| Post/Author/DateTime | Post |
|---|---|
| #1trojanratOct 14, 2010 20:32:36 | While reading over several different articles on several different sites about the Gamma World booster packs, a thought popped into the back of my mind regarding doing a sealed booster draft during character creation. |
| #2palmerkunOct 14, 2010 21:14:31 | At my local gameday, one GM is buying a box of boosters himself, and is just passing them out for people to use (he's keeping the cards though). A draft like this is perfect for this kind of setup (where all the cards still belong to one person), since there's no concern about "losing rares" or anything. I'll mention it to him. |
| #3necroloidOct 16, 2010 9:47:03 | Since i have connections and can get boxxes at cost I wll do this for my group. |
| #4FinarvynOct 16, 2010 9:54:13 | That is a neat idea, and it takes some of the "bummer random" element out of the game. I'm not thrilled about booster packs because you might not get at all what you want, but this does take some of the sting out of it. |
| #5trojanratOct 16, 2010 12:40:08 | For those that end up giving it a try, I'd be curious to hear how it worked for your game. I intend to give it a try myself with my game group when my turn to DM comes up, but that could be a while yet. The one possible problem I can think of using this method is making sure the players have the correct number of cards for each deck. (minimum 7 cards, no more than 2 of any one mutation or tech.) There are a couple of easy solutions for this problem (reminding players of what they need to have while they're drafting cards, or changing the number of packs the players draft from). But if one person at the table makes it a priority to grab 1 of the 2 card types (lets say, a guy that makes Omega Tech a priority over Alpha Mutations), will that person get enough cards of the other type to still make a functonal deck? |
| #6palmerkunOct 16, 2010 17:24:44 | If you fail to meet the minimum of 7... then you have no personal deck for that type and are stuck with the GM deck. However, if you use 3 packs to draft, it's much easier to avoid being short in a category. |