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| #1valgardJun 22, 2008 10:54:00 | Hello to everyone! I while ago I thought sometimes in how to create my campaign world and how it would be. After the announcement of 4th Edition and the new "adjustment" of the Forgotten Realms setting, I decided that I was not going to continue my campaigns on Toril and I decided to carry on with the project of my own world. The world per se is going to be created in union with my players, so it's going to be more a personal decision, but there are some things that have to be made by the DM a part. I still don't know if I'm gonna play with D&D 4th edition rules or with Pathfinder, or if I'm going to make a 'popurri' of these different game rules, but the world is gonna be the same, regardless. So, I'm beginning with the pantheon of gods. I'm going to post it in the following days to not make a massive amount of information in one single moment. I'm still using the alignment system of 3rd edition, as it helps understand better than the new 4e one, but I'm not posting anything related with rules, such as domains, favored weapons or channel divinity feats. Also, I'm limiting the deities stati to Greater, Lesser, and Demigod. In red, I'm going to explain my ideas and how I created everything. Thank you and please... PEACH! :D THREAD INDEX THE COURT OF URUM Page 1
THE LINEAGE OF STARS Page 1
THE LEAGUE OF SAORED Page 1
DEITIES OF MAGIC Page 2
ETERNALS OF BÁS Page 2
UNIVERSITY OF ELIOCHT Page 2
HEBDOMAD OF THE WILD Page 2
ARMY OF COGADH Page 2
DWELLERS OF DOMHAIN Page 2
DEITIES OF DOOM Page 2
DEITIES OF SHADOW Page 2
PRIMORDIALS OF FURY Page 2
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| #2valgardJun 22, 2008 10:56:16 | The first group of deities. Enjoy! |
| #3Arawn76Jun 22, 2008 11:06:29 | I like what your doing but with respect is this the right forum for creating new campaign settings. |
| #4valgardJun 22, 2008 11:30:11 | I've posted it here because I'm basing all this in the Forgotten Realms, and I think the people who know about the FR are likely to know more what I am talking about. I have post a link in this thread in the Campaign Workshop forums that links here: http://forums.gleemax.com/showthread.php?t=1050495 |
| #5lord_karsusJun 22, 2008 13:36:49 | |
| #6merrikcaleJun 22, 2008 19:30:26 | I like it as well, but I suspect someone may move it on you don't they still have a homeworld board |
| #7lord_karsusJun 22, 2008 20:29:18 | I like it as well, but I suspect someone may move it on you -No, I won't. Valgard noted that he wants the opinions of the Forgotten Realms section, so it can stay. Astrid's Parlor set president that a "non-related" thread can stay in an area that it isn't directly related to, if the topic starter is looking for the opinions/input/thoughts of that specific niche community. |
| #8merrikcaleJun 22, 2008 21:27:45 | -No, I won't. Valgard noted that he wants the opinions of the Forgotten Realms section, so it can stay. Astrid's Parlor set president that a "non-related" thread can stay in an area that it isn't directly related to, if the topic starter is looking for the opinions/input/thoughts of that specific niche community. very good then. I do like how you broke down the gods into little groups how much do you have written on them? favored weapons? domains? |
| #9Mr_MiscellanyJun 22, 2008 23:07:11 | That pantheon list absolutely rocks. The words for each group name just totally grab you. I like Hebdomad and The Lineage of Stars. This is the kind of stuff I can use in my Realms game to spice up the faiths. Thank you for sharing! |
| #10valgardJun 23, 2008 7:05:36 | Wow! I didn't expected so much appreciation. Thanks a lot! @LordKarsus: Thanks for making clear this about "non-related" threads. And I'm glad you learned how to make [deck]. ;) @MerrikCale: What I've done with the Court of Urum is an example of the farthest thing I've written about everyone of them. After eight (more or less) years of 3rd edition material with newer material every month, I've seen that if you expose this kind of rules, then new material may improve these but you have to go updating it. I prefer general info like this and, at the time of character creation, let the player choose the best options to characterize it. After the good impression this has caused, I'm posting the Lineage of Stars soon, but if you have more to say about the Court of Urum, I will gladly appreciate it. |
| #11valgardJun 23, 2008 9:48:59 | Another group of deities, more inclined to be worshipped by elves and more chaotic characters: |
| #12lord_karsusJun 23, 2008 9:59:16 | -I see you mentioned Morwell, and that makes me think. How are you going to handle "pregenerated", preexisting deities and other powerful entities? I know in my own setting, I need to balance the deities I've made up with ones that exist out there in the D&D Multiverse. |
| #13bonzaiJun 23, 2008 10:58:01 | I salute you for what you are doing. I am attempting to undertake a similar endeavor. However, I am going to base my setting on the 3.5 open source material, and build on it. Anyway, great job on the dieties. That is one of the first things that you have to decide on a setting. Are dieties spawned by the needs of the people, or are the people spawned by the needs of the dieties? Are they active like they are in the realms, or do they take a hands off aproach? One thing that would help give people a better feel for these dieties, would be to define how the groups of dieties interact with each other. Perhaps the obligatory creation myth, and the basic cosmology? |
| #14valgardJun 23, 2008 11:09:53 | -I see you mentioned Morwell, and that makes me think. How are you going to handle "pregenerated", preexisting deities and other powerful entities? I know in my own setting, I need to balance the deities I've made up with ones that exist out there in the D&D Multiverse. The idea is to ignore anything "pregenerated", as you say. In other words, the campaign is going to be set completely apart of actual (or previous) D&D material. In my game group that's not a great problem, as I'm the only one who really knows many things about D&D lore. I also want to simplify a bit all the cosmologic entities that appeared. I'm making clear that gods are the most powerful entities, including the leaders of outsiders as the outsider paragons (including demon lords and archdevils). If one day I want to make an epic planar campaign, there will be, for example, great demons (with probably the same stats, if I need them, of demon lords) that they will be under the command of a chaotic evil god. That's not really a great difference with the D&D lore. It's like if I simply say that Asmodeus, Demogorgon and Graz'zt are gods. What I want to make is an arrange of deities with a simple hierarchy, and each portfolio held only by one power (I don't want a god of fire, a dragon god of fire, a god of fire giants, an archdevil with power over fire, and a slaad lord of fire, for instance). I hope I've been clear with this one. |
| #15lord_karsusJun 23, 2008 11:36:31 | The idea is to ignore anything "pregenerated", as you say. In other words, the campaign is going to be set completely apart of actual (or previous) D&D material. -Alright. Just asking. I know, in my own setting, I have it connected to the Great Wheel and everything. |
| #16valgardJun 23, 2008 11:41:39 | I salute you for what you are doing. I am attempting to undertake a similar endeavor. However, I am going to base my setting on the 3.5 open source material, and build on it. Thanks. In fact, I began with the material of the Forgotten Realms pantheons and, piece after piece, I designed an entire new cosmos. Anyway, great job on the dieties. That is one of the first things that you have to decide on a setting. Are dieties spawned by the needs of the people, or are the people spawned by the needs of the dieties? Are they active like they are in the realms, or do they take a hands off aproach? That's a good question. I like very much the fact that, in the Realms, deities are so active, but on the other side, I don't like the fact that they are so much "vulnerable". Between the Time of Troubles and the Spellplague the Faerûnian pantheon seemed a night club, entities going in and out indiscriminately. To answer your questions, I will tell you how I view it. Deities are the creators and the handlers of portfolios and they offer them to mortals. Their reasons are varied, but generally, good deities do it for love towards mortals and evil ones make it to be their leaders and command all existence. Mortals take benefits from these portfolios and life, society, and technology, among other things, progress. If mortals want to ask for specific favors, or to thank the gods for anything, or to simply make themselves notice, they pray to them or join their clergy. If there are major trouble concerning an specific portfolio, the deity in question will ask for her clerics to act, or she will send one or more agents, depending on the importance of the act. One thing that would help give people a better feel for these dieties, would be to define how the groups of dieties interact with each other. Perhaps the obligatory creation myth, and the basic cosmology? I've been thinking about this. The groups define one thing in common, usually, relation between portfolios, but also, actual alliance or the same home plane. I'm still working on it, but I don't even know if I will use the pre-4e cosmology (astral, shadow, ethereal, inner and outer) or the new one (feywild, shadowfell, astral, and chaos) I've also thought about some creation myths, and there are deities related to some of them, like the creation of the dwarves or the fall of the drow. But, being sincere, I don't know how to make THE creation myth, but I have some ideas (all these are not fully considered and subject to changes): As in the Realms, there were some kind of "creator races", but they were not the same, of course. They probably were: Dragons vs Titans. Titans were responsible for the creation of giants and related creatures. Also, they enslaved the first dwarves, the predecessors of dwarves and gnomes. Elves creation is related to the Lineage of Stars, but not sure on how to treat that. Nothing more, right now. |
| #17merrikcaleJun 23, 2008 11:47:20 | -Alright. Just asking. I know, in my own setting, I have it connected to the Great Wheel and everything. one of these days you have to give us some serious details on your setting |
| #18lord_karsusJun 23, 2008 12:03:39 | one of these days you have to give us some serious details on your setting -Maybe one of these days... |
| #19merrikcaleJun 23, 2008 12:16:26 | -Maybe one of these days... howzabout next Thursday? |
| #20kelcimerJun 23, 2008 13:09:02 | Valgard, My only suggestion is to diversify the names. They seem to all be two or three syllables deroved from the same naming conventions. I would suggest throwing in a few one syllable names. Some of them seem like they might be shortened if they were used in game a lot. Some seem like they'd be a mouthful, like Ferstenach. Names need to be easy to remember and easy enough to pronouce in addition to being 'different'. You can have some names that break these rules, but if too many of them do then you have a problem. |
| #21lord_karsusJun 23, 2008 15:23:16 | howzabout next Thursday? -Hmm...Nope. I have a baseball game on Thursday. Valgard, -If you don't already have it, download the Everchanging Book of Names. |
| #22merrikcaleJun 23, 2008 15:38:37 | -Hmm...Nope. I have a baseball game on Thursday. you playing or going? |
| #23lord_karsusJun 23, 2008 16:07:40 | -Playing. |
| #24bonzaiJun 23, 2008 17:39:00 | I've been thinking about this. The groups define one thing in common, usually, relation between portfolios, but also, actual alliance or the same home plane. I'm still working on it, but I don't even know if I will use the pre-4e cosmology (astral, shadow, ethereal, inner and outer) or the new one (feywild, shadowfell, astral, and chaos) Heh, that is one of the tougher parts of making a setting, and why you have to have to answer the diety question early on. In a campaign where the Gods created mortals for their needs type of campaign, it is easy to say that Correllian made the elves in his image to be his mortal agents, and Grumush made the Orcs in retaliation, etc... But then you have to balance them out, and structure the divine hierarchy, and come up with reasons and rules for their actions. That is where the creation myths are important. They tend to explain why things are the way they are, and lays down the rules. In a mortals created the gods for their own needs type of campaign, an overall structure or hierachy isn't important. There isn't one over reaching patheon. Every area and ethnicity can have their own gods, and it's own belief structure. There is no one true creation myth, and the different gods never interact unless their followers do. You don't have to worry about structure so much, as each is it's own self contained microcosm. And that choice is where i am stuck right now. I see merit in either approach. I have ideas for some of the dieties, and their relationships to each other. In my campaign setting, the gods will be some what hands off, but demi-gods (proto-gods) will be free to walk the world until they ascend to god hood. An example of which would be the Drow in my setting. I am doing away with D&D cannon. There is no Loth. The dark elves where never subterranian. Instead they evolved from normal elves in an extremely thick cannopied Jungle. They are more savage and feral in this setting, who pride themselves on being peerless hunters and practice fell blood magics. They worship a demi god (still working on the name), but goes by the title of the Devourer. He is sort of a vampiric monstrousity that requires regular and frequent blood sacrifces. Hence the dark elves hunting skills and their frequent raids and taking of slaves. He dwells in their main temple, in their capital city. There in the darkest pits of the temple, he bathes in blood, attended by the most beautiful and deadly female clerigy. Now, I have to figure... did he create the Dark Elves, or did the dark elves create/empower him? If he created the Dark Elves, then I have to figure his place in the cosmology. As an Elven Demi-God, he would need some sort of diefic patron/parent, relationshps with the other gods, etc... If they created/empowered him, then there is no need for all that. It is simply enough that they believe he is divine, and by their belief he is empowered. Like I said, I am going through the same process, and the question is a difficult one. |
| #25merrikcaleJun 23, 2008 18:33:56 | -Playing. good luck |
| #26rinonalyrna_fathomlinJun 23, 2008 19:56:31 | This is great work! I can tell you put a lot of effort into it, Valgard. Good job.![]() |
| #27valgardJun 24, 2008 12:11:16 | Valgard, Finding the names hasn't been easy, but I think the part you mentioned is the easy one to repair. I don't know if any of you speak Gaellic (Irish), but these names are taken from their portfolio's name in Gaellic, and then the second process was to make them "easy to remember and easy enough to pronounce in addition to being 'different'" if you let me quote yourself. For example, Ferstenach comes from 'aimsir fháirstineach' that is an aception of the word 'future'. I want these name to keep something of their meaning, and also to give them a fantastic feeling. Maybe you're right, but let me clarify that my home language and that of my fellow players isn't the same as yours. From what I know from the English language, it tends to make shorter names, but in Spanish or Catalan that's not so common (we still shorten names, of course), and the pronounciation is also very different. I think that names of two or three syllables are alright, and monosyllables are dangerous to handle. I will think about it. |
| #28valgardJun 24, 2008 12:17:04 | Heh, that is one of the tougher parts of making a setting, and why you have to have to answer the diety question early on. In a campaign where the Gods created mortals for their needs type of campaign, it is easy to say that Correllian made the elves in his image to be his mortal agents, and Grumush made the Orcs in retaliation, etc... But then you have to balance them out, and structure the divine hierarchy, and come up with reasons and rules for their actions. That is where the creation myths are important. They tend to explain why things are the way they are, and lays down the rules. I have posed myself some opposing portfolios, thinking about their relative levels and how that impacts on the world. After I've posted more deities, you'll see some of these. As I mentioned before, I have some ideas that have helped me in these conflicts, but the details of the greatest creation myth are still on the air. |
| #29valgardJun 24, 2008 12:23:30 | The next group of deities, a reminder of Brightwater. |
| #30lord_karsusJun 24, 2008 12:32:14 | Finding the names hasn't been easy, but I think the part you mentioned is the easy one to repair. I don't know if any of you speak Gaellic (Irish), but these names are taken from their portfolio's name in Gaellic, and then the second process was to make them "easy to remember and easy enough to pronounce in addition to being 'different'" if you let me quote yourself. For example, Ferstenach comes from 'aimsir fháirstineach' that is an aception of the word 'future'. I want these name to keep something of their meaning, and also to give them a fantastic feeling. -Mind you (and I don't know much about your campaign), but related deities, who come from the same cultures, where the same language is spoken, are going to have "similar" sounding names. The Seldarine, for instance? All of their names follow the 'stereotypical' naming conventions for Elven names. |
| #31valgardJun 24, 2008 12:36:05 | -Mind you (and I don't know much about your campaign), but related deities, who come from the same cultures, where the same language is spoken, are going to have "similar" sounding names. The Seldarine, for instance? All of their names follow the 'stereotypical' naming conventions for Elven names. Thanks, LK. That's a good argument. Now that you mention it, I even thought on making different names for every language (a single deity with one name for humans, another one for elves, and so on) but finding one was difficult, imagine, four or five! |
| #32storm_silverhandJun 25, 2008 0:11:15 | Heya, Interesting write ups, and some good thought put into "merging" deities of the Realms into something that is suggesstive of the Realms but not identical to it... Which I think is what you've been aiming at. However, I have two niggles. Firstly, please, oh please, use proper pronouns. There's nothing more distracting than reading about a goddess (a female deity) and seeing her described as him. I suspect English is not your primary language, so I can forgive it for now. However, it's such a fundamental error that I'm really surprised no one picked you up on it before now.FYI - Females: She, her, hers, herself Male: He, him, his, himself For example, you wrote (bolding mine): "This deity is an adaptation of Sharess, but (as described above) with his dancing aspect not so strong and no warrior aspect." It should be (bolding the correction): "This deity is an adaptation of Sharess, but (as described above) with her dancing aspect not so strong and no warrior aspect." Which actually leads me into the second niggle. ![]() In your description of Jontaba, you implied that the goddess Zandilar was a dancing goddess. Zandilar was not and never was a goddess of dance. Zandilar was a goddess of love, but with a focus more on the physical, passionate kind that "burns hot and bright but cools quickly". This is where Sharess got her more sexual aspects from. (I consider myself to be somewhat of an expert on Zandilar - not that there's really much information about her beyond what is mentioned in Powers and Pantheons. ;)) I think what has happened is that you've confused Lliira with Sharess at some point, and got elements of the two deities mixed up. Sharess does not have dance or dancing in her portfolio, those are the domain of Lliira. |
| #33valgardJun 25, 2008 2:11:56 | Heya, Thanks Storm. That was one of the reasons I've made this. I think also that all this 4E rewrite is not good for continuity in our gaming group and, If I have to stick to something, I prefer my own canon rather than a new world that contributes nothing to our games or a dead (ie, that will not change) canon to a great fantastic world. Firstly, please, oh please, use proper pronouns. There's nothing more distracting than reading about a goddess (a female deity) and seeing her described as him. I suspect English is not your primary language, so I can forgive it for now. Yeah, it's quite clear. English isn't my home language and I know all the pronouns, but I was writing this quite fast at work, so sorry if I don't stop to look at my grammar faults! I'll try to take a look to not confuse you if I can. Which actually leads me into the second niggle. Thanks for the point. I can say I know many things about the Realms, but I'm not actually a sage, so to speak. I know Sharess was originally Bast and absorbed Zandilar, one of the Yuir deities, at one time (don't know if more were also absorved by her). What I wanted to say is that Sharess is a deity with many aspects and the deity I'm making basically from her focuses on one of them, her erotic and sensual one. Maybe I should probably say that Merhess is based more in Zandilar rather than Sharess. |
| #34valgardJun 25, 2008 9:15:10 | The gods of the arcane, tell me what you think: |
| #35valgardJun 26, 2008 9:04:52 | Time to show you how little and small you are , please evaluate and critique honestly. |
| #36valgardJun 27, 2008 13:15:57 | I see the impact of this thread is not as high as it was when I released it. I'm going to finish posting it, just to not leave this at half way. If you want me to post more than one group per day or anything more, just let me know. |
| #37lord_karsusJun 27, 2008 13:24:19 | -Nemhore and Draot. Personally speaking, I never liked the concept of a deity of magic, and then a separate deity for spellcasters. Since Nemhore is the mother of all magic, Draot is sort-of useless, in that why would someone worship Draot over Nemhore? |
| #38valgardJun 27, 2008 13:48:31 | I like you ask me this question. More than a deity more powerful than the other (which it's certainly true) you have to view it as different ways to understand its control. The idea was to make two clearly different deities, one for sorcerers and one for wizards, but not so restrictive. I'm telling one is for chaotic alignment and the other is for lawful (too much clear, but this is how it is!). Let's make an example: Shared is a human wizard that worships Draot. She understands that the power of magic comes from Nemhore herself but she does not agree in that the power of magic can be wielded by any crazy mind capable of creating orbs of fire or to make you believe you're a rabbit. Magic is too unpredictable (she even thinks in the word "dangerous") to let it spread to these mad blasters. She believes that it has to be teached, ordered and categorized to avoid any unnecesary cost of resources or lifes. She is, indeed, opposed to what Nemhore actively says... she thinks Nemhore is too capricious to serve as a good patron deity. Hope it helps. |
| #39lord_karsusJun 27, 2008 13:54:58 | -I understand, I understand. What I meant is more like this: Nemhore is magic. Regardless of her "personal" feelings and dogma and stuff, she is the source of magic. The spells any magician uses come from her. Why would someone want to worship somebody else as their patron of magic, when they really aren't involved in the process of magic, really. -Tying things back to the Forgotten Realms, I never much understood or agreed with the necessity of Azuth as he is, when Mystra exists. Azuth, I always felt, should have had a role more like Jergal, in relation to Kelemvor. Azuth should be "Mystra's Scribe", or something like that. |
| #40valgardJun 27, 2008 14:38:38 | Well, I think you don't have to worship the highest power because she is it. You can view her as the source of power, but you don't have to worship her. I think deities should be involved more in her personal and phyloshopical ideas rather than "what they are". It's like if I worship Mount Celestia. Why do I have to worship Bahamut if Celestia is the place where he lives? This could be similar, I see Nemhore as a source, but not something to which I agree and, so, something I worship. Another example, a druid may be good and worship a good nature god, but that doesn't prevent her to raw on powers of evil nature deities (in my setting, Lonserk, Danomallah or Macter, translated to the Realms, Talos, Talona or Malar... more or less) and he won't worship them. And in the Realms, by the same argument (if I'm not missing your point) why do you worship Jergal if Kelemvor is actually more powerful? In fact, though you say that Azuth should had a similar relation, I think that he INDEED HAS SOME SORT OF similar relation. He wasn't Mystra's scribe, but he was her counselor. |
| #41valgardJun 28, 2008 10:05:03 | More deities, the gods of nature. They are seven, that's why they are called Hebdomad. |
| #42lord_karsusJun 28, 2008 10:35:24 | Well, I think you don't have to worship the highest power because she is it. You can view her as the source of power, but you don't have to worship her. I think deities should be involved more in her personal and phyloshopical ideas rather than "what they are". -Understandable, and I understand. In this case, in the case of the deity of magic, the source of magic, I just personally don't put much credence into the idea. Anger the deity you worship, Draot, for whatever reason, and you can still use magic. Anger Nemhore , for whatever reason, and you can't use magic (I am presuming that the ability to cut individuals off exists. If it doesn't, however, the general point remains). It's like being very friendly with a student-teacher, when you don't have a very good relation with the teacher. The student-teacher might be able to influence the teacher, but in the end, the teacher determines your grades, not the student-teacher. It's like if I worship Mount Celestia. Why do I have to worship Bahamut if Celestia is the place where he lives? This could be similar, I see Nemhore as a source, but not something to which I agree and, so, something I worship. -Mount Celestia isn't granting the person their powers, though. In this case, Nemhore is. |
| #43valgardJun 29, 2008 14:18:24 | Good point on this one. I'm beginning to get convinced by you. I'm going to think about it. ![]() |
| #44lord_karsusJun 29, 2008 15:03:08 | Good point on this one. I'm beginning to get convinced by you. I'm going to think about it. -Hey, in the end, it's your stuff. I'm just sayin'. |
| #45valgardJun 30, 2008 14:16:56 | Thanks for your inputs. Now I'm posting the gods of war. Here are the first with some major changes from the Faerûnian ones. And also the first evil deity, with some direct relation to demons. |
| #46valgardJul 01, 2008 9:23:54 | Another group of deities, only related by where they live. Domhain is the name of the plane that will be some kind of mix between the Elemental Plane of Earth and Deep Caverns. Also, more about the creation myth of dwarves and gnomes. |
| #47valgardJul 02, 2008 9:18:10 | I hope you like them. It's where many of my efforts have gone. I am particularly expecting to see what do you think of Danomallah, she's a mix between Talona and Lolth and, because of that, some aspects of other deities have shown up. I think the other ones can also be seen with quite critique view. |
| #48lord_karsusJul 02, 2008 11:13:53 | -I like the take on "Talona-Lolth" Danomallah. ![]() |
| #49valgardJul 03, 2008 2:31:31 | Thanks, I was afraid this change took out the great flavor the drow have in any D&D game. |
| #50lord_karsusJul 03, 2008 21:30:31 | -It actually improves it, I think. |
| #51valgardJul 04, 2008 15:47:32 | Little problems with the forums' database have delayed my post. Here it is, the second great group of evil deities. Hope you enjoy it. |
| #52valgardJul 07, 2008 10:20:09 | Well, this is the last set of deities, the Primordials of Fury. Hope you like them. It's an expansion of the Deities of Fury. |
| #53kelcimerJul 07, 2008 11:54:42 | Finding the names hasn't been easy, but I think the part you mentioned is the easy one to repair. I don't know if any of you speak Gaellic (Irish), but these names are taken from their portfolio's name in Gaellic, and then the second process was to make them "easy to remember and easy enough to pronounce in addition to being 'different'" if you let me quote yourself. For example, Ferstenach comes from 'aimsir fháirstineach' that is an aception of the word 'future'. I want these name to keep something of their meaning, and also to give them a fantastic feeling. You sound like you're on top of it. Keep up the good work. |
| #54valgardJul 08, 2008 2:10:33 | Thank you very much. I really appreciate it. |
| #55lord_karsusJul 08, 2008 11:30:29 | -I wouldn't include Macter in the Elemental Deities list. I'd include him (although he's bad) in the Nature Deities list. |
| #56valgardJul 09, 2008 2:25:22 | Well, the idea was more of "Rage" deities rather than "Elemental" deities, and also he has more allies in this group rather than in the nature's deities' group... in fact, in that group is where the greatest number of his enemies is. But don't worry about the groups... that's more a thing to administrate myself rather than true groups, although some are actually actual groups. |
| #57lord_karsusJul 09, 2008 22:23:34 | -Alright, I gotcha. A deity doesn't have to be friends with the other deities in his/her/its pantheon. Look at the Drow pantheon, for instance. They all hate each other. The only common thread is that Drow worship them. Or, Laduguer and Deep Duerra. Even though they were enemies of the rest of the pantheon, they were still members of the Mordinsamman. |
| #58valgardJul 10, 2008 2:51:00 | Yeah, I know, you're right, but I'm not taking too much important how the groups are. In the Realms, the groups are organized by race, and so, the relation of the gods in a group is that members of the same race worship them, but in my case I'm not relating deities to specific races so the relation comes with their portfolios. If you look right straight, the Hebdomad of the Wild and the Primordials of Fury are all deities concerned with nature, although Macter is probably the most closest to the former, as he isn't as much elemental as the other ones. |
| #59valgardJul 14, 2008 9:12:05 | After the input Lord Karsus gave me when I posted the gods of magic, I've been thinking on how to handle the fact that why to worship another deity, particularly, Draot, god of spell research and patron of wizards, if there's another greater goddess of magic that is matron of raw magic and is the reason of the existance of magic. The fact is that I decided to use two "greater gods of magic" to not make that 90% of spellcasters have the same patron deity and to distance matters of faith with arcane spellcasting, to avoid what is usual in some settings of "we are wizards/arcanists and matters of faith don't involve us". The argument that LK gave me that made me think was this (quoting himself): "Anger the deity you worship, Draot, for whatever reason, and you can still use magic. Anger Nemhore, for whatever reason, and you can't use magic (I am presuming that the ability to cut individuals off exists. If it doesn't, however, the general point remains)." I also was presuming this ability to cut magic from specific individuals, as I am also was making this from my FR point of view. I'm going to make a little change: Nemhore created raw magic at first instance, but raw magic is not under her direct control. She sponsors the use of magic with little change (the more raw, the better): "If you want to be powerful with magic, let magic flow through you". Draot thinks that if no spellcaster files his discoveries and does not transmit them to others, magic as a science will not progress and will not bring its full potential: "Raw magic is too chaotic to take full benefit, only through years of dedication and study can you understand it and take great profit from it". |