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| #1von-etherOct 14, 2010 23:09:26 | It seems that Gamma World is focused on short games you'll have a revolving door of PC's whether it's from character mortality or the pick up nature of the game. Here are some ideas on how to have a little continuity that links games together, and even facilitates a faster set up for future games. Feel free to add more.
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| #2Guroth_the_ForsakenOct 15, 2010 10:46:27 | I approve this thread. ![]() |
| #3FlashbackJonOct 15, 2010 10:52:45 | Use organizations (like Cryptic Alliances) as an "adventuring guild" network to summon up new PCs and call away the "missing" characters. My plan was to include a small sentient dimensional rift that inexplicably follows the characters around, occasionally tearing one or two (missing players) into alternate dimensions. When the players next show up, I briefly recount their 6-year campaign against the Mind Lords of Earth-946, culminating in the activation of the Deviant Mass Engine. For which they received exactly the same amount of experience as the party received last session. |
| #4von-etherOct 15, 2010 14:58:58 | The Legacy Thread campaign -- inspired by the Pendragon RPG.
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| #5doctorcomicsOct 15, 2010 18:19:55 | Any game inspired by Pendragon is automatically made of win. This would be a great campaign to work some sort of long-term goal, like curing the land of radiation, going back in time to prevent the Big Mistake, or something like that. If you don't slow down XP gain, or add additional levels, your game should end after about 10 sessions and 10 years of in-game play. |
| #6BRJNOct 15, 2010 21:18:18 | - Do not build a Civilization Core that consists of only 1 village, only 1 tribe, or whatever. This is too hard to get the replacement characters to fit in. - Do build a world that has several roughly-equal groups in it. Of course my tribe is still cooler than your tribe (cue college team fight song here) but we'll all work together against the big bad nasty outsiders. - Keep good notes of what the PCs do for L9 and L10. When the new group starts at L1, describe the old PCs passing through on their final mission(s)! - Do create some areas that are Taboo, not deadly, so nobody goes there. This provides a way to bring in new peoples/characters/threats/&c. Do place a few Taboo zones near the edge of the map. |