Magnetic novice power

Post/Author/DateTimePost
#1

rudagur

Jan 12, 2011 15:50:42
So I think that being able to double tap every turn with the magnetic novice power is a bit much.

I know alot of people are making all novice powers standard/encoutner powers, but I would rather not do that.  So here are the erattas I came up with, what do you think?  (or am I over reacting and should just leave it as a minor at-will)

Leave it as a minor but make it encounter (like the yeti)

Make is a standard at-will

Or leave it minor at-will but take away the damage

What do you think?
#2

Oraibi

Jan 12, 2011 16:08:09
My favorite solution is to make it a minor power but add:

Special: You can use this power only once per round.
#3

rudagur

Jan 12, 2011 16:43:01
My favorite solution is to make it a minor power but add:

Special: You can use this power only once per round.



So leave it as a minor/at-will but make sure it can only happen once a round.  Lol I didn't even think about them using the power multiply times, doing that three times a round is a bit crazy. 

I realy don't want a situation were a player can make two attacks every round,  I know that "balence" isn't the most important thing in gamma worlds, but that seem a bit much.


Here are a few more that I might consider

leaveing it at-will/minior but making it ability modifier damage

Making it a move action and changing the target to "you or one creature" and taking off the damage
#4

FlashbackJon

Jan 12, 2011 16:43:38
So I think that being able to double tap every turn with the magnetic novice power is a bit much.


Triple tap!  You mean triple tap. 

Oraibi, as is typical, nails it.
#5

salla

Jan 12, 2011 23:54:55
My favorite solution is to make it a minor power but add:

Special: You can use this power only once per round.



If there's ever errata/updates for GW, I would expect to see this there.