| Post/Author/DateTime | Post |
|---|---|
| #1MuderflyJan 18, 2011 3:54:46 | i've been toying with the idea of having certain pieces of Ancient Junk give bonuses, such as cologne giving +2 to interaction checks (4-5 uses), or a physicians coat give +1 to Science checks for stabilizing. i was just curious to see what yall thought. |
| #2FlashbackJonJan 18, 2011 10:57:35 | Great idea! Consider: roll.critical-hits.com/2010/12/03/ancien... |
| #3MuderflyJan 18, 2011 13:54:57 | Wow, haha took the word right out of my mouth, thats a cool chart, seems like it could get a bit crazy if a 6 was roll when you were doing a skill challenge in Combat haha. Im not to sure about applying that to everthing though. honestly, it just make the ancient junk more interesting other than as trade items, i got a bottle of Wine that give me +2 to interaction checks(3 uses). Also, im not sure if a Physician's coat would explode. P.S. is he using the on a 6 roll again for a chance to get the 7? |
| #4FlashbackJonJan 18, 2011 15:25:51 | It references the condition given by the Junkulator, one of which is "radioactive." It gives +1, meaning it's the only way to get "all of the above." |
| #5MuderflyJan 19, 2011 0:14:10 | oh yeah, as soon as i looked at that i forgot about it. have had any radioactive junk yet haha. |