| Post/Author/DateTime | Post |
|---|---|
| #1OraibiFeb 19, 2011 8:08:43 | The D&D Gamma World book doesn't give much advice on when to give out rewards to players, apart from experience points. Non-experience rewards in Gamma World can be several things: a draw from an Omega Tech deck, one or more rolls on the Ancient Junk table, ammunition, or other useful items. The D&D Essentials Rules Compendium provides a model for a reward system, and that forms the basis of the rewards table for Gamma World. |
| #2dubmastercFeb 19, 2011 9:03:27 | Pretty cool. |
| #3FinarvynFeb 19, 2011 10:12:04 | Nice! Thanks for sharing this. I hadn't thought to look in the Essentials book for rewards wisdom! |
| #4Seeker95Feb 19, 2011 11:55:21 | This has now been added to my growing Oraibi House Rules Guide, a Gamma World supplement that is as critical to fun as the core rules! |
| #5FlashbackJonFeb 19, 2011 11:55:53 | This has now been added to my growing Oraibi House Rules Guide, a Gamma World supplement that is as critical to fun as the core rules! Seriously, this. |
| #6mrcaptainpantsFeb 20, 2011 0:13:08 | This has now been added to my growing Oraibi House Rules Guide, a Gamma World supplement that is as critical to fun as the core rules! Yep, another awesome contribution by Oraibi. Thanks! :-) |