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| #1jinntolserMar 13, 2009 18:53:51 | I need to know as absolutely much as possible about the Time of Troubles for a 3.5 campaign I'm going to run. I'm not averse to making stuff up, but I'd rather learn what I can about it and save myself some trouble. I know the basics of what happened, thanks to the page or so in the 3.0 Forgotten Realms campaign setting. But I'd like to know more. So are there any novels, adventures, or supplements I should look for? Websites that might have a lot of the information I need? I also have some general questions about what things were like in Faerun at that time. 1. What happened to clerics' magic? Were the gods still able to grant spells during that time period? And for that matter, what about wizards, druids, and other casters? How were they affected? 2. How much power did the gods retain while in mortal form? Were they just like any other high-level but otherwise normal person, or were they still a cut above the rest in terms of power? 3. How were the gods acting, that Ao felt he had to do what he did? What changed in the Realms after the Time of Troubles ended? Thanks in advance for the help. |
| #2lord_karsusMar 13, 2009 20:26:42 | -I don't like the Wikipedia things, since they're not always accurate, but THIS LINK has more than I can type about general information concerning the Time of Troubles. As to your specific points: (1) The entire world was cast in a massive Wild Magic Zone, for all intents and purposes. Clerics were able to cast their spells more or less correctly when in the immediate presences of their deities, however. (2) They were stuck in the forms of their avatars, whoever/whatever their avatars were. The stats for their avatars are in the 2e books Faiths and Avatars, Powers and Pantheons and Demihuman Deities. In 3e, Faiths and Pantheons has the stats for the deities themselves, but those levels can just as effectively be used for that of their avatars, if you need them. (3) The first part of, of course, varies from deity to deity. Any specific ones you're looking for? And, of course, as for what changed, asides for various deities dying and new ones rising, the deities knew to pay more attention to their followers, which was the main reason the Time of Troubles happened. |
| #3MattDrozMar 13, 2009 20:42:11 | Novels: Shadowdale Tantras Waterdeep (Prince of Lies and Crucible were follow-up sequels) Adventures: FRE1 - Shadowdale FRE2 - Tantras FRE3 - Waterdeep Good luck! |
| #4markustay63Mar 13, 2009 21:31:00 | A buncha gods were turned into mortals, or took over mortals (I'm still confused on that part, twenty years later), acted like a bunch of three-year-olds gone amok, a bunch got killed (rather easily, for gods), and then for some bizarre reason, some mortals that killed gods were given those god's jobs, including one incompetent little psycho that was given the power of three gods, because he sucked so bad Ao thought he needed all the help he could get. Then, after it was all over, TSR decided we hadn't suffered enough, and turned the last mortal of the group into a god as well. Oh yeah... and stuff went boom. If you want a visual, watch any Michael Bay movie. |
| #5lord_karsusMar 13, 2009 23:01:33 | Oh yeah... and stuff went boom. If you want a visual, watch any Michael Bay movie. -That's not for another 27 years. And, hey, notice how, then the final two digits in the Year of Shadows are reversed...Anyone into numerology? |
| #6markustay63Mar 13, 2009 23:45:57 | Huh? ![]() Anyhow, lotsa stuff went boom during the ToT, including a large section of Tantras and a chunk of Waterdeep, IIRC, plus Plagu.. I mean Wild Magic Zones appeared all over, along with Dead Magic Zones, including the very large Helmlands in Cormyr. A Castle got destroyed, a river got permanenetly corrupted, etc, etc... And then when the fans hated it all, they completely down-played it as if nothing happened (except for the new gods). Then two decades later a new group of guys somehow though it was a good idea all over again... |
| #7maskedoneMar 13, 2009 23:53:02 | Then, after it was all over, TSR decided we hadn't suffered enough, and turned the last mortal of the group into a god as well. Second to last mortal of the group, the last was Adon who got a stint as High Priest of Mystra then died and nearly got the distinctive joy of fate as one of the False. |
| #8markustay63Mar 14, 2009 13:16:06 | I don't really count Adon as part of the group - wasn't he a 'late-joiner'? |
| #9maskedoneMar 14, 2009 13:59:40 | He was there through significant portions of the ToT trilogy starting in book 1. He may have joined the other three later on though, I haven't made a point of reading the trilogy in years. Wild magic is not my favorite thing in the world, Kelemvor and Cyric don't interest me and Midnight was more interesting as a Goddess then as a mortal. |
| #10jinntolserMar 14, 2009 14:10:48 | Thanks for the info guys. I'm not looking for specific deities (yet), as this campaign is still in the beginning stages of planning and I'm not sure yet where I'm going exactly. This should help me narrow it down though. |
| #11muradinMar 14, 2009 14:17:46 | I don't really count Adon as part of the group - wasn't he a 'late-joiner'? As far as i know Adon was not a "late-joiner" Midnight was. Cyric, Kelemvor and Adon were sitting in a tavern in Arabel when the trilogy starts (if I remember correctly). And then approached by a little girl who was some kind of servant of the Lady of Misteries, and thats where Midnight came into the picture. Again if I remember correctly. |
| #12nightseerMar 14, 2009 15:45:22 | It all makes sense now. They needed someone to play the party mage. ![]() |
| #13jinntolserMar 14, 2009 16:13:58 | Something just occurred to me. While divine magic was all wonky unless the caster was near his god's avatar, what about magic items? Did they still function correctly, or were they subject to the same limitations as the casters? |
| #14lord_karsusMar 14, 2009 17:49:18 | Something just occurred to me. While divine magic was all wonky unless the caster was near his god's avatar, what about magic items? Did they still function correctly, or were they subject to the same limitations as the casters? -As I recall, magical items worked as normal. The same thing seemed to have happened during/after the Spellplague, so magical items and similar things seem not be be fully affected by magical catastrophe and the like. |
| #15jinntolserMar 15, 2009 0:08:19 | Good to know. So even if the clerics can't do very much, the potions and wands they created beforehand should be plenty to see characters through... at least until they run out. Thanks for the help. |
| #16drizztsmanchildMar 15, 2009 4:21:49 | Brady Bunch Theme playing in background Here's a story of girl named Caitlyn who was on a quest to free her mistress and she was all alone. Here's a story of a man named Kelemvor who was dealing with a curse all his own Til the one when Caitlyn met Kelemvor(adon,cyric,midnight) and she knew that itwas much more than a hunch that these four must somehow form a family and that's how they became the: TABLET BUNCH THE TABLET BUNCH THAT'S THE WAAAAY THEEEY BECAME THE TABLET BUNCH (da-da-dun-dun-dunt) |
| #17kerym_ammathMar 15, 2009 10:27:02 | The Time of Troubles Once upon a time someone at the now defunct games studio known as TSR had a brilliant idea. This unknown individual decided that during edition changes the official campaign worlds should get hog tied, bent over a barrel, and violated. The first of these wonderful experiences was visited upon us when the Forgotten Realms was moved into the 2nd Edition D&D era. Our vehicle of change was the Time of Troubles. It was a very troublesome time, because you see this guy named AO (Alpha Omega max chee-z whoever came up with this one should have been shot), decided the Gods were acting too much like a bunch of spoiled children. AO decided the best thing to do would be to force them to reside amongst their worshipers, and make them mortal too. During this wonderful process you had these reduced gods run around trying to kill each other, and sorry for the mess killing tons of mortals in the process. Great idea AO, after an extremely silly trilogy of books, and adventure modules, things calmed down somewhat. Unfortunately the Realms were changed forever. This was the beginning of 20 years of Divine Soap Opera, once interesting iconic characters became Mary Sue’s, we got more Mary Sue characters because you can never have enough, and of course more Gods because you always need new cast members for the soap opera. The Time of Troubles fundamentally changed the Realms, and set it on a long slow painful death spiral. That is what it is in a nutshell, the RSE of all RSE's. |
| #18markustay63Mar 15, 2009 13:24:22 | As far as I know Adon was not a "late-joiner" Midnight was. Cyric, Kelemvor and Adon were sitting in a tavern in Arabel when the trilogy starts (if I remember correctly). And then approached by a little girl who was some kind of servant of the Lady of Misteries, and thats where Midnight came into the picture. Again if I remember correctly. You see, thats weird for me, because I hardly remember Adon at all in that trilogy. I can remember the other three fairly well, but all these years I've been remembering him making an appearance toward the end. ![]() Obviously, I'm remembering it wrong, but then again I have blotted most of it out my memory on purpose - Adon must have just been the bit I was most successful with. It all makes sense now. They needed someone to play the party mage. Yeah - I found the whole thing about the 'classic party' a little too 'D&Dish' for my tastes - they may as well have called their adventuring company 'The Archtypes'. They were so plain vanilla that I found them extremely boring. Kelemvor they made slightly interesting, with the curse, but I guess they needed that because fighters are even more boring then the others. Personally, I think he should have kept the curse and still have it in godhood - it would give him a little personality. |
| #19muradinMar 15, 2009 14:32:30 | You see, that weird for me, because I hardly remember Adon atall in tht trilogy. I can rememeber the other three fairly well, but all these years I've been remebering him making a very appearance toward the end. Yeah that is probably because Adon was a whining little "*****" throughout half of the trilogy (I think till the end of the second book). The only scenes Adon got are the ones where Cyric is mocking him. So I think we can pretty much agree that Adon was the lamest of them all (however i for one like Cyric, or liked before this "lets hit Mystra in the head with a stick stuff"). |
| #20faraerMar 15, 2009 16:10:57 | Novels: And the Shadow of the Avatar trilogy, Shadows of Doom, Cloak of Shadows and All Shadows Fled. Something just occurred to me. While divine magic was all wonky unless the caster was near his god's avatar, what about magic items? Did they still function correctly, or were they subject to the same limitations as the casters? From FRE1: Magic items without charges (a ring of protection, for example) suffer Magical Chaos [a roll on the Magical Chaos Table] only once every week, but items with charges or otherwise limited uses risk chaos every time they are used. |