When the Gods walked Toril..

Post/Author/DateTimePost
#1

Khelben7

May 11, 2009 5:37:11
A question.

I need udeas for the impact on the spell casters/ prayers etc effect from when the Gods walked on Toril during the Times of Trouble. I thought of maybe all spells and payers go unanswered the first day. The time until they return to their place, the spells etc will be of lessor effect if the follower are a long way from the geographical location of the Deity. If they're close the effect will be that much stronger. How does that sound? I couldn't find any rules for it..


-Khelben
#2

Stigger

May 11, 2009 6:03:22
Keep in mind that its been... a long damned time, maybe 20 years... since I looked at them, but I seem to recall that question being answered in the ToT adventure modules TSR put out. Might try to google it, or Ebay it... maybe even look on Amazon to see if the novels are available, as most of the information in the modules is probably lifted from extrapolating information from the novels in the first place.
#3

lord_karsus

May 11, 2009 9:30:47
-This is the chart from Shadowdale:

Magical Chaos Table<br /> Employ the table below whenever spells are cast or magic items and artifacts are activated in the Realms, at<br /> any point after the storm (see Chapter 1 of the adventure).<br /> The DM should decide on a case-by-case basis whether the spells of avatars, Elminster, and Midnight are<br /> affected (do whatever best suits play as it unfolds, but don&#8217;t reveal this to the players).<br /> The DM should modify percentile die rolls as follows: for every experience level of the spellcaster (magic<br /> items = 6th level, artifacts = 12th level), +1; if the spell or effect contributes to chaos or drastic change of a<br /> given locale (e.g. fireball or polymorph spells), +12; and +4 if the spell (items and artifacts cannot receive this<br /> bonus) is small and simple, such as a 1st or 2nd level spell or a cantrip. When the modified score is determined,<br /> consult the table below:<br /> Percentile<br /> Score<br /> 01-19 Spell rebounds on caster, with full effects<br /> (if impossible due to nature of spell, re- roll).<br /> 20-23 Pit opens instantly beneath the caster<br /> (depth varies at DM&#8217;s option); there is no other spell effect.<br /> 24-27 Target of spell (or caster, if spell has no target) is instantly pelted with fiery red flower<br /> blossoms that materialize and vanish again 1 round later. Blossoms do no damage, but<br /> prohibit accurate aiming of wands or missile weapons, and prevent reading of books,<br /> scrolls, inscriptions, and the like.<br /> 28-31 Spell affects random creature or area (DM&#8217;s option) rather than the intended target area.<br /> 32-35 Spell functions normally, but any material components are not consumed, and spell<br /> knowledge is retained by the caster or the charge is retained by the item.<br /> 36-39 Spell functions normally, but magical energy is released around the caster, healing any<br /> injuries of any beings within 1" of the caster (includes fatigue, feeblemindedness, etc.).<br /> 40-43 Total darkness and silence occur in a 3&#8221; radius about the caster, and last 2-8 rounds.<br /> 44-47 Reverse gravity (cf. spell) effect occurs in a 3&#8217; sphere about the caster, lasting 1 round;<br /> caster included in the effect.<br /> 48-51 Shimmering colors dance and play in a nimbus around the caster, blinding caster and all<br /> creatures within 2&#8221; for 1-4 rounds.<br /> 52-59 Nothing happens; no spell effect occurs.<br /> 60-71 Nothing occurs; no spell effect, but spell knowledge or charge is not lost.<br /> 72-98 Spell functions normally.<br /> 99-00 + Spell functions with maximum possible effects, full damage, maximum duration.
#4

markustay63

May 11, 2009 13:31:50
Those tables are reproduced in FRA (2106), but I do recall an even more comprehensive one somewhere.

When the gods walked Toril...


... they left REALLY big footprints? :P
#5

Khelben7

May 11, 2009 17:46:11
I've been a d&d fan since somewhere in the 80s. I have alot of Forgotten Realms books n boxes stored away. I just always thought that they transferred all the important info to the newer versions... Well, I have been out of the hobby for almost a decade so memory about these things were at best pretty vague.

Thx for the Shadowdale Chart. I found that as well. I also recovered the Old Tome of Magic, which has an extensive Wild Magic Table - some 100 different results (d100). I might make a combination of the two. But there's no description of the effect of having the Gods close 'at hand'.
The Shadowdale Adventure says that the Table given by Lord Karsus is used ever since The Storm, which I guess is the arrival of the Gods to Toril. But what happens with Magic Users spells when Mystra is slain by Helm?


-Khelben
#6

lord_karsus

May 11, 2009 20:46:08
-When the deities were "cast down", there was a big ol' storm, yes. As for how magic would work after Mystra was killed by Helm, at the end of Shadowdale, I would simply use the same chart. Wild Magic is Wild Magic.
#7

Khelben7

May 20, 2009 5:47:56
I've researched the history of ToT and it spands over a couple of months. That is a long time in actual gaming-time where the Magic and Prayers are unstable. Anyone got an idea for this? Maybe a test of Religion/Arcana before using the power or a Will save....?


-Khelben