Powers - How to describe?

Post/Author/DateTimePost
#1

lyonstudio

May 03, 2011 16:25:47

Some creature powers are described in game mechanics terms for a miniatures game but leave me feeling a bit unsatisfied with how to describe to the players what has happened.


For example this power with the Hoop:

Transmuting Touch,  Encounter, Attack : Melee 1 (one creature); +6 vs. Reflex, Hit: The target can't make weapon attacks (save ends). First Failed Saving Throw: The target can't use Omega Tech powers.  Second Failed Saving Throw: The target discards a readied Omega Tech Card

Unless someone were familiar with older versions of Gamma World, they may not be aware that the item is transmuted into a rubber like substance.

For the Yexil's Laser Eyes, why does the target take a -2 to all defenses (save ends) when hit? 

I feel that more fluff text should have been provided.  Any thoughts?  How have you handled this? 


 


 

#2

battlemaster95

May 03, 2011 17:21:41
my players are rarely concerned with the detailed visuals that your talking about, so unless your players spesifically ask you to discribe powers in detail, i wouldnt sweat the details.

that said, I agree that gamma world (at least the first box) is sevierly lacking in the role playing details that we would exspect from a D&D game.
#3

salla

May 15, 2011 22:18:14
You pretty much invent it on the fly, because it might vary by character or situation.  It's a good way to flex your creativity.

Perhaps the target takes the penalty to defenses from the Yexil's eyebeams because it's half-blinded by the brightness of the laser.  Perhaps the pain is distracting.