| Post/Author/DateTime | Post |
|---|---|
| #1rudagurJan 12, 2011 15:50:42 | So I think that being able to double tap every turn with the magnetic novice power is a bit much. I know alot of people are making all novice powers standard/encoutner powers, but I would rather not do that. So here are the erattas I came up with, what do you think? (or am I over reacting and should just leave it as a minor at-will) Leave it as a minor but make it encounter (like the yeti) Make is a standard at-will Or leave it minor at-will but take away the damage What do you think? |
| #2OraibiJan 12, 2011 16:08:09 | My favorite solution is to make it a minor power but add: Special: You can use this power only once per round. |
| #3rudagurJan 12, 2011 16:43:01 | My favorite solution is to make it a minor power but add: So leave it as a minor/at-will but make sure it can only happen once a round. Lol I didn't even think about them using the power multiply times, doing that three times a round is a bit crazy. I realy don't want a situation were a player can make two attacks every round, I know that "balence" isn't the most important thing in gamma worlds, but that seem a bit much. Here are a few more that I might consider leaveing it at-will/minior but making it ability modifier damage Making it a move action and changing the target to "you or one creature" and taking off the damage |
| #4FlashbackJonJan 12, 2011 16:43:38 | So I think that being able to double tap every turn with the magnetic novice power is a bit much. Triple tap! You mean triple tap. ![]() Oraibi, as is typical, nails it. |
| #5sallaJan 12, 2011 23:54:55 | My favorite solution is to make it a minor power but add: If there's ever errata/updates for GW, I would expect to see this there. |