House Campaigns

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#1

e.p.i.c

Jan 15, 2011 12:28:10

So after running about a few games we started a GW campaign in our hometown of Boulder, CO. Here are a few campaign notes and our game logs.
Who else has some adventures, heroes, etc. to share?

Bold Valley
 Bolder: Ruins of ancient Boulder    Notable Places: Cu, NIST, Valmont Station, Pearl St.

Dawson Creek: Former homes of the Mutant Freaks. Was raided by Purists. 

Coal Creek: Small village that have made use of two large mall structures in old Lafayette. Now destroyed thanks to the "heroes".

Lookout: A walled community on top of Lookout Hill. Keep watch for zombies from Lomo.

Lomo: The ruins of Longmont are infested with mindless zombies. 

Singletree: A gigantic tree that looks over eastern Bolder holds the small community of sentient plants & mutant horses in its branches. 

Brimstone: Former Firestone that merged with a universe where the Devil won Earth. Now demons left here seek to do the same in this reality.
Rocky Flats: Radiation... To be explored
Red Rocks: Dinosaurs... To be explored

Roster of Heroes:    
Mercy: Doppleganger/Mind Coercer; Bonaparte Inquisitor        
Wing Commander 'A Pige': Hawkoid/Radioactive; a Bonapartist Expeditionary    
Lumpy: Seismic/Mind Breaker; Potato Gun Enthusiast and a follower    
QED: Electrokinetic/Gravity Controller; Bonapartist Expeditionary    
BrainBot: Pyrokinetic/Empath; Group Therapist and Fire Warden        

Currently the Bonapartists have taken over the group and are forcing villages to join the Empire as their "rewards" for helping.

Former Heroes:
Socs: Rat Swarm/Telekinetic, Restorationist (disappeared into the wastes mindlessly)
'Nos'tradamus: Hypercognitive Human of the Restorationists (Didn't escape the alien explosion)

Local Groups:
    Vulgarians - Roving band of uncivilized murderers that all have Tourettes    
Steamworks - Military group from a Steampunk Reality is ruled by the Steam Queen, former bride of Tesla    
Mutant Freaks - disgusting mutants now following the party. They seek a new home. 

Cryptic Alliances

    Ranks of the Fit (Bonapartists): Seek allies and warlords to follow or join the Empire.    Restorationists: They hope to find a way into the Cu to find the library.    
Radioactivists: They revel at the power in Rocky Flats and hope to expand it soon.    
Knights of Genetic Purity: Controls Cu and hopes to destroy all mutants   

Past Adventures

1. Templevision - Archivists stole the caravan's fusion core and Nos & Socs sneaks into a Ziggaraut of televisions. There the Archivist priest uses the core to power up his new temple, but Nos & Socs disrupts the ritual (hacking into the Wall Street Ticker to give Nos the signal was brilliant) and runs off with the core just in time for the merchants to escape.

2. Devil's Radio - The local youth have fallen prey to a new radio station's music & are now the mindslaves to the Ayatollah of RocknRolla, a DJ Thought Master. A-Pige and QED tunnel underneath the station and ambush the Ayatollah before he can develop a frequency to control all minds. Now they persuade the village to join the Empire.

3. Haven's Will - The village of Haven have lost their local gunfighter and his will leaves a treasure map and a mystery. Nos, Mercy and Lumpy traverse Lomo to find the treasure to be a SecurityBot programmed to serve the town of Haven. After a car chase from Raiders they escape the ruins.

4. Eerie Erie -  A Pige, QED, Brainbot, and Lumpy help aid Coal Creek by stopping the Phantgnome and his "ghosts" from taking their women. The ambush the small guy while BrainBot still tries to persuade him they are friends, too bad they deafened him with the Ishtar Music Box. After dealing the Phantgnome and his hoverbots emitting holos,  they seek to explore the crashed alien saucer at the Erie Airport.

5. ET Exploitation - The crew finds a way into the alien spacecraft where they find kidnapped species from different worlds ready to be probed. There, BrainBot "eliminates" some of the species (a cow, E.T., and Elvis). Meanwhile A-Pige discovers a powerful galactic relic which needs to be protected from Paradimensional Space Pirates. The team, except Nos, escapes with their lives before the saucer blows up and there they discover their new found relic, the Fifth Elephant.

6. Meet the Knights - Barely surviving the small nuclear explosion, the team is rescued by a band of mutant freaks. After being healed, they discover that the Phantgnome was preventing Knights from coming this far east and now they are literally outside. Beside some failed diplomacy from BrainBot and Nos, they find a sewer access and send the freaks down while the group tries to hold off the Knights. Soon the place erupted into a shootout of Mark Blasters, dirty bombs, and mutant powers. After the dust settled, one Knight remained but Lumpy down next to him so they made a trade, the Knight Marshal for Lumpy. With that the team hurried back through the sewers to Coal Creek where they finally persuaded the town to accept the freaks as new residents.

7. Creeker's Rebellion - After pressuring Coal Creek to join the Bonaparte Empire, the mutant freaks have found an abandoned cybernetic clinic and lead the group there through the sewers but Creekers against the Empire have different ideas as they set a trap. The group is stuck in the sewers and it is rapidly flooding with noxious waste. So they fight their way up through a sewer shaft against rats, crabs, and a monstrous craud crusher. Finally they escape the death trap and loot the old clinic and prepare their revenge against Coal Creek. The attack was merciless as the "heroes" firebomb one building and massacre the other inhabitants. Only one Creeker was left alive to tell the tale of Coal Creek's cowardice against the Empire.

8. Vulgarians at the Gate - After the massacre of Coal Creek, the team are met by an automatron from Valmont Castle which asks for aid against the Vulgarian siege it faces. The group decides to investigate further until they are met by another rider, this time a Vulgarian who wishes for the "Destroyers of Coal Creek" to join them on an orgy of destruction. After the messenger destroys the robot, the group agrees to discuss "subjugation" of the Vulgarians to the Bonaparte Empire, but to prove their worth the team duels another group of Vulgarians. The group soon shows Warlord Agogo how powerful the Empire is and persuades the Vulgarians to join them. At the gates, the team is invited inside Valmont Station to talk with the Maker, who appears to be a cybernetic gentleman, but fail to convince the Maker to surrender so the team jumps into action by sabotaging the gates. Soon all hell breaks lose and after the dust settles Valmont Castle is their's and the Vulgarians back outside before they can destroy anymore.

Please feel free to post how your campaign is going... 



#2

darko_blades

Jan 18, 2011 16:27:41
Sounds like your group are having a lot of fun with gamma world. Not played our first session yet but when we do I'll post up the main events.
#3

ChaoticGood

Jan 18, 2011 22:41:01
Wow... nothing like party with a "salt the earth" agenda to turn your campaign world into Hell on Earth! Don't get me wrong, it sounds like fun ... Too bad about those Creekers, though. Frown
#4

e.p.i.c

Jan 19, 2011 22:25:52
Yeah my players are pretty vengeful to my NPCs. We also play the more gonzo & light hearted style of Gamma World. So the PCs usually act pretty stupid.Laughing

The Bonapartist PCs love taking no rewards as long as the benefactor "joins" the Empire.
And I love how they hand out Tri-fold hats to everyone that joins the Empire.