Any idea how big motorcycles should be on the grid?

Post/Author/DateTimePost
#1

delong1522

Jan 22, 2011 22:41:28
I'm thinking 1x1 squares. As they're not creatures and therefore not really mounts, I don't see how a motorcycle should be large sized. Anyone know if there is any way to get a definitive answer on this?

If not, guesses would be appreciated.
#2

Muderfly

Jan 22, 2011 23:00:17
well, the skycycle is 1sq by 2sq, and i assume regularmotorcycles are the same. That would make sense, after all a motorcycle is about 6-7 feet long usually, and that would take up 2 squares.
#3

delong1522

Jan 22, 2011 23:15:00
Right, 1x2. That's what I meant to say. Heh.
#4

salla

Jan 23, 2011 0:43:03
I'd go 2x2, just to keep things in-line with creature spaces and avoid some annoying rules questions.  for example, using your keypad as a grid, your bike occupies spaces 5 and 2.  If you pivot so you occupy 5 and 4, did you move?  Did that provoke an OA?  And so forth.
#5

Oraibi

Jan 23, 2011 4:55:31
Porkers ride motorcycles that are 1x1. So I would say that motorcycles are 1x1 vehicles, not 2x2.
#6

anticlimax

Jan 23, 2011 6:44:42
I've been going 1x2 because that's what they were in the RPG Deadlands.
#7

highlandraider

Jan 23, 2011 9:30:21
I'd say it depends on the cycle in question: a Kawasaki Ninja or other sport bike would be 1x1 since they're smaller, roughly 5' long; a "hog" or the big Harley Davidson models would be 1x2. And of course the Porkers aren't going to ride "hogs"--how silly would that be? But as the GW rules seem to lean strongly toward, do whatever works best for your gaming group and stick with it. Smile
#8

FlashbackJon

Jan 23, 2011 13:22:00
Keep in mind that the space a creature occupies on the grid is NOT strictly based on size, but rather an abstraction to indicate the area they block and the spaces they threaten.  For living creatures, this is the space they could reasonably occupy while in the whirling chaos of combat - a motorcycle might be on the move, but is not an agile combatant like a bipedal humanoid.  Just because a motorcycle is greater than 5' long does not mean that it should automatically take 2 spaces.

That said, I could see an argument for any of the above, being Medium, Large, or 1x2, although the latter obviously has the aforementioned "annoying rules questions."

I mean, does a character on a 1x2 vehicle now threaten 10 squares instead of 8?  After all, that doesn't make a lick of sense.  (Yes I know how the mounted combat rules work, shush.)
#9

mvincent

Jan 23, 2011 13:40:36
Porkers ride motorcycles that are 1x1.

Yup:
1) regular motorcycles are 1x1
2) Skycycles (double seaters) are 2x1

fwiw: I've rebased these, these and these (both wheels) onto 1" bases and they worked great.
I use these for skycycles (even though they actually have a 2x2 footprint)
#10

Muderfly

Jan 23, 2011 13:56:08
honestly i don see why the rules for threat squares would have to change. the motorcycle is taking up the space, its not your body.

also, 2 people can ride on a normal motorcycle. It never clearly defines the size of motorcycles except for the skycycle omega tech card.
#11

mvincent

Jan 23, 2011 14:24:20
honestly i don see why the rules for threat squares would have to change.

I believe because most people are thinking of the regular mounted combat rules.

the motorcycle is taking up the space, its not your body.
also, 2 people can ride on a normal motorcycle.

Good point: a motorcycle could effectively just be kinda like a piece of furniture that moves with it's rider... no effect on occupied squares. I believe the D&D vehicle rules (rather than the mounted combat rules) actually do work this way.

It never clearly defines the size of motorcycles

It's implied for the mounted porkers, since the scenario (FiFG p.124) shows them as occupying only 1 square, and makes no mention of the motorcycles affecting other squares. Mechanically, those motorcyles have no effect outside the porker's occupied space... but I guess the bikes could still be 10' long choppers, and just not have an effect, kinda like a 10' pole being carried by a PC.
#12

scottymet

Jan 23, 2011 14:42:39
I used some Hot Wheels motorcycles in my last game, for the Porker Bike Gang I had my group fight. The weird thing about hot wheels, the cars and trucks of their base line are 1/64 scale, but the bikes in the same line are a larger scale. They are just a bit too big for the miniatures, but they look pretty cool.

The Hog Boss had the OCC Splitback Cycle (and I put a Gamorrean Guard on it). It took up 3x1 squares.

The Porker had an ATV. That was 2x2. 

The Canned Hams had a variety of vehicles... a Ducati (2x1),  a Canyon Carver (2x1), and a Go Kart (2x1). 

fwiw: I've rebased thesethese and these (both wheels) onto 1" bases and they worked great. 


I couldn't think of any miniatures with cycles, but those are pretty good ideas.

Looking at some stuff on the typical length of motorcycles, 1x1 definitely works for some smaller sport-bikes (like the Ducati), that are just about 5' long. Some bigger bikes, like that OCC Splitback, could be 2x1, though, since they can be upwards of 9 feet long!

I'm tempted to have them be 2x1 standard, though, since you can have two people on a bike. It would make for some interesting "flanking" angles, but that's fine.
#13

Oraibi

Jan 23, 2011 17:28:49
1x2 / 2x1 or any "non-square" configuration for less-than-gigantic creatures/vehicles is pretty much a bad idea in 4e-based games including D&D.

If you're going with the idea that motorcycles are larger than 1x1, then you should make them 2x2.
#14

mvincent

Jan 23, 2011 19:29:29
1x2 / 2x1 or any "non-square" configuration for less-than-gigantic creatures/vehicles is pretty much a bad idea in 4e-based games including D&D.

fwiw, Adventurer's Vault p.14 says:
"Space: Unlike creatures, which can move around within a space and squeeze into smaller spaces, vehicles occupy all the space within its dimensions. As a result, vehicles cannot squeeze. For example, a wagon takes up a full 2 squares by 3 squares, meaning it can’t fit through a narrow chasm that is only 1 square wide"


#15

Oraibi

Jan 23, 2011 19:39:37
1x2 / 2x1 or any "non-square" configuration for less-than-gigantic creatures/vehicles is pretty much a bad idea in 4e-based games including D&D.

fwiw, Adventurer's Vault p.14 says:
"Space: Unlike creatures, which can move around within a space and squeeze into smaller spaces, vehicles occupy all the space within its dimensions. As a result, vehicles cannot squeeze. For example, a wagon takes up a full 2 squares by 3 squares, meaning it can’t fit through a narrow chasm that is only 1 square wide"