| Post/Author/DateTime | Post |
|---|---|
| #1steelycrossMar 12, 2011 18:11:48 | Do omega tech stll use ability modifiers in the hit value? Like the freeze ray becomes a 2-hand ranged 20 weapon. The hit is 2d8 force. is that supposed to be 2d8 + dex/int modifier + level? Same goes for the force pike which just says 2d10 force damage even though its a 2-hand melee weapon. Is the hit value supposed to be 2d10 + str/con modifier + level? Same thing for the unstable vibroblade and the mk1 laser pistol and a lot of other omega tech salvage stats. When you salvage an omega tech weapon does the hit value lose its ability modifier and level bonus, or do they just not print that to save space on the card? |
| #2FlashbackJonMar 13, 2011 0:54:55 | I would assume if it specifies "heavy" or "light" you would use the appropriate modifier. The listed damage (even for the weapons in the book) is just the [W] and so the cards probably follow suit. |