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| #1grimgrinApr 16, 2011 18:12:00 | Inspired by the Hawkoid Simian here is a few Oz themed GW Origins. I found the perfect graphic novel for an Oz Themed Gamma World: OZF5 Gale Force: www.ozf5.com - ("If the monkeys in Kansas don't wear rocket packs then how do they fly?") [b]OZ: Straw and Sorcery at www.rpgnow.com[/b]- Another older comic gives Oz a dark fantasy twist Canine Origin is already covered in a Community Compillation OZEAN PSI ORIGINS COWARDLY Cowardly You have a simple method for resolving conflict; Run Away. You may be a gutless coward, but you continue to survive in a wasteland that has been the death of thousands of finer and braver men. You know what is most important to you, staying alive, and you will not hesitate to sacrifice others to insure your survival. Thankfully your winning ways and good looks Appearance: You are handsome, healthy, and well liked. It is only in times of peril do you turn into a pathetic, backstabbing, wimp. Cowardly Traits Mutant Type: Charisma; Psi; +2 to Psi overcharge. Skill Bonus (Level 1): Gain a +4 bonus to Conspiracy checks. Jumping At Shadows (Level 1): Gain a +2 bonus to Reflex. Clean Getaway (Level 1): Attacks that miss hitting you inflict no damage and have no effect on you. Desperate Escape (Level 2 or 6): When you score a critical hit, the attack deals 1d10 extra damage, and you may shift one square away from your target. Cowardly Powers Object of Pity - COWARDLY Novice Your friends know that you are useless in a fight and help you outEncounter ? Weapon, Psi Standard Action Melee 1 Range: 10 Target: One ally Effect: Any single ally within range can make an immediate basic attack against a foe adjacent to you with a bonus equal to your Charisma modifier.
Your friends often save you life, unwillingly. Encounter ? Psi Immediate Reaction Personal Requirement: You must be standing next to an "ally". Trigger: You are hit by an attack Effect: You shift one square away from your enemy, and your ally suffers the damage intended for you. Sucker Punch Expert You hit your foe an unexpected blow and run away. Encounter ? Weapon, Psi Standard Action Melee 1 Target: One creature Attack: Charisma + your level + weapon bonus vs. Reflex Hit: 2[W] + Charisma modifier + twice your level damage and you may shift a number of squares equal to your speed away from your victim. |
| #2BeezlebubbaApr 18, 2011 8:14:49 | Awesome idea! You can even use Todd McFarlane's Oz toy series for visuals. www.spawn.com/toys/series.aspx?series=18... |