Gamma World 1976-2011 Mutations

Post/Author/DateTimePost
#1

drwonder

Jun 07, 2011 14:03:37
Every wondered what mutations made it through from Metamorphosis Alpha to GW 7th ed (2010)?

I did... And now you can impress your GW friends by telling them that Mutants with Force Field Generation have survived for 35 years, where those with Fat Cell Accumulation did not...

Its a rough list, but its a list.

There are only short descriptions of the powers here - and I didn't comb through duplicates very well... 600 mutations is a lot to chug through.
#2

drwonder

Jun 07, 2011 14:08:39
Oops forgot... the origin mutations/powers from the 2010 edition... dang... Oh well...
#3

WolfBorg

Jun 07, 2011 14:31:04
I tried to access the link and it said I needed permission.
#4

drwonder

Jun 07, 2011 14:50:51
I tried to access the link and it said I needed permission.



I changed the permissions (I think) so please try it again!

#5

WolfBorg

Jun 07, 2011 19:56:03
Very nice list. Thanks. Gave me some good ideas.
#6

WolfBorg

Jun 07, 2011 19:56:05
Very nice list. Thanks. Gave me some good ideas.
#7

skytechfox

Jun 09, 2011 7:18:33
Great list! Brings back memories. I have those older editions except for Metamorphosis which I saw at a book store but was bought when I returned a week later. (Samr thing happened with Chainmail) *sigh*


Would you explain those codes in the edition columns? I obviously understand the 'x'. 
#8

drwonder

Jun 09, 2011 12:11:47
Great list! Brings back memories. I have those older editions except for Metamorphosis which I saw at a book store but was bought when I returned a week later. (Samr thing happened with Chainmail) *sigh*




The first edition I played was 2nd... after a short while we switched to 3rd. Yes I loved the ACT Table, it gave another dimension of combat instead of hit/miss. But The new version is great too. Bringing back the memories is what spawned the list - We once had a very fat gecko that floated around on an altoid can using telekentic arm to wield a frying pan that suffered from insanity.

I also liked the "new mutation" that was in 3rd edition which gave players some very creative mutations...


Would you explain those codes in the edition columns? I obviously understand the 'x'.



In the edition columns the "x" means it was present - please be aware that some editions changed sides. Dual Brain in some editions was Mental and others it was Physical.

The "o" in the 2nd edition was a expert from a Polyhedron magazine - I don't know which one. (it was an old one)

The others in the 6th edition:
"bh" Beyond the Horizon
"ca" Cyptic Alliances & Unknown Enemies
"gm" Game Master's Guide

I think that is it.
#9

Victor_Von_Dave

Jun 10, 2011 20:44:03

Awesome list - thanks for that.

When I was in high school I picked up a beat up old copy of the 1st edition
rules. I loved just sitting at my kitchen table and rolling up mutations. I
ended up incorporating a radioactive comet in my Dark Sun campaign that mutated
the monsters near its crash site.

#10

Finarvyn

Jun 12, 2011 9:02:31

A nice list. I had thought about doing one like it but never got around to it. You've saved me a bunch of time! Cool Thanks!