Smokepowder?

Post/Author/DateTimePost
#1

drizztsmanchild

Feb 03, 2009 1:25:36
Does this stuff still exist? Is it used still?
#2

lord_karsus

Feb 03, 2009 8:35:03
-Exist when? In 1,479 DR? Maybe. Nothing specifically says it does or doesn't, so we should assume that it does.
#3

iakhovas

Feb 03, 2009 9:19:33
It still exists. It's just been severely deemphasized. The FR designers wanted to focus more on Faerûn's high fantasy elements, of which smokepowder is not a part.
#4

Stigger

Feb 03, 2009 14:04:21
Damned designers making those judgement calls for us... :P
#5

GreenKnight

Feb 03, 2009 16:43:01
I want my pistol back! I remember the one time I blasted a dragon with it and did insane amounts of damage due to my spinning the d4 in such a way that it kept coming up a four.
#6

salla

Feb 03, 2009 16:43:02
Maybe Smokepowder is what smokesticks (see Adventurer's Vault) are made from?
#7

Diffan

Feb 03, 2009 18:47:03
I've always got mixed lore on Smokepowder in Faerun. One source says it's a magical mixture while another says that it's just plain ol' science. We know it was a gift from Gond during the Time of Troubles but it was never accurately described as magical or not.

I've always used it as a natural science with no magic involved but rumored by craftsman and wizards as magical so the average joe wouldn't make it.

As for it's use in 4e, I don't think it would work any differently and the renissance weapons table (found in the 3.5 DMG) wouldn't change. Just add a proficiency bonus of a +2 or +3 to them and wham, new gunns for your 4e Realms!
#8

BadCatMan

Feb 03, 2009 19:53:34
We discussed the lore about smokepowder and firearms the last time this came up:
Firearms in Forgotten Realms...

Also includes Cyber-Daves 4e firearms rules.
#9

drizztsmanchild

Feb 03, 2009 21:04:46
My bad. When I did a search nothing came up so I started a new thread.
#10

lord_karsus

Feb 04, 2009 9:02:43
I've always used it as a natural science with no magic involved but rumored by craftsman and wizards as magical so the average joe wouldn't make it.

-That, for the most part, how I handle gunpowder in my own setting.
#11

markustay63

Feb 04, 2009 10:47:42
I had come up with my own theories and a Feat in the thread before that thread - they tend to come-up every six months or so.

Basically, it boils down to this - Smokepowder can be used in primitive Blackpowder weapons (it says so in the Spelljammer rules), and we know from Watercourse that it has the SAME chemical formula as Gunpowder, and that the words 'Gunpowder' is used interchangably with 'Smokepowder' and 'Thunder Powder' (IIRC) in the Empires trilogy.

Ergo, one can surmise that Smokepowder IS indeed Gunpowder, buuut... has a dweomer placed upon it to circumvent 'Ao's refusal' (or whatever the heck you want to call it), which automatically blocks any tech higher then steam-power from working within Realmspace.

I've turned it into a Feat (Enchant Smokepowder), rather then make it a spell, since non-Mages in Kara-Tur can create it. I suppose it can also be a spell, learnable by priests of Gond (which would make a lot of sense, since it originated with them, I would imagine).

BTW, just for the record - I've created the Skyfire Guild in Kara-Tur, which keeps the Feat/Formula top-secret, in order to still maintain some control over the substance, and not just anyone can manufacture it (otherwise the guild comes after them... and do you really want a guild based around explosives to be your enemy?)

Just my
#12

JudgeDookie

Feb 04, 2009 21:37:25
Smokepowder shouldn't have been used as anything but a storyline hook. Leave it in Lantan with the gnomes.

Thank Bejebuz that place is gone.
#13

markustay63

Feb 05, 2009 18:10:18
I'm with you.

Smokepowder is SO 2nd edition.

Thats why I'm going with Uzzys in the kara-Tur material.
#14

Promitheas

Feb 05, 2009 20:37:26
Well I sincerely hope we won't see any guns in faerun soon

I was saddened when I read the description of Loudwater Apothecary (area 9) talking about gunpowder. That's a small town in the middle of nowhere and the apothecary's proprietor is neither a mage nor a priest of Gond.

I hope with Lantan gone we never hear gunpowder or smokepowder again.

Uzzys though are a great idea ;)
#15

markustay63

Feb 05, 2009 23:26:24
Uzzys, Katanas, Midgets, and Monkeys all make everything more fun.

Put 'em all together and you got yourself a party. :D
#16

JudgeDookie

Feb 06, 2009 21:46:26
Uzzys, Katanas, Midgets, and Monkeys all make everything more fun.

Put 'em all together and you got yourself a party. :D

Actually, midgets and monkey's make a party.

Adding Uzzi's and katana's creates a massacre.

Add them to FR and you get vomit.
#17

salla

Feb 08, 2009 23:53:52
I was saddened when I read the description of Loudwater Apothecary (area 9) talking about gunpowder. That's a small town in the middle of nowhere and the apothecary's proprietor is neither a mage nor a priest of Gond.

Normal people aren't allowed to be alchemists? That makes no sense.
#18

lord_karsus

Feb 09, 2009 9:21:18
Normal people aren't allowed to be alchemists? That makes no sense.

-Not if they don't have the knowledge of how to make the substance, no.
#19

salla

Feb 09, 2009 18:52:39
-Not if they don't have the knowledge of how to make the substance, no.

So, why does one have to be a priest of Gond or a wizard to know how to make smokepowder?
#20

BadCatMan

Feb 09, 2009 19:12:20
The recipe for smokepowder is the intellectual property of the church of Gond, and they don't like to share it.

Being a spellcaster is apparently necessary for the magical input in the smokepowder recipe.
#21

salla

Feb 09, 2009 19:15:21
The recipe for smokepowder is the intellectual property of the church of Gond, and they don't like to share it.

Why couldn't someone have researched it independently?

Being a spellcaster is apparently necessary for the magical input in the smokepowder recipe.

It's just gunpowder with another name, isn't it?
#22

iakhovas

Feb 09, 2009 19:35:42
Keep in mind that the Shou have had access to smokepowder for thousands of years - long before Gond revealed its secret to his followers.
#23

BadCatMan

Feb 09, 2009 19:51:37
Why couldn't someone have researched it independently?

It's just gunpowder with another name, isn't it?

Why so many questions? :p


We repeated everything there was to know about smokepowder in the other thread I linked to above.

The Kara-Turans already had smokepowder for centuries by the time Gond arrived on Lantan and taught people there the secret. It's not impossible for independent discovery (on Earth, the Koreans reversed engineered the Chinese gunpowder for themselves), and the Thayans might have done so for their bombards. But then, the Gondar are quick to say "that's our intellectual property" and thwart all efforts. It's possible, but unknown if anyone actually succeeded (the Thayans went back to arcane bombards).

Smokepowder works the same as gunpowder, but seems to be put together a little differently. It's been said to be magical, Craft Wondrous Item is needed to craft it in 3e even though no spell is required. In 2e, it was priced as magical to limit its availability, but was apparently not magical at all.
#24

JudgeDookie

Feb 09, 2009 20:59:08
No reason to create extra feats for a single exception to things. Clump it under something.

It's not magical.
#25

markustay63

Feb 10, 2009 18:02:55
The formula for it is given in the Watercourse trilogy, IIRC, and it is IDENTICAL to Gunpowder.

Since it is a canon fact that gunpowder does not work in the Realms, and yet Gunpowder weapons will work if you use Smokepowder in them, the two must be the same exact thing, with the only difference being that somehow Smokepowder bypasses whatever 'field' operates around Realmspace, dis-allowing 'high-tech'.

That is why I say the powder itself is NOT magical and anyone can create it. It just takes a priest or a wizard to 'energize' it (in other words, make it so it bypasses the rules - which is exactly what all spells do anyway - break the laws of physics).

When you cast a fly spell on a wizard, he doesn't 'grow wings', he is just able to (temporarily) break the laws of gravity. The wizard is still the same wizard either way.

Keep in mind that the Shou have had access to smokepowder for thousands of years - long before Gond revealed its secret to his followers.

Precisely.

And the guys making it are ordinary folk- its used for simple fireworks, and readily available to anyone with the money.

I picture there being big factories (in K-T) - WELL away from populated areas - and a priest/Wizard comes in at the end of the day, waves his hands and mumbles some mumbo-jumbo over the place's output for the day.

So one magical person could readily 'enchant' massive quantities, since he is not taking the time to pesonally make the mixture.

In the west, only the priest of Gond and a few others (like certain Thayan Wizards) know the precise formula, so it requires them to do all of the 'grunt work' as well, which slows the whole process down and limits the amount that can be made, which also happens to drive the cost up considerably.

A person could make a fortune just bringing the stuff in from Kara-Tur... but imagine the logistical nightmare of trying to transport the stuff.

One Red Dragon, Salamander, or fire Eelemental, and your goose is cooked... literally.
#26

BadCatMan

Feb 10, 2009 21:20:49
Or the Gondar / Red Wizard / Shou Wizard probably just slap on a nystul's magic aura to make it look magical and hard-to-make and jack up the prices. :D
#27

JudgeDookie

Feb 10, 2009 21:37:00
Keep in mind that the Shou have had access to smokepowder for thousands of years - long before Gond revealed its secret to his followers.

And...? What's even the point in that? Simply to align it to our own real history?

And the guys making it are ordinary folk- its used for simple fireworks, and readily available to anyone with the money.

I picture there being big factories (in K-T) - WELL away from populated areas - and a priest/Wizard comes in at the end of the day, waves his hands and mumbles some mumbo-jumbo over the place's output for the day.

When you can hire a decent wizard to come in and cast illusions of great grandeur, what the hell is the point of creating smoke powder for fireworks?
#28

lord_karsus

Feb 10, 2009 22:22:14
A person could make a fortune just bringing the stuff in from Kara-Tur... but imagine the logistical nightmare of trying to transport the stuff.

-That's what the players in my game began to do, once upon a time.
#29

drizztsmanchild

Feb 10, 2009 22:36:11
When you can hire a decent wizard to come in and cast illusions of great grandeur, what the hell is the point of creating smoke powder for fireworks?

For the pretty lights and loud booms. you "hoity-toity" scotch drinking person
#30

JudgeDookie

Feb 10, 2009 23:14:18
For the pretty lights and loud booms. you "hoity-toity" scotch drinking person

Eh, still trying to get on the scotch. Two different tastes, that Jim Beam and Glenlivet. Though, the latter definitely makes you more:

As for "hoity-toity," after you've had a glass of EB or BE, well, things are seen in a different light. I suggest everyone get off that and quickly. Poor judgment do such things cause. (Yes. That was me in Yoda mode.)
#31

JudgeDookie

Feb 10, 2009 23:38:56
Are we still thinking?
#32

drizztsmanchild

Feb 10, 2009 23:44:41
While I think a good will do the same. Go figure.


I think I will go crawl back to Dongarten until I can come up with a proper retort for you.
#33

JudgeDookie

Feb 10, 2009 23:52:36
Yeah. Do that.

Bring me a taco back, will ya? Hear they're tasty there.
#34

drizztsmanchild

Feb 10, 2009 23:53:47
Back on topic. IMO the idea of Smokepowder/gunpowder would have been the beginng of opening the doorway to have more "real" world theories into FR that would begin to take away from the pure "fantasy" of this realm. I'm glad they kinda swept this under the rug so to speak.
#35

drizztsmanchild

Feb 10, 2009 23:55:58
Yeah. Do that.

Bring me a taco back, will ya? Hear they're tasty there.

Anything for the Judge. Hot sauce or no?
#36

JudgeDookie

Feb 11, 2009 0:10:35
Anything for the Judge. Hot sauce or no?

Control your own scotch before you reply next time, eh?
#37

drizztsmanchild

Feb 11, 2009 1:27:22
#38

lord_karsus

Feb 11, 2009 10:02:32
Back on topic. IMO the idea of Smokepowder/gunpowder would have been the beginng of opening the doorway to have more "real" world theories into FR that would begin to take away from the pure "fantasy" of this realm. I'm glad they kinda swept this under the rug so to speak.

-Eh, I don't think so. In my own setting, gunpowder/smokepowder/whatever you want to call it exists, and is somewhat common in some places. One of my PCs regularly uses a pistol. I don't think that this has ever made my setting "less" fantasy or anything, however.
#39

drizztsmanchild

Feb 11, 2009 10:25:49
Hence the "IMO" part LK. ;)
#40

lord_karsus

Feb 11, 2009 10:28:38
-Understood. Can you explain the 'IMO'? Like I said, I've never encountered that before, or even hints of it, despite using it.
#41

rinonalyrna_fathomlin

Feb 11, 2009 10:38:22
IMO=In my opinion.
#42

drizztsmanchild

Feb 11, 2009 10:49:44
-Understood. Can you explain the 'IMO'? Like I said, I've never encountered that before, or even hints of it, despite using it.

Ah I see I am still not quick enough to snatch the pebble from the true "Master of the Obvious"(it echos) hand.
#43

lord_karsus

Feb 11, 2009 10:56:01
-Duh. I know that!

-I am asking why you think that introducing things like gun/smokepowder is a doorway for minimalizing the fantasy elements, and so on.
#44

drizztsmanchild

Feb 11, 2009 11:53:26
As far as the gameplay aspect of it I'm sure it can be fun to use depending on the DM and players. But when I saw this in novels I was reading my first thought was "Great what's next motorized carriages" . I know this is going to be short and maybe not make sense to some of you but the "fantasy" world should remain a"fantasy" world changes are ok as long as they are wqithin the rules of the "fantasy " world. Smokepowder defied the laws of magic and made it easy for a person with no power to gain power easily without the effort that every character has to otherwise go through.
#45

markustay63

Feb 11, 2009 13:12:17
When you can hire a decent wizard to come in and cast illusions of great grandeur, what the hell is the point of creating smoke powder for fireworks?

Because Kara-Tur is VAST, and Wizards (Wu-Jen) are not avalable in every tiny village, but any idiot can light a fuse. ;)

Magic is VERY different in the Eastern Lands, and it is well-regulated and controlled (especialy in the island-nations of Wa and Kozakura).

Wu Jen either work for the state, or they are evil: There is nearly no canon Mages that are both good and independent of the state, and the one or two I have found have done 'community service' in one form or another.

In Kara-Tur, you either work with the Gov't, or you are it's enemy - that how a well-oiled bureaucracy functions.

Warning: Homebrew!
Also, I'm thinking about spinning the 'Skyfire Guild' as an outgrowth of a particular church (Shu Chia), to give them some connection to the Realms lore. Therefore, the Monks of Shu Chia would be the ones who cast the spells over the powder, and the factories would exist alongside monasteries to that god (who may very well be the Eastern version of Gond in the 4e Realms).

As for 'motorized cartridges', in my Anchorome: 1489 campaign, I had a Gnomish built 'machine gun'. The inventor was named kaitlin, and the weapon was known as the 'Kaitlin Gun', but only two were ever actually built, because the Gnome died while testing a newer model (they tend to jam, and sometimes hurt/kill their users).

The Elves of the Holly Forest - the ONLY Elves to embrace technology - used a variant of the human firearms. They were magical devices enchanted with elemental magic. One dweomer to create a ball of metal, and the second to create a massive quantity of air in the chamber behind the metal ball (making it a gas-powered weapon, rather then chemical). These weapons were extremely difficult to make (lesser artifacts), and were NEVER given to anyone outside of that small community.

And you know the old saying - "Hollywood guns NEVER run out of ammo". :D

Yes... I am VERY big on puns when I game... :P
#46

lord_karsus

Feb 11, 2009 21:00:52
As far as the gameplay aspect of it I'm sure it can be fun to use depending on the DM and players. But when I saw this in novels I was reading my first thought was "Great what's next motorized carriages" . I know this is going to be short and maybe not make sense to some of you but the "fantasy" world should remain a"fantasy" world changes are ok as long as they are wqithin the rules of the "fantasy " world. Smokepowder defied the laws of magic and made it easy for a person with no power to gain power easily without the effort that every character has to otherwise go through.

-I guess I've always equated primitive firearms with fantasy, so including primitive firearms is no big deal.
#47

drizztsmanchild

Feb 11, 2009 21:14:10
-I guess I've always equated primitive firearms with fantasy, so including primitive firearms is no big deal.

Noted. But in my experience humans are very imaginative and if smokepowder were to run unchecked in this realm those "primitive weapons" can overtime become "sophisticated weapons" in no time @ all. But again to each his own and since I consider you one of the more knowledgable posters here I'm pretty sure you've made it work quite well in your realms.
#48

lord_karsus

Feb 11, 2009 21:21:43
-It's a non-issue. No one has "progressed technologically" in that direction, and that's that. In playing G-d, I get to determine how things progress, and that direction would throw things off. So, it doesn't happen. The extent of it is primitive gunpowder guns, fireworks, and primitive cannons. It's very "Oriental", in it's fusion with basic firearms and traditional medieval-type weaponry and equipment.
#49

JudgeDookie

Feb 12, 2009 0:50:36
Because Kara-Tur is VAST, and Wizards (Wu-Jen) are not avalable in every tiny village, but any idiot can light a fuse. ;)

And not every village or town that we have can afford fireworks. Makes things a bit more special when you have to make a trek for it. Commerce centers work that way.
#50

markustay63

Feb 12, 2009 10:57:08
Well, the fireworks themselves are only created in secluded locations... perhaps even one central location...

But then you got guys like Gandalf riding all over Mid... errrr... Kara-Tur, with a wagonload of Fireworks for sale.


I kid... I kid.... the truth is (the way I'm spinning it) is that anything beyond a firecracker or sparkler is the province of the Guild, who not only controls manufacture and distribution, but also has a group of professionals trained in their use and to choreograph shows.

Except for them, only the nobility is allowed to get their hands on sizeable quantities of Smokepowder, and even then it requires a 'Guildsman' to oversee it's proper use (for both display and military applications).

Besides, why do people have such a hard time using Smokepowder in their Realms? Its not like bows aren't much better, and easier to obtain ammo for, not to mention a helluva lot more quiet.

Jeez, if RAS can invent 'plumbing' and pipe in natural gas to create an explosion that dwarfs one made by Smokepowder, a silly little one-shot flintlock is no big deal.
#51

lord_karsus

Feb 12, 2009 13:16:43
-Ever hear of the Howling Voice Guild, from Suikoden?
#52

ody_saraph_of_karsus

Feb 12, 2009 13:35:31
Because Kara-Tur is VAST, and Wizards (Wu-Jen) are not avalable in every tiny village, but any idiot can light a fuse. ;)

This freaking lighter isn't freaking lighting UP!





Oh there we go
#53

Stigger

Feb 12, 2009 14:09:36
I'm gonna have a gnome discover blasters and phasers one day, and pop them on an unsuspecting Realms I think... though I suspect those would be more acceptable than a blackpowder.
#54

ody_saraph_of_karsus

Feb 12, 2009 14:18:20
I'm gonna have a gnome discover blasters and phasers one day, and pop them on an unsuspecting Realms I think... though I suspect those would be more acceptable than a blackpowder.

I'll make a High priest of Shaundakul open a Gate and summon NAVY S.E.A.L.s And SF guys :P
#55

ody_saraph_of_karsus

Feb 12, 2009 14:19:31
-Ever hear of the Howling Voice Guild, from Suikoden?

That game is the SH!T Dawg! Specially Suikoden III
#56

markustay63

Feb 12, 2009 15:51:06
I've actually never heard of it.

So its no good?

That Guild sounds like a combination of the Skyfire Guild I'm creating and the guild of 'social assassins' called Sinanju.

Don't like putting them together - my guild is based off the one in WoT - I never said it was original - I just adapted it (and there it's called The Illuminator's Guild).
#57

lord_karsus

Feb 12, 2009 15:52:57
So its no good?

-No, it's very good. Ody is overcome with positive emotion and excitement just thinking about it, such that he cannot talk properly, as demonstrated above. It is the aforementioned noun, as opposed to just being the aforementioned noun.
#58

markustay63

Feb 12, 2009 15:53:05
I'm gonna have a gnome discover blasters and phasers one day, and pop them on an unsuspecting Realms I think... though I suspect those would be more acceptable than a blackpowder.

So, will the Elves split into two distinct races - the ones that follow logic, and the ones that enbrace their 'inner chaos'.

Mine did. :D

I call them the Vulcaani and the Romulari.

I even have Klingonesti. :P

If you do create Blasters, make sure to give one to some kid who gets good enough to hit an Osquip from a hundred meters...

So he can eventually take down the Shade Enclave.

Telemont: "Cale... I am your father!"
#59

JudgeDookie

Feb 12, 2009 18:41:32
Sweet, sweet, Bejebuz.
#60

Stigger

Feb 13, 2009 9:55:11
Could even make dual-winged dragons who didn't mind riders and call them x-wings... maybe even have them making attack runs at the Giant-Sized Death Enclave. :D
#61

markustay63

Feb 13, 2009 12:18:19
Only if my Romulari can ride corrupted Rocs and call them Birds of Prey. :D
#62

drizztsmanchild

Feb 13, 2009 12:32:02
So I guess we will use the STARGATE to make a QUANTUM LEAP and bring these items in from ANDROMEDA?
#63

Stigger

Feb 13, 2009 16:10:09
Sure, feel free with the Rocs, just make sure to dye them green first, otherwise forget it. ;)

And I didn't like Stargate, so just chuck that idea... Quantum Leap was okay though, at least the few episodes I actually watched.
#64

meto30

Feb 14, 2009 4:45:30
Just my opinion, but I think Blizzard's Warcraft world is working fine as a fantasy setting, and Warcraft has guns.

Well, not even guns, but AI-controlled robots, quantum jumpers, jetplane diver bombers, even diesel-engine tanks! (Erm, sorry, not diesel, those tanks run on Firestalk Whiskey...)

I think the real problem with the gunpowders is that people take them too seriously as a fundamental factor of the Real World. Well, that's true to a large extent, but my thought is that the DM doesn't have to make them matter that much. Low-key them, like.

Gunpowder doesn't even have to be magical in principle - throw in a magically flammable plant as an ingredient and gunpowder no longer is so un-fantasy.

Just my opinion.
#65

Stigger

Feb 14, 2009 11:47:25
You know, that's not a bad way of looking at it... might have to gank that from you next time I get around to running a Realms campaign.
#66

lord_karsus

Feb 14, 2009 11:59:55
I think the real problem with the gunpowders is that people take them too seriously as a fundamental factor of the Real World. Well, that's true to a large extent, but my thought is that the DM doesn't have to make them matter that much. Low-key them, like.

-Right. Like I said, concerning my own setting, *I* am the one in charge. I don't want the presence of gunpowder to "mess things up". So, as the one in charge, I make them, as you say, "low-key".
#67

markustay63

Feb 15, 2009 14:41:53
And I didn't like Stargate, so just chuck that idea... Quantum Leap was okay though, at least the few episodes I actually watched.

But he leaped one too many times, and wound-up as Captain of the Enterprise. :D

I think we need to have a summit meeting over at Babylon 5 about all this, and discuss the future of Galactica. We may need to sacrifice her to take-out the Doctor's Tardis.

Or deploy Moya against the Cylon Peacekeepers... maybe Lexx as well...

I don't know what's worse, those Borg, or the Terminators....
#68

crossroads_wanderer

Feb 15, 2009 23:43:45
Only if my Romulari can ride corrupted Rocs and call them Birds of Prey. :D

Darn, for a second there I thought you were referring to Huntress, Oracle and Black Canary when you said Birds of Prey. :D

As far as smokepowder goes, I am pretty ambivalent. I like the idea for the most part, but sometimes it just doesn't fit right. Ultimately, I would base it on the group of players and the geographic location of the campaign. It would work very well in a far east, high seas, or Lantan game, but not too many other places.
#69

drizztsmanchild

Feb 15, 2009 23:52:41
But he leaped one too many times, and wound-up as Captain of the Enterprise. :D

I think we need to have a summit meeting over at Babylon 5 about all this, and discuss the future of Galactica. We may need to sacrifice her to take-out the Doctor's Tardis.

Or deploy Moya against the Cylon Peacekeepers... maybe Lexx as well...

I don't know what's worse, those Borg, or the Terminators....

Well since the Borg no longer exist its those pesky Terminators though I hope no one figures out that one of them is "The Guvenator"

As long as Smokepowder doesn't expand in the realms(I know some of you disagree) then I'm ok with it being a small part of the realms:invasion:
#70

lord_karsus

Feb 17, 2009 22:24:41
As long as Smokepowder doesn't expand in the realms(I know some of you disagree) then I'm ok with it being a small part of the realms

-Exactly. That's my policy, and I'm sticking to it.
#71

Stigger

Feb 18, 2009 0:47:57
They got rid of the Borg? Hmmm... never cared for them, so good riddance I say.

By the by though, Smokepowder probably has to "expand" on some level, or it would never provide the propulsive force needed to propel a projectile. :D
#72

drizztsmanchild

Feb 18, 2009 1:11:55
But he leaped one too many times, and wound-up as Captain of the Enterprise. :D

I think we need to have a summit meeting over at Babylon 5 about all this, and discuss the future of Galactica. We may need to sacrifice her to take-out the Doctor's Tardis.

Or deploy Moya against the Cylon Peacekeepers... maybe Lexx as well...

I don't know what's worse, those Borg, or the Terminators....

They got rid of the Borg? Hmmm... never cared for them, so good riddance I say.

By the by though, Smokepowder probably has to "expand" on some level, or it would never provide the propulsive force needed to propel a projectile. :D

Yeah it turned out that millenia ago (Spoiler if you planning on reading David Mack's Destiny triology) A race called the Calier? had to forcefully combine with a human to survive and somehow the combination got warped and the protocol "assimilate and expand" beame the main programming instead of "combine and survive". In the end the 24th century Caelier teamed up with the Enterprise and found that Caelier aspect that was warped and absorbed it back into themselves thus no more Borg. Funny that a Human was reponsible for the greatest threat that Humanity had ever come across isn't it

But anyway my worry about Smokepowder was that it would take the place of say"Fireball" and provide people with an easy form of destruction.And in Passage to Dawn pirates had already had arquebuses(cannons) on their ship.
#73

Stigger

Feb 18, 2009 6:29:01
That's pretty stupid actually... glad I stopped paying much attention after TNG ended. Not that the Borg weren't pretty stupid from the beginning. Never found them scary until they teamed up with Lore... and even then, they weren't scary, Lore was.

As to smokepowder taking the place of a fireball... it doesn't seem that likely to me. I'm not going to point out however that arquebuses were proto-rifles without the actual rifling, not cannons... at least historically speaking as far as I'm aware.
#74

meto30

Feb 18, 2009 9:37:30
If I remember corrcetly Arquebuses are musket handguns fired by using a special burning string called 'arquebus', thus the name.

They were extremely slow to reload, dangerous to use, and very inaccurate over any sort of range. They still packed power, and if used in large numbers, fatal to any lightly armoured formation.

The tactical effectiveness of arquebusiers could not be proven effective until the Battle of Pavia (1525, I think?) because of all the disadvantages piled up on it; so I don't think it would be much of a problem if one of my players pulled one out mid-battle. The true problem with the guns is when they turn up in large numbers.

To conclude, yeah, gunpowder need to be uncommon.
#75

drizztsmanchild

Feb 18, 2009 12:29:43
Well in the novel it was described as a"big Arquebus" and the pirate had a torch and was putting it towards a fuse. So in my mind it was a cannon.
#76

lady_rolindin

Feb 18, 2009 14:09:37
Yes smokepowder needs to sat uncommon to Aber Toril, The ones that do have smokepowder is the spelljammer fleets on Toril. The wa Empire, The Shou empire, The Imperial Elven Navy, Waterdeep fleet, The Giff Navy (witch uses smokepowder lot), and the rest of the spelljammers that visite Toril. As Gm's its or job to keep the smokepowder from the vessles from leaving them: and finding its way to some lord on Toril.

Ia m supprised that no one has mention the spell jammers ships and the smokepowder they use.
#77

Cyber-Dave

Feb 18, 2009 14:18:11
Wow... someone referrenced my 4e firearm rules! Neat! Thank you!

In case anyone is looking for a more up to date version of my 4e firearm rules, they can be found in my signature under my 4e Renaissance fantasy rule set (which I specifically designed for use with my personal vision of my 4e Forgotten Realms setting games).