| Post/Author/DateTime | Post |
|---|---|
| #1OraibiFeb 08, 2011 9:34:19 | The D&D Dungeon Master's Guide 2 introduced the concept of monster themes – groups of statistics that can be used to flavor “stock” monsters to give thematic unity to an encounter. You can use the concept of monster themes to adapt D&D monsters from various sources – such as the D&D Essentials Monster Vault – for use in your D&D Gamma World game. Choose an appropriate theme for the monsters you want to use, and then select one to three powers or traits from the list for that theme. Here are three themes you can use in your campaign: cyborg, radioactive, and alien. |
| #2lordkangusFeb 08, 2011 11:27:52 | Woohoo! Cyborg Owlbears, here we come! |
| #3Seeker95Feb 08, 2011 11:42:22 | Oraibi, this is brilliant as always. ![]() May I make a suggestion/request? Please consider re-formatting the document such that each theme is its own page. |
| #4OraibiFeb 08, 2011 11:51:19 | Oraibi, this is brilliant as always. Good call on that. I just added some blank spaces for people to draw owlbears and frickin' sharks. ![]() |
| #5Seeker95Feb 08, 2011 12:19:55 | Love it! Now it is time for us to build on your initiative and add more! A few thematic opportunities that come to mind, just by glancing down the Origins list:
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| #6OraibiFeb 08, 2011 12:55:40 | Love it! Now it is time for us to build on your initiative and add more! I agree! I'd love to see more input from everyone on themes and other ideas for building monsters. |
| #7MuderflyFeb 08, 2011 14:18:15 | awesome as usual. |