| Post/Author/DateTime | Post |
|---|---|
| #1blackmasqueJan 17, 2009 12:51:29 | Is this how it will work? I am going to translate a 3e Shadowcaster into a 4e character and the Shadow power source sounds like the Shadow Weave. |
| #2StiggerJan 17, 2009 14:29:05 | Supposedly... though it doesn't work in the sense that the Weave and Shadow Weave were interdependent. I'd say it was more likely something else entirely from the Shadowfell. Then again, they've gone back and contradicted themselves on the Shadow Weave several times now, so I'm not sure what to think about it at times. |
| #3blackmasqueJan 20, 2009 0:10:05 | I know it sure is confusing me. |
| #4lord_karsusJan 21, 2009 10:32:09 | -The Shadow Weave does not exist past 1,385 DR. It collapses along with the Weave. Thus, the Shadow Power Source is seemingly much more akin to how it was presented in Tome of Magic, simply drawing on the Plane of Shadows for power and effect. |
| #5Mr_MiscellanyJan 21, 2009 19:34:24 | True the Shadow Weave did go away around that time, but from a DMing perspective, it's not really necessary or even feasible to treat this as an absolute (like some sort of light switch that got turned off). IMO it’s more practical to treat the demise of the Shadow Weave as something with additional elements of story behind it. To this end I view the creation of the Shadowfell as the result of Shar hoarding what power she could from the Weave before Mystra was destroyed. This could be one explanation as to how Shar was able to fold the plane of Shadow into the Shadowfell while simultaneously keeping her own divine Realm from disintegrating as the structure of the outer planes collapsed. Forming a new plane while holding your own together would have been massively draining, even for a goddess of Shar’s power and might. Yet in the current Realms she stands at the pinnacle of her power. Thus it’s likely she used the Shadow Weave to do what she did. If we advance the idea further, we can posit that the trappings of the Shadow Weave still exist to some degree in the Shadowfell as reserves of raw magical power (think free floating pools of shadowy radiance) and so provide a source of power to those who know how to tap it. |
| #6StiggerJan 22, 2009 1:43:01 | Shadowy radiance? Heh, that made me laugh for the absurdity of the mental image... not that its an absurd idea, just the image in my head of it was. :D |
| #7Mr_MiscellanyJan 22, 2009 22:02:45 | Without my thoughtful absurdities, where would we be?![]() |
| #8StiggerJan 23, 2009 1:56:48 | Still on post #4 :P |
| #9blackmasqueJan 24, 2009 1:11:48 | True the Shadow Weave did go away around that time, but from a DMing perspective, it's not really necessary or even feasible to treat this as an absolute (like some sort of light switch that got turned off). The FRCG book says that the Shadow Weave is gone now, so it's gone. |
| #10Mr_MiscellanyJan 24, 2009 9:28:10 | The FRCG book says that the Shadow Weave is gone now, so it's gone. Feel free to take that attitude. I don't mind at all. I learned a long time ago not to treat the sourcebooks literally or assume that just because something isn't written about that it can't be. |
| #11blackmasqueJan 26, 2009 22:59:22 | I want to be close to what the sourcebooks/novels say. It says that it collapsed so it collapsed. No need to be like that. |
| #12GrazelJan 27, 2009 18:11:19 | The two can be related, and until 4e they would be the same for the most part. Shadow power source seems to be a blending of the natural energy of the old Plane of Shadow plus the necrotic energies of the old Plane of Negative Energy. The fallout of Mystra's death which shattered both the Weave and Shadow Weave and created the Elemental Chaos likely also blended the Plane of Shadow and Plane of Negative Energy. This new plane became known as the Shadowfell (since fell can refer to an 'evil taint' to something, so it's a 'corruption' of the Plane of Shadow with the necrotic energy of the former Inner Plane). The remnants of the Shadow Weave may have blended into the Shadowfell as well as the remnants of the Weave possibly blended into Faerie/Feywild. Both also left residue on Toril just as the elemental planes did as they merged into the Elemental Chaos. All these combined contributed to the Spellplague and the changes it wrought on Toril and why it settled over time as the energy seeped off to other planes and reality re-asserted stability over Toril. Of course this is all just a suggestion but it fits with what's printed without contradicting anything we've seen in the novels or the rulebooks. |
| #13markustay63Jan 28, 2009 0:25:08 | The Weave was a construct - albeit an immensely powerful one - that used the Arcane power-source. I like to think of it as magical version of a computer GUI - its just a set of rules and protocals making Arcane magic easier for an arcane caster (but like a GUI, it does inhibit more powerful 'changes'). The Shadow Weave was/is the same thing, but relies upon the Shadow Power Source (which comes from the Shadowfel, which 'ate' the plane of Shadows, the Negative plane, and perhaps the Demi-plane of Dread as well). In 4e, neither Weave exists anymore, so users are now forced to access the power-sources directly. The way I look at it, it means they have greater powewr with their understanding (multiple-castings), but can handle 'less' types of different magic (spells). In other words, 4e's magic requires much more work to obtain even one 'dicipline' (what were spells in 1e/2e/3e, and I think are just called 'powers' in 4e), but once learned, a person can draw upon an almost limitless supply of energy for that one power now. The reason why mages can't learn dozens of spells like they used to is that each dicipline is more exacting, so that less can be learned in the same amount of time (with those user-friendly Weaves gone). Eego, less spells, but more usages of the spells you do learn. That means that power-source is exactly the same, but how your PC is interacting with is is diferent. That's just a flavor-aspect, though, and doesn't really need to be reflected by game-mechanics. I learned a long time ago not to treat the sourcebooks literally or assume that just because something isn't written about that it can't be. Which is one of the few things we've all (just about) learned to agree on. NOTHING is canon unless you insist it is (in YOUR games). ![]() |