| Post/Author/DateTime | Post |
|---|---|
| #1talladegaOct 06, 2010 22:48:14 | Anyone know if there will be an update to the Adventure Tools so we can create GW monsters using the monster builder without having to make a bunch of post print adjustments? While I would like a GW specific monster builder, I know it's out of the question. However, the only real changes that need to be made are minor updates to some of the tables to enable us DMs to make GW creatures. Tables to update: Keyword Type: Origin: I was able to reproduce the Mark 3 robot example pretty darn close. However, had to get creative since the following keywords, types, and origins are not in the monster builder; robot, terrestrial, laser, physical, radiation. I imagine there are others being introduced as well. Hopefully, this simple update is on the devs radar. P.s. would really like the ability to add that bio-hazard icon to my monster stat output. |
| #2dulsiOct 07, 2010 8:32:39 | They've said before that there is no current plan to add Gamma World support to the tools. I should probably add support to my monster builder for it. Of course, I haven't made the monster creation publicly accessible so that won't help you. I was thinking of modifying it to allow anyone to create monsters but not save them. That way people could easily post them here. My monster creator isn't as refined as the WotC version. |
| #3SartredesOct 08, 2010 12:58:08 |
Yeah. I'd probably map those to these D&D keywords for now: robot = construct terrestrial = natural laser = radiant physical = weapon? Melee? (not sure of the context) radiation = necrotic (thought about poison, but that probably exists in GW) |
| #4talladegaOct 09, 2010 0:58:58 | Good ideas Sartredes. To build on your suggestions, I've gone through the rulebook and came up with the following list of correlations. Origins Type: All covered (beast, animate, humanoid) Keywords: This is where we have to get a bit creative again. Creature Keywords: * Robot <--> Construct, Warforged, or Living Construct (think I'm going to break this one up) ~ Construct: simple AI like guardbots (Int 10) ~ Warforged: more complex AI like the Eradicator (Int 21) ~ Living Construct: more huamnlike models i.e. android * Insect <--> Spider (don't want to use swarm as it implies specific mechanics) Power Types: seems only two types from what I've seen, so with that in mind; * Psi <--> Spirit * Physical <--> Martial Damage Types: Acid <--> same Cold <--> same Fear <--> same Fire <--> same Force <--> same Psychic <--> same Poison <--> same Necrotic <--> same Weapon <--> same * Electricity <--> Lightning * Sonic <--> Thunder * Laser <--> Radiant (seems to fit) * Radiation <--> Shadow (it's sneaky like that) Note: I find it ironic that they pulled sonic and electricity from 4e and have to bring it back for GW. ![]() |
| #5ImpalpableNov 01, 2010 14:40:27 | I'd like GW supported just so I can print out monster stat blocks and not have to flip back and forth in the book while DMing. I know I could copy everything down by hand like I did in the 80's but the digital age has made me pretty damn lazy.![]() |
| #6lawnikkyNov 01, 2010 23:52:37 | I'd like GW supported just so I can print out monster stat blocks and not have to flip back and forth in the book while DMing. I know I could copy everything down by hand like I did in the 80's but the digital age has made me pretty damn lazy. I think you'll find that most of us have gone that way ... mind you ... if the tech exists, why not :P |
| #7Vorpal_BunnyNov 02, 2010 6:53:09 | i am sure someone will write an application to do it, WoTC will slap them with a cease and desist order and then copy what they did. that seems to be their standard operating procedure at this point. |
| #8danmarlokNov 03, 2010 12:57:53 | If you're starting a new creature then don't set the origin or type, leave those blank (important as you can't blank them later if you set it which is why you have to start a new one) and use the keywords field which is user typeable (as in just pick something and then backspace the letters out and type what you want) and put it all there. It won't be exactly the same because it'll have ()'s around it but it gets around the issue for now. Example: Ed209A Level 6 Elite Medium (terrestrial, robot) XP 500 You can do the same thing with the keywords for powers. Just pick a standard keyword and then select the text and delete it and add your own for radiation or laser or whatever. |