Heroscape Terrain for 3D Gamma World Enjoyment

Post/Author/DateTimePost
#1

ExcalibursZone

Nov 21, 2010 3:16:22
Just thought I'd share this with you guys:
www.facebook.com/photo.php?pid=1830682&i...

www.facebook.com/photo.php?pid=1830753&i...

www.facebook.com/photo.php?pid=1830849&i...

(let me know if you can't see these images, I can link to the images directly)

This is the setup I used for a "Terrain-based Alpha Flux" in an area that an arena was built around.

Rules are pretty much similar to standard 4e. Medium critters are height 4. Large critters are height 8. Small critters are height 2. You can move up an elevation that is your height or less without having to do a climb check. Each elevation you traverse up costs 1 point for the elevation and 1 point for the hex. You cannot shift up an elevation unless you have a shift speed that allows you to complete the movement. Water is difficult terrain. Elevation changes going up are difficult terrain.

Bursts are the same (adjacent hexes). Blasts: choose a hex side and count from there.

If you are higher than your target when attacking, you gain a +1 attack per 4 levels above your target (round down...A height 7 = height 4). If you are higher while defending, you get a +1 defense bonus per 4 levels above your attacker (we just subtracted the defense bonus from the attack roll).

If a critter has a fly speed, you can ignore all terrain and all elevations. You can move over spaces that contain enemies without generating an AoE. Unless you have (hover) you will fall and crash at the end of your move if you do not specify that you are landing. Height is equal to the tallest thing you flew over.

If you can sight your enemy from your mini's position and can see all of the target's body, you may attack the target. If the target is obscured (you are able to see the target, but not the entire main body), the target has partial cover. If you cannot see the target's main body at all (weapons, cloaks, wings, etc. do not matter) the target has total cover.

Jumping was a fun experiment as well. Though the consequences of failing the jump check were pointless for a Rat Swarm/Gravity Controller! (The player chose to be a mass of worms...shudder).

The total build time for that map took about 1/2 an hour to 45 minutes while everyone was settling in, getting food, etc.

I placed "Omega Tech" on the map (2 pieces) by using Heroscape's rune system. Basically hex pieces that normally give bonuses to an army while it's controlled. I just placed 2 of them in two spots, had a Blaash guarding one and another in the Marvel Superheroes Master Set building.

Much stomping and romping where had by all.

Miniature Proxies:
Black Blaash: Horrorclix Avatar of Cthulhu.
3 Green Darter Arns: WarhammerQuest bats, Talisman 4th Edition Toad (after an Alpha Flux by the Arn), and Heroclix Brood Queens.
Yexil: Heroscape Wyvern.
#2

palmerkun

Nov 21, 2010 16:27:50
Those of us who refuse to sign our privacy over to Facebook cannot see anything.
#3

ExcalibursZone

Nov 21, 2010 17:51:02
Those of us who refuse to sign our privacy over to Facebook cannot see anything.

My bad, I should have just posted links to the images directly.

Well, I'll include them all here in a spoiler tag for you to peruse

#4

flintlocke

Nov 21, 2010 17:56:04
those of us who use facebook with tinfoil mode activated can see it just fine; but yeah, probably should just go with direct links :D

Now GW uses dnd 4e engine, so it runs on a square grid. I see hexes there (which btw I prefer over square grid, <3 the new civilization for that), how does that affect gameplay?

I have a friend who pretty much accomplished the same thing by modding out some UpWords tiles, painting them and what not, and then it's still a square grid.

It just looks so awesome when everything is the color of the thing that it is representing, elevations, etc.

edit: that and upwords you can score used for dirt cheap, my buddy's blog about his upwords modding here: thefairlyunkempt.blogspot.com/2009/09/st...
#5

ExcalibursZone

Nov 21, 2010 18:42:20
those of us who use facebook with tinfoil mode activated can see it just fine; but yeah, probably should just go with direct links :D

Now GW uses dnd 4e engine, so it runs on a square grid. I see hexes there (which btw I prefer over square grid, <3 the new civilization for that), how does that affect gameplay?

I have a friend who pretty much accomplished the same thing by modding out some UpWords tiles, painting them and what not, and then it's still a square grid.

It just looks so awesome when everything is the color of the thing that it is representing, elevations, etc.

edit: that and upwords you can score used for dirt cheap, my buddy's blog about his upwords modding here: thefairlyunkempt.blogspot.com/2009/09/st...

Well, using a hex grid works pretty much the same. You just lose 2 spots of adjacent spaces, not bad at all. The scale is about the same as a D&D or Heroclix map.

Those UpWords tiles mods are pretty awesome. I'd thought about about doing something similar but never got around to it.
#6

dunhill

Nov 23, 2010 22:44:58
those of us who use facebook with tinfoil mode activated can see it just fine; but yeah, probably should just go with direct links :D

Now GW uses dnd 4e engine, so it runs on a square grid. I see hexes there (which btw I prefer over square grid, <3 the new civilization for that), how does that affect gameplay?

I have a friend who pretty much accomplished the same thing by modding out some UpWords tiles, painting them and what not, and then it's still a square grid.

It just looks so awesome when everything is the color of the thing that it is representing, elevations, etc.

edit: that and upwords you can score used for dirt cheap, my buddy's blog about his upwords modding here: thefairlyunkempt.blogspot.com/2009/09/st...

Heya Flint! Thanks for the shoutout. :D

Even after i made the square tiles, i still bought a couple starter boxes of the heroscape stuff, been looking for an excuse to use 'em.


PS: Awesome GW game we had, btw. I put the box set on my xmas wishlist