Rules for Mounts and other potentially useful stuff...

Post/Author/DateTimePost
#1

deadwor1d

Dec 20, 2010 17:03:28
So Gamma World has no mount rules. But that's cool, I suppose. Because the Rules Compendium does. And Gamma World is largely compatible with 4e, yes? I know. It's supposed to be a stand-alone game. I get that. But the rules /do/ exist. They just don't have 'Gamma World' on the cover.

In a pinch...with the absence of an actual 'Gamma World' tag, 4e rules seem to work just fine.

There might even be some other useful rules in there to drag over with little to no modification.
#2

Serow_Darkstar

Dec 20, 2010 17:22:48
So Gamma World has no mount rules. But that's cool, I suppose. Because the Rules Compendium does. And Gamma World is largely compatible with 4e, yes? I know. It's supposed to be a stand-alone game. I get that. But the rules /do/ exist. They just don't have 'Gamma World' on the cover.

In a pinch...with the absence of an actual 'Gamma World' tag, 4e rules seem to work just fine.

There might even be some other useful rules in there to drag over with little to no modification.



You're right, the Rules Compendium doesn't have Gamma World on the cover.

But Gamma World does have D&D on the cover.
#3

deadwor1d

Dec 20, 2010 17:32:12
And really, picking up the RC and Monster Vault seems like it might be a great way to enhance GW.
The monster design portions of the DMGs as well as rules for companion characters are also win.

Now if only I could figure a clean way to incorporate Paragon (and /maybe/ even Epic) levels into GW...
#4

FlashbackJon

Dec 21, 2010 8:45:05
You will find many threads on these topics in this very forum!  Wink
#5

mvincent

Dec 21, 2010 11:17:55
So Gamma World has no mount rules. But that's cool, I suppose. Because the Rules Compendium does. And Gamma World is largely compatible with 4e, yes? I know. It's supposed to be a stand-alone game. I get that. But the rules /do/ exist. They just don't have 'Gamma World' on the cover.

In a pinch...with the absence of an actual 'Gamma World' tag, 4e rules seem to work just fine.

There might even be some other useful rules in there to drag over with little to no modification.

From the forum FAQ (if desired):
"How do mounts work? Although this option is not in the D&D Gamma World rulebook, normal D&D mounted combat rules could be applied  if desired. They are basically:
* Requirements: Mount must be larger then rider and willing.
* Mounting/Dismounting: Move action from/to an adjacent square.
*  Positioning: Rider and mount are considered adjacent and fill same  space.  But rider chooses which square within mount his attacks/powers  originate from range wise.
* Initiative: Rider and mount share rider's, even after dismount.
* Actions: Rider and mount share just one set of actions and reactions to split between them.
* Mount attacks: -2 penalty while mounted.  Mount will not usual attack (barring self defense) when not ridden.
* Charge: Mount moves twice and rider attacks.
* Targetting: Enemies can target either.
* Opportunity Attacks: If provoked by mount movement, rider can attacked.
*  Forced Movement of Mount: Of mount, the rider also moves.  If rider the  mount can optionally move, or the rider falls prone at destination.
* Teleportation: If only mount teleports the rider falls prone.
*  Falling Prone: If its the mount, the rider falls prone in adjacent  square. If its the rider, they can make a save to stay mounted."