| Post/Author/DateTime | Post |
|---|---|
| #1eriksdbJan 14, 2011 1:11:20 | It's last minute I know, but in case any scribes see this and have some inspiration, I thought I'd ask: Soon in my 4e FR campaign (so think 1479, but suggestions are valid regardless of edition), the characters are going to be sneaking into Blackstaff Tower in pursuit of a treasure that was taken from them and (ostensibly) stored there: one of the infamous Nether Scrolls. What I'm looking for are suggestions as regards getting in, what their secret entrance might be, what guardians they might face, how to portray it, etc., etc. Whatever cool ideas you've got, lay 'em on me! This would happen either this Sunday, or possibly in the next session (probably 2 weeks later). Cheers |
| #2AlvericJan 14, 2011 11:07:42 | Personally, I like a good 'jailbreak' adventure, so why not have the party navigate their way up through a forgotten dungeon (cliche in Waterdeep, I know,) to get into the ground floor of Blackstaff Tower? Also, with the book of the same name (good read btw) already describing the interior of the tower, you may just want to use some of the guardians described in that book. A LOT of scary spectral guardians, and misdirection as to actual exits and entrances once you're in the tower. |
| #3eriksdbJan 14, 2011 11:52:54 | Thanks for the ideas!Also, with the book of the same name (good read btw) already describing the interior of the tower, you may just want to use some of the guardians described in that book. A LOT of scary spectral guardians, and misdirection as to actual exits and entrances once you're in the tower. That'd be great, but I don't have time to re-read the book between now and Sunday. Plus I think my Dad has it anyway--he reads way more fantasy than even I do. ![]() Cheers |
| #4sfdragonJan 15, 2011 19:16:48 | One does not just sneak into Blackstaff tower. There is NO door into the tower anymore, the only way in is by magical means. The Blackstaff babe, would be better just to negotiate |