| Post/Author/DateTime | Post |
|---|---|
| #1FraspedFeb 14, 2011 7:45:49 | I don't understand the purpose of this type of loot. Is it just to sell? |
| #2miniaturegeekFeb 14, 2011 8:22:58 | It can be for that, for my game it's mostly just for laughs. People explore an area and find crap. One guy found a vacuum cleaner and a flashlight, he then strapped the flashlight to the vacuum cleaner and said he had a lamp. |
| #3dubmastercFeb 14, 2011 8:33:54 | I try to make at least some of the ancient crap come in handy in a game. My players usually feel pretty good when they throw stuff together and pull a Mcgyver to get through a tough spot. |
| #4Seeker95Feb 14, 2011 9:18:32 | In the game I am currently running, Ancient Junk is barter material when it does not have a direct utility function. The following items have clear utility:
Some things my players have surprised me with utility ideas:
|
| #5miniaturegeekFeb 14, 2011 9:32:22 | Well the like button is gone again, too bad, because I love the two post above this one. (If someone post before me, seekers and the one above his, although if the new post is also creative I'm sure I'll like it as well.) |
| #6cazraFeb 14, 2011 11:20:07 | My group uses ancient junk mostly for bartering. Shops occasionally have some Omega Tech items lying around. Typically, they can trade several pieces of ancient junk that the seller is interested in to obtain them. We've also used several items to pimp out our group's main vehicle. Now it's got spinning rims (taken from an abandoned car), armor plating (salvaged from a minitank), and a built in flatscreen TV and DVD player with Ultraman on DVD (we found a box set of Ultraman and later bartered for the functioning TV and DVD player). |
| #7FlashbackJonFeb 14, 2011 12:40:25 | Consider also such house rules as Ancient Junk Wackiness. I've also implemented a barter system (not a codified one, just the idea that one man's trash is another man's treasure) but my players have been hoarding their crap so much that I might have to call one of those shows in to take care of it. |
| #8sirkaikillahFeb 14, 2011 23:38:58 | Encourage your players to get creative with ancient junk. That is if they come up with some plausible use for some item of ancient junk, let them use it no matter how annoying. It will take the game into areas "Unruled" and you will have to improvise, but the rewards in a dramatic dynamic narrative. I love the description on duct tape.., you'll find a use for it. |
| #9FraspedFeb 15, 2011 7:24:58 | Consider also such house rules as Ancient Junk Wackiness. Those are fun rules. Thanks for the tip! |
| #10ZaritharFeb 18, 2011 13:32:55 | It's meant to encourage roleplaying and creativity in my opinion. |
| #11colonel_c64Feb 18, 2011 20:27:05 | Yeah, I would agree that it's mainly to add flavor to the adventure and less about hard rules (such as food and water.) Though given some of the junk, I'm amazed that the adventurers can haul half this stuff. I picture a shopping cart full of random stuff....so the adventurers look more like wandering homeless people than heroes :P |
| #12FlashbackJonFeb 18, 2011 23:02:14 | I picture a shopping cart full of random stuff....so the adventurers look more like wandering homeless people than heroes :P They can't be both? (I was going to say "This is the apocalypse!" but then I realized that most D&D heroes are ALSO wandering homeless people.) |
| #13anticlimaxFeb 19, 2011 2:19:45 | the party i dm for used the kiddy pool to mask their heat signatures from a swarm of those mutant mosquitoes. |