| Post/Author/DateTime | Post |
|---|---|
| #1cthulhulovesyouAug 24, 2011 9:10:41 | Hello all! Some of you may have seen my first try at omega tech and an origin for Gamma World use. Some of you even liked them! As I said on that thread, I decided to work on traps next since, of all the things I wasnted to do, it would be most immediately useful to my campaign. Not to mention the fact that of 3 products there are 3 traps/hazards or so. The link below is to 4shared.com where you can download a PDF of my first three. One of these is essentially a reskin of the Doomspore. The major difference? It's more powerful despite being the same level (Gamma World is dangerous!). Another is an adaptation from d20 Modern: Future which completely fits with Gamma World. Finally I have one slighty complex but hopefully fun trap that takes inspiration from many different traps mechanically. Let me know what you think and give me imput for improvement and as I work on some more I will update these! www.4shared.com/document/VeiWqtpP/Traps_... |
| #2WolfBorgSep 04, 2011 14:24:11 | Very nice indeed. I would love to see more traps and origins as well. |
| #3FinarvynSep 05, 2011 17:05:24 | Thanks for posting this. Always hunting for more ideas, etc. ![]() |
| #4pacificdndNov 02, 2011 15:23:45 |
I did something like this, but had monsters be the "trap". The situation was a battle without a mat or real initiatives (thus being more about roleplaying than combat) with an endless string of minions that they had to figure out how to escape/disable them rather than just smashing them in the face repeatedly. this was during a halloween inspired adventure, and so if they were "hit" at some point they lost 3 hp as a part of their soul energy was clawed from their bodies. The affect was cumulative until after the next large fight and worked really well both thematically and mechanically! |