Mutant Building Made Easy: Creating new monsters in Gamma World

Post/Author/DateTimePost
#1

Oraibi

Jan 17, 2011 10:38:35
D&D Gamma World provides you with dozens of monsters to use in your games, both in the original boxed set and in Famine in Far-Go. However, it lacks rules on how to build your own custom monsters – rules that are located throughout several books in Gamma World's sibling game, Dungeons and Dragons.

This document is designed to help you, a D&D Gamma World Game Master, create your own monsters from scratch and use them in your games. Options are also provided for random monster creation when appropriate, and some of the formulas used in monster creation are shown in gray boxes.

Let's get started!


#2

vbmew-01

Jan 17, 2011 11:03:26
You are awesome for this! I have been dreading working thsoe knights for Gammalot and this will help a lot.
#3

delphmonk

Jan 17, 2011 12:11:56
#4

mrcaptainpants

Jan 18, 2011 22:50:06
Hey, that's very nicely done! Great presentation. Looks awesome.  Thank you very much for putting this together. I see not many people have commented on it, but I'm sure that as people stumble over it, they will find it to be extremely useful. :-)
#5

pacificdnd

Jan 28, 2011 14:45:53
Gonna use this this weekend when i start up a mini-campaign with my group facing off against the Knights of Genetic Purity!

Side note:  Oraibi, you're stuff is absolutely amazing.

+1 to you Smile
#6

Seeker95

Jan 28, 2011 15:31:54
Oraibi: I am going to attempt to implement this absolutely beautiful monster builder guide into an Excel file that will allow for rapid monster creation. I will stay away from random auto-generate, but with look-up formulae, I can make a pretty straight-forward pick-and-choose template.
#7

CJonnyL

Jan 30, 2011 16:13:30
Oraibi... are you a god?

I... I think I'm falling in love. 
#8

Oraibi

Jan 30, 2011 17:40:49
Haha, no, I claim no divinity -- and I didn't learn anything from Ghostbusters I guess!
#9

coreyhaim8mydog

Jan 30, 2011 21:14:25
Nicely done, Ray.