| Post/Author/DateTime | Post |
|---|---|
| #1privateer2hireNov 25, 2010 13:37:22 | One possible take on playing Star Frontiers using the new Gamma World. Create your PC pretty much the way you would for standard Gamma World with the following tweaks. Skills were name changed just for aesthetics---they still do the same thing as in GW. Humans: Treat as Engineered Human but with no other origin. Have novice, utility and expert abilities at the appropriate level and gain Engineered Human Traits. Human PCs select a profession instead of rolling at creation. Vrusk: +4 to Interaction/–4 to Stealth. Treat as Cockroach/Hypercognitive. Dralasites: +4 to Insight/–2 to Speed. Treat as Empath/Gravity Controller. Yazirians: -4 to Constitution Score/+4 to Acrobatics. Treat as Hawkoid/Yeti. Mechanons: -4 Interaction/+4 Technology. Treat as Android/Electrokinetic. Osakar: +4 to Pan-Galactopedia/-4 Interaction. Treat as Speedster/Plant. Ifshnit: +8 to Interaction/-8 Acrobatics. Treat as Seismic/Rat Swarm. Humma: -4 to Interaction/+4 Acrobatics. Treat as Doppelganger/Felinoid. Roll for your Profession (Humans can choose a profession) : Advancement By Level (as Gamma World except): |
| #2caz_granbergNov 25, 2010 15:14:05 | Now, my weird protogame experience can be complete! Great idea! |
| #3SerpineNov 25, 2010 15:58:02 | Great idea! Definitely something to revisit next month with the 20 new origins in Famine in Far-Go. Pre guessing based on upcoming list: * Dralasites: Both Gelatinous and Shapeshifter sound promising. Maybe even both depending how they interact. * Yazirians: Simian might be less uber-thug then a Yeti. * Ifshnit: Prescient might work for the financial advisor thing. If Alien covers "little green men" sort of characters then it could also work. * Osakar: Arachnoid sounds the most potential, replacing Speedster. * Humma: From the existing origins I'd think Speedster before Doppelganger... * S'sessu: Dragon magazine race that looked just like a Sathar but weren't crazy mind controller types, would probably be Hypercognitive (or Prescient if it turns out better) and erm... Actually both Sathar and S'sessu I could almost see Rat Swarm to represent their wierd biology. In Sathar case I'd think instead of Mind Breaker. |
| #4privateer2hireNov 25, 2010 16:17:18 | Great idea! Definitely something to revisit next month with the 20 new origins in Famine in Far-Go. Pre guessing based on upcoming list: Will definitely give this another look once I've got Far-Go in hand. Like you point out, there look to be some great expanded ideas like gelatinous----wonder what that does? I had thought about adding the S'sessu and the Saurians but held off for now. The reasons I went with doppelganger for the humma were to avoid duplication of ability (already had a speedster) and it's actually reskinning the duplication effect as their kangaroo hopping schtick in combat. But any combination that feels right to you and your group works ![]() |
| #5SerpineNov 25, 2010 19:29:59 | Some card mechanics I would propose (since the normal random ones would be pretty off for Star Frontiers): |
| #6csteinhoffNov 25, 2010 20:21:16 | Love that game!!!!! I miss it can you still buy it? Always liked Chill and Time Masters also.... |
| #7SerpineNov 25, 2010 20:33:00 | Love that game!!!!! I miss it can you still buy it? Always liked Chill and Time Masters also.... Star Frontiers has been off the grid since Zebulon's Guide to Frontier Space in 1985. D20 Future (a D20 Modern supplement) statted up the core races (dralasites, vrusk, yazirians) in 2004 and had a mini-setting that reflected a certain style of old campaign. Maybe if GW does well though WotC/Hasbro will consider dragging out some of their other old properties. Star Frontiers, Boot Hill, and Gangbusters would all be funny to encounter again. Actually now that I think about it the latter two could be a great match for the kind of free-willing short-campaign don't-get-to-attached-to-the-characters principles the GW material is pushing now. Roll up a random hoodlum, stage a robbery, a couple of survivors escape with bags with big dollars signs on them in the end... |
| #8privateer2hireNov 25, 2010 20:39:26 | Serpine, Cool ideas. I was basically just going to either ignore cards or use them simply as reference cards for special tech the PCs had purchased, invented, found along the way or were assigned by an employer. Your ideas about sometimes unreliable tech brings up something the Star Frontiers on-line community used to play with: Oni-Senada. OS is a shady fan-made mega-corporation known throughout the Frontier. OS stuff is shoddy but it's low-cost so it still gets sold quite a bit. Henchmen and PCs working for cheapskates notoriously get supplied with Oni-Senada gear. ![]() Here's a link from the SF Community: www.majestic-worlds.com/fnn/corporate/on... |
| #9privateer2hireNov 25, 2010 20:50:05 | Love that game!!!!! I miss it can you still buy it? Always liked Chill and Time Masters also.... Echoing Serpine's comments, Star Frontiers has been quasi-resurrected for Alternity (Dragon magazine article) and for d20 Modern's Future supplement. Otherwise, it's been a no-go for bringing back in full force since the 1980s. Since you mentioend Chill and Time Master, I'm wondering if you might be thinking of Star Ace. Star Ace was Pacesetter's answer to Star Frontiers; they published Chill and Time Master, so that's why I brought them up. |
| #10csteinhoffNov 25, 2010 20:53:15 | Love that game!!!!! I miss it can you still buy it? Always liked Chill and Time Masters also.... You are correct....Space Ace was what I was thinking of.... the Pacestter games form the 80's. (dating my self now) But I also like Star Frontiers, Boot Hill and Gang Busters. All would make great settings and expansions....since we have the whole space/time twist thing going on just about anything can happen |
| #11privateer2hireNov 26, 2010 7:06:52 | Csteinhoff, I'd forgot to compliment you on your cool avatar ![]() I also agree with both you and Serpine that it would be awesome to see retreads of the older games, revamped for 4e D&D. Gamma World is like an RPG phoenix, though. It comes out for awhile in a new form, goes dormant, then revives in yet another form later on. Hopefully, the other game settings will get a chance to do the same this time. |
| #12SerpineDec 11, 2010 2:29:08 | Will definitely give this another look once I've got Far-Go in hand. Looking them over myself now that the second book is handy this is what I would go with: Dralasites - Gelatinous/Plastic: The new origins are just perfect. Gelatinous gives blobness (transparency and absorption). Plastic gives squeezing through stuff, flattening, and stretchy limbs. Vrusk - Cockroach/Hypercognitive: Your original choices are still the best options for smart bugs. Arachnoid is all about poison and webs so it was a big miss potential wise. Yazirians - Simian/Hawkoid: Simian gives rage, athletics, leaping, and speed without making them huge (the original race had physical penalties). Hawkoid still obviously gives the gliding. Ifshnit - Empath/Prescient: Physically unimposing (more halfling then dwarf), calm, excellent hagglers that everybody just likes instantly. This combo seems to cover it with good team skills, no big physical power, but a good ability to judge what people are up to (something helpful for a short race). Humma - Felinoid/Yeti: Simian was really tempting, but Yeti (freed up from Yazirians) gives them physical mass (they used to have the best Str/Sta of the organics. Mechanons - AI/Android: The new brain option seriously ups the pure robot feel. Metal within, metal without. Osakar - Giant/?Mythic or Wheeled?: No winning with these guys yet: Legion of Gold is adding Tentacled apparently which I'm thinking is an early lock-in for them. They are up to 3 meters and have Str/Sta in the original rules (thus Giant), but other stuff doesn't work. They aren't noted for speed, brain power, or wierd special effects. They outwardly resemble plants but that would give them all sort of wierd abilities. Shapeshifter's novice power is all wrong, as is . Mythic might be funny since they are often religious... By biggest temptation until LoG is actually Wheeled focusing on the speed and flailing aspects it could represent. S'sessu - Mind Breaker/Reanimated: Sathar - Mind Coercer/Reanimated: We don't have anything really snakelike yet, but nothing says creepy and very alien more then pseudo-undead. They just won't die like normal folk, and they can eat your brain when its done controlling... Prescient or Hypercognitive would probable work better for S'sessu then Mind Breaker but I wanted to not reuse one of the ones from above and it provides an interesting direct contrast with their more manipulative cousins. |
| #13FinarvynDec 11, 2010 6:11:32 | Maybe if GW does well though WotC/Hasbro will consider dragging out some of their other old properties. Star Frontiers, Boot Hill, and Gangbusters would all be funny to encounter again. Actually now that I think about it the latter two could be a great match for the kind of free-willing short-campaign don't-get-to-attached-to-the-characters principles the GW material is pushing now. Roll up a random hoodlum, stage a robbery, a couple of survivors escape with bags with big dollars signs on them in the end... |
| #14privateer2hireDec 12, 2010 16:50:26 | Will definitely give this another look once I've got Far-Go in hand. Can't argue with any of your choices. I esp. like what you've done for Dralasites The plastic trait matches 'em perfect. |