| Post/Author/DateTime | Post |
|---|---|
| #1erroneouslyheinousDec 12, 2009 3:02:25 | I'm looking for concepts, descriptions, and ideas about what kind of sights, horrors, and visual environments for the most vague and enxplained part of D&D: TheFar Realm. I know its supposed to be a complete contradiction of sanity and reality. Horrors beyond the minds comprehension. Nothing that should be easily written down, but none-the-less. I have a lv 30 campaign about to wrap up and its going to end in said realm. I have a few ideas of ever constantly shifting corridors, rooms, and open expanses. Everything bleeding. Constant howling, screaming, and roaring from inside, outside, everywhere and nowhere. I'm just looking for outside theories about how to play it out or if anyone else has developed anything on it. I figure there would be no better place for 4 epic destinies to meet a final end and I'm looking for a little inspiration. Anything would help. |
| #2goujoe_the_bumpkinDec 12, 2009 5:35:16 | Well, my interpretation of the Far Realm has always been sort of along the lines of the Lovecraftian themes that it's based on. Essentially it's something so indescribably, horrendously incomprehensible to any mortal mind, that what they would see there would simply be their minds reeling in horror and attempting to conjure something as close as they can to what is impossible for their eyes to accurately describe to their minds. Baaaasicly a liberal mixing of Dali paintings, heavy metal album covers, and gratuitous doses of acid and salvia, lol. I actually plan on using the Far Realm as a part of a campaign I'm planning on starting to write soon. Essentially the party would come to find that that Far Realm is a sort of... "Border plane", for lack of a better description. Basically the maddening soap film that encircles the bubble that is the planescape. It's the barrier that would mark the border between the universe (planescape) the players are from and the far-off, other universes that make up the vast multiverse as a whole. I don't know how much that helps what you're doing, but that's my take on it. |
| #3goujoe_the_bumpkinDec 12, 2009 6:15:54 | For instance: Say the party comes into conflict with some Far Realm monstrosity. They would unlikely be able to see anything remotely close to what the being actually looked like, as it is beyond comprehension. What they might see would be something akin to a terrible hallucination made real. One character might see a huge snake with screaming baby heads for eyes, fingernails for scales, and neon purple tendrils protruding from it's writhing body every few square inches; another character in the same party might see their dead grandmother with spider legs for teeth, bubbling pitch weeping from her eyes, and a lower body consisting of a chaotic mass of dozens upon dozens of arms with earthworms for fingers. Basicly, nothing from the crazy Abyss could even come within ten miles of the brain-rolling weirdness they would find in the far realm. |
| #4The_SilverswordDec 12, 2009 19:17:38 | Goodman Games has a Lovecraftian Bestiary out, might have some usefull stuff in it. |
| #5erroneouslyheinousDec 13, 2009 14:24:52 | Thank you both. I'll look into that beastiary. And as for goujoe, I like waht you posted. I'll add that to acumulation of ideas I've gotten from other people and will post a finalized synopsis after I get everything inorder and written out for others to use if they feel. Again thanks much. |
| #6modern_iconoclastDec 13, 2009 14:53:11 | I found an interesting description while searching on depictions of the Far Realm myself, I will share with you the link I found though it is a general description which you might already have read annex.wikia.com/wiki/Far_Realm I agree on the Lovecraft inspiration, if you ever read any of it, use it abundantly, especially on the madness part of the world. Heavy metal album covers I can recommend some if you are not really into that kind of music, I know of some which would perfectly fit. -MawOfAcamar |
| #7erroneouslyheinousDec 13, 2009 23:53:18 | Exerpts taken from the manual of the planes |
| #8lord_karsusDec 16, 2009 21:12:38 | -Obviously, the Abolethic Soverignty trilogy has information vis-a-vis the Far Realms, being about that specific subject matter, and related concepts. |
| #9Mr_MiscellanyDec 21, 2009 16:50:12 | Are there any sanity mechanics for the Far Realm? Playing Lovecraft-type games I recall there was always some sort of "keep your sanity in check" mechanic and part of the fun was finding your mind on the precipice of falling into final, irreversible madness. |
| #10ImruphelDec 22, 2009 4:44:28 | Dragon 330 has a good Far Realms article in it, by Bruce Cordell IIRC. You can buy it as a PDF download from the Paizo website. |
| #11AegeriDec 23, 2009 21:10:43 | Are there any sanity mechanics for the Far Realm? They use a sanity check, which is basically a check against your sanity score and if it fails you take damage to it. The best way this mechanic worked is it slowly ground your sanity down over the course of the campaign, because most losses of sanity were permanent and the more sanity you lost the easier it became to lose more sanity faster. Of course it isn't all purely mechanical, like a DM could rule after a while some monsters and things just wouldn't bother you anymore as your mind was so screwed up. Meeting something like Cthulhu never ended well though. |
| #12german329May 24, 2010 20:04:19 | I found a fan-made story about the Far Realm a while back, & the main idea was that it is what's left of old collapsed realities, that it is destroying itself, & that is why it is so alien. I was planning to bring some of the Far Realm into a campaign I was running, & I liked the idea that the creatures of the Far Realm are trying to escape annihilation, and that is why they come here. my idea was that (in Forgotten Realms) Cyric was looking for a way out of his imprisionment, and he was trying to go to the Far Realm and from there back to the world. of course, Cyric is insane - only an insane person would think of that or even try it. to make the story short, the main plot was that if he was able to do it, he was going to bring all kinds of creatures and monsters that would destroy this reality. maybe your PCs have to stop an 'old one' like Cthulhu from coming here (or Cyric's realm for example) before it destroys the worlds or something . . . go into the Astral, bypass a couple of Gods, get into Cyric's castle & fight a huuuuugeeeeee lvl 36 aberration ![]() |
| #13thearrowsingerAug 06, 2010 10:59:02 | The Far Realm is the space between the gaming table and the players! It's made up of all the sourcebooks and gaming material deemed completely irrelevant by new editions (does anyone remember the player's option books from late second edition?) It's rules are the rules of a ten year old's second edition adnd game! |
| #14ukplayerxAug 09, 2010 5:25:15 | I thought the Far Realm was the distance from the front door of the house you are playing in, to the nearest convenience store |
| #15VaultDwellerAug 12, 2010 9:10:13 | Well, hopefully none of the players from the campaign I DM are reading this. I think I'm safe, as I don't think the only thing they come to the forums to see are the CharOp handbooks.I actually plan on using the Far Realm as a part of a campaign I'm planning on starting to write soon. Essentially the party would come to find that that Far Realm is a sort of... "Border plane", for lack of a better description. Basically the maddening soap film that encircles the bubble that is the planescape. It's the barrier that would mark the border between the universe (planescape) the players are from and the far-off, other universes that make up the vast multiverse as a whole. That is much akin to how I am interpreting the Far Realm in my Forgotten Realms campaign. I still buy into the old Planescape/Great Wheel notion that the "Outer Planes" (or their 4e equivalents) and much of the cosmology is created and shaped by the beliefs and concepts of mortals from the Material universe - so if the Far Realm is fundamentally incomprehensible to mortal minds, how then could it have been formed by mortal concepts as are most of the other planes? The answer being that the Far Realm is not. In my campaign, the Far Realm isn't a plane, so much as it is what exists between and outside the planes. I've also hooked the Far Realm in with the Spellplague. In my Realms, the Weave wasn't just the fabric of magic in the Realms - it was the fabric that maintained the planar structure and the separation between the Far Realm and the planes. Other planes maintain this separation in their own ways, but in Toril's material plane, Mystra was the custodian of that separation. With Mystra and the Weave gone, the Far Realm has begun to encroach on Toril in the form of the Spellplague, turning creatures into aberrations, along with all the other bizarre effects that the Spellplague caused. Among other things, all teleportation (other than short distance, line-of-sight player teleportation) has ceased to function, as have all planar portals to or from Toril except for those that lead to Sigil. The party has recently managed to reactivate two points in an old teleportation network, and found that anything passing through it also passes through the Far Realm. Their bodies may make it through intact, but their minds do not. As to the original question... I don't think I can help much. I lack the ability to describe the indescribable. Although the Far Realm will be a prominent element in my campaign, the players won't actually go there. |
| #16maeglin-amandilAug 27, 2010 8:04:40 | "Walls of liquid rise up around you, tendrils of fire and ash writhe at the corners of your vision only to flee when you spare them a glance. Stone gas pours into your lungs, choking you and pulling water from your eyes, which rises before your face as blood red tears. A mouth opens in a wall, screaming before it bursts into flames and unleashes a blast of force. Tiny ant-like creatures fly through the air on wings of liquid, with gaseous eyes and maws that drip acid." Something as mad as that? ![]() Just changing the basic function of things and waffling on about things that contradict themselves is what the Far Realm is all about! |