GM Advice: Creating Elite Monsters Using Origins

Post/Author/DateTimePost
#1

Oraibi

Dec 21, 2010 9:58:05
I needed some tougher monsters, so I worked out how to change them into elites by applying origins like templates. Since I'd already figured out the process, I thought I'd just write it up for you all to use:

boldpueblo.com/downloads/gammaworld/GW-e...

It explains how you can make Gamma World monsters even more mutated than before, and how you can change ordinary D&D monsters into bizarre mutant freaks. The article comes with two elite monsters you can use -- including an exploding bear.

Yeah, that's right, I said AN EXPLODING BEAR.

Enjoy!
#2

swirv

Dec 21, 2010 10:34:35
This looks great.  Good job!
#3

FlashbackJon

Dec 21, 2010 14:11:15
Fantastic!

We don't need no additional tiers, cuz you're already providing the epic win! 
#4

escape908

Dec 23, 2010 9:36:22
Fantastic!

We don't need no additional tiers, cuz you're already providing the epic win! 

Badass! Laughing
#5

battles14

Dec 23, 2010 11:27:40
I'm usually not big on community-produced materials, but this is a well-designed and incredibly professional document. AFAIC, this should be canon, and I will recommend it as such.