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| #1JohnLynchAug 24, 2008 6:20:29 | So with a TPK ending my Eberron campaing, I've decided to run an FR campaign instead. One of my players wants to create a Warforged which I was pretty keen on. However I'd originally had a particular idea (which focused more on their artificial nature rather then their created-for-War nature), however he wants a created-for-war-Warforged so I've changed the idea a fair completely on how they'll be introduced into the FR. Here's my idea on how to introduce Warforged into the Forgotten Realms: With the dragonborn rebelling in Abeir, the dragon-lords were fearful that they would eventually lose all of their loyal servants. Especially with the success of Tymanchebar. As such one dragon-lord created Warforged as a force to fight the rebellious dragonborn. When part of Tymanchebar moved into Toril, so did some of the Warforged who had been engaged in battle with the rebel dragonborn. It took a couple of months for the Warforged to realize what had happened, during which time they continued to engage in war with the Dragonborn. However once they realised they had lost contact with Abeir and their world, they were unsure what to do. A truce was eventually called with the Tymanchebar dragonborn, as the Warforged were at a loss on how to proceed. Some liked the idea of having unexpectedly attained freedom, while others searched desperately for a way to return to Abeir. Over the decades most of the Warforged have made their peace with the Tymanther dragonborn and are welcome within their Djerad Thymar which has the largest concentration of Warforged. In recent years the Warforged have begun to grow concerned over the fact that they could very well be the last of their kind on Toril with some searching for ways to create more of their kind. -- What do people think? And how are others thinking of adding the Warforged to the Forgotten Realms? For those who don't want to, I of course don't expect you to. But I personally think the more races the better ![]() |
| #2valgardAug 24, 2008 10:17:16 | The inclusion of unknown Abeir is a great source for new stuff, so I think this is a great idea. I don't personally like it for what the Realms was in 3E, but I think it's not a bad idea. Others will tell you about the Bloodforged of the Utter East. That's also great stuff, they appear in Grand History of the Realms, it's a great book if you plan to make one or more long campaigns in the Realms. |
| #3lord_karsusAug 24, 2008 12:00:34 | -Humanoid Draconic races, such as the Dragonborn, have a long history in the setting, and are numerous. That said, introducing the Dragonborn while ignoring the Dragonborn of 'Abeir' is very easy to do. |
| #4krownhunter07Aug 24, 2008 16:31:13 | I like it, had thought about the same myself and think it fits nicely. |
| #5banpaiAug 24, 2008 17:13:41 | Hmm I am not shure if t´s a good idea in general do add Warforged into Faerun since they are a big part the the Eberron identity. Howevery if your players wants to play something like a warforged there are many options: - Yours of course with the advantage that it doesn´t contradict any canon. - When several weeks after Lantan was destroyed a number of golemlike creatures with humanlike intelligence appeared on the sword coast. They have no memory how and why they were created - but it´s specualted that they were created when the spellplague with a dormant army of golems. It´s unknown who or why keep such a large dangeraus force hidden, but the constructs proved to be very effective in battle so far and a number of them have found their place in the military. Some of the creatures startet to show traits usually associated with gnomes but the creatures are silent on the matter. - An arcanist came from Eberron and started to create new warforged so he can one day return and destroy his enemies left behind. After creating several hundred warforged (and testing them on seveal tribes of orcs and ogers) he was just about ready to return - and the spellplague hit. Not unlike Waterdeeps statues the warforged went berserk and ripped their creators to pieces. |
| #6BelorinAug 24, 2008 17:24:04 | I plan to use Warforged for armor stands in arms & armor stores. Bel |
| #7banpaiAug 24, 2008 17:34:41 | I plan to use Warforged for armor stands in arms & armor stores. Shame on you thats the helmed horrors job. ;) |
| #8ThunaerAug 24, 2008 17:58:33 | My 2 cents Use of the Bloodforged would be a great idea and would make use of lore already in the Realms. Perhaps a lost cache could have been animated and given sentience during the spell plague or perhaps a long hidden factory was activated somewhere and started pumping out new "Bloodforged". I am not sure it it could be classified as a source of lore but years ago there was a Golem character in one of the old Forgotten Realms Comics so i say go hard. My only suggestion is make sure that you do not give too many choices for race and class combinations as it will make it more difficult to sculpt out a balanced campaign. |
| #9barthalasAug 24, 2008 17:58:46 | Right now I planning on making them pretty rare, if not unique to the PC who wants to play one and using the World Serpent Inn to get them to the Realms. |
| #10lord_karsusAug 24, 2008 18:14:50 | I plan to use Warforged for armor stands in arms & armor stores. -Armor fashion shows. |
| #11JohnLynchAug 24, 2008 20:30:45 | Right now I planning on making them pretty rare, if not unique to the PC who wants to play one and using the World Serpent Inn to get them to the Realms. HA! Now that's an interesting idea Plugging into that idea: the PC's Warforged could have reached the World Serpent Inn from the future which has been destroyed completely by war with Abeir which has become extremely easy to travel to and from.Or that might sound a bit too much like Terminator ;) - When several weeks after Lantan was destroyed a number of golemlike creatures with humanlike intelligence appeared on the sword coast. They have no memory how and why they were created - but it´s specualted that they were created when the spellplague with a dormant army of golems. It´s unknown who or why keep such a large dangeraus force hidden, but the constructs proved to be very effective in battle so far and a number of them have found their place in the military. Yeah I'd tinkered with something like that (because I quite like the sound of Lantan and might be tempted to say it didn't get destroyed as either my own personal retcon or them having survived beneath the ocean in underwater cities), but it didn't fit in with what my player wanted. |
| #1218DELTAAug 24, 2008 20:56:30 | -One idea I had awhile back for a 3E game was to have the Warforged be constructs of The Ruamanthari Empire from the War with Narfell. What better way to fight demons than with golems. When the Ruamathari Empire collapsed contingency magic put the life forces of the Ruamanthari Leaders into the Constructs creating Warforged. Yet they were sealed and in stasis off for thousand years or however long, that is until the PC's open the door. Thus you would have the Leaders in Warforged bodies trying to recreate their ancient realm. The Witches of Rashemen would be ****** off at the PC's. The Durthans manipulated the PC's into opening the door. :D 18DELTA ![]() |
| #13koukAug 24, 2008 21:39:53 | I had it so that they showed up after the spellplague as a magically-awakened form of Gondsman (the golem creatures made by specialty priests of Gond). Maybe they were made on purpose, maybe a factory was hit by the Spellplague and crazy stuff happened, nobody knows for sure. |
| #14KhaeliethAug 25, 2008 5:40:29 | It's been said before, but people have often used Warforged as old Imaskari machines. |
| #15chryxAug 25, 2008 12:40:45 | IMC, the Warforged were the most advanced, sentient Gondsmen developed just before the Spellplague. Since the fall of Lantan, they've really spread out across the Western seaboard. |
| #16merrikcaleAug 25, 2008 12:47:18 | I wouldn't add them. They are uniquely eberronian |
| #17umbralknightAug 25, 2008 16:39:17 | I wouldn't add them. They are uniquely eberronian So was the Mournland. At least thats what Halruaa thought. |
| #18nimrandAug 25, 2008 19:58:23 | I have a similar problem. One idea I came up with this: The Warforged is a regular construct or golemn like many you would find in Faerûn. The construct was owned by a wizard around the time of the spellplague. The wizard was killed by the spellplague, and part or all of his/her consciousness was fuzed with the construct. You might decide that the wizard was actually in the process of animating the golemn at the time the spellplague occurred, and that the interruption of the spell by the undoing of the weave caused part of the consciousness to flow into the golemn. Or, it could have just been proximity of the wizard and the golemn. This might be similar to how the Sharn were created. The player could decide how much, if any, of the memories and personality of the wizard that the newly formed consciousness retains. |
| #19nimrandAug 25, 2008 20:09:36 | By the way, I hope I'm not steering this thread off topic, but what are some good source books to use to find more information on the various constructs that have appeared in Forgotten Realms and the civilizations/people that built them? I have a very small group, and I'm planning to introduce a construct based on the Warforged race that can be controlled or partially controlled by the players to help round-out the party. In my case, the construct wont be sentient, but will be able to adapt and learn, and so will grow in power with experience just like PCs. I'd like to have a convincing background for it. I've seen a lot of ideas thrown around on this and other threads, but my exposure to FR up to his point has been mostly limited to the Baldur's Gate and Neverwinter Nights computer games. I have the "Grand History of the Realms" book on order, but are there any other good books that would be particularly applicable? |
| #20BadCatManAug 25, 2008 21:51:22 | I will of course third the notion of the Bloodforged of the Utter East. Created from (Blood)forges and mass-produced to fight in a series of wars between five kingdoms, one of which probably used undead, and a heavy focus on magical artificers throughout... Plus they look fairly similar to Warforged. The Utter East was like a prototype Eberron several years early, and set in a vaguely Indian locale. Hmm, warforged riding elephants, or armed with patar armblades. There's also the terracotta warriors buried in various Kara-Tur locales, such as Kuo Meilan and Tempat Larang. They might be a bit more clay golem, but it all works. |
| #21drunken_master_nowakAug 26, 2008 12:31:05 | In my campaign, the gnomes and other folk of Lantan had a contingency plan if a catastrophe should threaten to destroy the island. Their consciousnesses were transferred into specially-prepared constructs called the "warforged" (they anticipated that the hypothetical catastrophe would be war, naturally). When the events of the Spellplague unfolded and the island sank, the newly-conscious warforged sank, too. And of course, the Spellplague caused the mind-transferring magic to go awry – while the basic consciousness was implanted, memories were not. The sunken warforged did not know where to go or who they were, so they wandered the ocean floor until eventually they came upon land. Some walked to Abeir, and some made it to the Sword Coast. This also explains the diminished numbers of gnomes in Faerun! :D I'm even toying with the idea of one of them forging an Asmodean pact and becoming powerful evil warlock and would-be conqueror. He hates all "fleshlings" and wants to subjugate them under his literal iron fist. His name is only Doom. |
| #22lord_karsusAug 26, 2008 13:41:25 | -That's an interesting idea. Walking, talking phylacteries, of sorts. |
| #2318DELTAAug 26, 2008 19:33:10 | -Don't forget about Trobriand the Metal Mage from Undermountain! ![]() 18DELTA ![]() |
| #24Aaron_HighcolorAug 26, 2008 19:41:31 | Bloodforged myself... |
| #25SoulCatcher78Aug 26, 2008 20:23:05 | -Don't forget about Trobriand the Metal Mage from Undermountain! That's what I was thinking. Quite a few of his creations had already become sentient on their own and there has been mention of his "children" operating "repair shops" inside Undermountain. With everything going wonky in UM, there's a real possibility that some fo these creations have wandered out (through portals and such). The other option (posted above) about being creations of Lantan is another easily used plan (and allows for greater numbers of Warforged). Depending on the frequency of use, I could see there being quite a few artificers who were interested in extending their conciousness into an automaton (for a variety of reasons...underwater exploration for example) and ended up trapped there (with little or no memory of who they once were). |
| #26Ra-TielAug 27, 2008 8:32:53 | -One idea I had awhile back for a 3E game was to have the Warforged be constructs of The Ruamanthari Empire from the War with Narfell. What better way to fight demons than with golems. When the Ruamathari Empire collapsed contingency magic put the life forces of the Ruamanthari Leaders into the Constructs creating Warforged. Yet they were sealed and in stasis off for thousand years or however long, that is until the PC's open the door. "The Warforged - Tomb of the Golememporer" :D |
| #27Harn_WinterfellAug 27, 2008 11:08:06 | I prefer Modrons. |
| #28lord_karsusAug 27, 2008 11:22:06 |
-Golemporor is a title so amazing that I think I am going to have to write a story to explain it's meaning in my own setting... |
| #29unfamiliarAug 28, 2008 9:49:19 | EDIT: D'oh! @ 18DELTA's similar idea (although I'm sure many have thought of using Raumathar as a means of introducing warforged)... Since it's been mentioned numerous times in books like AGHotR that constructs from the doomed nation of Raumathar still haunt many of that land's underground ruins & vaults, I think the best way to introduce warforged into the 4e Realms is to make them Raumathari contructs that never had the chance to see use against the demonbinders of Narfell. Held in stasis for centuries since the catastrophic war that detroyed both nations, the events of the Spellplague not only freed them, but somehow imbued them with sentience & free will. Now, decades later, they've spread out from the East until the point where they can be found throughout Faerun. If you think about it, this way they could have all the same "created for war" flavor as they do in Eberron, only without all the prejudice against them. They get a clean slate & a near-seamless way of introducing them to the world. |
| #30Kensan_OniAug 28, 2008 10:26:34 | It is my intention on Warforged to be individual creations, maybe unique to each player, having been created by some Wizard, and then kicked out the door for whatever purpose. I mean, golems have been around forever. I don't see a need to make room for a whole entire race for what is effectively a Golem. |
| #31rinonalyrna_fathomlinAug 28, 2008 12:16:19 | It is my intention on Warforged to be individual creations, maybe unique to each player, having been created by some Wizard, and then kicked out the door for whatever purpose. Agreed, on all points. That's how I'd do it. |
| #3218DELTAAug 28, 2008 23:02:11 | -Leaves lurk mode. -I was wondering about the psionic race from Eberron (I don't remember their name right now). Could they be descendents of the Psionic Kingdom that the Elves destroyed to make the Vilhon Reach? -Re-enters lurk mode. 18DELTA ![]() |
| #33JohnLynchAug 29, 2008 0:40:15 | The psionic race are from the plane of dreaming in Eberron. So I don't know about in FR. |
| #34BadCatManAug 29, 2008 0:43:12 | Kalashtar. I don't know much about them, apart from the basics. But they certainly could be. They might be the result of a special transformation performed by the Jhaamdathans, like the Elan. Maybe the possessing spirit has survived down through the millennia since Jhaamdath, passing from host to host and gifting them with knowledge and power. You could tie the Plane of Dreams stuff into Auppenser's comatose state; as the god sleeps, he dreams, and the figments of his mind come to life. Alternatively, to preserve as much of the race's flavour and backstory as possible, you could place Adar itself into the Yehimals, where their mysticism links in well with Tabot, the Padhra and others. |
| #35lord_karsusAug 29, 2008 10:17:48 | The psionic race are from the plane of dreaming in Eberron. So I don't know about in FR. -Nothing in any text that I know of mentions a Plane of Dreams in the Forgotten Realms (though, there is a Plane of Nightmares, so it's likely that a Plane of Dreams exists to balance that out). That said, though, what Psionic race are we talking about? Because, races like the Yuan-Ti, or the Illithid, we already know their origins. |
| #36notthefamouswizardAug 30, 2008 13:38:02 | -Nothing in any text that I know of mentions a Plane of Dreams in the Forgotten Realms (though, there is a Plane of Nightmares, so it's likely that a Plane of Dreams exists to balance that out). That said, though, what Psionic race are we talking about? Because, races like the Yuan-Ti, or the Illithid, we already know their origins. Kalashtar presumably. A race created by the merging of human monks with a race of outsiders from the Plane of Dreams (who needed hosts to hide from the rest of their species, who were hunting them down). If I wanted to include them in FR I'd probably re-do their backstory from scratch, as the Kalashtar's Eberron backstory doesn't really make much sense without Quori and their Inspired hosts to oppose them. (Though Riedra would be a fun addition to a Forgotten Realms game just to see how the other nations react to an empire that's very much evil, but in such a manner that it's not at all apparent to the uninformed outsider that they aren't lawful good) |
| #37lord_karsusAug 30, 2008 13:44:45 | -So, basically, some kind of symbiotic relationship race. As I read it, that could work int the Forgotten Realms as well, just with substituting Eberron people/places with Forgotten Realms people/places. |
| #38conanbAug 31, 2008 23:32:35 | I like the use of either Lantan or Halruaa in the creation stories of either. This works well in 4E or 3E. Halruaa could be developing them as a new type of weapon to help fight off the returned Netheril. If 3E the warforged escaped and became sentient, ala Short Circuit. If your talking 4E I would have him be a survivor out of Halruaa. No memories no idea of purpose other than being trained to fight, now more like Bourne Conspiracy. (Sorry I watch a lot of movies and it's easier for me to relate plot points to those). I do like the idea of the dragonborn and abeir or the idea of each one being a new type of construct. Could lead to some interesting story arcs for the character if the player tries to find the wizard and the ritual that created him. |
| #39stonesingerSep 01, 2008 15:41:58 | I had a player once that wanted to play a warforged with a greatclub fused to his crotch. When he came to hed found that I had stolen all of his money. |
| #40unfamiliarSep 01, 2008 16:09:53 | I had a player once that wanted to play a warforged with a greatclub fused to his crotch. Immature as it is, I still laughed pretty good picturing that. |
| #41turkleaderSep 24, 2008 23:53:23 | Hi, I really enjoyed reading your ideas on warforged. Especially Lantan and gnomes are cool. I want to share my take on warforged: With the loss of Maztican colonies, city of murann and dahaunarch seat of the council (which organizes military), Amn is in a loss of military power. Several merchant families emphasis on researches about new military designs, which would replace or back any existing weak amnish military. So, they delved deep and deep into old Shanatar. Most of the families got something worth, but few found what they were looking for; plans for some warrior beings. Originally, they had no conciousness, only intended to be pitted against each other for amusement on competitions of craftsmanship or used in dangerous mines. Then came the idea to store fallen warriors inside these constructs. But almost never tried. Nowadays, Amnian nobles try to store some fallen relatives and servants in crudely crafted warforged. Rumors say that one or two of these houses have the plans for more elegant and practical warforged. Council of Five are also intrigued by this turn of events and may open a seat for a dahaunarch once more, even if they don't like to cut the shares. How do you like it? |
| #42JohnLynchSep 25, 2008 0:25:11 | Looks pretty good to me. I like the idea of having simple constructs walking around rather then full-fledged Warforged. Although if a player wants to play a Warforged then you can easily say they're the first improved model. |
| #43turkleaderSep 25, 2008 0:57:31 | Looks pretty good to me. I like the idea of having simple constructs walking around rather then full-fledged Warforged. Although if a player wants to play a Warforged then you can easily say they're the first improved model. Exactly. ;) I even made the head of my players' merchant house as the most distinguished fellow at making these elite warforged. If they had chosen the warforged as a race, they would be the long-dead relative who was transferred to the first working warforged. He would need to prove himself better (more profitable? Amn -_-) than the newer versions (robocop?) and make a good roleplaying aspects. |
| #44lord_karsusSep 25, 2008 10:10:34 | -Necromancy seems the way to go. |
| #45risk_banditSep 28, 2008 22:19:04 | so lets say you do bring warforged into the FR, is the big debate over whether or not they have souls going to come along with it? no one in my group has said anything about playing one in FR, but if it comes to it, i'm trying to come up with an idea where Genasi in Calminshan create them since they are less squishy then their human slaves. Either way i think they should have a slave background, where they are now free trying to figure out what the heck to do with themselves. |
| #46rauricSep 29, 2008 7:14:24 | I like the idea of them being creations of the Imskari. Perhaps the beings from Deep Imsk found an ancient artifact from their past that was designed to create the perfect slaves. During the last 100 years they finally got the device working, but the artificer that fixed the device decided to use it for a totally different purpose. In his studies he realized that the souls within the warforged were of the recently deceased and he realized these creations were much different than standard constructs. He whisks the device away to a secluded spot and ends up releasing his creations upon the world hoping to give the dead a new start. Most of the warforged are clueless as to their true origin and the artificer is powerful enough to mask his whereabouts (except perhaps for an Epic Skill Challenge heh). Oddly enough many of these warforged come back to region that the new Imskari is located, so perhaps the souls are not just of the recently deceased... |
| #47lord_karsusSep 29, 2008 12:31:28 | so lets say you do bring warforged into the FR, is the big debate over whether or not they have souls going to come along with it? -Most of the suggestions people have made here seem to include Warforged having souls of some kind, so...I didn't even know there was a "problem". |
| #48risk_banditSep 29, 2008 19:20:52 | in eberron theres alot of debate in the world on whether or not they do or do not have souls, unless all that was cleared up. |
| #49lord_karsusSep 29, 2008 20:20:48 | -Well, like I said, I never even knew there was an issue. I don't play Eberron, so...But, the fact that most of us have made suggestions that flirt with, outright state, or some other sort of implication shows that, at least with us, we have a semi-consensus. ;) |
| #50joewaltFeb 28, 2009 18:52:54 | If I were currently running FR, here's how I'd do it. These constructs are remnants from an ancient time who have been living under the oceans of Toril so long their origin and history are lost to them. They traded in secret with some surface and other water-breathing/dwelling races who did not reveal their presence to others. Then the Spell-plague happened, and they were discovered by returned-Abeir water Genasi, who encouraged the 'Forged to break their ban on coming to the surface and become known in the Realms once again. It is still culturally taboo for 'Forged to leave their underwater home and venture onto the surface, but some with younger minds are compelled to explore and adventure. That's my take (I'm an old 2E DM coming back in at 4E after 10 sad D&Dless years). Use any ideas from there that help! |
| #51rauricFeb 28, 2009 20:01:11 | in eberron theres alot of debate in the world on whether or not they do or do not have souls, unless all that was cleared up. Sure in EB it does. That is how many things work there. Belief is very important in EB. Nobody knows if the gods really exist. People use spells that are divine in nature and are used when they call to the gods but that does not really tell the people that the gods are real. The same goes with the souls of the warforged. Many people want to think they are soulless because of the moral/ethical/social can of woems that would open. Many wish to ignore the issue because they would love to make the warforged property again. Saying they have souls would make this very difficult. In a setting like FR it is very easy to say they are constructs with souls. Most of the time I have come up with a FR warforged idea it is about lost souls winding up in the forged, especially after the Plauge. This is because the afterlife of FR has changed a bit after 4E. Souls that don't have a home may be trying to live again and have now found a great way to "live again". That is my impression on them. |
| #52markustay63Feb 28, 2009 23:08:46 | Ladies and Gentleman, boys and girls, children of all ages, may I introduce to you, coming all the way from the wilds of Eberron... the one... THE ONLY..... WARFORGED!!! |
| #53Arawn76Mar 01, 2009 3:48:50 | What do people think? And how are others thinking of adding the Warforged to the Forgotten Realms? For those who don't want to, I of course don't expect you to. But I personally think the more races the better It's weird that in alot of ways I'm pretty flexible but I'd have just said no to this idea.... I have some clear and strict flavour concepts. If I were being flexible perhaps forged is the FR 6 million pp man Stave Ainstun former Halruan Airship pilot rebuilt by the wizard Sorca Mangold of the OSI guild. On a grander scale, hmm how about on an unexplored temple on an Abeiran island when opened 1-10000000 statues of metal and wood are found, coming to life aware and eager to explore the world they are born to. |
| #54falstyrMar 01, 2009 4:03:53 | One of the latest Dungeon magazines mentions how to add Warforged to the Forgotten Realms. Think it was issue 371, but not sure. They mention several ways to include the Warforged. I made a minor twist before they even came out with that magazine. Instead of created by wizards they were created in similar ways to the Eberon world created by Artificers and such as war devices in the old human world. The more arcane warforged were created much later by artificers. The forge aren't large in numbers. A few hidden communities they have created making up of rebelling forges that didn't want to be used as war machines and wanted other things with "life". And very few which were originally used as war tools are now doing simple tasks as bodyguards for prominent figures and the likes. But they aren't well spread and known in my FR setting. Most of the small forge settlements are nothing more then rumors to outsiders. |
| #55rauricMar 01, 2009 7:41:06 | To me warforged are not scifi or technomagic at all. They are playable golemns. If you put it like that many people might actually start thinking differently about the concept of this new "race". |
| #56markustay63Mar 01, 2009 10:18:20 | And FR had a 'playable' (Read: Self-Aware) Golem character FIRST, in the comic series. FR had everything Eberron has, and had it first. Thats why Eberron is a pale shadow by comparison. |
| #57BadCatManMar 01, 2009 18:39:55 | Ah, Minder, part of the crew of the Realmsmaster! The spirit of a dwarven warrior woman trapped inside an iron golem. She's just about the right to be a warforged too, but much better looking. ;) (In her second body anyway. Anatomically correct.) Hmm. After looking up that issue, Nimbral does a good line in golems too, with iron, stone, and glass golems used for guards, as well as a crystal griffin. |
| #58rauricMar 01, 2009 21:05:36 | And FR had a 'playable' (Read: Self-Aware) Golem character FIRST, in the comic series. Yeah the comic was good. That is the point though, warforged are just pc golemns that can be tossed into any campaign world. Now as for making a campaign setting comparison like that, to each his own. I find the EB gods more interesting at this point in my gaming life than I do FRs. I like that the novels have no canon and cannot muck up the game at all but are fun reads and can give story ispiration to me. I think things are a bit more thought out and not as hodge podge as FR became in 2E. 3E tried to fix that as I feel 4E tried to do but the fellas in 2E kind of screwed the pooch at the end of the day IMO. I think I will feel the same after the 4E EB book comes out even though more things will be added to the setting. I believe an Ed Greenwood only FR might be as a cohesive world as EB comes off as to me. Again to each his own. |
| #59akumadaimyoMar 01, 2009 21:27:57 | Warforged aren't really golems though. Golems don't really feel pain or think to the effect that a Warforged does, they aren't independant thinkers for one. Golems don't really seem to grow emotionally or via experiences as a person can. Warforged are closer to something like Data in how they can learn and change. A golem is just a big walking statue for the most part. Warforged aren't as tough as a Golem ethier. They have more "living" parts. Golems don't exactly bleed out or get poisoned. |
| #60redglacierMar 02, 2009 2:40:09 | This is what I'm doing for my homebrew(so you'll have to excuse the deviations from 4e canon): Warforged in the Realms Origins: The first Creation Forge was invented and built by a paranoid Artificer from Upper Imaskar for the purpose of acquiring servants and guards whose loyalty could be more readily assured than that of slaves and mercenaries. The demand for his creations rose after the plague of -4370 DR decimated Imaskar's population, prompting the building of additional Forges in the Upper Kingdom. The acquiring of slaves from another world in -4366 DR did not impact warforged creation overmuch, as the majority of those slaves were acquired by the Lower Kingdom. Most Forges were destroyed or buried by the slave uprisings that marked Imaskar's end, as were the great majority of the warforged, who had remained steadfastly loyal to the Artificers. Over the following millenia several great empires(Netheril, Raumathar, Narfell,and Jhaamdath, to name a few) have unearthed, acquired, and sometimes modified some of the lost creation forges, only for them to be burried again when these nation fell. The name Warforged came in usage during the rise of Raumathar, who made great use of the living constructs in their armies. Known location of working Creation Forges are as follow: -Border Forest: The Shadovar transferred their Creation Forge from Shade to the nearby site of swallowed Bavaerris for easier access to the materials needed in warforged construction. The place survived the Shade Empire's fall at the hands of the gods, and is now a warforged and Krinth(Champions of Ruin) town. The warforged made here are most often black and dark grey in color(centuries spent in the Plane of Shadow(now the Shadowfell) attuned the Creation Forge to the plane), and tend to have an affinity for shadow magic. They are now "born" free, considered brethrens by the Krinth. -Halruaa: The archwizard Raumark brought with him his enclave's Creation Forge in -339 DR when he and other Netherese survivors fled the impending fall of Netheril on skyships. Unused for more than two milennia, it was reactivated after the country turned into one vast plagueland. The monsters there crave blood and flesh and so for the most part do not bother the warforged, who lack both. This makes them ideally suited for missions on the lowlands, and after 10 years of service they are granted independance and full citizenship; most continue working for their country. -Imaskar: Unearthed from dungeons under the Lake of Mists 17 years ago, Imaskar's Creation Forge has only been fully active for the last 3 years, and debate still rages on the status the warforged should be granted. An edict by the High Lady Planner Ususi on the subject is expected any day now. -Lantan: After it annexed Mother-of-Mists island to make up for land lost during the spellplague, The lantanese discovered a fallen netherese enclave on the shore of the island, while exploring it, they found and reactivated its Creation Forge. The Lantanese have no intention to enslave them, but for now many of the warforged created there are being put to work defending the small Lantan-controlled portion of the enclave against monster attacks. Narfell: Tiefling-led Nar barbarians recovered a Creation Forge from the ruins of Dun-Tharos 47 years ago, bringing it to the capital(Bildoobaris) before the druids of the Great Dale started reclaiming the Rawlinswood. Early experimentation by Narfell --and centuries spent in a Daemoncyst-- have tainted this forge, resulting in a higher percentage of warforged warlocks than found in other Forges. Warforged produced in Bildoobaris are considered property of the Lords of Narfell, save for those who display warlock abilities. These are considered equal to other warlocks in Narfell, and are thus part of its noble class. The rest are slaves, sometimes being granted freedom after years of service(especially if they have proven their worth as warriors), or are sometimes sold to neighboring trade partners. Thay(incomplete entry):-Creation Forge(Broken, very few normal warforged are produced: the rest are deformed, or sick, or are normal looking but murderously insane; those faulty construct invariably die quickly, but unfortunately never stay dead for long...) Turmish(Incomplete entry):-High number of psionic warforged produced at this Creation Forge. |
| #61mafdetMar 02, 2009 10:31:33 | I love RedGlacier's backstory for them, personally I've always felt that the warforged should have originally been created by the Imascari artificers and used as an alternative work force to the Mulan slaves and then modified into troops to fight the uprising. In fact the warforged could have been the ultimate solution to their labor shortage while the slaves were more of an emergency fix untill they could get the warforged production up to the levels necessary to replace the slaves, I'm not sure if they would have just returned the Mulan then or what as the uprising occurred but it is an interesting idea as the warforged might make a better long term work force only they developed their own types of free will and some may have even helped the Mulan in the uprising as they saw themselves as being slaves like the Mulan. I think many may have been trapped in various pocket dimensions that the Imaskari used in their architecture durring the fall of the empire and these pocket dimensions could have become severed from the world in the chaos of the downfall and then reattached to the world during the spellplague releasing the warforged back into the world after all this time. Some of these might be insane after so much time and others might have been deactivated over the intervening time and reactivated by the spellplague. Perhaps there might have even been a forge in one of the pocket dimensions. Another idea is that one of the forges was discovered by the Jhaamdathans and they modified it over time to create psiforged and this forge may have been uncovered by the recent drop in the level of the Sea of Fallen Stars along with other relics from the Psionic empire. |
| #62markustay63Mar 02, 2009 17:11:55 | Yeah the comic was good. That is the point though, warforged are just pc golemns that can be tossed into any campaign world. Right... just don't call them Warforged. Mechanically, a Chevy and a Ford are the same thing, but one's a Chevy and one's a Ford. You can call both 'cars', just as you can call both versions of golem 'self-aware automatons'. Just because 'A'='C' and 'B'='C', doesn't mean that 'A'='B'. Sure, its just semantics, but that is VERY important in game settings... we call it flavor. ;) Now as for making a campaign setting comparison like that, to each his own. I find the EB gods more interesting at this point in my gaming life than I do FRs. I like that the novels have no canon and cannot muck up the game at all but are fun reads and can give story ispiration to me. I think things are a bit more thought out and not as hodge podge as FR became in 2E. 3E tried to fix that as I feel 4E tried to do but the fellas in 2E kind of screwed the pooch at the end of the day IMO. I think I will feel the same after the 4E EB book comes out even though more things will be added to the setting. I believe an Ed Greenwood only FR might be as a cohesive world as EB comes off as to me. Again to each his own. I happen to agree with all of that. The FR novels and sourcebooks have so turned me off to FR's gods that I'm creating my own Pantheon. Also, I have considered several times in the past year - since the release of the new setting - to finally take the plunge and leave FR for Eberron - I do actually like it that much (It's got a Choo-Choo!). You know what keeps me from doing just that? I happen to also think that's EXACTLY what they want. I can almost gaurantee the Eberron 4e books are going to put the FR ones to shame. Not only have they had a whole year to address any problems, but they've also learned from their mistakes (we hope). Not only that, but what you say about the non-canon novels is a good point, and they don't plan on changing anything or moving the timeline in Eb. In fact, they made Eberron the most desirable setting to be playing right now. And thats why I'll never use it. :P |
| #63redglacierMar 02, 2009 22:21:02 | Another idea is that one of the forges was discovered by the Jhaamdathans and they modified it over time to create psiforged and this forge may have been uncovered by the recent drop in the level of the Sea of Fallen Stars along with other relics from the Psionic empire. Dang! It's actually what I intend to do with my Turmish backstory for the warforged, Turmish having annexed the northern shores of the Vilhon Reach(Vilhon Wilds in 4e canon) some years after the Spellplague ended. Must be something about how great minds think alike or somesuch...:D |
| #64mafdetMar 03, 2009 11:45:18 | Thanks, I can't wait for the psionics rules to come out so we can have the psiforged again. Back in the third edition I developed a mini campain setting based on the idea that at the height of the Imascari empire they had created a fairly huge pocket dimension that was a designed tropical resort island and testing ground for their larger experiments. The dementional walls were permanent storms off the coast and the nature of the microplain were somewhat mutable so that when the plague hit and they needed it more as a huge labratory they easily converted it. Thus in the more current time period there was an area on the island where some warforged mantained the ancient ways in waiting for the Imascari to come back and in another area there was a nation of various plant creatures that were the descendants of experimentation in creating sentient plants as new slave races and there was even a complex controlled by Clockwork Horrors who were descended from experiments on self propogating atomotons and which ran the complex as a form of giant anthill with clockroaches as scouts into other portions of the island. I also had an area controlled by remintents of the Jhaamathan empire who had been sucked into the island durring or just after the desaster that destroyed their empire. They had then created a walled civilization around a lake and evolved as a more peacefull and introverted version of what they had been in the realms. There were also a small reminent of the descendants of the Imaskari in a mountain top resort however the Imaskari had suffered from their small numbers and the amount of times that had passed to the point where they had degenerated from great artificers to a more primitive culture surviving on the devices of the past but no longer really understanding the devices other than how they seem to work. Along the coasts there were a few villiages of people who had stumbled into the demiplain over the mellenia (the borders which were characterized by permenant severe storms that randomly opened at random places in the realms over time sucking in things and people, usually wrecking ships on the seas in storms and pulling the debrees and survivors in). These villiages tended to be patchwork, made up of reackages found on the beaches and other things that had been absorbed over time. In any case, I rather liked it as a sub-setting, unfortunately the group I made if for never got around to playing it as life intervened and buried us in other things. |