Would the Moonbridge remain after the Spellplague?

Post/Author/DateTimePost
#1

peteyrock

Apr 23, 2009 15:29:19
Pretty basic question. In the city Silverymoon, would the Moonbridge still remain after the Spellplague has done its thing? If so, would it be weakened like the magical wards of protection?

I'm pretty much just asking for insight as to what any of you might think would be most interesting route for the setting.

Thank you.
#2

lord_karsus

Apr 23, 2009 15:38:24
-Short answer: Yes.

-Long answer: Precedence already demonstrates that the Spellplague "avoided" places with high magical concentrations and auras, like Evereska, for example, because of it's Mythal. Silverymoon has a Mythal-like field over it as well, so, logically, if the Spellplague "avoided" Evereska for that reason, it would also "avoid" Silverymoon for that reason. Of course, as is already known and demonstrated by the Spellplague, logic need not necessarily apply, but there you go.
#3

peteyrock

Apr 23, 2009 15:41:17
-Short answer: Yes.

-Long answer: Precedence already demonstrates that the Spellplague "avoided" places with high magical concentrations and auras, like Evereska, for example, because of it's Mythal. Silverymoon has a Mythal-like field over it as well, so, logically, if the Spellplague "avoided" Evereska for that reason, it would also "avoid" Silverymoon for that reason. Of course, as is already known and demonstrated by the Spellplague, logic need not necessarily apply, but there you go.

I can dig it. Thanks.
#4

krownhunter07

Apr 23, 2009 17:40:42
-Short answer: Yes.

-Long answer: Precedence already demonstrates that the Spellplague "avoided" places with high magical concentrations and auras, like Evereska, for example, because of it's Mythal. Silverymoon has a Mythal-like field over it as well, so, logically, if the Spellplague "avoided" Evereska for that reason, it would also "avoid" Silverymoon for that reason. Of course, as is already known and demonstrated by the Spellplague, logic need not necessarily apply, but there you go.

Not exactly, as we have cases where highly magical areas where effected (the southern lands mostly).

That said, it is most likely still intact, since permanent magical items and effects were, for the most part, unaffected.
#5

lord_karsus

Apr 23, 2009 17:51:06
Not exactly, as we have cases where highly magical areas where effected (the southern lands mostly).

That said, it is most likely still intact, since permanent magical items and effects were, for the most part, unaffected.

-Halruaa isn't/wasn't a place of high magical intensity concentrated in one specific site, like Mythals are, hence the destruction of Halruaa, but the non-activity in Evereska. Halruaa was a place of ambient magical emanations, being that magic was a central principle there, but there are/were no places within Halruaa that are/were listed as being Mythal-like, in being a small area inundated with magical energies and emanations, explaining Halruaa's destruction, but not that of places like Evereska, or Silverymoon.
#6

krownhunter07

Apr 23, 2009 18:20:39
-Halruaa isn't/wasn't a place of high magical intensity concentrated in one specific site, like Mythals are, hence the destruction of Halruaa, but the non-activity in Evereska. Halruaa was a place of ambient magical emanations, being that magic was a central principle there, but there are/were no places within Halruaa that are/were listed as being Mythal-like, in being a small area inundated with magical energies and emanations, explaining Halruaa's destruction, but not that of places like Evereska, or Silverymoon.

Exactly, Halruaa was a giant place full of magic of a non-protective, all encompassing type. Silverymoon and Evereska, on the other hand, had Mythals that provided protection in the form of a permanent magical emanation.

The Spellplague burned through and wasted magical areas that did not have protective environments.

I don't see the 'already known and demonstrated by the Spellplague, logic need not necessarily apply' in this. Would you care to elaborate your meaning there?

EDIT: Also note, the Spellplague did not 'avoid' those places, it just didn't have as much of an effect on the area, due to the Mythals. It says as much in the FRCG.
#7

lord_karsus

Apr 23, 2009 21:11:49
I don't see the 'already known and demonstrated by the Spellplague, logic need not necessarily apply' in this. Would you care to elaborate your meaning there?

-As evidenced by the chaotic nature of the Spellplague, the qualities that were assigned to it by Rich Baker/Chris Perkins in various quotes/articles/books- "set off" by magic, primarily- are disgarded in certain instances, and not in others. As such, saying that it is "attracted" by places of magical energy is incorrect, as we have instances like Evereska, and saying that it is "not attracted" by places of magical energy is incorrect, as we have instances like Halruaa. The reasoning above, of why Halruaa was hit but Evereska was spared was something made-up by either myself, Suin Bahhar, or MT a few months back, as a hypothesis that seems to be working. Any subsequent mention of some place/area that does not follow that hypothesis, by a novelist, Living Forgotten Realms designer, for as much as you want to count that content as canon, or DRAGON/DUNGEON article author- as is wont to happen, being as that whichever of the three of us who devised the hypothesis are none of those- throws a wrench in that hypothesis, and nullifies it, reducing the Spellplague once again to something akin to author fiat, where there doesn't necessarily seem to be any specific rhyme or reason to the things that are affected by it (and the extent) and the things that aren't.
#8

krownhunter07

Apr 23, 2009 21:54:31
Spellplague = Wild magic...

1 a: living in a state of nature and not ordinarily tame or domesticated b (1): growing or produced without human aid or care (2): related to or resembling a corresponding cultivated or domesticated organism c: of or relating to wild organisms
2 a: not inhabited or cultivated b: not amenable to human habitation or cultivation ; also : desolate
3 a (1): not subject to restraint or regulation : uncontrolled ; also : unruly (2): emotionally overcome ; also : passionately eager or enthusiastic b: marked by turbulent agitation : stormy c: going beyond normal or conventional bounds : fantastic ; also : sensational d: indicative of strong passion, desire, or emotion
4: uncivilized, barbaric
5: characteristic of, appropriate to, or expressive of wilderness, wildlife, or a simple or uncivilized society
6 a: deviating from the intended or expected course ; also : tending to throw inaccurately b: having no basis in known or surmised fact
7of a playing card : able to represent any card designated by the holder
— wild·ish \ˈwī(-ə)l-dish\ adjective
— wild·ness \-nəs\ noun

I bolded the parts that apply. By it's nature, it is an unpredictable and chaotic mess that has no set parameters.
#9

lord_karsus

Apr 23, 2009 21:58:08
-Hence the part that logic need not apply. You were the one that asked for additional elaboration, not me.
#10

krownhunter07

Apr 23, 2009 22:00:29
-Hence the part that logic need not apply. You were the one that asked for additional explanation, not me.

Fair enough. I happen to see logic in entropy, but I know it's not viewed so by everyone.
#11

markustay63

Apr 25, 2009 10:56:58
When dealing with a fantasy setting, its fairly easilly to fabricate logic, or at least spin it in such a way that you are always correct. ;)

For instance, the Moonbridge is NOT a device, it is an affect, and therefore should NOT have survived as far as I'm concerned. It would fall more into the category of the Illusion on the Moon, which as we know, collapsed after the spellplague hit.

You see, thats the beauty of 4e - things are however you want them to be - YOU decide if the friggin' Moonbridge is still there or not.