Gamma World Adventure: The Evil Empire of WoTC

Post/Author/DateTimePost
#1

Sands666

Jan 12, 2011 20:39:12

So this is the scenario I wrote for this Saturday's game.  It's not finished yet, but (...spoiler...) it will eventually lead the characters to the WoTC corporate headquarters, where they will be captured and thrown into an enormous maze beneath the facility. There, they will have to fight for their lives against legendary monsters and artificially controlled characters, who are run by WoTC employees.  The WoTC employees have taken the PCs into their psychotically pristine city, so that they would be able to play the role of the bad guy npcs in their artificially controlled D&D Maze environment. While the players are traveling through the town they will most likely get the idea of escaping.  At that point, they will be captured, as every town member will turn on them inside the locked walls of the city. There is no escape.


  *   *   * 


You have been roaming the waste lands in your off-road vehicle for weeks in the dust bowls between the radioactive valleys.  You have gotten lost.  Dry, desert dust covers you - unless you don't have skin, that is.. and a hot sun, unsheathed of it's ozone bakes into your very core, all along the drive.  You have had trouble finding many resources out in the desert to amuse you, sustain you or even give you profit. Hope has always been a dying ember in this world… for someone like you anyway. You have now come to this: E.  'E' For, "an empty gas tank in a desert not much unlike Death Valley on a bad day." Radioactive, skeletal buzzards, (who somehow fly with boney wings stripped of any biological gliding material,) have begun their very unnatural circling in the dark sky above, with the strange rhythm of an Ancient's ritual. And yes, they await your death.  With no other choice but to ditch your off-roader, you traverse the land that looks like a photo's negative of some Dutch landscape painting.   After almost a week of searching you are on the brink of complete exhaustion. Hoping for a miracle, or some Alpha Flux to randomly save you, you come upon a domed, chromed city nestled comfortably at the farthest possible edge of the horizon that your eye (or what have you) could possible pick out. You eventually collapse in front of its titanium walls, where there are similar titanium gates.  All you see are humans at the top of the titanium walls… humans only?… They look down upon you from the wall where a transparent, glass-metal hybrid dome covers the sky of their city from any and all intruders. The dome gleams in the sun and you pass out.


 


You awake to the sound of a clock ticking. You gain cognizance. It is dark. You are not shackled. You feel better, rejuvenated. You stumble in the darkness a few feet before an automatic lighting system illuminates a clean, pristine hotel room unlike any you have seen. You are also clean, according to the mirror you unintentionally stumbled in front of. You hear clucking suddenly come from a door that you have now just realized is to the right of the mirror. The whole hotel room reminds you of what you believe an Ancient's hotel room to look like - according to the legends you have read. After you hear the clucking a second time and open the door, you see a silver plater with a live chicken inside a clear egg-shaped container.  The fat egg-shaped container pierces the silver plater, appearing both above and below the silver plater.  The hallway has a material on the floor that is called a rug, if you remember correctly. The rug covers a polished wooden floor. The chicken clucks like a time bomb… you wonder if it it.  You notice a glass full of strawberry juice, next to a shorter glass of orange juice, next to a small shot glass full of a green liquid that is perhaps wheat grass.  A poached egg also sits on the silver plater next to a long silver spoon and some bacon strips on a porcelain plate. You notice a small copper button in the silver plater next to the egg-shaped container holding the chicken.  After you build up some nerve, you press the button.  The chicken's skin is torn off inside the egg as a result, disintegrating the skin and de-feathering the chicken before your very eyes - the skin and feathers vanish without a trace in less than a second.  The chicken lets out an unnatural wail, mostly muffled by the container.  The chicken's exposed muscles then begin to broil and the outside of the egg begins to heat up like a microwave.  The chicken's screams fade at the moment it is done cooking - an agonizing 3 minutes.  A string begins to construct itself from thin air inside the egg-shaped container at an uncanny speed. The string, acting alone it seems, ties the cooked chicken up - which has just stopped moaning - the top of the egg container opens up, and simultaneously forms like liquid into it's new shape as the chicken's plate. You then notice a fork and a cutting knife you didn't see before. 


 


Who can remember if you actually ate that chicken meal delivered to your door.  You leave the room, step into the hall and walk.  The hall is lined with white doors, white walls, unused candles, and paintings of Ancient men in Ancient costumes, who are all in Ancient poses. The theme becomes redundant, as you make your way to the end of the hall where two double doors sit. The doors slide open to an elevator.  From the 13th floor, you ride to the lobby.


 


When you arrive at the lobby the doors open again.  The lobby, sharing the same Ancient theme as the rest of the hotel, is filled with nothing but human patrons.  No one seems to notice you.  You step into the lobby and go to the front desk where a human man stands readied to serve anyone. He is dressed like an Ancient bell hop.  All of the employees are. Red uniforms. "How was your stay?" The bellhop-dressed man greets you.  Before you answer, he urges you to explore the city and gestures you to the lobby exit, then speedily disappears before anything else happens.


 


The sky above the city streets has cloud formations that look eerily real, though they conveniently never surpass the boundaries of the glass-steal dome.  The temperature here seems cooler, and the dome seems to protect the city from the sun's lethal rays. It's one cookie cutter suburban neighborhood after another, upon the landscape of rolling, grassy hills. The splash of pools, the barking of dogs, children in a classroom yell their "ABC's" in unison, teenagers skate, detailed cars drive on perfectly paved streets, beautiful homes are everywhere… the sight is alien in contrast to the typical blasted landscape and radiation you're used to seeing.


 


No one talks to you.  When ever you try to get someone's attention, they kindly direct you to the town's center, where the great Wizards of the Coast facility resides, home of the city's great ruler. You find a bar in town on your way to the town's center.  The Bar, named Bar, is empty except for the the bartender.  The bartender is a clean shaven young man, wearing a fedora. He smiles at you and without a word serves you a pitcher of beer with a chilled, empty glasses.


#2

Sands666

Jan 13, 2011 8:41:56
I've decided that the entrance to the maze will be the dungeons and dragons ride from the cartoon.
#3

boondocker

Jan 13, 2011 9:55:48
Shades of The Prisoner.
#4

roleplayingguy

Jan 13, 2011 13:46:31
"We want...information.   And to kill you and take your stuff."

Looks very amusing overall, but might consider a way to get them there that isn't so railroady.  Unless your players don't mind that sort of thing
#5

epiclevelnub

Jan 13, 2011 19:50:52
"We want...information.   And to kill you and take your stuff."

Looks very amusing overall, but might consider a way to get them there that isn't so railroady.  Unless your players don't mind that sort of thing

Good job, but it was hard to keep myself interested.