How do you handle simultaneous multiple alpha fluxes and alpha flux on a over charge roll?

Post/Author/DateTimePost
#1

sirkaikillah

Nov 24, 2010 9:47:08
So we roll all area attack simultaneously, this has lead to multiple alpha fluxes simultaneously.  How would you handle such a situation?  I also had one Pc experience alpha flux aftuer rolling a 1 on a overcharge roll.   Does the new alpha mutation replace any negative effects from the missed over charge roll? 
#2

serok42

Nov 24, 2010 12:01:38
I only allow Alpha Flux to happen on attack rolls but that is not helpful to your question.

I would say that if you rolled a 1 on the overcharge you would get the negitive effects until end of the next turn unless it happens to be a save ends. Then they would get the new Alpha card that they could then overcharge.

As far as the multiple times I would say draw and look at what they are missing then discard that and pull the new one.
#3

justisaur

Nov 24, 2010 12:05:32
I'd suggest the rule we use for fumbles in D&D, only on the first 1 of an area or close power.  This requires designating a 1st die if rolling multiples though, but it works fine.  Otherwise things start to get ridiculous quite quick, and not in a good way.

#4

Chandrak

Nov 24, 2010 12:38:40
If you want a RAW arguement, its pretty simple.

Rules for Alpha Flux state you finish your current action before undergoing the flux.

So, if you are overcharging, you take the penalty listed on the card. If its a condition or event/attack or some such, it happens and you're stuck with it. Note that many penalties state 'while this card is readied' so you'd take the penalty, but it would go away immediately.

If you roll multiple fluxes at the same time (say, during an area attack), you'd only experience one flux, really, unless you really feel like dumping multiple cards one after another into your discard pile, because you'd have no chance to use them if you argue that you get each flux. The rule could be interpreted due to wording that you'd only get one flux, since it happens after the current action anyway.

Either way, the result is the same - your current cards are discarded and you end up with new ones.
#5

Oraibi

Nov 24, 2010 15:55:46
If you roll multiple fluxes at the same time (say, during an area attack), you'd only experience one flux, really, unless you really feel like dumping multiple cards one after another into your discard pile, because you'd have no chance to use them if you argue that you get each flux.



Actually that sounds like lots of fun!

Hilarity often ensues.

#6

Tony_Vargas

Nov 24, 2010 18:24:05
If you roll multiple fluxes at the same time (say, during an area attack), you'd only experience one flux, really, unless you really feel like dumping multiple cards one after another into your discard pile, because you'd have no chance to use them if you argue that you get each flux.



Actually that sounds like lots of fun!

Hilarity often ensues.


That could have a very real impact, if someone were using a small player Alpha Deck, it could run them out of cards faster, which would mean drawing from the DMs deck until the next extended rest...



#7

altersaddle

Nov 25, 2010 13:43:31
That could have a very real impact, if someone were using a small player Alpha Deck, it could run them out of cards faster, which would mean drawing from the DMs deck until the next extended rest...




I've always played Alpha Flux draws from the DM's deck.  The player deck only gets drawn on short rests.

That way, players can build (and even stack) their decks but THEY CANNOT STOP THE FLUX.  Ha, haha!
#8

palmerkun

Nov 25, 2010 23:52:24
If you roll multiple fluxes at the same time (say, during an area attack), you'd only experience one flux, really, unless you really feel like dumping multiple cards one after another into your discard pile, because you'd have no chance to use them if you argue that you get each flux.



Actually that sounds like lots of fun!

Hilarity often ensues.


That could have a very real impact, if someone were using a small player Alpha Deck, it could run them out of cards faster, which would mean drawing from the DMs deck until the next extended rest...


No such luck. Flux draws are always from the GM deck to begin with, so it won't impact a player deck.
#9

Chandrak

Nov 26, 2010 9:03:38
Yep. They are indeed. So if you've got a group in the habit if descriping fluxes, could be pretty entertaining.
#10

sirkaikillah

Nov 26, 2010 20:14:48
If you want a RAW arguement, its pretty simple.

Rules for Alpha Flux state you finish your current action before undergoing the flux.

So, if you are overcharging, you take the penalty listed on the card. If its a condition or event/attack or some such, it happens and you're stuck with it. Note that many penalties state 'while this card is readied' so you'd take the penalty, but it would go away immediately.

...

That is the way it played out.  The player rolled a one on an overcharge using accelerated reflexes (or something like that), which applied a stun penalty at the end of the round.  He then drew antennae feeler.  I think though I would apply the penalty (stunned until end of next turn, I think) in the same situation if it happens again. 
If you roll multiple fluxes at the same time (say, during an area attack), you'd only experience one flux, really, unless you really feel like dumping multiple cards one after another into your discard pile, because you'd have no chance to use them if you argue that you get each flux.



Actually that sounds like lots of fun!

Hilarity often ensues.


That is how it played out, the player just started drawing cards and narrating the mutations one after the other.  It was fun.


That could have a very real impact, if someone were using a small player Alpha Deck, it could run them out of cards faster, which would mean drawing from the DMs deck until the next extended rest...]



No such luck. Flux draws are always from the GM deck to begin with, so it won't impact a player deck.

That settles that issue.  Thanks I was unaware of that.  At this time it doesn't matter though as we are only using the Dm deck until we can get our grubby hands on some booster packs.