WOTC Legal requirements for Neverwinter Nights game custom content…

Post/Author/DateTimePost
#1

Ponfyr

Apr 22, 2009 20:47:38
With the ability to roll-your-own online games with Neverwinter Nights and Neverwinter Nights 2, what are the WOTC copyright guidelines for creating a custom mod based on Forgotten Realms campaign setting? Take the Drow city of Menzoberranzan for instance. Is a Neverwinter Nights module builder ok legally to make his module set in this city?

Cheers! ~Ponfyr
#2

lord_karsus

Apr 22, 2009 20:48:53
-You'd have to read the legal credits, copyright information, and all of that, that comes with the game, and that pops up before you hit the 'I Accept' button, if you want the actual, most accurate responses. I know I don't have the game(s) installed, or any of that legal information in front of me.
#3

meldread

Apr 22, 2009 22:24:21
People have done it many times. Check the NWN Vault for examples.
#4

rinonalyrna_fathomlin

Apr 23, 2009 8:24:30
People have done it many times. Check the NWN Vault for examples.

Correct, and it's been done for good 7 years by now, with (apparently) no complaints from WotC.
#5

Bluenose

Apr 23, 2009 13:56:27
I think the only restriction is that you aren't allowed to describe it as Official Material(TM). I think Menzoberranzan has actually been used with no repercussions.
#6

Stigger

Apr 23, 2009 15:07:19
I'm pretty sure that so long as you don't charge money for it, you're pretty clear to use anything you like with it. I've yet to see stuff that technically challenges other intellectual properties (the Conan Chronicles come to mind most immediately) removed or complained about, even though they would probably be violating some law out there in a technical sense.