| Post/Author/DateTime | Post |
|---|---|
| #1OraibiJan 12, 2011 16:00:00 | Many players of D&D Gamma World have noted that the game isn't much different from a superhero roleplaying game; the origins and powers are quite similar to those found in superhero comic books. These house rules tell how to adapt the D&D Gamma World rules to use in a contemporary setting as a campaign of superheroes. Update: I just put together a one-page character sheet (use power cards for novice/utility/expert powers) for Gamma Heroes: |
| #2swirvJan 13, 2011 6:56:00 | Very nice! Another winner, Oraibi! |
| #3OraibiJan 13, 2011 18:19:10 | Added a character sheet download to the original post. |
| #4vbmew-01Jan 13, 2011 20:51:18 | These are awesome and we are going to use them for a short thing i was planning to run before I start my Gammalot campaign |
| #5OraibiJan 14, 2011 23:31:50 | Here's a high level solo to challenge your entire group in a Gamma Heroes game. Download stats for The Visitor |
| #6ChaoticGoodJan 18, 2011 23:20:13 | That is frightening. I mean, I seriously thought "I hope my GM doesn't read this thread" while reading The Visitor's stat blocks. |