slavery before the forums were shuffled around. In that I labeled feudalism as a form of slavery, as the peasants are bound to the land, and unable to leave or abandon it without the consent of their lord. Thus, unless someone wanted to make every feudalistic kingdom (something that is very common in D&D) evil, what matters is not the freedom of the people but rather the treatment of them. Slightly off track, but it is something I always liked about Mulhorand. |
| #41nymrohdJul 16, 2008 16:09:18 | Evil is not an objective concept. By my morality any form of slavery is one of the vilest evils that can exist for instance. |
| #42StiggerJul 16, 2008 16:09:30 | Fuedalism as slavery... thought that was pretty much a given, but I'm something of a history buff, so could just be something obvious to me, but not necessarily many others. But yeah, I agree, it was something very spiffy about Mulhorand, which made for an interesting contrast with Calimshan I found. |
| #43nymrohdJul 16, 2008 16:11:50 | The excuse among the Mulhorandi was that slaves were always property of the churches (as they were in Egypt) and were treated with at least a modicum of decency or one would face the wrath of the church (which noone in Mulhorandi would ever dare to provoke). |
| #44meldreadJul 16, 2008 16:19:40 | Yes, and they also made a nice contrast with the Red Wizards. I mean, really if you were a slave, who would you rather be your master? The Church of Horus-Re or the Red Wizards? No brainer there. The thread I created talked about various forms of slavery, and some that would be unique to D&D (such as magical domination). Sure, culturally speaking in the real world we're predisposed to see slavery as evil - but generally speaking good and evil are subjective terms in the real world whereas it is not so in the D&D world. I am not as knowledgeable as I'd like to be on Mulhorand, but I do believe that the slaves there are treated more like favored pets than cattle. You'd never harm one unless they've done something really, really bad - it'd be the equivalent of kicking your dog. You'd love your slave like a member of your family, but they wouldn't be put on the same level of rights or acceptance as your family. That's how I imagine a noble in Mulhorand treating a slave, which is significantly better (IMO) than being a poor peasant in Cormyr. It would even afford you rights not given to free people in Mulhorand due to your status as a favored slave of a powerful family. But to be honest, I am not sure how slaves held by the Church would be treated, but I imagine they are treated in a similar fashion. Additionally, with the Church of Horus-Re being so lawful there is likely a strict code on how to treat a slave properly in ways that are humane. Besides, how odd is it to see a Paladin with slaves? Nymrohd- As I said above, that is certainly the gut reaction, but if that were the case how can there ever be a good aligned king or queen in the Realms that does not end feudalistic rule? |
| #45StiggerJul 16, 2008 16:24:51 | Never really viewed the Realms as particularly fuedal myself... I know it was mentioned in the FRCS, but I don't recall ever seeing any places that were specifically mentioned as being such. Like Cormyr, despite the nobility, there was definitely a sense that the citizens were considered freemen, rather than serfs. I seem to recall mentions of a group of rights they were all entitled to, none of which seemed to be 'the right to serve your lord obediently' sorts of rights one saw in medieval Europe on occasion. |
| #46nymrohdJul 16, 2008 16:27:30 | They cannot end feudalistic rule not because it is a good way to rule but because with the technology available at that age it really is the only efficient way to rule. It is a compromise. And there can be conceivably enlightened monarchies that do not treat the populace as serfs. As for the Mulhorandi, they did treat their slaves well, often educated them and favored slaves would often retire to relative comfort at old age or even be emancipated by the church. |
| #47meldreadJul 16, 2008 16:42:43 | Sure, Cormyr is a romanticized version of feudalism, but without the serfs the whole system breaks down, the nobility more-or-less dissolves, and the power and authority of the king is greatly lessened. Most of the power then shifts (IMO) toward various trade guilds and the wealthy. None of that, though, really explains (if one believes slavery to be evil in D&D) how the Church of Horus-Re, who is a Lawful Good deity with Lawful Good clergy and paladins, is able to keep slaves and maintain his alignment. I rationalized it by looking at it this way: If extreme Chaos is supposed to represent true freedom and individuality, would not extreme Lawfulness represent conformity and the lack of freedom and individuality? (I.E. Some type of slavery.) Thus the Good / Evil aspect would only come into play when it comes to the way you treat your slaves. I am reminded of watching a show on the history channel dealing with rural poor in China. It really helped me see the Western World (and the United States in particular) in a different light. They found our notion of freedom (which we believe to be a good thing) as a strange concept. They believed freedom to be, basically, doing whatever you want whenever you wanted to do it. They didn't believe such a society could exist. In contrast they were living lives of extreme order and tradition, which to me seemed very alien - something I could never personally tolerate. Listening to what they thought and understood of the United States and the Western World helped me have new insight into how a completely different culture (one that would be very similar to Mulhorand - very rooted in tradition and highly lawful) would view "freedom". I imagine that the thought of freedom for most in the Realms, from Cormyr to Mulhorand and beyond is very similar. |
| #48lord_karsusJul 16, 2008 18:02:31 | You know, I've always found it interesting that Mulhorand held slaves despite being a largely LG society. I mean, the large bulk of the slaves were held by the church of Horus-Re, a LG deity and the leader of the nation is a LG Paladin. -If slaves are treated properly, is it really evil? They might even be treated better off than they would have, had they not become indentured to whatever organizations they work for. Evil is not an objective concept. -In D&D? Sure it is. Demons, Devils and Yugoloth are evil incarnate, as well as the planes that they inhabit and war on. |
| #49nymrohdJul 16, 2008 18:09:40 | I will contest that. Demons and devils are in their vast majority the souls of evil mortals that are forced through a crucible in a society of immense cruelty and depravity. In order to survive they have to shed any sense of decency and considering that those that do have to interact with their society for millenia, it is no wonder that their perception of good and evil becomes completely skewed. Read Faces of Evil and argue that any sentience could possibly survive in those societies without being depraved of the last shreds of their morality. |
| #50lord_karsusJul 16, 2008 18:34:56 | -This doesn't really refute that said groups represent evil incarnate in D&D. |
| #51nymrohdJul 16, 2008 18:39:34 | But they do not incarnate evil, they are evil due to the society they live in. Personally I would consider an average evil mortal far worse than a demon; his evil is largely intentional and freely chosen as a way of life, while the demon had to be evil to survive. They are evil but not evil incarnate. Evil incarnate would be completely beyond redemption, evil outsiders have been redeemed. |
| #52lord_karsusJul 16, 2008 18:45:44 | -That Demons/Devils/Yugoloth can be redeemed...That demonstrates that they don't have to be evil, and still survive, should they choose to. And, remember. In the proverbial beginning, these entities chose to create their 'society' among the lines that it operates currently. I disagree that these entities are not evil incarnate, especially the planes they inhabit, and the leaders among their kind. |
| #53nymrohdJul 16, 2008 18:51:49 | The very fact that the planes they live in could be shifted and changed if enough belief moves them disputes the fact that they are evil incarnate. A layer of the abyss has transformed into a small part of faerie and arborea because of a few eladrin children. A faction managed to pull an entire layer out of it's planar location by sheer hardheadedness. Something that was evil incarnate could not exist as anything but evil by definition. This is patently not the case here. |
| #54rinonalyrna_fathomlinJul 16, 2008 22:48:16 | -If slaves are treated properly, is it really evil? It is if you believe a human being cannot be someone else's property. |
| #55StiggerJul 17, 2008 1:32:58 | Faces of Evil also suggests an ongoing refinement in the purity of a fiend's evil... until they reach something of a fiendish perfection as Pit Fiends, Balors, etcetera. That would suggest that they indeed aren't incarnations of evil, but that they do have the capacity to become so with effort. |
| #56nymrohdJul 17, 2008 6:20:32 | I think that in planescape lore almost nothing is immune to corruption or redemption (well maybe baernaloths). And yes when the legal system considers slaves property and files offenses and transactions concerning them as issues of property well I still cannot see those as hallmarks of a good society. It is not necessary evil, but it certainly is not good. Bear in mind that the Mulhorandi deities were always on the lawful side of LG anyway. |
| #57markustay63Jul 17, 2008 10:59:29 | Well... I never said the Untherites would, should, or even could escape to re-form their nation elsewhere. What I was doing here (with this thread) was coming up with options for people who liked Unther and wanted to continue using it, either post-1379 DR or in 4e. I like the idea that it was all the rich merchants and nobles that had the money, power, and wherewithal to flee from Mulhorandi opression - it would mean that it was only the downtrodden that wound up in Abeir (or taken over, if that region wasn't physically swapped). The aristocrats would be the people that went to Altumbel, and it wouldn't be long before the newcomers started 'lording it over the natives'. I could see an Unther-clone possibly developing there over the course of the 'lost century' - especially if The Enclave somehow managed to reatian their powers through the Spellplague! Think about it - in 2e and earlier we heard about "southern magic" being different, but aside from needing a different spell to read it, they didn't really do much with that plothook. Then in 3e, it was completely ignored. You can easily bring that back and say that The Enclave followed traditions of magic dating back to their old, low-magic world, and they were able to cast using Raw-magic (albeit with a great amount of difficulty). If that were the case, they would have become a power to be reconned with after the fall of the Weave and the coming of the Spellplague. I can see this cabal setting themselves up in a little Magocracy (similar to what is/was in Thay) in Altumbel. ![]() |
| #58StiggerJul 17, 2008 11:28:24 | Interesting idea... don't care for Unther much, but its an intriguing idea nonetheless on the southern magic angle. |
| #59nymrohdJul 17, 2008 11:31:44 | Well there was one feat on RoF on Southern magic. A pretty weird feat. |
| #60markustay63Jul 17, 2008 11:33:02 | I never liked Unther much either, but since I came across that bit about Altumbel, I thought I'd share some possible ideas for the place. ;) Strangely, I never thought I'd miss Unther... until they replaced it with soemthing SO much worse. I feel like DL took a giant Crap in the middle of my setting. ![]() |
| #61StiggerJul 17, 2008 11:38:42 | Could be worse... it can always be worse... at least they haven't given the Netherese city-killing beam weapons on the bottom of their enclaves yet... yes being the operative word there. :D |
| #62nymrohdJul 17, 2008 11:40:17 | Well the Shade Mythalar is housed at the bottom, and you can use it to make a killing beam spell pretty easily. |
| #63StiggerJul 17, 2008 11:41:48 | Note the 'yet' part... ;) |
| #64nymrohdJul 17, 2008 11:48:15 | Maybe after they raise a few more enclaves they can combine their forces. |
| #65markustay63Jul 17, 2008 12:13:24 | Actually, the Shades get circle magic in 4e, and by standing around the Mythalar at the bottom, they can fire beams of magical energy at a nexus point, creating a city-destroying super-beam. Here is an illustration of that from the FRCG -![]() ;) :P |
| #66StiggerJul 17, 2008 13:42:28 | ![]() |
| #67lirdolinJul 17, 2008 16:00:08 | -Tiamat...Hoar...And, I think that's all. Not quite. Dragons of Faerun pg. 8 states, that the untheric god 'Marduk, the Justice Bringer' is an alias of Bahamut. Altumbel might be a good place to save some untheric culture, but i could imagine to 'save' the gone cultures via Earthmotes. Those things will probably never be mapped in detail, so there could be some city-states that were ripped of Faerun still be 'in orbit'. Same goes for Maztica. Imagine an interconnected cluster of earthmotes with pyramides/ziggurats in both cases. Concerning the Simbul, I hope, she will become a Demigod following the epic path of the same name. Best wishes Lirdolin |
| #68lord_karsusJul 17, 2008 17:33:27 | It is if you believe a human being cannot be someone else's property. -Which the Untherites/Mulhorandi don't. That would suggest that they indeed aren't incarnations of evil, but that they do have the capacity to become so with effort. -Which would mean that some are. |
| #69lord_karsusJul 17, 2008 17:34:32 | Not quite. Dragons of Faerun pg. 8 states, that the untheric god 'Marduk, the Justice Bringer' is an alias of Bahamut. -Well, being that he/she apparently isn't his/her own entity anymore, being an alias of Bahamut...Or, if he/she was never his/her own entity, then we can insert Bahamut into the pantheon. |
| #70StiggerJul 17, 2008 17:36:57 | -Which would mean that some are. Thought that was implied rather implicitly... or are you honing your impressive skills for stating the obvious again? ;) |
| #71lord_karsusJul 17, 2008 17:38:22 | -I've been in the sun all day playing baseball, alright? The outfield is hot and sunny... |
| #72StiggerJul 17, 2008 18:53:14 | Very silly of you to go standing out there then. :P |
| #73jimmyjimjam01Jul 17, 2008 19:57:54 | Or just say the new edition stuff is all bullox and keep Unther the way you want? |
| #74lord_karsusJul 17, 2008 20:01:51 | Very silly of you to go standing out there then. :P -Either that, or second base, which I'm decent at, but don't particularly enjoy. I'm too fast to be cooped up in the infield. Or just say the new edition stuff is all bullox and keep Unther the way you want? -Yes. Anyone can do anything in their own games. This is all fine and good. We're talking about things with canon in mind, however. |
| #75markustay63Jul 17, 2008 22:07:15 | canon... and the Realms Vault. Although we will be using the Spellpague (the GHotR IS 3e, and therefore canon, even if you don't plan on moving forward) at The Vault, we needn't include any of the Abeir silliness. but I still like tossing around ideas here for people who may want them. discussing the lore is why I first enjoyed coming here, so I like getting back to that, and ignoring all the 'edition wars' stuff for a change. You know - everytime someone start talking about the floating Earthmotes (with cities on them!), I keep thinking the new FR is looking more and more like a lavalamp. ![]() |
| #76lord_karsusJul 17, 2008 22:14:48 | You know - everytime someone start talking about the floating Earthmotes (with cities on them!), I keep thinking the new FR is looking more and more like a lavalamp. -Well, whoever it was said that they were trying to go for that psychedelic feeling, from the album cover. Who was it? Yes? |
| #77markustay63Jul 17, 2008 23:13:52 | ![]() And Roger Dean is the Artist - makes me re-live my 60's nightmares. ![]() ![]() |
| #78StiggerJul 18, 2008 3:16:37 | Speaking of things that provoke near-psychotic responses in me... |
| #79lord_karsusJul 18, 2008 11:32:04 | -It took me like 5 minutes to realize that that wasn't a squiggle, and that it said 'Yes'. |
| #80rinonalyrna_fathomlinJul 18, 2008 12:52:23 | -Which the Untherites/Mulhorandi don't. I was just giving you an answer to your question.;) |
| #81lord_karsusJul 18, 2008 13:22:38 | I was just giving you an answer to your question.;) -Yes, I know. I'm just saying, in relation to what Meldred was saying...Yeah. :P |
| #82lirdolinJul 18, 2008 13:26:32 | -Well, being that he/she apparently isn't his/her own entity anymore, being an alias of Bahamut...Or, if he/she was never his/her own entity, then we can insert Bahamut into the pantheon. He. Marduk in earth mythology was a storm/sky god and the patron-deity of Babylon. He is probably most famous for ripping the dragonshaped sea/chaos-goddess Tiamat in two halfs creating heaven and earth. Best wishes Lirdolin |
| #83lord_karsusJul 18, 2008 13:31:53 | -I'm not too familiar with the Babylonian mythos. ![]() |
| #84Shemeska_the_MarauderAug 06, 2008 17:27:56 | -That Demons/Devils/Yugoloth can be redeemed...That demonstrates that they don't have to be evil, and still survive, should they choose to. And, remember. In the proverbial beginning, these entities chose to create their 'society' among the lines that it operates currently. I disagree that these entities are not evil incarnate, especially the planes they inhabit, and the leaders among their kind. The 'loths predate gods and mortals alike. They're a facet of evil cut from the whole of the original by the originals themselves (the baern). Calling them anything but Evil makes it a shallow concept. However, you can be Evil and redeemed as much as Good can be corrupted. Take moral poetry away and view one or the other as an infection, slowly transforming a redeemed fiend or a fallen celestial into something new. But in each case they have (perhaps) some measure of free will to explore and understand the forces changing them, even if they might be incapable of understanding just what they feel as they slide. .. The fiend paused and looked down at the bones and the ashes beneath his feet. His feet shuffled and he stumbled as he stopped his forward motion and simply stared. His vision blurred. Six centuries earlier those bones had belonged to a young mortal sold into slavery by the baatezu. He'd never known the boy's name before he'd gutted him and watched him bleed out as an example to the other slaves purchased that day like fleshy bags around ripening souls set for harvest. "What are you doing A'kin?" His tiefling companion asked as she turned around to look at him. He looked up at her, face contorted with confusion, rage, and tears streaming down his cheeks, cascading into the ashes to burn and sizzle away. "I don't know!" He wailed. "I don't understand this." The fiend collapsed to his knees weeping, and for the first time in his ageless existance, he felt the cutting, alien pangs of regret. |
| #85xhereticxAug 06, 2008 18:39:18 | -I've been in the sun all day playing baseball, alright? The outfield is hot and sunny... Well that's a first, I thought dead Nethernese archmages melted into piles of magical goo when emerging from their parents' basements .:D About a way to save Unther (and the pre-Spellplague Realms in general), just send characters back in time to play a campaign to prevent the whole thing, and then that alternate Faerun can be separated from the original time-space continum yet the Spellplagued Faerun is still avaliable for time travelers. If it works the way it does in Marvel Comic or Dragonlance that is, with alternate versions of the same world (like a Faerun-345, and a Faerun-098, and possibly more) |
| #86lord_karsusAug 06, 2008 23:24:13 | Well that's a first, I thought dead Nethernese archmages melted into piles of magical goo when emerging from their parents' basements .:D -No, Lord Karsus does not live in his mother's basement. |
| #87markustay63Aug 09, 2008 13:38:58 | This should be moved to the other fourm, no? ![]() |
| #88lord_karsusAug 09, 2008 13:59:56 | -Yeah, good call. I'll have to wait until the stuff already in queue is done. I don't like editing and adding, because, sometimes things are processed, and I'm not told about it. So, I'll be adding to an order that's already done. |