| Post/Author/DateTime | Post |
|---|---|
| #1dave_the_DMApr 04, 2008 18:25:08 | I read somewhere that Undermountain has a limited mythal running. "Using his magical talents, he (Halaster) turned Undermountain into a quasi-mythal, gaining powerful abilities and immortality within his complex. The drawback, however, was this turned him also completely mad while he was in his dungeon." What are the effects? I gather that there is limited scrying and teleporting, but what else. |
| #2faraerApr 04, 2008 21:50:34 | Halaster's barrier spells prevent various kinds of translocation, scrying, and summoning, as described in The Ruins of Undermountain. I wouldn't call it a quasi-mythal -- recent sources seem to call long-term, large-scale magical fields 'mythals' pretty indiscriminately. |
| #3old_sageApr 05, 2008 3:36:11 | Steven Schend once suggested the possibility of a "Mythal-like field--If it's a massive spell-effect field but it's dependent on some focus or it was built by non-elves, you've got a powerful spell-field that's sometimes mistakenly called a mythal. This sort of things is what I dropped around the Imperial Mount of Shoonach to keep all other spells out save necromantic ones (so the emperor could stack the deck in his favor in major ways)." |
| #4rinonalyrna_fathomlinApr 07, 2008 10:21:17 | Halaster's barrier spells prevent various kinds of translocation, scrying, and summoning, as described in The Ruins of Undermountain. I wouldn't call it a quasi-mythal -- recent sources seem to call long-term, large-scale magical fields 'mythals' pretty indiscriminately. Indeed, I remember when "mythals" were actually not that common. |
| #5StiggerApr 08, 2008 17:59:17 | Technically it has that one floating on top of it that keeps Waterdeep from becoming a very large sinkhole... |
| #6lord_karsusApr 09, 2008 7:21:43 | The term Mythal is too widely applied. |
| #7StiggerApr 09, 2008 8:06:28 | Indeed true. Lost a lot of its significance in 3e. |
| #8lord_karsusApr 09, 2008 8:22:37 | Indeed true. Lost a lot of its significance in 3e. -A lot of things lost their signifigance in 3e, with the "unification" of rules. Different styles and traditions of magic, most primarily, I think. As a game (D&D) I like it, but as a fan of the setting, I don't. |
| #9StiggerApr 09, 2008 8:28:50 | Only officially... not that I've ever paid much attention to that. |
| #10lord_karsusApr 09, 2008 8:34:17 | -You rebel, you. |
| #11StiggerApr 09, 2008 8:37:52 | Rebel? Nah... individual suits me better. Rebel has such a negative connotation in my mind, unless I'm wearing a safety orange flight suit. ;) |
| #12lord_karsusApr 09, 2008 8:41:28 | -Hey, look at a cross-section of people who were in that Alliance. Thieves, pirates and smugglers, among others. Not exactly the best company to be in. ;) |
| #13StiggerApr 09, 2008 15:09:19 | Idealists as well... which is where I'd probably be when push came to shove. Just don't mention that one to anyone else. ;) |
| #14x_knightmare_xApr 12, 2008 8:09:13 | This has been mentioned in a few other places previously as well, but this comes from the most recent I have seen ("Grand History of the Realms"):c. –750 DR –339 DR Year of Sundered Webs From "TSR 11348 - Skullport": In the time leading up to Netheril's fall, the wizards of the Sargauth Enclave were experimenting on and analyzing the mantle magic of the elves, and they had created a great mantle that encompassed their entire enclave that was similar to a mythal, an elven magical field of great strength that was beyond their ken. The city mantle provided lighting and minor magical protections to its citizens, but primarily it replaced many of the magical supports to the cavernous ceiling. And from "Expedition To Undermountain" *POSSIBLE SPOILER HERE*: Although the Mad Mage of Undermountain is dead, many of Halaster's strictures on the exploration of the Underhalls are still in place. While there are many wards protecting the Underhalls, two in particular are of importance to adventurers. The relevant portions of those two spells from the same book: HALASTER'S TELEPORT CAGE HALASTER'S SCRYING CAGE So, I guess the "mythal"-type powers are actually the remnants of an ancient Netherese Mythallar of sorts that the Mad Mage altered to his needs. |