| Post/Author/DateTime | Post |
|---|---|
| #1Nemo235May 17, 2011 20:43:49 | Long time Gamma World fan, recent D&D Gamma World convert. And I'm loving it. I have never played D&D 4e, so maybe this question is answered somewhere else. Anyway, are their guidlines for creating new powers for players and creatures? Official or fan-made is fine. |
| #2clockworkpuckMay 17, 2011 22:15:26 | slyflourish.com/gamma_world_cheat_sheet.pdf |
| #3Nemo235May 18, 2011 4:14:11 | Thank you. I was also askingabout special effects like push and pull, burst and blast, damage types, etc. |
| #4clockworkpuckMay 18, 2011 5:51:29 | www.asmor.com/programs/monstermaker/inde... |
| #5matt_sheridanMay 18, 2011 12:51:32 | A recent official article on terrain powers--that is, pre-built mechanics for cool environmental tricks like swinging on chandeliers or dumping vats of boiling oil--offers sort of a tier system of non-damage effects which might be useful in developing new powers. Tier 1 • additional damage type (meaning the attack has a better chance of bypassing a resistiance or triggering a vulnerability) • shift one square Tier 2 • deafen • gain concealment and/or cover • knock prone • ongoing damage • shift multiple squares • push, pull, or slide enemy up to 4 squares Tier 3 • -2 to a defense • gain combat advantage • mark (that is, -2 to attacks against all targets but the user of the power) Tier 4 • blind • daze • immobilize • restrain • weaken Tier 5 • dominate • petrify • stun Now, I'm not sure that all these necessarily have the same potence in GW as in D&D, and the list certainly doesn't cover all the effects a Gamma World power can include (notably, there's no mention of healing effects), but it's a good start. Between this list, Sly Flourish's excellent cheat sheet, and simply eyeballing the existing powers in the book, you ought to be able to come up with some stuff. I don't know of any official guidelines for area effects, but I did notice that, in her very awesome Weapon Shoppe, Oraibi balances blast and burst weapons against regular guns of the same type by reducing their accuracy bonus by 2 points and average base damage by about a quarter (for light weapons) or a third (for heavy weapons). (Oraibi, if this is based on any official math or guidelines, I'd really like to know about them.) Finally, remember that game balance is not a major concern in Gamma World--not compared to D&D, anyway--so feel free to do cool stuff without worrying too much. |
| #6Nemo235May 19, 2011 19:56:32 | That is exactly what I was lloking for. Thank you. One more favor, if someone would be so kind. I don't have any of the D&D 4e books and have never played it. (Though if it's as fun as GW I may check it out.) Which of the books give guidlines on creating or customizinf creatures? One of the DM Guides? Monster Vault? Thank you so much. |