| Post/Author/DateTime | Post |
|---|---|
| #1zikadikJul 25, 2008 6:46:41 | So, i'm plunking our Shadowfell campaign in the FR, near the High Forest in a little remote area outside of Everlund. I don't have any problem with Orcus and his priests being the bad guys, and i don't really mind Vecna and other demon gods cropping up in the other adventures as well, to the exclusion of already-defined evil Realms deities. BUT...there do seem to be an awful lot of evil gods and their followers waltzing around this campaign, and i don't know what Pyramid will offer. So i was thinking about this: threading a plotline through the campaign where these evil demonic lords have grouped together in some sort of loose alliance to gain a stronger foothold in the Realms: Yeenoghu, Orcus, Baphomet, Vecna, and maybe another one. Would this clash too much with the well-defined Realms mythology? I don't think so, we're not hardcore Realms players anyway. Anybody have any suggestions? EDIT: This is off topic, but i felt kind of lukewarm about the Thunderspire adventure. It seemed to lose plot focus and centered on a dungeon crawl with lots of traps and targets. I would rather it tie in much stronger with what happened in Shadowfell. EDIT 2: When the official FR adventure comes out, i might even switch to that. It will be a long time before we complete Shadowfell anyway. |
| #2MosestrotskyJul 25, 2008 7:22:50 | As long as you are sure that your players are not fanatics (strong word I admit) Forgotten Realms people then changing things should not be a problem. All you would do is lay down the rule from the beginning about the mythology so that the players and so the characters will not react. Fundamentally its a world that you are creating for your players so as a DM you can specify limits to the mythology. Are you thinking of combining other gods as well or just those in the rulebook are the forgotten realms gods? |
| #3rainkissJul 25, 2008 7:31:38 | If you look over in the Dungeon article here: http://www.wizards.com/default.asp?x=dnd/dufe/20080606a They did a bit on reflavoring the campgaign for different worlds, including Forgotten Realms. (They also added a few extra encounters.) Cult of Shar, Selune instead of Bahamut, and so on.) I haven't picked up Thunderspire, yet, but I imagine a lot of the conversion stuff would be similar. |
| #4zikadikJul 25, 2008 7:33:33 | As long as you are sure that your players are not fanatics (strong word I admit) Forgotten Realms people then changing things should not be a problem. No, we're definitely not fanatics. I quit reading the books right after Endless Night, i think. I don't even think the other players have ever read any Realms novels, so they could care less what isn't canon. Are you thinking of combining other gods as well or just those in the rulebook are the forgotten realms gods? Yes, i've already introduced Sister Linora as a priestess of Sune, and i'll hint at Lathander and other gods as well. It is also my intention to fully incorporate the Spell Plague once i know more about it from the campaign book. One player already incorporated it into his character: he was originally high level, but is now stripped back down to 1st, and lucky to be alive. I thought it would work okay having these demonic gods as irregular forces vying for power in a plane where they don't normally have jurisdiction, and probably doing so without the consent or knowledge of the other Evil Powers, whoever they might be in the new setting. Again, i don't have any problem with houseruling stuff away. Actually, does anyone know WHO the major evil deities are supposed to be in the updated FR Setting? |
| #5zikadikJul 25, 2008 7:36:47 | If you look over in the Dungeon article here: Yes, I saw that and i'll probably steal a few ideas, but i want to keep Orcus. Bahamut can go the way of the dodo though, so i'll change that detail. |
| #6wrecanJul 26, 2008 8:40:37 | [highlight]Since this is asking a question about running a campaign in the Forgotten Realms setting, it belongs in the Running the Realms Forum. I will ask for it to be moved there. -wrecan, your friendly neighborhood forum lead[/highlight] |
| #7the_ubbergeekJul 26, 2008 17:58:27 | FR offered two somewhat unique fiendish lords at least - Eltab the horned one (who helped the founders of Thay), and a fallen Solar, Malkizid. Perhaps that could help you. |
| #8rinonalyrna_fathomlinJul 27, 2008 18:15:10 | One thing: Vecna isn't a demonic lord, he's an actual god, at least in the "core setting". He's not even "sort of" a demon, as he's "Evil" rather than "Chaotic Evil". |
| #9Mr_MiscellanyJul 28, 2008 1:37:33 | Would this clash too much with the well-defined Realms mythology? I don't think so, we're not hardcore Realms players anyway. Anybody have any suggestions? You know I don't think it would at all. You can easily portray Yeenoghu, Orcus, Baphomet and Vecna as demonic of fiendish powers. I don’t know who the major evil powers will be in the 4E Realms beyond Shar and Bane. Can’t wait for the FR Campaign Guide! |
| #10quale_Jul 28, 2008 3:54:25 | Yeenoghu, Orcus, Baphomet had a presence in FR before Yeenoghu caused the Wasting Plague in the war of avians and gnolls Orcus has history in Bloodstone lands and Narfell Yeenoghu and Baphomet alliance, I don't know how you pick those two, but in Core/PS cosmology they're archenemies, in constant conflict. Baphomet is loosely allied with Pale Night, Malcanthet, Ardat and Dwiergas. He hates Orcus too. His cults are influential in Thar, the Ice Spires and Northdark. Vecna was all over the settings before, like in Ravenloft or PS, so why not, but you can also use Velsharoon or Myrkul. |
| #11zikadikJul 28, 2008 8:24:04 | Yeenoghu, Orcus, Baphomet had a presence in FR before You know, i completely forgot about Orcus and the Throne of Bloodstone. Damn, i even owned and read that adventure years and years ago. So yes, there is a strong precedent for all of this demonic gods in some fashion or another in the Realms. I too am eagerly awaiting the new FR campaign book. I've been skimpy on details with the players thus far, i don't want to back afterward and tell them such-and-such isn't supposed to exist anymore. |
| #1218DELTAJul 28, 2008 16:28:31 | You might swing by Wizards.com/dnd next Wednesday... 18DELTA :D |
| #13markustay63Jul 28, 2008 18:15:39 | Technically, Vecna also has had 'some' dealings with FR, although not directly. Certain Ravenloft Realms were from Toril - including those of a couple of Red Wizards - and Vecna was also a Dark Lord in that setting for quite awhile, so he has knowledge of - and experience with - FR people and places (if not Realmspace directly). There's nothing to say that since his release from the realms of dread he hasn't become curious about the world those people were from, and is now trying to establish a presence there. ;) In fact, at the end of 3e, Velsharoon went "realing into the Astral" - who's to say that Vecna didn't get a hold of him, and is now impersonating him in 4e as part of his plot to gain power in another sphere? ![]() |
| #14lord_karsusJul 28, 2008 21:58:37 | Yeenoghu, Orcus, Baphomet, Vecna, and maybe another one. -With the exception of, all of these deities have direct presences in Realmspace already. Being a deity- and therefore, a highly convoluted ball of plots and such- if you wanted Vecna to have a presence, it can easily be done. |
| #1518DELTAJul 31, 2008 15:57:16 | http://www.wizards.com/default.asp?x=dnd/dufe/20080730a ![]() 18DELTA :D |
| #16rinonalyrna_fathomlinAug 01, 2008 13:05:22 | http://www.wizards.com/default.asp?x=dnd/dufe/20080730a Can't access the article. Bleh, what else is new? I'll check later. |
| #17Mr_MiscellanyAug 01, 2008 22:51:01 | Me neither. For like two days now. If this is because of the death-throes of Gleemax, I spit at thee Gleemax for your one final intrusion on our happy internet existence! Bleh and meh, I say! ![]() |
| #1818DELTAAug 01, 2008 23:49:50 | A fair number of people are having problems opening the .pdf files as presented ont he WOtC website. |
| #19lord_karsusAug 02, 2008 12:08:36 | -You should never view .PDF files with a web browser. Depending on your connection speed, it can take hours. Always save it on the desktop, and then open it from there, where Adobe Acrobat Reader is running directly. |
| #2018DELTAAug 02, 2008 17:49:45 | -I like how they re-did the Grey Dwarf Thurge. ![]() -She was made a Swordmage. :D -I will use both in a game I will run Eventually. ;) -Make them sisters. ![]() -The Grey Maidens! :P 18DELTA :D |
| #21markustay63Aug 02, 2008 20:22:22 | I doubt they're maidens... Duergar are easy. :P And thanks for the download tip - it worked like a charm. :D |
| #2218DELTAAug 02, 2008 20:27:21 | -Yeah I was having download problems. Found that post and it worked like a charm. :D -LK gettin Bossy in this thread! :P 18DELTA ![]() |
| #23lord_karsusAug 02, 2008 22:36:07 | -LK gettin Bossy in this thread! :P -LK is always bossy. Not in real life, but here, sure. |
| #24BelorinAug 03, 2008 0:17:29 | Unlike the KotS conversion, I feel they may have made the divine changes better this time around. And the major landmarks. Show Vecna - Cyric Erathis - Torm Torog - Ghaunadaur Avandra - Chauntea Trade Road - East Way Harkenwold - Hullack Forest |
| #25Mr_MiscellanyAug 03, 2008 23:49:29 | First (and as always) thank you to 18DELTA for the linkage. Did anybody notice in the H2 conversion that the town of Wheloon is listed as a "prison city"? Also, the conversion talks about King Azoun the VI. Little foo foo there, methinks. |
| #2618DELTAAug 04, 2008 0:54:21 | -Excerpts: H3 Pyramid of Shadows Show Warning! The following excerpts from H3 Pyramid of Shadows are intended for the eyes of your Dungeon Master. If you’ll be participating in this adventure as a player, we advise you to stop reading now. In the depths of the Winterbole Forest, the Pyramid of Shadows waits. This extradimensional prison catches and holds creatures from all planes of existence. Within the pyramid, factions rise and fall, carving out territories and surviving without hope of escape . . . all except for one longtime prisoner, who needs the unwitting aid of some adventurers to free himself from the pyramid. Pyramid of Shadows is an adventure for characters of 7th to 10th level. Following are select excerpts from H3’s adventure books, including the synopsis, a key artifact, and a sampling of encounters. Adventure Synopsis and Hooks (137 Kbs PDF) Artifact: the Head of Vyrellis (115 Kbs PDF) P1: Entrance Pit (1.1 Mbs PDF) G1: Guard Chamber (1.1 Mbs PDF) G3: Inner Chambers (1.1 Mbs PDF) |
| #27markustay63Aug 05, 2008 1:07:05 | Shadowfel, Feywild, and now 'extradimensional' - I called this one as well. :D The modules are being made so that they all exist "just outside of normal space" - if all the campaign worlds share a common cosmology, these modules drop right into all of them. Clever, I must admit, but I saw it coming. |
| #28colmanAug 05, 2008 1:27:09 | Which modules? H1, H2? What? H3, yes, so it doesn't really need much of a realms conversion - except maybe dropping it's physical location into Chult, beside it's pyramidic buddies. :-) |
| #29markustay63Aug 05, 2008 7:02:03 | I said months ago that the Feywild and Shadowfel concepts were added into the cosmology so that all the adventures could be written in them, and easily ported from world to world. Each setting has its own canon lore, but the Feywild and Shadowfel have their own canon lore that applies to all settings. Its just a nifty was to make modules setting-neutral, while also making it seem like they belong there. Having others appear from 'extra-dimensional' origins, or the Far Realms, or even Hell or the Abyss are just a furthering of this idea. You won't be seeing adventures being based on setting lore anymore - all we will be seeing is this generic crap - much as how it was back in 1e. I'm also not saying its neccessarily a bad thing - as long as the modules are high-quality, I hope it works for them. As for me, I always do my own scenarios anyway. |
| #30merrikcaleAug 06, 2008 22:29:35 | I said months ago that the Feywild and Shadowfel concepts were added into the cosmology so that all the adventures could be written in them, and easily ported from world to world. Its not d thought |