Critical hits question

Post/Author/DateTimePost
#1

merchant_of_shadows

Dec 08, 2010 4:09:55
Do you score a critical hit only on a roll of 20 and is there any way to change that (tech or mutation)?
#2

kapncarl

Dec 08, 2010 12:28:15
As far as I can tell, critical hits only occur on a natural 20 with the rules and cards that have been published so far.  A couple of alpha mutations can produce an automatic critical hit on a successful overcharge roll (Reflexive Teleport and Redirection).  Otherwise, I haven't been able to find anything that affects the critical hit range.

In looking at this, I realized for the first time that the critical hit rule in GW is different than the normal 4e rule.  In 4e a nautral 20 is only a crit if the roll is high enough to hit normally.  If you needed to roll higher than a 20 to hit, then a natural 20 is an automatic normal hit, but not a crit.  In GW, all natural 20's are crits, whether or not you would normally hit with a 20.  Could be bloody.